Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 02:36:30

Player: Root

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (17)      85
Value Destroyed (306)      306
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (5944)               5944
              TOTAL SCORE: 13935

 Bonus
-------
Win                        3000
Win Speed                  2944

 Cogmind 
---------
Core Integrity             1579/1600
Matter                     300/300
Energy                     1/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (42)
Location                   To Epsilon Eridani

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
            Impulse Thruster Array
            Impulse Thruster Array
>           --- UTILITY (17) -----
            Triangulator
   Enhanced Optical Array
   Improved Signal Interpreter
   Improved Signal Interpreter
   Improved Terrain Scan Processor
   Advanced ECM Suite
            Reaction Control System
            Point Defense Array
            Hacking Suite
            System Shield
            System Shield
            System Shield
  Makeshift System Shield
  Makeshift System Shield
>           --- WEAPON (2) -------
   Enhanced Quantum Rifle
>           --- INVENTORY (5) ----
            Impulse Thruster
            Impulse Thruster Array
     Cooled Q-thruster

 Peak State 
------------
>           --- POWER ------------
            Backup Power VII
      Light Quantum Reactor
>           --- PROPULSION -------
            Impulse Thruster Array
            Impulse Thruster Array
>           --- UTILITY ----------
            Triangulator
   Enhanced Optical Array
   Improved Signal Interpreter
   Improved Signal Interpreter
   Improved Terrain Scan Processor
   Advanced ECM Suite
            Reaction Control System
            Point Defense Array
            Hacking Suite
            System Shield
            System Shield
            System Shield
  Makeshift System Shield
  Makeshift System Shield
>           --- WEAPON -----------
   Enhanced Quantum Rifle
>           --- INVENTORY --------
            Impulse Thruster
            Impulse Thruster Array
     Cooled Q-thruster
[Rating: 113]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Backup Power VII
  Reactor                  Light Quantum Reactor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    System Shield
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   .   2   2   .   2   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  15   | .   .   .   2   1   .   1   2   1   2   .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             90   | 6   15  1   5   3   5   14  3   6   3   5   .   10  6   8   
  Power                    12   | 1   3   .   .   .   1   2   .   1   .   .   .   3   .   1   
    Engine                 8    | 1   3   .   .   .   1   2   .   .   .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Propulsion               25   | 2   5   .   1   1   1   5   1   3   1   .   .   2   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   2   .   1   1   1   5   1   3   1   .   .   2   1   2   
  Utility                  40   | 1   3   1   2   2   2   4   2   2   2   5   .   5   5   4   
    Device                 23   | .   2   1   2   .   2   2   1   1   2   3   .   4   1   2   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   1   .   1   1   .   .   1   .   1   1   .   
    Hackware               9    | .   .   .   .   1   .   1   .   1   .   1   .   .   3   2   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   4   .   2   .   1   3   .   .   .   .   .   .   .   1   
    Energy Gun             8    | 1   2   .   1   .   1   2   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   2   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   1   .   .   1   .   2   .   .   .   1   1   .   
Parts Lost                 32   | .   .   .   .   1   7   .   .   .   6   3   .   13  1   1   
  Power                    7    | .   .   .   .   .   1   .   .   .   2   1   .   2   .   1   
  Propulsion               9    | .   .   .   .   .   3   .   .   .   2   1   .   3   .   .   
  Utility                  14   | .   .   .   .   1   2   .   .   .   2   1   .   7   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      9    | .   .   .   .   1   4   .   .   .   6   3   .   9   1   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     75   | .   94  100 88  79  62  83  89  86  70  61  68  57  47  64  
  Engine                   6    | .   14  14  11  9   4   10  13  6   4   .   .   2   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   3   5   5   5   2   .   .   
  Leg                      4    | .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   1   28  22  18  9   19  18  18  13  5   5   3   1   7   
  Device                   14   | .   3   14  22  18  14  20  26  22  13  18  21  14  8   11  
  Storage                  2    | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                12   | .   7   14  11  18  18  9   11  11  10  14  15  13  17  16  
  Hackware                 11   | .   .   .   .   .   9   14  13  15  15  16  21  16  19  23  
  Energy Gun               5    | .   14  14  11  9   5   1   1   5   5   .   .   2   .   2   
  Ballistic Gun            4    | .   14  14  11  7   .   4   4   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 11  12  7   8   8   7   15  16  20  19  16  11  13  6   32  
  Greatest Support         32   | 20  20  8   8   8   8   17  17  25  25  16  13  19  7   32  
  Greatest Overweight (x)  2    | 1   2   .   .   .   1   1   .   1   1   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   7   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 2   8   5   5   5   5   5   5   5   5   4   4   4   3   4   
  Average Carried          4    | 1   6   5   4   4   2   4   4   4   4   2   4   3   .   3   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   2   5   5   5   4   4   4   4   .   4   

 Class Distribution 
--------------------
 48% | Hacker-Scout
 21% | Mutant
  9% | Hacker-Mutant
  7% | Scavenger-Scout
  4% | Wizard-Mutant
  3% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
  Scavenger-Scout | -9/Materials
  Scavenger-Scout | -8/Materials
            Scout | -8/Storage
     Hacker-Scout | -7/Factory
     Hacker-Scout | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -3/Research
    Hacker-Mutant | -2/Research
    Wizard-Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Matter Collected           976  | 194 226 .   15  .   49  20  .   .   .   327 .   38  .   107 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            484  | .   390 .   15  .   59  20  .   .   .   .   .   .   .   .   
  Parts                    39   | .   27  .   2   .   7   3   .   .   .   .   .   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  10   | .   9   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     10   | .   9   .   .   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   5   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   4   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Combat Bots Only         3    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Damage Taken               3282 | .    397  .    90   120  524  90   .    .    518  179  .    1111 27   226  
  Core                     1293 | .    86   .    36   29   326  30   .    .    149  16   .    600  .    21   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   98   | .    55   .    14   .    .    .    15   .    .    .    .    14   .    .    
Core Remaining (%)         83   | 100  .    65   91   .    35   95   100  100  .    .    85   53   100  98   
Volleys Fired              83   | .    38   .    4    1    13   15   .    6    6    .    .    .    .    .    
  Largest                  2    | .    2    .    2    2    1    2    .    1    1    .    .    .    .    .    
  Hottest                  110  | .    70   .    70   70   50   110  .    40   40   .    .    .    .    .    
Shots Fired                127  | .    76   .    8    2    13   16   .    6    6    .    .    .    .    .    
  Gun                      127  | .    76   .    8    2    13   16   .    6    6    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57   | .    38   .    4    1    .    14   .    .    .    .    .    .    .    .    
  Thermal                  68   | .    38   .    4    1    13   .    .    6    6    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    11   .    1    .    6    2    .    4    2    .    .    .    .    .    
  Robot Miss Streak        4    | .    4    .    3    2    1    4    .    3    2    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           66   | .    42   .    3    .    9    5    .    4    3    .    .    .    .    .    
  Core Hits                38   | .    23   .    2    1    7    2    .    2    1    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           883  | .    530  .    25   8    135  96   .    51   38   .    .    .    .    .    
  Guns                     848  | .    517  .    25   8    113  96   .    51   38   .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  35   | .    13   .    .    .    22   .    .    .    .    .    .    .    .    .    
  Kinetic                  309  | .    180  .    25   8    .    96   .    .    .    .    .    .    .    .    
  Thermal                  539  | .    337  .    .    .    113  .    .    51   38   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    1    1    .    .    .    .    .    2    1    .    
  Average Corruption       1    | .    .    .    2    .    1    1    .    .    .    .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    
    Message Errors         2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
Targets Rammed             11   | .    4    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Kicked                   4    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        261  | .    261  .    42   22   57   33   .    5    3    .    .    .    .    .    
  Average Temperature      56   | .    75   .    21   14   20   6    .    5    3    .    .    .    .    .    
  Received Heat Transfer   516  | .    111  .    33   9    288  .    .    .    36   21   .    9    9    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1665 | .    999  .    .    .    407  .    .    148  111  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Peak Influence             377  | .   171 35  377 249 347 284 102 192 222 .   .   165 97  95  
  Initial                  159  | .   .   35  13  159 100 157 48  49  93  .   .   .   92  57  
  Average                  97   | .   37  35  131 187 205 192 58  130 129 .   .   30  92  56  
Maximum Alert Level        1    | .   .   .   1   1   1   1   .   .   1   .   .   .   .   .   
  Low Security (%)         86   | 100 100 100 73  83  53  51  100 100 94  .   .   100 100 100 
  Level 1                  13   | .   .   .   26  16  46  48  .   .   5   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   2   1   2   .   .   2   .   .   2   .   1   
  Investigation            3    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   2   1   .   .   .   1   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Distress Signals           9    | .   .   .   1   1   1   .   .   1   2   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   17  .   18  13  21  6   2   7   21  8   .   32  1   10  
  Peak Tracking Total      20   | .   3   .   11  13  13  4   2   4   20  5   .   11  1   10  
  Tactical Retreats        33   | .   .   .   6   1   6   1   .   4   1   2   .   9   .   3   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Traps Triggered            8    | .   1   .   1   .   .   2   .   .   .   .   .   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Machines Accessed          49   | .   7   .   3   .   3   11  2   7   6   1   .   3   1   5   
  Terminals                25   | .   4   .   2   .   3   7   .   2   3   .   .   1   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          7    | .   1   .   1   .   .   .   1   .   1   .   .   2   .   1   
  Recycling Units          8    | .   2   .   .   .   .   1   .   2   2   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   
Total Hacks                120  | .   15  .   6   .   7   22  4   17  18  1   .   12  5   13  
  Successful               70   | .   8   .   5   .   4   11  4   9   12  1   .   7   3   6   
  Failed                   50   | .   7   .   1   .   3   11  .   8   6   .   .   5   2   7   
    Catastrophic           6    | .   .   .   .   .   .   3   .   1   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                61   | .   7   .   4   .   7   12  .   7   7   .   .   8   .   9   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Repair Stations          17   | .   2   .   2   .   .   .   3   .   4   .   .   4   .   2   
  Recycling Units          24   | .   6   .   .   .   .   1   .   5   7   .   .   .   5   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   6   1   4   .   .   .   .   .   .   
Terminal Hacks             36   | .   3   .   3   .   4   6   .   4   6   1   .   4   .   5   
  Record                   8    | .   .   .   .   .   .   1   .   .   3   .   .   4   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Prototype ID Bank        4    | .   1   .   .   .   .   1   .   1   1   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   .   1   .   1   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       12   | .   2   .   2   .   .   .   3   .   1   .   .   3   .   1   
  Scan Component           4    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Repair                   4    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Refit                    4    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   
Recycling Unit Hacks       15   | .   3   .   .   .   .   1   .   3   5   .   .   .   3   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Process                  5    | .   .   .   .   .   .   .   .   2   2   .   .   .   1   .   
  Report Inventory         4    | .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Retrieve Matter          4    | .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   .   2   .   1   7   1   5   4   .   .   1   1   4   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Time                     84   | .   26  .   26  .   .   .   19  .   .   .   .   13  .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycled Matter          54   | .   .   .   .   .   .   .   .   21  .   .   .   .   33  .   
  Retrieved Matter         54   | .   .   .   .   .   .   .   .   21  .   .   .   .   33  .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Robot Analysis Total       3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               3775 | 56   711  78   214  54   216  494  94   247  190  545  65   472  136  203  
Spaces Moved               7044 | 34   498  198  522  123  407  1198 211  626  489  1184 163  714  237  440  
  Core                     397  | 3    .    .    .    .    129  7    .    .    .    .    .    183  75   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     429  | 31   398  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6218 | .    100  198  522  123  278  1191 211  626  489  1184 163  531  162  440  
  Fastest Speed            29   | 50   37   37   37   37   37   32   32   29   34   34   40   37   30   30   
  Average Speed            43   | 134  108  37   37   37   41   34   32   34   34   39   40   42   52   41   
  Slowest Speed            210  | 190  210  37   37   37   120  117  32   117  120  40   40   100  100  42   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            38   | .    2    .    1    .    4    5    1    2    4    .    .    12   2    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    78   43   44   20   66   33   11   25   20   95   20   21   8    12   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        13   | .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Total                      7570 | 41   597  202  534  128  437  1267 235  648  500  1255 162  866  245  453  
  Wait                     294  | .    20   1    1    .    8    25   19   1    .    62   .    150  5    2    
  Move                     6960 | 33   494  197  519  122  398  1187 208  622  480  1183 162  693  232  430  
  Hop                      31   | .    1    .    1    .    4    5    1    1    4    .    .    8    2    4    
  Pick Up                  41   | 2    10   1    1    1    .    11   2    4    4    3    .    .    .    2    
  Fast Attach              55   | 6    7    1    2    3    .    11   2    3    .    2    .    8    2    8    
  Attach                   26   | .    2    .    2    .    5    2    1    3    3    3    .    1    4    .    
  Detach                   9    | .    1    .    1    .    2    1    .    1    1    .    .    1    .    1    
  Swap                     9    | .    6    .    1    .    .    1    .    .    .    .    .    1    .    .    
  Drop                     47   | .    14   2    2    1    .    9    2    7    2    2    .    4    .    2    
  Fire                     83   | .    38   .    4    1    13   15   .    6    6    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 16)
   57 | -11/Scrapyard  | Entered Materials
  279 | -10/Materials  | Discovered new exit (range 8)
  307 | -10/Materials  | Build established: Mutant
  324 | -10/Materials  | Discovered new exit (range 16)
  408 | -10/Materials  | Discovered new exit (range 15)
  503 | -10/Materials  | Repaired Aluminum Leg?
  550 | -10/Materials  | Identified exit to Materials
  767 | -10/Materials  | Identified exit to Mines
  768 | -10/Materials  | Entered Mines
  780 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  782 | -10/Mines      | Found Prototype Device
  782 | -10/Mines      | Identified Exp. Sensor Array
  799 | -10/Mines      | Learned Materials trap positions
  843 | -10/Mines      | Discovered exit to Materials (range 8)
  846 | -10/Mines      | Entered Materials
  846 | -9/Materials   | Evolved 2 slots: Utility x2
  847 | -9/Materials   | Loaded intel: 21 trap records
  884 | -9/Materials   | Repaired Flight Unit?
 1056 | -9/Materials   | Discovered new exit (range 11)
 1059 | -9/Materials   | Identified exit to Materials
 1060 | -9/Materials   | Entered another Materials area
 1060 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1113 | -8/Materials   | Discovered new exit (range 4)
 1114 | -8/Materials   | Identified exit to Storage
 1114 | -8/Materials   | Entered Storage
 1168 | -8/Storage     | Identified exit to Recycling
 1276 | -8/Storage     | Core integrity fell below 50%
 1302 | -8/Storage     | Lost 4 parts (2n1u1w)
 1316 | -8/Storage     | Discovered new exit (range 16)
 1323 | -8/Storage     | Identified exit to Factory
 1330 | -8/Storage     | Entered Factory
 1330 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1646 | -7/Factory     | Build established: Hacker-Scout
 1731 | -7/Factory     | Discovered new exit (range 5)
 1732 | -7/Factory     | Identified exit to Lower Caves
 1760 | -7/Factory     | Discovered new exit (range 4)
 1761 | -7/Factory     | Identified exit to Factory
 1824 | -7/Factory     | Entered another Factory area
 1824 | -6/Factory     | Evolved 2 slots: Utility x2
 1893 | -6/Factory     | Repaired Cesium-ion Thruster
 1910 | -6/Factory     | Discovered new exit (range 18)
 1917 | -6/Factory     | Identified exit to Factory
 1918 | -6/Factory     | Entered another Factory area
 1918 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2140 | -5/Factory     | Discovered new exit (range 12)
 2164 | -5/Factory     | Identified exit to Factory
 2165 | -5/Factory     | Entered another Factory area
 2165 | -4/Factory     | Evolved 2 slots: Utility x2
 2301 | -4/Factory     | Spotted B-86 Titan
 2325 | -4/Factory     | Spotted B-86 Titan
 2340 | -4/Factory     | Discovered new exit (range 16)
 2347 | -4/Factory     | Identified exit to Upper Caves
 2355 | -4/Factory     | Entered Upper Caves
 2360 | -4/Upper Caves | Lost 6 parts (2p2n2u)
 2398 | -4/Upper Caves | Lost 3 parts (1p1n1u)
 2428 | -4/Upper Caves | Learned location of Testing (-3)
 2892 | -4/Upper Caves | Discovered new exit (range 10)
 2900 | -4/Upper Caves | Identified exit to Upper Caves
 2900 | -4/Upper Caves | Entered another Upper Caves area
 2930 | -4/Upper Caves | Discovered new exit (range 14)
 2935 | -4/Upper Caves | Identified exit to Research
 2965 | -4/Upper Caves | Entered Research
 2965 | -3/Research    | Evolved 2 slots: Utility x2
 3223 | -3/Research    | Repaired Sensor Array
 3249 | -3/Research    | Spotted B-86 Titan
 3317 | -3/Research    | Lost 9 parts (2p2n4u1w)
 3374 | -3/Research    | Lost 4 parts (1n3u)
 3433 | -3/Research    | Discovered new exit (range 7)
 3436 | -3/Research    | Identified exit to Research
 3437 | -3/Research    | Entered another Research area
 3437 | -2/Research    | Evolved 2 slots: Utility x2
 3567 | -2/Research    | Discovered new exit (range 2)
 3572 | -2/Research    | Identified exit to Access
 3573 | -2/Research    | Entered Access
 3573 | -1/Access      | Evolved 2 slots: Utility x2
 3641 | -1/Access      | Identified exit to Surface
 3776 | ***            | Escaped!

 Last Messages 
---------------
  Downloaded map data.
>>Alert(Purge)
Purged threat record, alert level lowered.
03722_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A012.
03729_ W-44 Eye sends out distress signal.
03747_ Penetrated by Slug.
03747_ U-05 Engineer builds a Wall.
03748_ K-01 Serf cleans the Scanalyzer.
03749_ Lgt. Quantum Reactor destroyed.
03749_ Acquired 5 matter.
03750_ Penetrated by Slug.
03750_ Slug penetrates Wall. <x2>
03761_ U-05 Engineer builds a Wall.
03773_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
03774_ The Access Shell folds into the floor.
[Achievement: Just Browsing]
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          37
Energy Capacity            210
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       110
ECM Strength               2
Jamming Range              14
Point Defense Rating       160
Evasion (%)                72
Offensive Hacking          10
Defensive Hacking          52

 Item Schematics 
-----------------
 Imp. Signal Interpreter | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
Dangerous Findings
Denied?
Epsilon Run
Hunted
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              ShadingBottomlessNeutralizer
  Manual?         0
Play Time         01:52:31
  Cumulative      29.2 hours
  Start           2022.04.07 @ 00:41:46
  End             2022.04.07 @ 02:36:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          25
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27d59bc2-640b-4d3b-b930-d11543db9909