Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 02:36:30 Player: Root Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (17) 85 Value Destroyed (306) 306 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (5944) 5944 TOTAL SCORE: 13935 Bonus ------- Win 3000 Win Speed 2944 Cogmind --------- Core Integrity 1579/1600 Matter 300/300 Energy 1/100 System Corruption 0% Temperature Cool (6) Movement Flying (42) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Impulse Thruster Array Impulse Thruster Array > --- UTILITY (17) ----- Triangulator Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scan Processor Advanced ECM Suite Reaction Control System Point Defense Array Hacking Suite System Shield System Shield System Shield Makeshift System Shield Makeshift System Shield > --- WEAPON (2) ------- Enhanced Quantum Rifle > --- INVENTORY (5) ---- Impulse Thruster Impulse Thruster Array Cooled Q-thruster Peak State ------------ > --- POWER ------------ Backup Power VII Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Triangulator Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scan Processor Advanced ECM Suite Reaction Control System Point Defense Array Hacking Suite System Shield System Shield System Shield Makeshift System Shield Makeshift System Shield > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Impulse Thruster Impulse Thruster Array Cooled Q-thruster [Rating: 113] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Backup Power VII Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility System Shield Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 2 . 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . . . . Utility 15 | . . . 2 1 . 1 2 1 2 . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 90 | 6 15 1 5 3 5 14 3 6 3 5 . 10 6 8 Power 12 | 1 3 . . . 1 2 . 1 . . . 3 . 1 Engine 8 | 1 3 . . . 1 2 . . . . . 1 . . Core 1 | . . . . . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . . . 2 . 1 Propulsion 25 | 2 5 . 1 1 1 5 1 3 1 . . 2 1 2 Treads . | . . . . . . . . . . . . . . . Leg 5 | 2 3 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 20 | . 2 . 1 1 1 5 1 3 1 . . 2 1 2 Utility 40 | 1 3 1 2 2 2 4 2 2 2 5 . 5 5 4 Device 23 | . 2 1 2 . 2 2 1 1 2 3 . 4 1 2 Storage 1 | 1 . . . . . . . . . . . . . . Processor 7 | . 1 . . 1 . 1 1 . . 1 . 1 1 . Hackware 9 | . . . . 1 . 1 . 1 . 1 . . 3 2 Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 13 | 2 4 . 2 . 1 3 . . . . . . . 1 Energy Gun 8 | 1 2 . 1 . 1 2 . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 2 . 1 . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . 1 . 2 . . . 1 1 . Parts Lost 32 | . . . . 1 7 . . . 6 3 . 13 1 1 Power 7 | . . . . . 1 . . . 2 1 . 2 . 1 Propulsion 9 | . . . . . 3 . . . 2 1 . 3 . . Utility 14 | . . . . 1 2 . . . 2 1 . 7 1 . Weapon 2 | . . . . . 1 . . . . . . 1 . . Highest Loss Streak 9 | . . . . 1 4 . . . 6 3 . 9 1 1 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . Average Slot Usage (%) 75 | . 94 100 88 79 62 83 89 86 70 61 68 57 47 64 Engine 6 | . 14 14 11 9 4 10 13 6 4 . . 2 . . Core 1 | . . . . . . . . 3 5 5 5 2 . . Leg 4 | . 24 . . . . . . . . . . . . . Flight 9 | . 1 28 22 18 9 19 18 18 13 5 5 3 1 7 Device 14 | . 3 14 22 18 14 20 26 22 13 18 21 14 8 11 Storage 2 | . 13 . . . . . . . . . . . . . Processor 12 | . 7 14 11 18 18 9 11 11 10 14 15 13 17 16 Hackware 11 | . . . . . 9 14 13 15 15 16 21 16 19 23 Energy Gun 5 | . 14 14 11 9 5 1 1 5 5 . . 2 . 2 Ballistic Gun 4 | . 14 14 11 7 . 4 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 32 | 11 12 7 8 8 7 15 16 20 19 16 11 13 6 32 Greatest Support 32 | 20 20 8 8 8 8 17 17 25 25 16 13 19 7 32 Greatest Overweight (x) 2 | 1 2 . . . 1 1 . 1 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 5 5 5 5 5 5 5 5 4 4 4 3 4 Average Carried 4 | 1 6 5 4 4 2 4 4 4 4 2 4 3 . 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 2 5 5 5 4 4 4 4 . 4 Class Distribution -------------------- 48% | Hacker-Scout 21% | Mutant 9% | Hacker-Mutant 7% | Scavenger-Scout 4% | Wizard-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Scout | -8/Materials Scout | -8/Storage Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -3/Research Hacker-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 976 | 194 226 . 15 . 49 20 . . . 327 . 38 . 107 Remotely . | . . . . . . . . . . . . . . . Salvage Created 484 | . 390 . 15 . 59 20 . . . . . . . . Parts 39 | . 27 . 2 . 7 3 . . . . . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 10 | . 9 . . . 1 . . . . . . . . . Guns 10 | . 9 . . . 1 . . . . . . . . . Classes Destroyed 7 | . 5 . . . 2 . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . Watcher 4 | . 2 . 1 . . 1 . . . . . . . . Swarmer 6 | . 6 . . . . . . . . . . . . . Grunt 3 | . 3 . . . . . . . . . . . . . Sentry 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 4 | . 4 . 1 . 1 1 . . . . . . . . Combat Bots Only 3 | . 3 . . . 1 . . . . . . . . . Max Kills in Single Turn 1 | . 1 . 1 . 1 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Damage Taken 3282 | . 397 . 90 120 524 90 . . 518 179 . 1111 27 226 Core 1293 | . 86 . 36 29 326 30 . . 149 16 . 600 . 21 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 98 | . 55 . 14 . . . 15 . . . . 14 . . Core Remaining (%) 83 | 100 . 65 91 . 35 95 100 100 . . 85 53 100 98 Volleys Fired 83 | . 38 . 4 1 13 15 . 6 6 . . . . . Largest 2 | . 2 . 2 2 1 2 . 1 1 . . . . . Hottest 110 | . 70 . 70 70 50 110 . 40 40 . . . . . Shots Fired 127 | . 76 . 8 2 13 16 . 6 6 . . . . . Gun 127 | . 76 . 8 2 13 16 . 6 6 . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 57 | . 38 . 4 1 . 14 . . . . . . . . Thermal 68 | . 38 . 4 1 13 . . 6 6 . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . 2 . . . . . . . . Robot Hit Streak 11 | . 11 . 1 . 6 2 . 4 2 . . . . . Robot Miss Streak 4 | . 4 . 3 2 1 4 . 3 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 66 | . 42 . 3 . 9 5 . 4 3 . . . . . Core Hits 38 | . 23 . 2 1 7 2 . 2 1 . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . 1 . . . . . . . . . Burn 1 | . . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 883 | . 530 . 25 8 135 96 . 51 38 . . . . . Guns 848 | . 517 . 25 8 113 96 . 51 38 . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 35 | . 13 . . . 22 . . . . . . . . . Kinetic 309 | . 180 . 25 8 . 96 . . . . . . . . Thermal 539 | . 337 . . . 113 . . 51 38 . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . 2 . 1 1 . . . . . 2 1 . Average Corruption 1 | . . . 2 . 1 1 . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 5 | . . . 1 . . 4 . . . . . . . . Message Errors 2 | . . . . . . 2 . . . . . . . . Matter Fused 1 | . . . . . . 1 . . . . . . . . Energy Discharges 1 | . . . 1 . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . 10 . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 7 | . . . . . 7 . . . . . . . . . Targets Rammed 11 | . 4 . . . 7 . . . . . . . . . Kicked 4 | . 4 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 261 | . 261 . 42 22 57 33 . 5 3 . . . . . Average Temperature 56 | . 75 . 21 14 20 6 . 5 3 . . . . . Received Heat Transfer 516 | . 111 . 33 9 288 . . . 36 21 . 9 9 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . . . . Heat Transferred 1665 | . 999 . . . 407 . . 148 111 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 377 | . 171 35 377 249 347 284 102 192 222 . . 165 97 95 Initial 159 | . . 35 13 159 100 157 48 49 93 . . . 92 57 Average 97 | . 37 35 131 187 205 192 58 130 129 . . 30 92 56 Maximum Alert Level 1 | . . . 1 1 1 1 . . 1 . . . . . Low Security (%) 86 | 100 100 100 73 83 53 51 100 100 94 . . 100 100 100 Level 1 13 | . . . 26 16 46 48 . . 5 . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . 2 1 2 . . 2 . . 2 . 1 Investigation 3 | . . . . . . 1 . . 1 . . 1 . . Extermination 1 | . . . . . . 1 . . . . . . . . Reinforcement 7 | . 1 . . 2 1 . . . 1 . . 1 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 9 | . . . 1 1 1 . . 1 2 . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 156 | . 17 . 18 13 21 6 2 7 21 8 . 32 1 10 Peak Tracking Total 20 | . 3 . 11 13 13 4 2 4 20 5 . 11 1 10 Tactical Retreats 33 | . . . 6 1 6 1 . 4 1 2 . 9 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 8 | . 1 . 1 . . 2 . . . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 49 | . 7 . 3 . 3 11 2 7 6 1 . 3 1 5 Terminals 25 | . 4 . 2 . 3 7 . 2 3 . . 1 . 3 Fabricators 2 | . . . . . . . . 1 . . . . . 1 Repair Stations 7 | . 1 . 1 . . . 1 . 1 . . 2 . 1 Recycling Units 8 | . 2 . . . . 1 . 2 2 . . . 1 . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 5 | . . . . . . 2 1 2 . . . . . . Total Hacks 120 | . 15 . 6 . 7 22 4 17 18 1 . 12 5 13 Successful 70 | . 8 . 5 . 4 11 4 9 12 1 . 7 3 6 Failed 50 | . 7 . 1 . 3 11 . 8 6 . . 5 2 7 Catastrophic 6 | . . . . . . 3 . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 61 | . 7 . 4 . 7 12 . 7 7 . . 8 . 9 Fabricators 3 | . . . . . . . . 1 . . . . . 2 Repair Stations 17 | . 2 . 2 . . . 3 . 4 . . 4 . 2 Recycling Units 24 | . 6 . . . . 1 . 5 7 . . . 5 . Scanalyzers 3 | . . . . . . 3 . . . . . . . . Garrison Access 11 | . . . . . . 6 1 4 . . . . . . Terminal Hacks 36 | . 3 . 3 . 4 6 . 4 6 1 . 4 . 5 Record 8 | . . . . . . 1 . . 3 . . 4 . . Robot Analysis 3 | . . . . . . 2 . . . . . . . 1 Prototype ID Bank 4 | . 1 . . . . 1 . 1 1 . . . . . Open Door 3 | . . . . . 1 . . . . 1 . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 2 | . . . 1 . . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . Assault Status 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 4 | . 1 . . . . 1 . 1 1 . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 12 | . 2 . 2 . . . 3 . 1 . . 3 . 1 Scan Component 4 | . 1 . 1 . . . 1 . . . . 1 . . Repair 4 | . 1 . 1 . . . 1 . . . . 1 . . Refit 4 | . . . . . . . 1 . 1 . . 1 . 1 Recycling Unit Hacks 15 | . 3 . . . . 1 . 3 5 . . . 3 . Recycle Component 1 | . . . . . . . . . 1 . . . . . Process 5 | . . . . . . . . 2 2 . . . 1 . Report Inventory 4 | . 2 . . . . 1 . . . . . . 1 . Retrieve Matter 4 | . . . . . . . . 1 2 . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . . . . 2 1 1 . . . . . . Seal Access 4 | . . . . . . 2 1 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 . 2 . 1 7 1 5 4 . . 1 1 4 Full Trace Events 2 | . . . . . . 1 . . . . . 1 . . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . 1 . . . . 1 . . Time 84 | . 26 . 26 . . . 19 . . . . 13 . . Parts Recycled 1 | . . . . . . . . . 1 . . . . . Recycled Matter 54 | . . . . . . . . 21 . . . . 33 . Retrieved Matter 54 | . . . . . . . . 21 . . . . 33 . Retrieved Components 10 | . 10 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total 3 | . . . . . . 2 . . . . . . . 1 Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 3775 | 56 711 78 214 54 216 494 94 247 190 545 65 472 136 203 Spaces Moved 7044 | 34 498 198 522 123 407 1198 211 626 489 1184 163 714 237 440 Core 397 | 3 . . . . 129 7 . . . . . 183 75 . Treads . | . . . . . . . . . . . . . . . Legs 429 | 31 398 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6218 | . 100 198 522 123 278 1191 211 626 489 1184 163 531 162 440 Fastest Speed 29 | 50 37 37 37 37 37 32 32 29 34 34 40 37 30 30 Average Speed 43 | 134 108 37 37 37 41 34 32 34 34 39 40 42 52 41 Slowest Speed 210 | 190 210 37 37 37 120 117 32 117 120 40 40 100 100 42 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 38 | . 2 . 1 . 4 5 1 2 4 . . 12 2 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 78 43 44 20 66 33 11 25 20 95 20 21 8 12 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . . 4 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Total 7570 | 41 597 202 534 128 437 1267 235 648 500 1255 162 866 245 453 Wait 294 | . 20 1 1 . 8 25 19 1 . 62 . 150 5 2 Move 6960 | 33 494 197 519 122 398 1187 208 622 480 1183 162 693 232 430 Hop 31 | . 1 . 1 . 4 5 1 1 4 . . 8 2 4 Pick Up 41 | 2 10 1 1 1 . 11 2 4 4 3 . . . 2 Fast Attach 55 | 6 7 1 2 3 . 11 2 3 . 2 . 8 2 8 Attach 26 | . 2 . 2 . 5 2 1 3 3 3 . 1 4 . Detach 9 | . 1 . 1 . 2 1 . 1 1 . . 1 . 1 Swap 9 | . 6 . 1 . . 1 . . . . . 1 . . Drop 47 | . 14 2 2 1 . 9 2 7 2 2 . 4 . 2 Fire 83 | . 38 . 4 1 13 15 . 6 6 . . . . . Melee . | . . . . . . . . . . . . . . . Ram 7 | . . . . . 7 . . . . . . . . . Kick 4 | . 4 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 408 | -10/Materials | Discovered new exit (range 15) 503 | -10/Materials | Repaired Aluminum Leg? 550 | -10/Materials | Identified exit to Materials 767 | -10/Materials | Identified exit to Mines 768 | -10/Materials | Entered Mines 780 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 782 | -10/Mines | Found Prototype Device 782 | -10/Mines | Identified Exp. Sensor Array 799 | -10/Mines | Learned Materials trap positions 843 | -10/Mines | Discovered exit to Materials (range 8) 846 | -10/Mines | Entered Materials 846 | -9/Materials | Evolved 2 slots: Utility x2 847 | -9/Materials | Loaded intel: 21 trap records 884 | -9/Materials | Repaired Flight Unit? 1056 | -9/Materials | Discovered new exit (range 11) 1059 | -9/Materials | Identified exit to Materials 1060 | -9/Materials | Entered another Materials area 1060 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1113 | -8/Materials | Discovered new exit (range 4) 1114 | -8/Materials | Identified exit to Storage 1114 | -8/Materials | Entered Storage 1168 | -8/Storage | Identified exit to Recycling 1276 | -8/Storage | Core integrity fell below 50% 1302 | -8/Storage | Lost 4 parts (2n1u1w) 1316 | -8/Storage | Discovered new exit (range 16) 1323 | -8/Storage | Identified exit to Factory 1330 | -8/Storage | Entered Factory 1330 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1646 | -7/Factory | Build established: Hacker-Scout 1731 | -7/Factory | Discovered new exit (range 5) 1732 | -7/Factory | Identified exit to Lower Caves 1760 | -7/Factory | Discovered new exit (range 4) 1761 | -7/Factory | Identified exit to Factory 1824 | -7/Factory | Entered another Factory area 1824 | -6/Factory | Evolved 2 slots: Utility x2 1893 | -6/Factory | Repaired Cesium-ion Thruster 1910 | -6/Factory | Discovered new exit (range 18) 1917 | -6/Factory | Identified exit to Factory 1918 | -6/Factory | Entered another Factory area 1918 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2140 | -5/Factory | Discovered new exit (range 12) 2164 | -5/Factory | Identified exit to Factory 2165 | -5/Factory | Entered another Factory area 2165 | -4/Factory | Evolved 2 slots: Utility x2 2301 | -4/Factory | Spotted B-86 Titan 2325 | -4/Factory | Spotted B-86 Titan 2340 | -4/Factory | Discovered new exit (range 16) 2347 | -4/Factory | Identified exit to Upper Caves 2355 | -4/Factory | Entered Upper Caves 2360 | -4/Upper Caves | Lost 6 parts (2p2n2u) 2398 | -4/Upper Caves | Lost 3 parts (1p1n1u) 2428 | -4/Upper Caves | Learned location of Testing (-3) 2892 | -4/Upper Caves | Discovered new exit (range 10) 2900 | -4/Upper Caves | Identified exit to Upper Caves 2900 | -4/Upper Caves | Entered another Upper Caves area 2930 | -4/Upper Caves | Discovered new exit (range 14) 2935 | -4/Upper Caves | Identified exit to Research 2965 | -4/Upper Caves | Entered Research 2965 | -3/Research | Evolved 2 slots: Utility x2 3223 | -3/Research | Repaired Sensor Array 3249 | -3/Research | Spotted B-86 Titan 3317 | -3/Research | Lost 9 parts (2p2n4u1w) 3374 | -3/Research | Lost 4 parts (1n3u) 3433 | -3/Research | Discovered new exit (range 7) 3436 | -3/Research | Identified exit to Research 3437 | -3/Research | Entered another Research area 3437 | -2/Research | Evolved 2 slots: Utility x2 3567 | -2/Research | Discovered new exit (range 2) 3572 | -2/Research | Identified exit to Access 3573 | -2/Research | Entered Access 3573 | -1/Access | Evolved 2 slots: Utility x2 3641 | -1/Access | Identified exit to Surface 3776 | *** | Escaped! Last Messages --------------- Downloaded map data. >>Alert(Purge) Purged threat record, alert level lowered. 03722_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 03729_ W-44 Eye sends out distress signal. 03747_ Penetrated by Slug. 03747_ U-05 Engineer builds a Wall. 03748_ K-01 Serf cleans the Scanalyzer. 03749_ Lgt. Quantum Reactor destroyed. 03749_ Acquired 5 matter. 03750_ Penetrated by Slug. 03750_ Slug penetrates Wall. 03761_ U-05 Engineer builds a Wall. 03773_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03774_ The Access Shell folds into the floor. [Achievement: Just Browsing] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# u####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #?#####?????????????????????????????? | | ??????????# # ??????????????????????????????? | | ??????????# # ????????????????????????????????? | | ??????????+ / ??????????????????????????????????? | | ??????????# # ????????????????????????????????? | | ??????????# # =??????????????????????????????? | | ??????????# #? ????????????????????????????? | | ??????????# #?? ??????????????????????????? | | ??????????# #???#######?????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 210 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 2 Jamming Range 14 Point Defense Rating 160 Evasion (%) 72 Offensive Hacking 10 Defensive Hacking 52 Item Schematics ----------------- Imp. Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Dangerous Findings Denied? Epsilon Run Hunted Just Browsing Challenges ------------ None Game ------ Seed ShadingBottomlessNeutralizer Manual? 0 Play Time 01:52:31 Cumulative 29.2 hours Start 2022.04.07 @ 00:41:46 End 2022.04.07 @ 02:36:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27d59bc2-640b-4d3b-b930-d11543db9909