Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 12:03:27 Player: Mathewnd Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1874) 1874 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-70) -70 TOTAL SCORE: 4669 Bonus ------- High Alert Combat Kills 11 Friendly Fire -81 Cogmind --------- Core Integrity 0/700 Matter 142/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Improved Heat Sink Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Light Armor Plating Improved Medium Laser Enhanced Autogun Heavy Missile Launcher [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 63 | 5 2 15 24 16 1 Power 5 | . 1 2 1 1 . Engine 5 | . 1 2 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 . 5 5 6 . Treads . | . . . . . . Leg 18 | 2 . 5 5 6 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 . 3 9 8 . Device 5 | . . 1 2 2 . Storage 2 | 1 . . 1 . . Processor 4 | . . . 2 2 . Hackware 1 | . . . . 1 . Protection 9 | . . 2 4 3 . Artifact . | . . . . . . Weapon 19 | 2 1 5 9 1 1 Energy Gun 3 | . 1 . 2 . . Energy Cannon 3 | . . 2 1 . . Ballistic Gun 8 | 2 . 1 5 . . Ballistic Cannon 1 | . . . . 1 . Launcher 4 | . . 2 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 28 | . . 1 14 6 7 Power 1 | . . . . . 1 Propulsion 11 | . . . 5 3 3 Utility 9 | . . 1 3 3 2 Weapon 7 | . . . 6 . 1 Highest Loss Streak 7 | . . 1 6 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 82 95 98 99 72 Engine 8 | . 11 10 9 7 4 Leg 33 | . 28 42 35 29 20 Device 6 | . . 2 9 9 5 Storage 9 | . 14 11 9 7 5 Processor 8 | . . . 9 16 12 Protection 6 | . . 6 8 8 10 Energy Gun 6 | . 4 8 5 7 3 Energy Cannon 2 | . . 5 3 . . Ballistic Gun 7 | . 23 7 9 . . Ballistic Cannon 2 | . . . . 6 4 Peak Build Rating 45 | 5 7 14 23 45 45 Average Rating 22 | 3 6 11 19 38 32 On Entrance 15 | . 5 7 14 23 44 Naked Turns 11 | . . . . . 11 Heaviest Build 43 | 8 15 25 30 39 43 Greatest Support 64 | 20 20 40 45 64 64 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 9 10 9 Most Carried 10 | 8 8 8 10 10 10 Average Carried 8 | 4 7 7 7 8 9 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 7 8 8 9 10 5 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1245 | 213 140 228 344 320 . Remotely . | . . . . . . Salvage Created 1748 | . 240 361 665 482 . Parts 83 | . 12 17 32 22 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 46 | . 5 9 20 12 . Guns 23 | . 5 3 12 3 . Cannons 14 | . . 2 3 9 . AOE 8 | . . 3 5 . . Classes Destroyed 10 | . 2 2 4 2 . Worker 1 | . . . 1 . . Builder 1 | . 1 . . . . Hauler 1 | . . . 1 . . Swarmer 7 | . . . 7 . . Grunt 24 | . 5 3 9 7 . Brawler 2 | . . 1 . 1 . Duelist 1 | . . . . 1 . Sentry 9 | . . 5 3 1 . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 6 | . 3 2 6 6 . Combat Bots Only 6 | . 2 2 5 6 . Max Kills in Single Turn 3 | . 2 1 3 1 . Gunslinging 1 | . . . 1 . . Exploded 3 | . . 1 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 331 | . 32 50 165 71 13 Missed 83 | . 7 13 43 20 . Damage Taken 4508 | . 310 479 1797 1045 877 Core 1056 | . 61 37 242 119 597 Absorbed by Shields 49 | . . 49 . . . Regen/Repaired (Parts) 363 | . . 363 . . . Core Remaining (%) 80 | 100 75 90 56 . . Volleys Fired 142 | . 23 20 59 34 6 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 85 136 136 103 87 Shots Fired 277 | . 46 40 112 68 11 Gun 197 | . 46 29 88 34 . Cannon 62 | . . 4 19 34 5 Launcher 18 | . . 7 5 . 6 Special . | . . . . . . Kinetic 152 | . 37 11 65 34 5 Thermal 107 | . 9 22 42 34 . Explosive 18 | . . 7 5 . 6 Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 7 17 17 15 9 Robot Miss Streak 3 | . 2 1 3 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 205 | . 31 31 82 52 9 Core Hits 107 | . 11 21 50 21 4 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 12 | . 1 1 4 6 . Burn 6 | . . 1 3 2 . Destroy 2 | . 1 . 1 . . Blast 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4933 | . 375 620 1521 1286 1131 Guns 1914 | . 375 292 753 494 . Cannons 1239 | . . 61 245 787 146 Explosions 1775 | . . 267 523 . 985 Melee . | . . . . . . Ramming 5 | . . . . 5 . Kinetic 1683 | . 251 69 430 787 146 Thermal 1470 | . 124 284 568 494 . Explosive 1775 | . . 267 523 . 985 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 6 6 Average Corruption 4 | . . . . 4 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 10 3 Message Errors 2 | . . . . 2 . Matter Fused 4 | . . . . 3 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 41 | . . . 10 . 31 Projectiles 10 | . . . 10 . . Explosions 31 | . . . . . 31 Melee . | . . . . . . Knockbacks 9 | . . . . 9 . Impact . | . . . . . . Kinetic 9 | . . . . 9 . Secondary . | . . . . . . Self-Inflicted Damage 253 | . . . 14 . 239 Shots 6 | . . . 1 . 5 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 247 | . 135 247 141 223 . Average Temperature 60 | . 50 79 40 63 . Received Heat Transfer 1435 | . 201 187 687 360 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 6 | . . 2 3 1 . Heat Transferred 3515 | . 296 703 1443 1073 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 420 | . 337 337 420 268 73 Initial 177 | . . 142 142 177 60 Average 196 | . 141 230 307 136 43 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 55 | 100 64 37 5 95 100 Level 1 43 | . 35 62 92 4 . Level 2 . | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 2 1 4 . Investigation 2 | . . 2 . . . Extermination 3 | . . . . 3 . Reinforcement 3 | . 1 . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . 2 . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 14 10 29 18 6 Peak Tracking Total 9 | . 6 3 9 8 6 Tactical Retreats 7 | . 4 1 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed 6 | . . 6 . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 21 | . 5 6 4 6 . Terminals 13 | . 5 2 2 4 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 3 | . . 2 1 . . Scanalyzers 3 | . . . 1 2 . Garrison Access . | . . . . . . Total Hacks 63 | . 16 23 12 12 . Successful 31 | . 6 16 6 3 . Failed 32 | . 10 7 6 9 . Catastrophic 6 | . 3 1 . 2 . Database Lockouts . | . . . . . . Manual 19 | . 6 4 2 7 . Terminals 33 | . 16 4 4 9 . Fabricators . | . . . . . . Repair Stations 15 | . . 15 . . . Recycling Units 9 | . . 4 5 . . Scanalyzers 6 | . . . 3 3 . Garrison Access . | . . . . . . Terminal Hacks 14 | . 6 3 3 2 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . 1 1 . . . Alert Level 2 | . . . 2 . . Locate Traps 6 | . 2 1 1 2 . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . 10 . . . Scan Component 5 | . . 5 . . . Repair 5 | . . 5 . . . Recycling Unit Hacks 4 | . . 3 1 . . Report Inventory 3 | . . 2 1 . . Retrieve Components 1 | . . 1 . . . Scanalyzer 3 | . . . 2 1 . Insert Component 3 | . . . 2 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 5 5 4 5 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 5 . . . Time 142 | . . 142 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 168 | . . . . . 168 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3091 | 70 371 739 768 1055 88 Spaces Moved 1796 | 48 217 357 403 732 39 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 1791 | 43 217 357 403 732 39 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 112 120 120 120 120 130 Slowest Speed 190 | 120 120 120 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 45 33 40 23 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 119 | . . 30 33 2 54 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 117 | . . 30 33 . 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2469 | 64 285 633 582 840 65 Wait 364 | . 38 216 70 23 17 Move 1792 | 47 216 356 402 732 39 Hop . | . . . . . . Pick Up 77 | 12 4 17 22 21 1 Fast Attach 1 | . . 1 . . . Attach 38 | 5 1 8 16 8 . Detach . | . . . . . . Swap 24 | . 1 6 8 8 1 Drop 28 | . 2 9 5 11 1 Fire 142 | . 23 20 59 34 6 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 12) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x2 784 | -9/Materials | Repaired Imp. Ion Engine 811 | -9/Materials | Repaired Aluminum Leg 839 | -9/Materials | Repaired Aluminum Leg 867 | -9/Materials | Repaired Aluminum Leg 1022 | -9/Materials | Identified exit to Mines 1058 | -9/Materials | Discovered new exit (range 15) 1169 | -9/Materials | Repaired Hrd. Light Armor Plating 1181 | -9/Materials | Entered another Materials area 1181 | -8/Materials | Evolved 2 slots: Utility x2 1306 | -8/Materials | Lost 6 parts (2n1u3w) 1578 | -8/Materials | Build established: Scavenger-Mutant 1885 | -8/Materials | Discovered new exit (range 11) 1898 | -8/Materials | Lost 3 parts (1u2w) 1949 | -8/Materials | Entered Factory 1949 | -7/Factory | Evolved 2 slots: Utility x2 2023 | -7/Factory | Discovered new exit (range 15) 2317 | -7/Factory | Lost 3 parts (2n1u) 2717 | -7/Factory | Build established: Mutant 3004 | -7/Factory | Sucked down chute 3004 | -7/Factory | Entered Waste 3005 | -7/Waste | Met a frightened Derelict 3031 | -7/Waste | Spotted C-40 Crusher 3046 | -7/Waste | Spotted C-40 Crusher 3056 | -7/Waste | Spotted C-40 Crusher 3058 | -7/Waste | Spotted C-40 Crusher 3060 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3063 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3075 | -7/Waste | Spotted C-40 Crusher 3075 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3075 | -7/Waste | Spotted C-40 Crusher 3078 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3081 | -7/Waste | Crushed by Compactor (1 part destroyed) 3084 | -7/Waste | Core integrity fell below 50% 3090 | -7/Waste | Core integrity fell below 20% 3092 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Imp. Deuterium Engine destroyed. Destroyed Imp. Deuterium Engine. Imp. Carbon-fiber Leg destroyed. Destroyed Imp. Carbon-fiber Leg. Aluminum Leg crushed. Imp. Carbon-fiber Leg crushed. Lyr. Light Armor Plating crushed. Imp. Medium Laser crushed. The unstable cave ceiling collapses. Med. Storage Unit crushed. Hvy. Missile Launcher crushed. Imp. Cooling System crushed. Launcher Guidance Computer crushed. Hvy. Missile Launcher crushed. Imp. Carbon-fiber Leg crushed. Adv. Targeting Computer crushed. Imp. Targeting Computer crushed. Imp. Cooling System crushed. The unstable cave ceiling collapses. Aluminum Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #?## #????????????????????? | | ?????????# #?# ##???????????????????? | | ?????????# ### ##??????????????????? | | ?????????# [CC #??????????????????? | | ?????????# *@CC #??????????????????? | | ?????????# CCCC #??????????????????? | | ?????????# CCCC ##?????????????????? | | ?????????# ### # ##????????????????? | | ?????????# ## CC ###???????????????? | | ?????????# ## CC ### #???????????????? | | ?????????############## ##???????????????? | | ?????????????????????## ### #????????? | | ?????????????????????# CC ?? | | ?????????????????????# CC ?? | | ?????????????????????# CC ?? | | ?????????????????????# CC ??? | | ?????????????????????### # ## #######??? | | ???????????????????????# ! # #? #????????? | | ???????????????????????# # #####?? #????????? | | ???????????????????????# ###??????? #????????? | | ???????????????????????# #?????????? #????????? | | ??????????????????????? ???????????#????????? | | ?????????????????????? ????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????### ##???????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleLayeredMapper Manual? 0 Play Time 00:49:32 Cumulative 16.1 hours Start 2024.12.07 @ 11:08:44 End 2024.12.07 @ 12:03:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: edb36f06-4998-48e9-b949-7d6f2857a6d0