Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 14:51:27

Player: laeb2

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (201)     1005
Value Destroyed (9832)     9832
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (5937)               5937
              TOTAL SCORE: 25074

 Bonus
-------
High Alert Combat Kills    2006
Follower Combat Kills      1325
Entered Garrisons          400
Used RIF Installer         1000
Entered DSFs               1000
Aligned with FarCom        300
Friendly Fire              -94

 Cogmind 
---------
Core Integrity             0/1300
Matter                     159/300
Energy                     27/100
System Corruption          31%
Temperature                Cool (3)
Movement                   Core (150) Ox2
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Coolant Injector
  Advanced Launcher Guidance Computer
  Advanced Launcher Guidance Computer
           System Restoration Module
>          --- WEAPON (4) -------
           Quantum Rifle
>          --- INVENTORY (5) ----
           Antimatter Reactor
     Light Antimatter Reactor
     Heavy Armor Plating
           Relay Coupler [Swarmer] (54)

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Treads
      Improved Medium Treads
      Improved Medium Treads
      Improved Medium Treads
         Heavy Treads
>              --- UTILITY ----------
  Experimental Cooling System
               Huge Storage Unit
     Precision Matter Filter
               Phase Shifter
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Graphene Brace
               Thermal Defense Suite
      Improved System Guard
>              --- WEAPON -----------
               Autogun
               XL Autogun Subcomponent
               XL Autogun Subcomponent
               XL Autogun Subcomponent
>              --- INVENTORY --------
               Antimatter Reactor
         Light Antimatter Reactor
               Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
      Improved Treads
       Armored Treads
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
      Improved Medium Treads
       Armored Medium Treads
      Advanced Heat Sink
     Precision Matter Filter
       Layered Light Armor Plating
       Layered Light Armor Plating
      Improved System Shield
               Authchip [R/Combat]
      Enhanced Nova Cannon
         Heavy Assault Rifle
      Advanced Datajack
               Katana
[Rating: 128]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Kinecellerator
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Layered Light Armor Plating
Weapon                     XL Autogun Subcomponent
  Energy Gun               Plasma Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            XL Autogun Subcomponent
  Launcher                 Gamma Bomb Array
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Plasma Sword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Gar Fac Upp Upp Res Gar Res 
Slots Evolved              14   | .   .   2   .   .   .   2   2   .   2   .   .   .   2   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   1   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             157  | 7   5   4   5   3   1   5   2   3   3   3   .   10  7   2   18  10  2   1   1   34  31  
  Power                    16   | 1   .   1   .   .   .   1   .   .   .   1   .   .   .   1   4   .   .   .   .   3   4   
    Engine                 4    | 1   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   3   
  Propulsion               48   | 2   2   2   3   2   1   3   2   2   1   1   .   6   .   .   3   2   .   .   .   12  4   
    Treads                 46   | .   2   2   3   2   1   3   2   2   1   1   .   6   .   .   3   2   .   .   .   12  4   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  63   | 2   .   1   .   1   .   .   .   1   2   1   .   .   7   1   8   7   2   1   1   12  16  
    Device                 26   | 1   .   .   .   .   .   .   .   .   2   1   .   .   1   .   3   5   1   .   .   5   7   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   
    Protection             25   | .   .   .   .   .   .   .   .   1   .   .   .   .   6   1   5   1   1   .   1   6   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   .   2   .   .   1   .   .   .   .   .   4   .   .   3   1   .   .   .   7   7   
    Energy Gun             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Ballistic Gun          18   | 2   3   .   2   .   .   1   .   .   .   .   .   4   .   .   2   1   .   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   3   
Parts Lost                 68   | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   7   4   1   .   .   25  27  
  Power                    6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Propulsion               19   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   8   7   
  Utility                  29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   1   .   .   9   11  
  Weapon                   14   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   7   
  Highest Loss Streak      22   | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   7   22  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  98  99  99  100 71  76  75  79  77  73  76  94  93  90  90  93  94  90  90  83  
  Engine                   4    | .   14  9   11  11  11  9   7   7   6   3   .   .   .   5   2   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   2   6   6   5   5   5   10  10  10  9   8   6   
  Treads                   31   | .   .   44  43  44  44  35  46  46  40  37  33  33  29  26  22  22  26  26  23  25  21  
  Device                   11   | .   14  11  11  5   .   .   .   .   12  13  13  13  11  15  13  15  22  23  19  19  19  
  Storage                  6    | .   14  11  11  11  11  9   7   7   6   6   6   6   5   5   5   5   5   5   4   4   3   
  Processor                1    | .   .   .   .   4   11  9   7   .   .   .   .   .   .   .   .   .   .   2   4   2   2   
  Protection               6    | .   .   .   .   .   .   .   .   6   6   6   6   6   16  14  17  12  7   5   9   8   4   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   8   
  Ballistic Gun            14   | .   26  22  21  22  22  9   7   7   6   6   6   9   23  21  20  21  21  21  19  7   1   
Peak Build Rating          128  | 9   14  21  21  20  20  51  53  58  66  86  86  94  94  100 114 117 117 120 123 128 126 
  Average Rating           74   | 5   9   18  20  19  20  50  52  56  62  72  86  87  90  99  103 113 115 118 123 112 108 
  On Entrance              67   | .   9   14  21  19  20  20  51  53  57  66  86  86  85  94  100 111 116 117 120 123 108 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 15  17  94  94  94  93  102 100 104 109 119 119 119 133 144 155 149 149 146 152 166 157 
  Greatest Support         200  | 20  46  92  92  86  86  86  126 126 133 163 163 188 188 188 200 193 183 183 183 183 183 
  Greatest Overweight (x)  2    | .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   8   21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 5   8   25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  24  25  25  
  Average Carried          23   | 2   4   14  24  24  25  24  23  24  23  24  25  24  24  24  24  24  23  24  24  22  23  
  Final Capacity           25   | 8   8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 3   8   25  25  25  25  25  23  25  25  25  25  25  25  25  25  24  24  25  24  25  5   

 Class Distribution 
--------------------
 22% | Scavenger-Skirmisher
 22% | Tank
 18% | Scavenger-Tank
 12% | Mutant
  9% | Skirmisher
  8% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/DSF
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Waste
 Scavenger-Skirmisher | -6/Factory
           Skirmisher | -6/DSF
                 Tank | -5/Factory
                 Tank | -4/Factory
       Scavenger-Tank | -4/Garrison
       Scavenger-Tank | -4/Factory
                 Tank | -4/Upper Caves
                 Tank | -4/Upper Caves
                 Tank | -3/Research
       Scavenger-Tank | -3/Garrison
     Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  Fac  DSF  Fac  Fac  Gar  Fac  Upp  Upp  Res  Gar  Res  
Matter Collected           6158  | 318  250  499  365  .    72   591  .    389  268  62   .    571  333  79   715  540  107  5    .    655  339  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11580 | 162  485  673  240  .    13   902  .    786  398  .    .    777  672  324  2028 766  378  .    .    2169 807  
  Parts                    500   | 11   28   44   13   .    1    48   .    37   22   .    .    32   27   11   81   38   10   .    .    72   25   
Haulers Intercepted        12    | .    1    1    .    .    .    5    .    1    1    .    .    .    2    .    .    1    .    .    .    .    .    
Recyclers Shooed           2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Gar Fac Upp Upp Res Gar Res 
Combat Hostiles Destroyed  171  | .   10  10  11  .   1   16  .   7   4   .   .   11  6   4   27  17  4   .   .   33  10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     151  | .   10  10  11  .   1   16  .   7   4   .   .   11  6   4   27  17  4   .   .   15  8   
  Cannons                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
Classes Destroyed          19   | 2   4   2   2   .   .   2   .   2   1   .   .   1   1   .   1   .   .   .   .   1   .   
  Worker                   7    | .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   1   .   .   .   5   .   1   1   .   .   .   2   .   .   1   .   .   .   .   .   
  Recycler                 3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   3   .   .   .   1   .   .   2   .   .   .   2   .   .   1   .   .   .   .   .   
  Swarmer                  36   | .   3   .   .   .   1   6   .   .   .   .   .   .   .   .   1   12  3   .   .   10  .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    59   | .   7   4   2   .   .   6   .   3   .   .   .   3   3   4   12  .   .   .   .   11  4   
  Brawler                  6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   2   
  Duelist                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Sentry                   28   | .   .   6   .   .   .   3   .   .   2   .   .   .   .   .   10  1   1   .   .   4   1   
  Specialist               4    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Hunter                   10   | .   .   .   .   .   .   1   .   2   1   .   .   4   .   .   .   .   .   .   .   2   .   
  Programmer               13   | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   4   .   .   .   2   3   
  Heavy                    2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 4   3   3   4   .   1   4   .   3   2   .   .   3   3   4   5   4   3   .   .   10  2   
  Combat Bots Only         10   | .   3   3   4   .   1   3   .   3   1   .   .   3   3   4   5   4   3   .   .   10  2   
Max Kills in Single Turn   3    | 1   1   1   1   .   1   1   .   1   1   .   .   1   1   2   1   2   3   .   .   1   1   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  Fac  DSF  Fac  Fac  Gar  Fac  Upp  Upp  Res  Gar  Res  
Hostile Shots Fired        1125  | .    60   55   49   .    5    34   .    12   41   .    .    41   11   32   117  44   29   1    .    319  275  
  Missed                   322   | .    19   15   13   .    .    13   .    6    17   .    .    13   1    12   31   10   9    .    .    99   64   
Damage Taken               14691 | .    475  555  528  .    54   293  .    102  235  .    .    560  252  402  1942 593  314  18   .    4036 4332 
  Core                     2009  | .    126  86   119  .    8    .    .    18   6    .    .    91   61   .    125  36   28   .    .    276  1029 
  Absorbed by Shields      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Reduced by Siege Mode    241   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   11   .    .    .    .    201  
  Redirected to Shielding  262   | .    .    .    .    .    .    .    .    .    .    .    .    .    22   26   85   27   .    .    .    26   76   
  Ignored by Resistances   627   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   53   5    .    555  .    
  Regen/Repaired (Parts)   205   | .    57   .    .    .    .    148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82    | 100  49   .    .    .    46   100  .    97   .    .    .    88   93   .    .    .    .    83   .    .    .    
Volleys Fired              612   | 8    40   53   42   .    4    38   .    21   18   .    .    35   20   13   92   37   14   .    .    125  52   
  Largest                  4     | 2    2    2    2    .    2    1    .    1    1    .    .    4    4    4    4    4    4    .    .    4    3    
  Hottest                  345   | 40   40   46   46   .    46   60   .    60   60   .    .    80   80   80   120  83   83   .    .    345  270  
Shots Fired                1640  | 16   80   106  80   .    8    38   .    21   18   .    .    44   80   52   365  146  56   .    .    421  109  
  Gun                      1549  | 16   80   106  80   .    8    38   .    21   18   .    .    44   80   52   364  146  56   .    .    345  95   
  Cannon                   78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    76   1    
  Launcher                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Special                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  1374  | 16   80   106  80   .    8    38   .    21   18   .    .    44   80   52   364  146  56   .    .    242  23   
  Thermal                  253   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    179  73   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         31    | 7    10   20   13   .    3    12   .    10   31   .    .    12   16   15   13   16   9    .    .    20   22   
  Robot Miss Streak        6     | 4    5    4    3    .    6    6    .    2    3    .    .    4    3    3    6    5    5    .    .    6    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        28    | .    1    3    4    .    1    .    .    .    .    .    .    .    2    2    7    3    2    .    .    1    2    
    Max Gunslinging Chain  2     | .    1    1    1    .    1    .    .    .    .    .    .    .    1    2    1    2    2    .    .    1    1    
Shots Hit Robots           1044  | 9    54   69   49   .    2    38   .    21   18   .    .    36   48   30   228  90   29   .    .    236  87   
  Core Hits                483   | 4    20   27   22   .    1    32   .    21   13   .    .    29   20   13   85   38   14   .    .    88   56   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    10   
    Burn                   17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    8    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26626 | 120  704  1028 741  .    37   1956 .    929  1190 .    .    2049 1235 759  5274 1958 588  .    .    5527 2531 
  Guns                     23922 | 120  704  1028 741  .    37   1946 .    929  1190 .    .    2049 1235 759  5274 1958 588  .    .    3531 1833 
  Cannons                  2037  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1992 45   
  Explosions               605   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    605  
  Melee                    48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   
  Ramming                  14    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  21146 | 120  704  1028 741  .    37   1946 .    929  1190 .    .    2049 1235 759  5274 1958 588  .    .    2121 467  
  Thermal                  4813  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3402 1411 
  Explosive                125   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  
  Electromagnetic          480   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    480  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         31    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    7    7    7    .    7    31   
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    4    7    7    .    7    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    14   30   20   2    .    28   36   
    Message Errors         37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    6    .    .    7    13   
    Matter Fused           31    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    7    4    1    .    7    7    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    2    .    .    5    3    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    4    3    1    .    4    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    1    .    .    1    4    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    3    1    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    1    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            89    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   17   
  Projectiles              72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   .    
  Explosions               17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   
  Shots                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Rammed                   4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        477   | .    20   54   64   .    10   188  .    145  130  .    .    88   166  343  477  137  120  .    .    395  167  
  Average Temperature      67    | .    5    12   17   .    3    63   .    47   43   .    .    29   55   146  119  36   37   .    .    70   36   
  Received Heat Transfer   2772  | .    267  297  389  .    6    99   .    18   30   .    .    99   27   126  402  27   27   9    .    687  262  
  Effects                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    .    .    2    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    1    
  Total Turns              181   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   55   .    .    .    .    94   
  Longest Duration         94    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   25   .    .    .    .    94   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    
  Parts Melted             40    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    23   16   
  Heat Transferred         9358  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5839 3519 
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  Fac  DSF  Fac  Fac  Gar  Fac  Upp  Upp  Res  Gar  Res  
Peak Influence             1622 | 20   333  279  193  .    95   327  109  296  204  33   .    298  259  192  1349 861  .    .    305  1622 1237 
  Initial                  912  | .    13   55   108  .    .    .    109  76   155  33   .    3    156  78   134  707  .    .    305  228  912  
  Average                  385  | 8    162  148  53   .    77   133  109  237  90   9    .    158  155  123  672  707  .    .    305  920  1035 
Maximum Alert Level        5    | .    1    1    .    .    .    1    .    1    1    .    .    1    1    .    4    3    .    .    1    5    4    
  Low Security (%)         51   | 100  58   78   100  .    100  79   100  23   86   100  100  66   82   100  10   .    .    .    .    .    .    
  Level 1                  15   | .    41   21   .    .    .    20   .    76   13   .    .    33   17   .    21   .    .    .    100  15   .    
  Level 2                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   40   .    .    .    18   .    
  Level 3                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   59   .    .    .    30   63   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    25   36   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    3    2    .    .    .    1    .    .    5    .    .    2    1    .    .    3    .    .    .    .    8    
  Investigation            5    | .    2    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            6    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    2    .    .    .    .    2    
  Reinforcement            10   | .    1    1    .    .    .    1    .    .    2    .    .    2    .    .    .    1    .    .    .    .    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Gar Fac Upp Upp Res Gar Res 
Distress Signals           13   | .   2   2   2   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              272  | .   13  16  17  .   3   25  .   8   7   .   .   12  8   4   29  25  9   2   4   45  45  
  Peak Tracking Total      13   | .   3   4   3   .   3   6   .   3   2   .   .   4   3   4   6   5   5   4   5   13  8   
  Tactical Retreats        22   | .   .   2   3   .   .   4   .   1   .   .   .   2   .   .   3   1   .   .   .   3   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Gar Fac Upp Upp Res Gar Res 
Traps Triggered            12   | .   1   1   .   .   .   .   .   .   1   .   .   1   1   .   2   .   .   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Gar Fac Upp Upp Res Gar Res 
Machines Disabled          13   | .   1   .   2   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   4   1   
  Max in Single Turn       1    | .   1   .   1   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   1   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Gar Fac Upp Upp Res Gar Res 
Machines Accessed          33   | .   3   2   .   1   .   4   2   .   7   .   1   .   .   2   4   2   .   .   2   2   1   
  Terminals                23   | .   2   2   .   .   .   3   1   .   6   .   1   .   .   1   4   .   .   .   .   2   1   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
Total Hacks                60   | .   7   5   .   1   .   8   2   .   12  .   1   .   .   3   10  2   .   .   2   6   1   
  Successful               21   | .   3   2   .   1   .   2   2   .   4   .   1   .   .   1   .   2   .   .   2   1   .   
  Failed                   39   | .   4   3   .   .   .   6   .   .   8   .   .   .   .   2   10  .   .   .   .   5   1   
    Catastrophic           15   | .   2   .   .   .   .   2   .   .   3   .   .   .   .   .   4   .   .   .   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   3   2   1   1   .   6   .   .   2   .   .   .   .   .   2   2   .   .   .   .   1   
  Terminals                47   | .   5   5   .   .   .   6   1   .   10  .   1   .   .   2   10  .   .   .   .   6   1   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   
Terminal Hacks             11   | .   1   2   .   1   .   .   1   .   4   .   1   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           4    | .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   2   1   .   .   .   4   .   .   5   .   .   .   .   1   4   2   .   .   2   2   1   
  Full Trace Events        9    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   2   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   
  Total Robot Build Rating 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     58   | .   26  .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Gar Fac Upp Upp Res Gar Res 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  formatsys_high           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Relay Couplers Released    17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   10  .   
  Machine Destruction      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   10  .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  Fac  DSF  Fac  Fac  Gar  Fac  Upp  Upp  Res  Gar  Res  
Total Allies               17   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    6    5    
  Largest Group            5    | .    .    .    3    3    2    2    .    .    .    .    .    .    .    .    1    2    2    2    1    4    5    
  Highest-Rated Group      288  | .    .    .    40   40   24   24   .    .    .    .    .    .    .    .    179  112  112  112  56   241  288  
  Highest-Rated Ally       179  | .    .    .    16   16   16   16   .    .    .    .    .    .    .    .    179  56   56   56   56   95   95   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               169  | .    .    .    19   .    9    3    .    .    .    .    .    .    .    .    1    5    11   2    1    32   86   
  Total Damage             4887 | .    .    .    193  .    66   22   .    .    .    .    .    .    .    .    29   128  329  78   25   919  3098 
  Kills                    37   | .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    1    1    5    .    .    9    15   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Gar Fac Upp Upp Res Gar Res 
Robot Analysis Total       4    | .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  Fac  DSF  Fac  Fac  Gar  Fac  Upp  Upp  Res  Gar  Res  
Turns Passed               17363 | 118  428  641  1530 504  484  1691 279  673  1119 1405 12   359  689  239  2127 1153 596  194  91   1976 1055 
Spaces Moved               6833  | 66   138  273  490  208  195  530  174  334  494  401  8    151  303  130  850  395  348  120  56   762  407  
  Core                     49    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Treads                   6605  | .    12   273  490  208  195  530  174  334  494  401  8    151  303  130  850  395  348  120  56   762  371  
  Legs                     179   | 53   126  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  240  240  240  240  160  160  160  160  160  160  160  160  160  160  160  160  160  160  50   
  Average Speed            180   | 106  123  168  240  240  240  240  160  160  160  160  160  160  160  160  160  160  160  160  160  188  191  
  Slowest Speed            245   | 120  160  240  240  240  240  240  160  160  160  160  160  160  160  160  160  160  160  160  160  245  242  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       39    | 5    23   22   94   60   53   58   6    94   16   95   1    84   11   6    72   10   58   20   3    68   13   
  Regions Visited          21
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    1    1    1    1    .    .    .    1    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    .    .    .    
Scrap Searched             5     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Terrain Destroyed          56    | .    .    .    .    .    .    30   .    .    5    .    .    .    .    .    .    .    .    .    .    20   1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               56    | .    .    .    .    .    .    30   .    .    5    .    .    .    .    .    .    .    .    .    .    20   1    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  Fac  DSF  Fac  Fac  Gar  Fac  Upp  Upp  Res  Gar  Res  
Total                      11243 | 96   318  370  781  215  206  952  175  479  824  1167 7    273  500  155  1577 893  376  122  57   1086 614  
  Wait                     3382  | 9    120  20   239  .    6    359  .    96   306  738  .    64   158  9    591  442  11   1    .    115  98   
  Move                     6814  | 65   137  272  489  207  194  529  173  333  494  400  7    150  302  129  849  394  347  119  56   761  407  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  144   | 7    10   20   4    1    .    9    .    13   2    2    .    4    6    2    13   6    2    1    .    34   8    
  Fast Attach              31    | 3    2    .    1    .    .    1    .    1    .    1    .    4    1    .    1    3    .    .    .    .    13   
  Attach                   88    | 4    3    3    3    1    .    1    2    1    2    .    .    .    3    2    9    6    2    .    1    32   13   
  Detach                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    
  Swap                     38    | .    .    1    1    2    1    3    .    1    1    2    .    6    3    .    8    1    .    1    .    2    5    
  Drop                     93    | .    6    1    2    4    1    10   .    13   1    6    .    10   7    .    13   4    .    .    .    2    13   
  Fire                     612   | 8    40   53   42   .    4    38   .    21   18   .    .    35   20   13   92   37   14   .    .    125  52   
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Rewire                   19    | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: Tes / Gar)
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research

 History 
---------
  Turn | Location       | Event
    14 | -11/Scrapyard  | Discovered new exit (range 14)
   119 | -11/Scrapyard  | Entered Materials
   310 | -10/Materials  | Build established: Mutant
   411 | -10/Materials  | Repaired Assault Rifle
   424 | -10/Materials  | Discovered new exit (range 15)
   486 | -10/Materials  | Core integrity fell below 50%
   547 | -10/Materials  | Entered another Materials area
   547 | -9/Materials   | Evolved 2 slots: Propulsion x2
  1131 | -9/Materials   | Discovered new exit (range 8)
  1188 | -9/Materials   | Entered Mines
  1257 | -9/Mines       | Assembled infested the area
  1868 | -9/Mines       | Discovered new exit (range 12)
  1935 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  2032 | -9/Mines       | Learned location of Zion (-6)
  2046 | -9/Mines       | Discovered new exit (range 4)
  2181 | -9/Mines       | Core integrity fell below 50%
  2475 | -9/Mines       | Build established: Scavenger-Mutant
  2708 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2708 | -9/Mines       | Discovered new exit (range 5)
  2718 | -9/Mines       | Entered Exiles
  2718 | -9/Exiles      | Accompanied by 3 allies
  2776 | -9/Exiles      | Met 8R-AWN
  2817 | -9/Exiles      | Met EX-HEX
  2889 | -9/Exiles      | Met EX-BIN
  2915 | -9/Exiles      | Aligned with FarCom system
  2918 | -9/Exiles      | Given EX-Vault access code
  2973 | -9/Exiles      | Opened EX-Vault
  2991 | -9/Exiles      | Found XL Autogun Array
  3037 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  3107 | -9/Exiles      | Met EX-DEC
  3193 | -9/Exiles      | Discovered new exit (range 11)
  3217 | -9/Exiles      | Identified exit to Mines
  3222 | -9/Exiles      | Left Exiles lab with XL Autogun Array
  3222 | -9/Exiles      | Entered Mines
  3222 | -8/Mines       | Accompanied by 3 allies
  3615 | -8/Mines       | Discovered new exit (range 15)
  3701 | -8/Mines       | Identified exit to Materials
  3706 | -8/Mines       | Entered Materials
  3706 | -8/Materials   | Accompanied by 2 allies
  3706 | -8/Materials   | Evolved 2 slots: Weapon x2
  4068 | -8/Materials   | Repaired Imp. Treads
  4165 | -8/Materials   | Build established: Skirmisher
  5289 | -8/Materials   | Discovered new exit (range 12)
  5394 | -8/Materials   | Identified exit to Factory
  5397 | -8/Materials   | Entered Factory
  5397 | -7/Factory     | Evolved 2 slots: Propulsion x2
  5675 | -7/Factory     | Identified exit to DSF
  5676 | -7/Factory     | Entered DSF
  5685 | -7/DSF         | Build established: Scavenger-Skirmisher
  5736 | -7/DSF         | Additional patrols routed to DSF
  5842 | -7/DSF         | Discovered new exit (range 15)
  6349 | -7/DSF         | Entered Factory
  6349 | -6/Factory     | Evolved 2 slots: Utility x2
  7192 | -6/Factory     | Garrison activated, responded to threat
  7468 | -6/Factory     | Sucked down chute
  7468 | -6/Factory     | Entered Waste
  7468 | -6/Waste       | The area was eerily silent
  8409 | -6/Waste       | Discovered new exit (range 14)
  8873 | -6/Waste       | Entered Factory
  8885 | -6/Factory     | Identified exit to DSF
  8885 | -6/Factory     | Entered DSF
  8921 | -6/DSF         | Additional patrols routed to DSF
  9082 | -6/DSF         | Discovered new exit (range 15)
  9140 | -6/DSF         | Sterilization system engaged
  9160 | -6/DSF         | Ambient heat levels rising (+10)
  9175 | -6/DSF         | Ambient heat levels rising (+10)
  9190 | -6/DSF         | Ambient heat levels rising (+10)
  9205 | -6/DSF         | Ambient heat levels rising (+10)
  9220 | -6/DSF         | Ambient heat levels rising (+10)
  9235 | -6/DSF         | Ambient heat levels rising (+10)
  9244 | -6/DSF         | Entered Factory
  9244 | -5/Factory     | Evolved 2 slots: Utility x2
  9504 | -5/Factory     | Build established: Tank
  9828 | -5/Factory     | Discovered new exit (range 14)
  9933 | -5/Factory     | Entered another Factory area
  9933 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 10163 | -4/Factory     | Identified exit to Garrison
 10172 | -4/Factory     | Entered Garrison
 10366 | -4/Garrison    | Triggered checkpoint
 10460 | -4/Garrison    | Installed Relay Interface Framework
 10680 | -4/Garrison    | Spotted B-86 Titan
 10697 | -4/Garrison    | Destroyed B-86 Titan
 10845 | -4/Garrison    | Triggered checkpoint
 10919 | -4/Garrison    | Discovered new exit (range 12)
 10972 | -4/Garrison    | Triggered checkpoint
 11077 | -4/Garrison    | Build established: Scavenger-Tank
 11086 | -4/Garrison    | Garrison Relay disabled
 11173 | -4/Garrison    | Phase Generator disabled
 11264 | -4/Garrison    | Triggered checkpoint
 12088 | -4/Garrison    | Triggered checkpoint
 12137 | -4/Garrison    | Rescued AZ-K3N
 12212 | -4/Garrison    | Triggered checkpoint
 12264 | -4/Garrison    | Discovered new exit (range 14)
 12299 | -4/Garrison    | Entered Factory
 13085 | -4/Factory     | Discovered new exit (range 16)
 13288 | -4/Factory     | Build established: Tank
 13394 | -4/Factory     | Fabricated H-77 Assassin (x2)
 13452 | -4/Factory     | Entered Upper Caves
 13452 | -4/Upper Caves | Accompanied by 2 allies
 13453 | -4/Upper Caves | Encountered a Warlord checkpoint
 13480 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 14037 | -4/Upper Caves | Discovered new exit (range 7)
 14048 | -4/Upper Caves | Entered another Upper Caves area
 14048 | -4/Upper Caves | Accompanied by 2 allies
 14206 | -4/Upper Caves | Discovered new exit (range 16)
 14241 | -4/Upper Caves | Ambushed by wild Derelicts
 14242 | -4/Upper Caves | Entered Research
 14242 | -3/Research    | Accompanied by 1 ally
 14242 | -3/Research    | Evolved 2 slots: Utility x2
 14243 | -3/Research    | Identified exit to Testing
 14333 | -3/Research    | Identified exit to Garrison
 14333 | -3/Research    | Entered Garrison
 14333 | -3/Garrison    | Accompanied by 1 ally
 14411 | -3/Garrison    | Triggered checkpoint
 14540 | -3/Garrison    | Garrison Relay disabled
 14637 | -3/Garrison    | Triggered checkpoint
 14657 | -3/Garrison    | Triggered checkpoint
 14691 | -3/Garrison    | Lost 3 parts (1n1u1w)
 14768 | -3/Garrison    | Lost 3 parts (1n1u1w)
 14902 | -3/Garrison    | Discovered new exit (range 10)
 14956 | -3/Garrison    | Triggered checkpoint
 15022 | -3/Garrison    | Garrison Relay disabled
 15028 | -3/Garrison    | Lost 3 parts (2u1w)
 15155 | -3/Garrison    | Triggered checkpoint
 15272 | -3/Garrison    | Triggered checkpoint
 15327 | -3/Garrison    | Discovered new exit (range 14)
 15400 | -3/Garrison    | Lost 3 parts (1p1n1u)
 15470 | -3/Garrison    | Destroyed 10 combat bots
 15473 | -3/Garrison    | Lost 7 parts (1p2n3u1w)
 15611 | -3/Garrison    | Triggered checkpoint
 15835 | -3/Garrison    | Found embedded Infiltrators
 15837 | -3/Garrison    | Triggered checkpoint
 15922 | -3/Garrison    | Garrison Relay disabled
 15978 | -3/Garrison    | Build established: Scavenger-Tank
 16072 | -3/Garrison    | Discovered new exit (range 10)
 16122 | -3/Garrison    | Expanded RIF knowledge: Coupler Efficiency
 16309 | -3/Garrison    | Entered Research
 16309 | -3/Research    | Accompanied by 4 allies
 16415 | -3/Research    | Build established: Bothacker-Tank
 16694 | -3/Research    | Lost 3 allies
 16809 | -3/Research    | First assault squad dispatched
 16932 | -3/Research    | Lost 3 parts (2n1u)
 16975 | -3/Research    | System corruption reached 10%
 17034 | -3/Research    | Found Gamma Bomb Array
 17234 | -3/Research    | Build established: Scavenger-Gunner
 17330 | -3/Research    | Core integrity fell below 50%
 17333 | -3/Research    | Crushed by falling debris
 17340 | -3/Research    | Core integrity fell below 20%
 17361 | -3/Research    | System corruption reached 30%
 17364 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Slug penetrates Quantum Generator.
K-01 Serf collects debris.
P-80 Master resets H-77 Assassin, system
  corruption cleaned. <x2>
Penetrated by Slug.
Slug penetrates A-15 Conveyor.
Penetrated by Slug.
Imp. Core Shielding destroyed.
K-01 Serf collects debris.
P-80 Master resets H-77 Assassin, system
  corruption cleaned.
Penetrated by Slug.
K-01 Serf collects debris.
Acquired System Restoration Module.
Acquired Unknown Energy Gun.
Identified Quantum Rifle.
System corrupted: Adv. Coolant Injector
  rejected.
Acquired Adv. Coolant Injector.
Reaction Chamber disabled.

 Map 
-----
+----------------------------------------------------+
|     #??????????####+##########         =!#*!!      |
| *   #??????????#                        *#!!!      |
| %   #??????????                          #!!!      |
|     #??????????#                         ######/## |
|     #??????????#                         #????? #? |
|     #??????????????+###                  #??????#? |
|     #?????????????????#                  #???????? |
|     #?????????????????#                  #???????? |
|     #?????????????????#    w             #???????? |
|     #?????????????????#                  #???????? |
|     #?????????????????#                  #???????? |
|     #?????????????????#        g         +???????? |
|     #?????????????????#          p       #???????? |
|     #?????????????????#      h  p        #???????? |
|     #?????????????????#                  #???????? |
|     #?????????????????#    h              ???????? |
|     #?????????????????+                   ???????? |
|     #?????????????????#                  ????????? |
|     #?????????????????#                  ????????? |
| #####?????????????????#+##+###########+#?????????? |
| *#????????????????????#        #?????????????????? |
|  #????????????????????#        #?????????????????? |
|  #????????????????????#pp"""   #?????????????????? |
|  #????????????????????#p  ""   #?????????????????? |
|  #????????????????????#   ""   #?????????????????? |
|  #????????????????????#  @     #?????????????????? |
|  #????????????????????#        #?????????????????? |
|  #????????????????????#        #?????????????????? |
|  #????????????????????#       ]#?????????????????? |
| ##????????????????????##########?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Coolant Potential          100
Energy Generation          45
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Containment     12
Armor Coverage             750
Resistance: TH             20
Core Shielding             30
Propulsion Shielding       33
Weapon Shielding           33
Weapon Cycling             25
Phase Shifting             5
Evasion (%)                55
Launcher Accuracy          80
Armor Integrity Analysis   30
Recoil Reduction           6
Matter Filtering           50
Energy Filtering           50
Kinecelleration            30
Defensive Hacking          12
Relay Coupler Types        1
Relay Coupler Value        31
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 H-77 Assassin | x2 | -4/Factory | Preloaded, Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              SignalDisruptionMultirail
  Manual?         0
Play Time         01:49:54
  Cumulative      55.7 hours
  Start           2024.10.17 @ 12:47:20
  End             2024.10.17 @ 14:51:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          44
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 951e0c2d-babb-4905-bc39-5c74b15c956a