Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.10.04 @ 13:09:00 Player: arkn Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (146) 730 Value Destroyed (5507) 5507 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 12794 Bonus ------- High Alert Combat Kills 517 Met Data Miner 300 Cogmind --------- Core Integrity 807/1150 Matter 234/300 Energy 41/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink (fused) Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Plasma Rifle Force Lance Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Improved Focal Shield Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Matter Neutralizer Coil Gun KE Penetrator > --- INVENTORY -------- Improved Sensor Array Graphene Brace Matter Neutralizer Force Lance Force Lance [Rating: 102] Favorites ----------- Power Reinforced Fission Core Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Precision Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . 2 . Utility 6 | . . 2 . 1 . . 2 . . . . 1 Weapon 2 | . . . 1 . . . . . . . . 1 Parts Attached 112 | 5 4 16 12 4 . 12 6 3 . . 32 18 Power 11 | . 1 2 1 . . 1 . 1 . . 3 2 Engine 5 | . 1 2 1 . . . . 1 . . . . Core 3 | . . . . . . 1 . . . . 2 . Reactor 3 | . . . . . . . . . . . 1 2 Propulsion 36 | 2 1 4 6 2 . 3 1 . . . 13 4 Treads 20 | 2 . 2 6 2 . . . . . . 8 . Leg 13 | . . 2 . . . 2 . . . . 5 4 Wheel 3 | . 1 . . . . 1 1 . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 34 | 1 1 7 . 1 . 5 2 2 . . 9 6 Device 14 | 1 . 1 . 1 . 1 2 . . . 5 3 Storage 3 | . 1 2 . . . . . . . . . . Processor 10 | . . 3 . . . 3 . 1 . . 1 2 Hackware . | . . . . . . . . . . . . . Protection 7 | . . 1 . . . 1 . 1 . . 3 1 Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 1 3 5 1 . 3 3 . . . 7 6 Energy Gun 7 | . . 1 2 1 . . . . . . 2 1 Energy Cannon 6 | . 1 . . . . . 1 . . . 1 3 Ballistic Gun 12 | 2 . 1 1 . . 3 2 . . . 2 1 Ballistic Cannon 2 | . . 1 1 . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon 2 | . . . 1 . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 2 . . . 1 . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . 3 Parts Lost 48 | . 4 6 . . 4 . . 1 . . 14 19 Power 4 | . . 1 . . . . . . . . 1 2 Propulsion 18 | . 2 1 . . 2 . . . . . 5 8 Utility 11 | . . 2 . . 1 . . 1 . . 4 3 Weapon 15 | . 2 2 . . 1 . . . . . 4 6 Highest Loss Streak 10 | . 2 4 . . 2 . . 1 . . 3 10 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 2 4 14 19 19 9 3 4 4 5 5 4 4 Power . | . . 1 1 1 1 . . . . . . . Propulsion 1 | . . 2 4 4 2 . . . . . . . Utility 1 | . 1 3 4 5 2 2 1 . . . . . Weapon 3 | . . 6 8 7 2 . 1 3 4 4 3 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 39 | . 1 8 6 3 13 . 2 . . . 1 5 Power 3 | . . 1 1 . 1 . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 10 | . 1 3 . . 4 . 2 . . . . . Weapon 22 | . . 4 5 3 6 . . . . . 1 3 Tool/Special 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 88 | . 70 92 99 97 70 74 90 87 86 86 88 96 Engine 3 | . 1 9 9 7 2 . . 1 6 6 . . Core 2 | . . . . . . 7 6 4 . . 1 3 Treads 14 | . 22 16 27 27 19 . . . . . 22 7 Leg 6 | . . 1 . . . 14 9 6 6 6 2 22 Wheel 3 | . 1 1 . . . . 9 13 13 13 2 . Device 9 | . 11 1 . 7 6 4 10 8 13 13 14 20 Storage 3 | . 4 9 9 7 2 . . . . . . . Processor 20 | . . 28 27 23 23 31 26 25 20 20 17 15 Protection 2 | . . 2 . . . . 6 6 6 6 3 4 Energy Gun 3 | . . 4 4 14 8 . . . . . 1 4 Energy Cannon 2 | . 1 1 . . . . 4 6 6 6 3 4 Ballistic Gun 10 | . 25 4 11 . . 13 15 13 13 13 10 9 Ballistic Cannon 2 | . . 9 9 7 6 . . . . . . . Peak Build Rating 102 | 5 6 21 31 37 37 40 52 63 63 63 82 102 Average Rating 47 | 3 4 16 26 36 24 28 49 57 63 63 69 90 On Entrance 35 | . 5 5 21 30 37 7 40 52 63 63 63 75 Avg Prop Armor Cover (%) 4 | . 20 . . . . 1 6 3 3 3 2 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 65 | 3 13 56 61 65 65 18 38 51 51 51 56 61 Greatest Support 180 | 40 40 40 60 80 80 30 40 40 40 40 180 117 Greatest Overweight (x) 8 | . 2 8 1 1 . . 1 1 1 1 4 1 Average Overweight (x) . | . . . . . . . . . 1 1 . . Largest Inventory Capacity 20 | 5 8 20 20 20 20 5 5 5 5 5 5 5 Average Capacity 9 | 5 5 17 20 20 9 5 5 5 5 5 5 5 Most Carried 20 | 4 5 20 20 20 20 5 5 5 5 5 5 5 Average Carried 8 | 2 4 14 19 19 9 3 4 4 5 5 4 4 Final Capacity 20 | 5 8 20 20 20 5 5 5 5 5 5 5 5 Final Carried 20 | 4 1 20 20 20 5 4 5 5 5 5 5 4 Class Distribution -------------------- 36% | Gunner 31% | Mutant 18% | Scavenger-Tank 4% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Matter Collected 3506 | 264 78 429 435 130 . 65 . 486 . . 1132 487 Remotely . | . . . . . . . . . . . . . Salvage Created 6481 | 95 201 739 722 582 . 65 . 602 . . 2382 1093 Parts 333 | 8 13 50 36 33 . 4 . 29 . . 102 58 Haulers Intercepted 8 | . . 4 2 2 . . . . . . . . Recyclers Shooed 6 | . . 1 . . . . . . . . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 27 . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 106 | . 7 14 8 10 . 1 . 9 . . 37 20 Guns 62 | . 7 3 5 7 . 1 . 4 . . 20 15 Cannons 32 | . . 11 3 2 . . . 5 . . 9 2 AOE 10 | . . . . 1 . . . . . . 6 3 Classes Destroyed 14 | 2 2 5 . 2 . . . 3 . . . . Worker 11 | . . 2 3 . . . . . . . 5 1 Builder 3 | . . . . 1 . . . . . . 2 . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 8 | . . 4 2 2 . . . . . . . . Recycler 7 | 1 . 1 2 . . . . . . . 2 1 Watcher 9 | . . 3 2 1 . 1 . . . . 1 1 Swarmer 26 | . 3 5 . 3 . . . . . . 7 8 Grunt 45 | . 4 4 5 6 . . . 5 . . 16 5 Brawler 2 | . . . . . . . . 1 . . 1 . Duelist 1 | . . 1 . . . . . . . . . . Sentry 11 | . . 4 3 . . . . . . . 4 . Hunter 3 | . . . . . . . . 2 . . 1 . Programmer 18 | . . . . 1 . 1 . 1 . . 8 7 Samaritan 1 | . . . . . . . . 1 . . . . Best Kill Streak 7 | 3 3 6 5 5 . 2 . 5 . . 7 6 Combat Bots Only 6 | . 3 4 5 4 . 1 . 5 . . 5 6 Max Kills in Single Turn 4 | 1 1 1 1 2 . 1 . 1 . . 4 2 Gunslinging 1 | . . . . . . . . . . . . 1 Exploded 2 | . . . . 1 . . . . . . 2 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Hostile Shots Fired 732 | . 81 94 38 26 5 11 . 42 . . 233 202 Missed 229 | . 17 27 11 9 1 2 . 13 . . 65 84 Hits 503 | . 64 67 27 17 4 9 . 29 . . 168 118 Melee 7 | . . 2 . . 4 . . . . . 1 . Projectile 496 | . 64 65 27 17 . 9 . 29 . . 167 118 Critical Strikes 22 | . 1 . 2 . 3 1 . 1 . . 10 4 Actively Blocked 2 | . . . . . . . . . . . . 2 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 8817 | . 755 712 433 189 145 132 . 464 . . 3291 2696 Core 1311 | . 204 309 99 . 44 29 . 41 . . 242 343 Absorbed by Shields 341 | . . . . 69 17 . . . . . . 255 Redirected to Shielding 42 | . . 42 . . . . . . . . . . Ignored by Resistances 213 | . . . . . . . . . . . 98 115 Core Remaining (%) 68 | 100 18 22 82 . . 89 . . . 95 75 . Volleys Fired 343 | 7 34 75 32 18 . 10 . 22 . . 93 52 Largest 4 | 2 2 2 3 3 . 3 . 3 . . 3 4 Hottest 243 | 40 80 89 147 147 . 81 . 90 . . 180 243 Shots Fired 814 | 14 65 111 96 54 . 23 . 62 . . 259 130 Gun 586 | 14 64 36 64 36 . 23 . 40 . . 195 114 Cannon 225 | . 1 75 32 18 . . . 22 . . 61 16 Launcher 3 | . . . . . . . . . . . 3 . Special . | . . . . . . . . . . . . . Kinetic 569 | 14 64 55 94 18 . 23 . 40 . . 169 92 Thermal 195 | . 1 56 . . . . . 22 . . 83 33 Explosive 3 | . . . . . . . . . . . 3 . Electromagnetic 47 | . . . 2 36 . . . . . . 4 5 Robot Hit Streak 38 | 9 9 11 25 38 . 4 . 12 . . 16 16 Robot Miss Streak 7 | 1 3 2 2 1 . 3 . 3 . . 3 7 Penetration Max 2 | . . . . . . . . 1 . . 1 2 Secondary Targets 10 | . 2 . . . . . . . . . 4 4 Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 1 Shots Hit Robots 556 | 11 40 84 72 38 . 12 . 40 . . 184 75 Core Hits 265 | 6 15 33 30 23 . 8 . 20 . . 87 43 Critical Kills 7 | . . . . . . . . . . . 5 2 Critical Parts Destroyed 6 | . . . . . . . . 1 . . 4 1 Critical Strikes 22 | . . 3 . 1 . . . 1 . . 12 5 Burn 5 | . . 1 . . . . . . . . 2 2 Meltdown 1 | . . . . . . . . . . . 1 . Destroy 12 | . . . . . . . . 1 . . 8 3 Blast 2 | . . 2 . . . . . . . . . . Corrupt 2 | . . . . 1 . . . . . . 1 . Melee Attacks 7 | . . . 2 . . . . . . . 5 . Impact 5 | . . . . . . . . . . . 5 . Slashing 2 | . . . 2 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . 1 . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13853 | 81 361 1505 1253 986 . 231 . 1003 . . 5808 2625 Guns 8217 | 81 335 385 868 593 . 231 . 511 . . 3223 1990 Cannons 4190 | . 17 1120 315 307 . . . 492 . . 1694 245 Explosions 966 | . . . . 86 . . . . . . 519 361 Melee 442 | . . . 70 . . . . . . . 372 . Ramming 38 | . 9 . . . . . . . . . . 29 Kinetic 7860 | 81 335 835 1149 307 . 231 . 511 . . 2798 1613 Thermal 3994 | . 17 670 . 86 . . . 492 . . 2129 600 Explosive 728 | . . . . . . . . . . . 438 290 Electromagnetic 791 | . . . 34 593 . . . . . . 71 93 Impact 372 | . . . . . . . . . . . 372 . Slashing 70 | . . . 70 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . . 1 18 20 . . . . 7 7 Average Corruption 6 | . . . . 1 9 18 . . . . 4 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 108 | . . . . . 9 27 . . . . 43 29 Message Errors 23 | . . . . . . 5 . . . . 9 9 Matter Fused 26 | . . . . . 1 6 . . . . 13 6 Heat Flow Errors 15 | . . . . . 2 4 . . . . 6 3 Energy Discharges 12 | . . . . . 1 6 . . . . 2 3 Parts Rejected 3 | . . . . . 1 . . . . . 1 1 Parts Fused 2 | . . . . . . . . . . . 2 . Data Loss (minor) 13 | . . . . . 1 3 . . . . 5 4 Data Loss (major) 5 | . . . . . . . . . . . 3 2 Misfires 1 | . . . . . . 1 . . . . . . Alerts 4 | . . . . . . 2 . . . . 1 1 Misdirections 3 | . . . . . 3 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots 10 | . . . . . . . . . . . 10 . Overflow Damage 375 | . . 11 30 22 . . . . . . 297 15 Projectiles 120 | . . 11 . 16 . . . . . . 86 7 Explosions 63 | . . . . 6 . . . . . . 49 8 Melee 192 | . . . 30 . . . . . . . 162 . Knockbacks 17 | . . 10 3 3 . . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic 15 | . . 9 3 3 . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 248 | . 4 . . . . . . . . . 49 195 Shots 5 | . . . . . . . . . . . 2 3 Rammed 1 | . 1 . . . . . . . . . . . Targets Rammed 3 | . 1 . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 607 | . 40 125 137 286 151 200 . 192 . . 607 243 Average Temperature 83 | . 9 30 49 100 78 63 . 82 . . 173 78 Received Heat Transfer 2045 | . 390 132 261 42 . 9 . 93 . . 963 155 Effects 25 | . . . . . . 2 . . . . 23 . Shutdowns 2 | . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . 2 . Interference 8 | . . . . . . 2 . . . . 6 . Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . 2 . Damage (minor) 3 | . . . . . . . . . . . 3 . Damage (major) 7 | . . . . . . . . . . . 7 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . 1 . . . . . . 3 . Impact Corruptions 5 | . . . . . . . . . . . 5 . Robots Melted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Melted 18 | . . 3 . . . . . . . . 9 6 Heat Transferred 6195 | . 37 1628 . 50 . . . 629 . . 2779 1072 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Maximum Alert Level 3 | . . . . . . . . . . . 3 2 Low Security (%) 67 | 100 100 100 100 100 100 100 100 . . . 16 32 Level 1 15 | . . . . . . . . . . . 26 48 Level 2 6 | . . . . . . . . . . . 14 19 Level 3 10 | . . . . . . . . . . . 43 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 794 | 15 112 132 91 181 59 37 5 . . . 794 662 Initial 370 | . 3 35 . . 59 . 5 . . . . 370 Average 187 | 2 30 42 30 73 20 4 . . . . 476 296 Influence Increases 3836 | 15 236 459 274 311 . 52 . 220 . . 1407 862 Destroy 0b10 Robot/C 2120 | . 140 280 160 200 . 20 . 180 . . 740 400 Destroy 0b10 Robot/NC 200 | 15 . 50 45 20 . 5 . . . . 50 15 Destroy Leader 504 | . 30 84 48 56 . 12 . 40 . . 152 82 Successful Hack 88 | . 6 10 . . . . . . . . 24 48 Disable Machine 345 | . . 30 . 15 . . . . . . 165 135 Destroy Structure 354 | . . 5 6 5 . . . . . . 186 152 Partial Spotted 15 | . . . 15 . . . . . . . . . Lose Combat Pursuer 210 | . 60 . . 15 . 15 . . . . 90 30 Influence Decreases 3316 | 10 155 542 277 140 171 40 12 210 10 . 650 1099 Entered New Map 572 | . 2 51 3 . 112 . 7 . 10 . . 387 Time Decay 2290 | 10 113 437 274 140 39 40 5 200 . . 510 522 Lost Part 454 | . 40 54 . . 20 . . 10 . . 140 190 Squads Dispatched 30 | . 2 1 . 5 . 1 1 . . . 12 8 Investigation 6 | . 1 . . 2 . . . . . . 1 2 Extermination 9 | . . . . 1 . 1 . . . . 4 3 Reinforcement 8 | . 1 1 . . . . 1 . . . 2 3 Assault 2 | . . . . . . . . . . . 2 . Garrison 5 | . . . . 2 . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 3 1 Construction Impeded 3 | . . . . . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Distress Signals 11 | . 1 3 1 1 . . . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 162 | . 20 20 14 11 5 4 1 10 . . 45 32 Peak Tracking Total 6 | . 6 5 4 3 5 1 1 4 . . 4 6 Tactical Retreats 11 | . 2 . . 1 . 1 . . . . 5 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Traps Triggered 7 | . 2 . . 1 . . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Machines Disabled 23 | . . 2 . 1 . . . . . . 11 9 Max in Single Turn 5 | . . 1 . 1 . . . . . . 5 4 Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Machines Accessed 23 | . 3 3 . 2 . 1 . 1 4 . 3 6 Terminals 11 | . 2 3 . 1 . . . . . . . 5 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 3 | . . . . 1 . 1 . . . . 1 . Total Hacks 74 | . 7 10 . 5 . 2 . 1 26 . 7 16 Successful 46 | . 3 5 . . . 1 . 1 26 . 2 8 Failed 28 | . 4 5 . 5 . 1 . . . . 5 8 Catastrophic 3 | . 1 . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 43 | . 9 10 . 4 . . . . . . 5 15 Terminals 28 | . 3 10 . 2 . . . . . . . 13 Fabricators 3 | . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . 4 . . . . . . . . . 3 . Scanalyzers 2 | . . . . . . . . . . . 2 . Garrison Access 7 | . . . . 3 . 2 . . . . 2 . Terminal Hacks 29 | . . 1 . . . . . 1 26 . . 1 Record 11 | . . . . . . . . . 11 . . . Part Schematic 8 | . . . . . . . . . 8 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . 1 Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . Retrieve Study 1 | . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 15 | . 3 4 . . . . . . . . 1 7 Terminals 10 | . . 4 . . . . . . . . . 6 Track 6 | . . 1 . . . . . . . . . 5 Botnet 2 | . . 2 . . . . . . . . . . Operators 2 | . . 1 . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . . . . 1 . Monitor 1 | . 1 . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . Recyclers 2 | . 1 . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 3 2 . 2 . . . . . . 3 6 Full Trace Events 6 | . . 1 . 2 . . . . . . 1 2 Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Active Infowar (turns) 5966 | 18 648 148 . . . 408 225 1063 91 120 1802 1443 Optics 5053 | . . . . . . 309 225 1063 91 120 1802 1443 Sensors 1703 | . . . . . . . . . . . 595 1108 Structural 148 | . . 148 . . . . . . . . . . Seismic 3014 | 18 648 99 . . . 391 225 1063 91 120 359 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 3 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Turns Passed 9169 | 95 778 1498 816 394 132 611 225 1063 91 120 1903 1443 Spaces Moved 5082 | 44 416 587 378 140 98 426 202 884 83 110 978 736 Core 357 | 5 303 25 . . 24 . . . . . . . Treads 1634 | 39 11 408 378 140 74 . . . . . 584 . Legs 1305 | . . 63 . . . 370 . . . . 136 736 Wheels 1786 | . 102 91 . . . 56 202 884 83 110 258 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 100 160 160 50 100 95 95 110 110 110 120 Average Speed 133 | 147 66 201 172 186 133 117 99 106 110 110 143 128 Slowest Speed 450 | 160 160 450 240 240 160 120 115 110 110 110 330 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 49 53 36 8 86 9 4 90 75 32 28 21 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . . . Scrap Searched 4 | . . . . . . . . 4 . . . . Spaces Dug 6 | . . 1 1 . . . . . . . . 4 Terrain Destroyed 220 | . . 1 4 5 . . . 7 . . 119 84 Melee 1 | . . . 1 . . . . . . . . . Projectile 46 | . . 1 3 . . . . 7 . . 20 15 AOE 173 | . . . . 5 . . . . . . 99 69 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Total 6820 | 59 861 804 478 234 99 516 230 956 82 109 1264 1128 Wait 1099 | . 398 71 29 64 . 63 8 43 . . 131 292 Move 5071 | 43 415 586 377 140 97 425 201 883 82 109 977 736 Hop . | . . . . . . . . . . . . . Pick Up 84 | 4 2 35 10 4 . 5 7 1 . . 9 7 Fast Attach 61 | 5 3 11 2 1 1 5 1 1 . . 21 10 Attach 26 | . 4 4 2 1 . 4 2 1 . . 5 3 Detach 2 | . . 1 . . . . . 1 . . . . Swap 47 | . 3 3 8 2 . 4 4 2 . . 10 11 Drop 77 | . 1 18 16 4 1 . 7 2 . . 13 15 Fire 343 | 7 34 75 32 18 . 10 . 22 . . 93 52 Melee 7 | . . . 2 . . . . . . . 5 . Ram 1 | . 1 . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 3) 389 | -10/Materials | Discovered new exit (range 12) 737 | -10/Materials | Core integrity fell below 50% 839 | -10/Materials | Discovered new exit (range 15) 841 | -10/Materials | Core integrity fell below 20% 855 | -10/Materials | Discovered new exit (range 10) 874 | -10/Materials | Entered another Materials area 874 | -9/Materials | Evolved 2 slots: Utility x2 1036 | -9/Materials | Core integrity fell below 50% 1070 | -9/Materials | Lost 4 parts (1p1n1u1w) 1086 | -9/Materials | Discovered new exit (range 13) 2051 | -9/Materials | Discovered new exit (range 5) 2372 | -9/Materials | Entered another Materials area 2372 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2634 | -8/Materials | Discovered new exit (range 16) 2672 | -8/Materials | Build established: Gunner 3143 | -8/Materials | Discovered new exit (range 11) 3188 | -8/Materials | Entered Factory 3188 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3450 | -7/Factory | Garrison activated, responded to threat 3582 | -7/Factory | Sucked down chute 3582 | -7/Factory | Entered Waste 3594 | -7/Waste | Spotted C-40 Crusher 3595 | -7/Waste | Spotted C-40 Crusher 3597 | -7/Waste | EMP discharged 3606 | -7/Waste | Spotted C-40 Crusher 3608 | -7/Waste | Spotted C-40 Crusher 3622 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3624 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3640 | -7/Waste | Spotted C-40 Crusher 3697 | -7/Waste | EMP discharged 3697 | -7/Waste | System corruption reached 10% 3699 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3702 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3709 | -7/Waste | Discovered new exit (range 11) 3714 | -7/Waste | Entered Factory 3803 | -7/Factory | Discovered new exit (range 6) 3831 | -7/Factory | Discovered new exit (range 8) 3891 | -7/Factory | Noticed a derelict Sapper rigging charges 3900 | -7/Factory | Build established: Mutant 4325 | -7/Factory | Entered another Factory area 4325 | -6/Factory | Evolved 2 slots: Utility x2 4365 | -6/Factory | Build established: Gunner 4410 | -6/Factory | Discovered new exit (range 10) 4550 | -6/Factory | Entered Lower Caves 4551 | -6/Lower Caves | Encountered a Warlord checkpoint 4872 | -6/Lower Caves | Learned Factory stockpile data 5189 | -6/Lower Caves | Learned location of 1 exit from Factory 5553 | -6/Lower Caves | Identified exit to Lower Caves 5582 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5585 | -6/Lower Caves | Identified exit to Data Miner 5613 | -6/Lower Caves | Entered Data Miner 5613 | -6/Data Miner | Discovered new exit (range 7) 5630 | -6/Data Miner | Met Data Miner 5660 | -6/Data Miner | Learned location of Section 7 (-2) 5660 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5681 | -6/Data Miner | Received God Mode back door access code from Data Miner 5703 | -6/Data Miner | Identified exit to Proximity Caves 5704 | -6/Data Miner | Entered Proximity Caves 5762 | -5/Proximity Caves | Learned location of 1 exit from Factory 5803 | -5/Proximity Caves | Discovered new exit (range 17) 5822 | -5/Proximity Caves | Identified exit to Factory 5824 | -5/Proximity Caves | Entered Factory 5824 | -5/Factory | Evolved 2 slots: Propulsion x2 5825 | -5/Factory | Identified exit to Factory 5825 | -5/Factory | Identified exit to Upper Caves 6240 | -5/Factory | Lost 3 parts (1p2u) 6550 | -5/Factory | Garrison activated, responded to threat 6849 | -5/Factory | Incoming investigation squad redirected 7024 | -5/Factory | First assault squad dispatched 7043 | -5/Factory | Incoming assault squad redirected 7462 | -5/Factory | Lost 3 parts (2n1w) 7654 | -5/Factory | Incoming assault squad redirected 7703 | -5/Factory | Discovered exit to Factory (range 4) 7721 | -5/Factory | Build established: Scavenger-Skirmisher 7727 | -5/Factory | Entered another Factory area 7727 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8125 | -4/Factory | Build established: Scavenger-Tank 8992 | -4/Factory | Incoming investigation squad redirected 9129 | -4/Factory | Lost 7 parts (2p3n1u1w) 9170 | -4/Factory | Self-destructed Last Messages --------------- 09156_ T-07 Excavator destroyed. 09156_ Slug penetrates Wall. 09159_ Acquired 13 matter. 09159_ M-28 Smith repairs H-71 Marshal. 09163_ Thunder Leg destroyed. 09163_ Slug penetrates H-77 Assassin. 09163_ T-07 Excavator destroyed. 09163_ Penetrated by Slug. 09163_ Greatsword destroyed. 09163_ Imp. Shield Generator destroyed. 09165_ Matter Neutralizer destroyed. 09165_ Knocked back. 09165_ M-28 Smith repairs M-28 Smith Wheel. 09166_ Penetrated by Slug. 09167_ Slug penetrates H-77 Assassin. 09168_ Plasma Rifle destroyed. 09168_ K-01 Serf collects debris. 09169_ Knocked back. 09170_ Penetrated by Slug. 09170_ Thunder Leg destroyed. Map ----- +----------------------------------------------------+ | #?""" "????# """" """"! #????# #????????? | | #?""" "????# """" "" " ######% #????????? | | #?""" ????## """" """" +%! %% #????????? | | #? ????## ######| #????????? | | #? ?????## % #?###? #????????? | | #? ??????# #?????? #????????? | | ###+##############+########### #????????? | | k #????????? | | #????????? | | + ??????? | | #????????? | | = / ""???? | | ########+############ %h%######### # ?????? | | #??# | [ #???# # #?? #????????? | | ???# """""" #???# k p# #???? #????????? | | ???#! """""" #???# Hh + #??????????????? | | ???# """""" #???# %%|# #??????????????? | | #### """""" #???# * # #??????????????? | | #[= [ #???# # // #??????????????? | | ####=*= ! #???# #/// #??????????????? | | ???# =[ #???# #/// #??????????????? | | ???# #???#A # #??????????????? | | ???# "" ] #???# # #??????????????? | | ???# "F"" #???# =# #??????????????? | | ???# """" #???# = #########??????????????? | | ???##############???# @#??????????????????????? | | ????????????????????# % #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????+ ??????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# x ?????????????????????? | | ????????????????????#########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 110 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 25 Weapon Shielding 33 Evasion (%) 70 Targeting Accuracy 24 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Robot Schematics ------------------ I-36 Angel | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Medium Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Challenges ------------ None Game ------ Seed MultireflexAccelerationSteel Manual? 0 Play Time 02:38:00 Cumulative 226.0 hours Start 2025.09.25 @ 16:08:34 End 2025.10.04 @ 13:09:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1d5d7f8-4fc2-4a1d-b11c-4e27ef83d5e0