Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 17:28:58 Player: gallo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1326) 1326 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3201 Bonus ------- None Cogmind --------- Core Integrity 99/550 Matter 300/300 Energy 220/220 System Corruption 6% Temperature Cool (66) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (4) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (10) --- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Propulsion Shielding Particle Cannon Light Assault Rifle Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Particle Cannon Particle Cannon High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Propulsion Shielding Light Assault Rifle Light Cannon Grenade Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Tractor Beam Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Particle Cannon Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 2 | . . . 2 Parts Attached 45 | 7 6 14 18 Power 6 | 1 1 1 3 Engine 4 | 1 1 1 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 10 | 2 2 2 4 Treads 2 | . . 2 . Leg 6 | . 2 . 4 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 4 1 Device 1 | . 1 . . Storage 4 | 1 1 2 . Processor 3 | . . 2 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 21 | 3 1 7 10 Energy Gun 11 | 2 . 2 7 Energy Cannon 3 | . . 3 . Ballistic Gun 5 | 1 1 1 2 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 2 | . . 1 1 System Corruption 6 | . . 2 4 Parts Lost 12 | . 2 3 7 Power 3 | . . . 3 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 7 | . 2 1 4 Highest Loss Streak 2 | . 2 2 2 To Critical Strikes . | . . . . Average Backups 5 | 1 1 4 7 Power . | . . . . Propulsion 2 | . . 2 2 Utility . | . . . 1 Weapon 2 | . . 2 3 Tool/Special . | . . . . Unused Backups 3 | . . 1 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . 1 . Tool/Special . | . . . . Average Slot Usage (%) 89 | . 88 83 94 Engine 12 | . 14 16 9 Core 2 | . . . 5 Treads 6 | . . 14 1 Leg 8 | . 3 2 15 Wheel 2 | . 23 . . Storage 10 | . 14 11 9 Processor 14 | . . 15 17 Energy Gun 7 | . 10 4 10 Energy Cannon 8 | . . 8 11 Ballistic Gun 7 | . 17 1 9 Ballistic Cannon 4 | . . 7 2 Peak Build Rating 25 | 6 7 12 25 Average Rating 14 | 5 6 10 20 On Entrance 6 | . 6 7 12 Naked Turns . | . . . . Heaviest Build 36 | 12 17 25 36 Greatest Support 40 | 26 26 40 23 Greatest Overweight (x) 7 | 1 4 5 7 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 8 25 10 Average Capacity 9 | 7 8 9 10 Most Carried 10 | 2 4 9 10 Average Carried 5 | 1 1 4 7 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 2 3 9 10 Class Distribution -------------------- 52% | Mutant 25% | Scavenger-Gunner 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1436 | 225 183 232 796 Remotely 85 | . 85 . . Salvage Created 1796 | 104 231 400 1061 Parts 102 | 9 10 43 40 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 5 12 17 Guns 14 | . 5 3 6 Cannons 16 | . . 9 7 AOE 4 | . . . 4 Classes Destroyed 9 | 2 1 5 1 Worker 1 | . . . 1 Builder 3 | . . 2 1 Tunneler 3 | 2 . 1 . Hauler 1 | . . 1 . Recycler 4 | 1 . . 3 Watcher 5 | . . 2 3 Swarmer 12 | . . 9 3 Grunt 16 | . 5 . 11 Sentry 6 | . . 3 3 Best Kill Streak 6 | 3 2 6 5 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 205 | . 41 74 90 Missed 46 | . 5 17 24 Hits 159 | . 36 57 66 Projectile 159 | . 36 57 66 Critical Strikes 7 | . . 3 4 Damage Taken 2395 | . 442 628 1325 Core 647 | . 62 134 451 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 75 66 . Volleys Fired 123 | 7 30 36 50 Largest 4 | 2 2 2 4 Hottest 263 | 80 80 105 263 Shots Fired 323 | 14 59 72 178 Gun 189 | 14 59 17 99 Cannon 131 | . . 55 76 Launcher 3 | . . . 3 Special . | . . . . Kinetic 129 | 3 28 33 65 Thermal 88 | . . 30 58 Explosive 3 | . . . 3 Electromagnetic 103 | 11 31 9 52 Robot Hit Streak 13 | 5 12 8 13 Robot Miss Streak 17 | 2 4 4 17 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 189 | 9 39 41 100 Core Hits 96 | 4 12 23 57 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | 1 1 . 1 Blast 1 | . . . 1 Corrupt 2 | 1 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3468 | 145 519 806 1998 Guns 1747 | 118 503 174 952 Cannons 1257 | . . 555 702 Explosions 426 | 27 . 55 344 Melee . | . . . . Ramming 38 | . 16 22 . Kinetic 949 | 35 216 195 503 Thermal 1183 | 27 . 456 700 Explosive 183 | . . . 183 Electromagnetic 1115 | 83 287 133 612 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 2 6 Average Corruption 3 | . . 2 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 39 | . . 13 26 Message Errors 7 | . . . 7 Matter Fused 12 | . . 4 8 Heat Flow Errors 4 | . . 2 2 Energy Discharges 2 | . . 1 1 Data Loss (minor) 3 | . . 1 2 Data Loss (major) 4 | . . 2 2 Misfires 4 | . . 2 2 Weapon Failures 3 | . . 1 2 Overload Shots . | . . . . Overflow Damage 53 | . . 1 52 Projectiles 14 | . . 1 13 Explosions 39 | . . . 39 Melee . | . . . . Knockbacks 6 | . . 2 4 Impact . | . . . . Kinetic 6 | . . 2 4 Secondary . | . . . . Self-Inflicted Damage 195 | . 7 36 152 Shots 5 | . . 1 4 Rammed 5 | . 3 2 . Targets Rammed 8 | . 3 5 . Kicked 2 | . . 2 . Crushed 1 | . . 1 . Highest Temperature 719 | 36 342 297 719 Average Temperature 173 | 16 183 90 212 Received Heat Transfer 747 | . 243 126 378 Effects 53 | . . . 53 Shutdowns 14 | . . . 14 Energy Bleed 3 | . . . 3 Interference 17 | . . . 17 Matter Decay 3 | . . . 3 Short Circuit 3 | . . . 3 Damage (minor) 4 | . . . 4 Damage (major) 5 | . . . 5 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 2 . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 1950 | 50 . 790 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | 1 . 1 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 180 | 5 80 180 107 Initial 20 | . . 20 14 Average 43 | . 18 69 32 Influence Increases 1120 | 15 170 390 545 Destroy 0b10 Robot/C 680 | . 100 240 340 Destroy 0b10 Robot/NC 85 | 15 . 30 40 Destroy Leader 182 | . 40 66 76 Disable Machine 90 | . 15 45 30 Destroy Structure 38 | . . 9 29 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 30 | . . . 30 Influence Decreases 1021 | 15 120 406 480 Entered New Map 50 | . . 30 20 Time Decay 881 | 15 100 366 400 Lost Part 90 | . 20 10 60 Squads Dispatched 12 | . 5 . 7 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 6 | . 4 . 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 11 18 26 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . . 4 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 1 3 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 1 2 Terminals 5 | . 2 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 5 3 6 Successful 1 | . . . 1 Failed 13 | . 5 3 5 Catastrophic 4 | . 1 1 2 Database Lockouts . | . . . . Manual 15 | . 6 3 6 Terminals 14 | . 5 3 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Disarm Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events 5 | . 2 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 716 | . . . 716 Optics 716 | . . . 716 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3080 | 98 352 1162 1468 Spaces Moved 1414 | 74 236 514 590 Core 14 | 7 3 3 1 Treads 503 | . . 431 72 Legs 631 | . 34 80 517 Wheels 266 | 67 199 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 120 Average Speed 169 | 88 97 184 195 Slowest Speed 400 | 100 250 300 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 5 43 33 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 37 | 2 . 5 30 Melee . | . . . . Projectile . | . . . . AOE 37 | 2 . 5 30 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1818 | 89 299 651 779 Wait 155 | . 16 46 93 Move 1411 | 73 235 513 590 Hop . | . . . . Pick Up 26 | 2 2 14 8 Fast Attach 24 | 6 5 7 6 Attach 14 | . 2 4 8 Detach 12 | . 3 6 3 Swap 25 | 1 1 9 14 Drop 20 | . 2 11 7 Fire 123 | 7 30 36 50 Melee . | . . . . Ram 3 | . 3 . . Kick 2 | . . 2 . Crush 3 | . . 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 12) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1129 | -9/Materials | Discovered new exit (range 13) 1613 | -9/Materials | Entered another Materials area 1613 | -8/Materials | Evolved 2 slots: Weapon x2 1923 | -8/Materials | Build established: Gunner 2407 | -8/Materials | Garrison activated, responded to threat 2638 | -8/Materials | Build established: Scavenger-Gunner 3046 | -8/Materials | Core integrity fell below 50% 3052 | -8/Materials | Core integrity fell below 20% 3081 | -8/Materials | Self-destructed Last Messages --------------- 03055_ Imp. Targeting Computer temporarily disabled. 03055_ K-01 Serf collects debris. 03056_ Power failure, Lgt. Nuclear Core shutdown. 03057_ Overheating: Hpw. Shotgun damaged (-11). 03057_ Overheating: Imp. Targeting Computer damaged (-2). 03057_ Overheating: Med. Storage Unit damaged (-165). 03058_ K-01 Serf collects debris. 03067_ Overheating: System interference. 03067_ Visual Processing Unit temporarily disabled. 03067_ Hpw. Shotgun temporarily disabled. 03067_ Acquired 16 matter. 03068_ K-01 Serf collects debris. 03070_ Acquired 85 matter. 03071_ K-01 Serf collects debris. 03080_ Dropped Broken Particle Cannon. 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