Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 07:57:55 Player: canerib Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1435) 1435 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3320 Bonus ------- None Cogmind --------- Core Integrity 425/550 Matter 234/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Light Armor Plating Tractor Beam > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Light Treads Light Treads Heat Sink Improved Sensor Array Signal Interpreter Salvage Targeting Computer Improved Targeting Computer Core Shielding Utility Shielding Field Recycling Unit (0) Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Light Cannon Improved Light Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Heat Sink Heat Sink Signal Interpreter Salvage Targeting Computer Improved Targeting Computer Core Shielding Utility Shielding Field Recycling Unit Rocket Launcher Rocket Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 42 | 7 3 25 7 Power 5 | 1 1 3 . Engine 5 | 1 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 9 1 Treads 12 | 2 . 9 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 2 1 4 4 Device 5 | 1 . 1 3 Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection 4 | . 1 2 1 Artifact . | . . . . Weapon 14 | 2 1 9 2 Energy Gun 3 | . . 3 . Energy Cannon . | . . . . Ballistic Gun 8 | 2 1 3 2 Ballistic Cannon 3 | . . 3 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . 3 7 3 Power 2 | . 1 1 . Propulsion 1 | . 1 . . Utility 3 | . 1 2 . Weapon 7 | . . 4 3 Highest Loss Streak 4 | . 2 4 1 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 97 95 94 Engine 10 | . 13 9 9 Treads 22 | . 27 20 18 Device 8 | . 9 2 26 Storage 11 | . 14 11 9 Protection 5 | . 4 7 . Energy Gun 5 | . . 9 . Ballistic Gun 21 | . 27 19 19 Ballistic Cannon 9 | . . 13 11 Peak Build Rating 21 | 7 7 15 21 Average Rating 11 | 5 6 12 19 On Entrance 6 | . 7 5 15 Naked Turns . | . . . . Heaviest Build 43 | 11 15 42 43 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | 1 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 12 | 7 8 14 15 Most Carried 15 | 5 8 15 15 Average Carried 9 | 2 6 11 13 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 3 7 15 14 Class Distribution -------------------- 34% | Mutant 20% | Tank 16% | Scavenger-Gunner 16% | Scavenger-Tank 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1373 | 300 131 674 268 Remotely 268 | . . . 268 Salvage Created 1750 | 88 452 881 329 Parts 116 | 6 21 71 18 Haulers Intercepted 5 | . . 3 2 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 9 22 5 Guns 23 | . 9 11 3 Cannons 13 | . . 11 2 Classes Destroyed 10 | 2 2 5 1 Builder 1 | . . 1 . Tunneler 2 | 2 . . . Hauler 5 | . . 3 2 Recycler 2 | 1 1 . . Watcher 3 | . 1 1 1 Swarmer 3 | . . 3 . Grunt 25 | . 9 13 3 Duelist 1 | . . 1 . Sentry 6 | . . 5 1 Hunter 1 | . . . 1 Best Kill Streak 5 | 1 2 5 3 Combat Bots Only 5 | . 2 5 2 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 272 | . 85 128 59 Missed 62 | . 24 23 15 Damage Taken 2765 | . 726 1327 712 Core 575 | . 196 254 125 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 84 | . 22 62 . Core Remaining (%) 52 | 100 21 36 . Volleys Fired 175 | 15 58 77 25 Largest 4 | 2 2 4 4 Hottest 144 | 40 40 144 120 Shots Fired 413 | 30 116 186 81 Gun 331 | 30 116 130 55 Cannon 82 | . . 56 26 Launcher . | . . . . Special . | . . . . Kinetic 386 | 30 116 159 81 Thermal 27 | . . 27 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | 10 11 15 13 Robot Miss Streak 5 | 2 3 5 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 266 | 22 84 106 54 Core Hits 104 | 7 31 46 20 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 4 1 Burn 1 | . . 1 . Blast 4 | . . 3 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3165 | 186 680 1453 846 Guns 2292 | 186 680 879 547 Cannons 870 | . . 574 296 Explosions . | . . . . Melee . | . . . . Ramming 3 | . . . 3 Kinetic 2942 | 186 680 1233 843 Thermal 220 | . . 220 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . 5 2 Impact . | . . . . Kinetic 7 | . . 5 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 541 | . 46 541 24 Average Temperature 108 | . 19 163 8 Received Heat Transfer 1302 | . 417 525 360 Effects 16 | . . 16 . Shutdowns 2 | . . 2 . Energy Bleed 2 | . . 2 . Interference 5 | . . 5 . Matter Decay 2 | . . 2 . Short Circuit 1 | . . 1 . Damage (minor) 2 | . . 2 . Damage (major) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 680 | . . 680 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 350 | 15 139 350 323 Initial 100 | . 9 56 100 Average 154 | 5 89 199 194 Maximum Alert Level 1 | . . 1 1 Low Security (%) 64 | 100 100 44 50 Level 1 35 | . . 55 49 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 4 3 1 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 5 | . 3 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 17 25 11 Peak Tracking Total 5 | . 3 5 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 5 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 24 | . 6 18 . Successful 17 | . 2 15 . Failed 7 | . 4 3 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 6 | . 4 2 . Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations 6 | . 2 4 . Recycling Units . | . . . . Scanalyzers 12 | . . 12 . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 2 3 . Scan Component 3 | . 1 2 . Repair 2 | . 1 1 . Recycling Unit Hacks . | . . . . Scanalyzer 12 | . . 12 . Insert Component 6 | . . 6 . Analyze 6 | . . 6 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 5 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 6 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 52 | . 26 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . 6 . Part Schematics Acquired 6 | . . 6 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2578 | 213 656 1375 334 Spaces Moved 988 | 99 273 508 108 Core 4 | 4 . . . Treads 984 | 95 273 508 108 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 189 | 157 160 209 200 Slowest Speed 240 | 160 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 5 52 44 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . 2 1 Melee . | . . . . Projectile 3 | . . 2 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1386 | 130 400 690 166 Wait 129 | 3 59 44 23 Move 985 | 98 272 507 108 Hop . | . . . . Pick Up 30 | 5 6 18 1 Fast Attach 15 | 7 1 7 . Attach 10 | . 1 6 3 Detach . | . . . . Swap 18 | . 1 13 4 Drop 23 | 2 2 18 1 Fire 175 | 15 58 77 25 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 214 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 427 | -10/Materials | Repaired Lgt. Assault Rifle 565 | -10/Materials | Discovered new exit (range 8) 731 | -10/Materials | Core integrity fell below 50% 864 | -10/Materials | Discovered new exit (range 4) 870 | -10/Materials | Entered another Materials area 870 | -9/Materials | Evolved 2 slots: Weapon x2 1427 | -9/Materials | Repaired Lgt. Armor Plating 1450 | -9/Materials | Build established: Scavenger-Tank 1469 | -9/Materials | Discovered new exit (range 5) 1697 | -9/Materials | Core integrity fell below 50% 1730 | -9/Materials | Discovered new exit (range 13) 1757 | -9/Materials | Lost 4 parts (1u3w) 1837 | -9/Materials | Lost 3 parts (1p1u1w) 2120 | -9/Materials | Build established: Scavenger-Gunner 2245 | -9/Materials | Entered another Materials area 2245 | -8/Materials | Evolved 2 slots: Utility x2 2579 | -8/Materials | Self-destructed Last Messages --------------- 02479_ Acquired 10 matter. 02484_ G-47 Trooper destroyed. 02485_ Acquired 10 matter. 02489_ Imp. Light Cannon destroyed. 02492_ Acquired 6 matter. 02494_ G-47 Trooper destroyed. 02495_ Acquired 6 matter. 02500_ R-06 Scavenger collects Visual Processing Unit. 02501_ U-05 Engineer works on Processing Tank. 02504_ T-07 Excavator is excavating. 02507_ Slammed into K-01 Serf. 02507_ T-07 Excavator is excavating. 02533_ K-01 Serf cleans the Atomic Centrifuge. 02540_ K-01 Serf collects debris. 02542_ U-05 Engineer lays Concrete. 02543_ T-07 Excavator is excavating. 02560_ Hadron Collector disabled. 02576_ Hvy. Assault Rifle destroyed. 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""??????????????????????????? | | ???? #??????????" ????????????????????????????? | | ????####??????????? ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Salvage Targeting Computer | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeGunCyclogen Manual? 0 Play Time 00:21:01 Cumulative 83.8 hours Start 2025.03.27 @ 07:39:35 End 2025.03.27 @ 07:57:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e9964b3-d2f7-4227-af97-f1da43c54863