Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.11 @ 01:49:56

Player: Anthrax132

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (850)      850
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2730

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     288/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
        Huge Storage Unit
        Visual Processing Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (25) ---
  Light Treads
        Cesium-ion Thruster
        Heat Sink

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Heat Sink
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             30   | 6   10  7   7   
  Power                    6    | 1   2   2   1   
    Engine                 5    | 1   2   2   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   2   4   5   
    Treads                 .    | .   .   .   .   
    Leg                    4    | .   .   .   4   
    Wheel                  8    | 2   2   4   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  5    | 1   2   1   1   
    Device                 3    | 1   1   .   1   
    Storage                1    | .   .   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   4   .   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          2    | .   2   .   .   
    Ballistic Gun          3    | 1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   4   .   9   
  Power                    4    | .   1   .   3   
  Propulsion               5    | .   2   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      8    | .   3   .   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   83  88  73  
  Engine                   12   | .   9   13  14  
  Core                     2    | .   .   .   6   
  Leg                      2    | .   .   .   6   
  Wheel                    12   | .   17  22  2   
  Flight                   1    | .   .   .   2   
  Device                   16   | .   26  11  7   
  Storage                  4    | .   .   8   9   
  Processor                5    | .   .   11  9   
  Energy Gun               1    | .   3   .   .   
  Energy Cannon            10   | .   1   22  15  
  Ballistic Gun            10   | .   22  .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             106  | 8   14  101 106 
  Greatest Support         32   | 20  26  32  32  
  Greatest Overweight (x)  26   | .   3   4   26  
  Average Overweight (x)   1    | .   .   2   7   
Largest Inventory Capacity 25   | 5   5   25  25  
  Average Capacity         14   | 5   5   21  25  
  Most Carried             5    | 2   4   5   5   
  Average Carried          1    | .   1   2   2   
  Final Capacity           25   | 5   5   25  25  
  Final Carried            3    | .   1   2   3   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           793  | 274 324 112 83  
  Remotely                 .    | .   .   .   .   
Salvage Created            1460 | 131 595 314 420 
  Parts                    91   | 20  35  18  18  
Haulers Intercepted        2    | .   1   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  22   | 1   8   4   9   
  Guns                     9    | 1   8   .   .   
  Cannons                  13   | .   .   4   9   
Classes Destroyed          11   | 3   6   1   1   
  Worker                   3    | 1   1   .   1   
  Builder                  1    | .   1   .   .   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 4    | .   3   1   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   .   .   1   
  Watcher                  2    | .   1   1   .   
  Swarmer                  6    | .   3   .   3   
  Grunt                    13   | 1   5   3   4   
  Sentry                   3    | .   .   1   2   
Best Kill Streak           6    | 6   6   4   4   
  Combat Bots Only         4    | 1   3   2   4   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               1792 | .    423  21   1348 
  Core                     633  | .    71   .    562  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         90   | 100  71   100  .    
Volleys Fired              102  | 8    56   10   28   
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 70   70   136  136  
Shots Fired                201  | 16   111  20   54   
  Gun                      127  | 16   111  .    .    
  Cannon                   74   | .    .    20   54   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  100  | 8    92   .    .    
  Thermal                  101  | 8    19   20   54   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | 9    12   11   17   
  Robot Miss Streak        3    | 1    3    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           147  | 11   79   15   42   
  Core Hits                55   | 7    26   6    16   
  Critical Kills           3    | .    1    1    1    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         5    | 1    2    1    1    
    Burn                   1    | 1    .    .    .    
    Meltdown               2    | .    .    1    1    
    Destroy                2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2464 | 142  1154 306  862  
  Guns                     1296 | 142  1154 .    .    
  Cannons                  1168 | .    .    306  862  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1057 | 66   991  .    .    
  Thermal                  1407 | 76   163  306  862  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            32   | .    .    21   11   
  Projectiles              32   | .    .    21   11   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        437  | 63   74   72   437  
  Average Temperature      126  | 28   43   27   193  
  Received Heat Transfer   1098 | .    264  15   819  
  Effects                  8    | .    .    .    8    
    Shutdowns              4    | .    .    .    4    
    Interference           3    | .    .    .    3    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    1    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    .    1    6    
  Heat Transferred         2886 | 296  481  555  1554 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             197  | 45  197 192 189 
  Initial                  33   | .   25  33  15  
  Average                  89   | 16  75  86  117 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   2   1   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | 1   20  6   17  
  Peak Tracking Total      6    | 1   6   2   6   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          7    | .   5   2   .   
  Terminals                6    | .   4   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   13  3   .   
  Successful               14   | .   12  2   .   
  Failed                   2    | .   1   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   4   .   .   
  Terminals                14   | .   11  3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   10  2   .   
  Record                   4    | .   4   .   .   
  Prototype ID Bank        2    | .   1   1   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   .   1   .   
  Maintenance Status       1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   1   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          215  | .   215 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               1730 | 87   731  310  602  
Spaces Moved               858  | 70   488  202  98   
  Core                     160  | 17   138  .    5    
  Treads                   .    | .    .    .    .    
  Legs                     36   | .    .    .    36   
  Wheels                   651  | 53   350  202  46   
  Hover                    .    | .    .    .    .    
  Flight                   11   | .    .    .    11   
  Fastest Speed            50   | 50   80   85   145  
  Average Speed            153  | 72   101  129  516  
  Slowest Speed            1715 | 80   200  145  1715 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       25   | 5    60   23   13   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1078 | 89  614 232 143 
  Wait                     46   | .   40  4   2   
  Move                     855  | 69  487 201 98  
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 6   14  7   5   
  Fast Attach              .    | .   .   .   .   
  Attach                   26   | 6   10  6   4   
  Detach                   1    | .   .   .   1   
  Swap                     4    | .   .   1   3   
  Drop                     12   | .   7   3   2   
  Fire                     102  | 8   56  10  28  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   49 | -11/Junkyard  | Discovered new exit (range 8)
   88 | -11/Junkyard  | Entered Materials
  225 | -10/Materials | Lost 3 parts (1p2n)
  226 | -10/Materials | Discovered new exit (range 8)
  232 | -10/Materials | Discovered new exit (range 10)
  304 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Discovered new exit (range 16)
  474 | -10/Materials | Discovered new exit (range 13)
  611 | -10/Materials | Identified exit to Mines
  748 | -10/Materials | Discovered new exit (range 7)
  754 | -10/Materials | Build established: Scavenger-Mutant
  819 | -10/Materials | Entered another Materials area
  819 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1042 | -9/Materials  | Discovered new exit (range 14)
 1129 | -9/Materials  | Entered another Materials area
 1129 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1671 | -8/Materials  | Core integrity fell below 50%
 1693 | -8/Materials  | Lost 8 parts (3p2n1u2w)
 1704 | -8/Materials  | Core integrity fell below 20%
 1731 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
G-50 Soldier destroyed.
Ion Engine destroyed.
R-06 Scavenger inserts Wheel into recycling unit.
R-06 Scavenger inserts Heat Sink into recycling unit.
Power failure, Lgt. Nuclear Core shutdown.
G-47 Trooper destroyed.
Adv. Beam Cannon destroyed.
R-06 Scavenger inserts Com. Wheel into recycling unit.
Imp. Heat Sink destroyed.
K-01 Serf collects debris.
Overheating: Matter decay (-45).
Acquired 13 matter.
Aluminum Leg destroyed.
U-05 Engineer builds a Door.
R-06 Scavenger collects Lgt. Nuclear Core.
K-01 Serf collects debris.
Adv. Beam Cannon destroyed.
Lgt. Nuclear Core destroyed.
Aluminum Leg destroyed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???????? ?????????????????????????????????         |
| ????????  ????????????????####????????????         |
| ????????   ???????????????#  #????????????         |
| ?????????  ???????????????#  #????????????         |
| ?????????  ???????????????/  +????????????         |
| ??????????  ??????????????#  #????????????         |
| ??????????# ????###########  ##???????????         |
| ????????###+#####        # =  #???????????         |
| ????????#    !  #"""""   +  % #???????????         |
| ????????#       #"""""   #  ! #???????????         |
| ??##????# """   #"""""   #    #???????????         |
| ###   ??# """   #"""""   ##  ##???????????         |
|         # """   #"""""   ##  #????????????         |
| ???     +      [#"%"""   ##  #????????????         |
| ????????#      !#"%%""%  ##  #????????????         |
| ????????#     [%/= %%*[% ##  ##???????????         |
| ????????#   "Y"%##+#######    #???????????         |
| ????????#   """!## !          #???????????         |
| ????????#!      ##          T #???????????         |
| ????????####### ##     ###    #???????????         |
| ??????????????####     ####+#####?????????         |
| ?????????????????#     #        #?????????         |
| ?????????????????#     # """"" ]#?????????         |
| ?????????????????#     gY"""""  #?????????         |
| ?????????????????#    %# """""  #?????????         |
| ?????????????????#   % # @      #?????????         |
| ?????????????????#     # """""  #?????????         |
| ?????????????????#     # """""  #?????????         |
| ?????????????????#    %# """""  #?????????         |
| ?????????????????#     #        #?????????         |
| ?????????????????#     ###########????????         |
| ?????????????????#               #????????         |
| ?????????????????#               #????????         |
| ?????????????????#   T     """   #????????         |
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| ??????????????????#              #####????         |
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| ?????????????????##   ###########+#####???         |
| ?????????????????#     #?????#       =#???         |
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| ?????????????????+           +  """   #???         |
| ?????????????????#     #######  """   #???         |
| ?????????????????#     #?????#        #???         |
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| ?????????????????????????????#  """   #???         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          26
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              TitaniumNullAutocannon
  Manual?         0
Play Time         00:32:13
  Cumulative      3.1 hours
  Start           2023.04.11 @ 01:13:00
  End             2023.04.11 @ 01:49:56
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a1604a5-0cb8-4dd2-957b-178a035ebc5a