Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 09:15:50 Player: canerib Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (809) 809 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3019 Bonus ------- None Cogmind --------- Core Integrity 430/550 Matter 251/300 Energy 21/100 System Corruption 0% Temperature Cool (18) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Treads Seismic Detector Targeting Computer Advanced Targeting Computer Utility Shielding Utility Shielding Hardened Light Armor Plating Hardened Medium Armor Plating System Shield Small Laser Particle Gun Heavy Assault Rifle Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Improved Utility Shielding > --- WEAPON ----------- Field Laser Field Laser > --- INVENTORY -------- Light Nuclear Core Light Treads Seismic Detector Targeting Computer Advanced Targeting Computer Utility Shielding Utility Shielding Hardened Light Armor Plating Hardened Medium Armor Plating System Shield Small Laser Particle Gun Grenade Launcher Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Terrain Scan Processor Protection Utility Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 57 | 9 4 6 13 3 22 Power 6 | 2 1 . . . 3 Engine 6 | 2 1 . . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 3 1 2 6 2 9 Treads 3 | 1 . . . . 2 Leg 20 | 2 1 2 6 2 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 1 1 2 . 5 Device 3 | 1 . . 1 . 1 Storage 3 | 1 1 . . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 4 | . . 1 1 . 2 Artifact . | . . . . . . Weapon 17 | 2 1 3 5 1 5 Energy Gun 10 | . . 1 3 1 5 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 2 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . 1 . . 1 5 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 3 | . 1 . . 1 1 Highest Loss Streak 2 | . 1 . . 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 100 99 99 97 Engine 11 | . 14 14 11 11 8 Treads 1 | . . . . . 9 Leg 33 | . 28 28 43 44 25 Device 9 | . 14 5 7 11 9 Storage 12 | . 14 14 11 11 9 Processor 1 | . . . . . 9 Protection 3 | . . 8 3 . 9 Energy Gun 7 | . . . 10 15 17 Ballistic Gun 13 | . 23 18 10 6 . Special Weapon 2 | . 3 8 . . . Peak Build Rating 25 | 7 8 8 16 15 25 Average Rating 11 | 5 7 7 14 14 19 On Entrance 8 | . 7 8 8 15 14 Naked Turns . | . . . . . . Heaviest Build 36 | 15 19 21 26 22 36 Greatest Support 45 | 20 20 20 45 45 45 Greatest Overweight (x) 2 | 2 . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 9 | 7 8 10 10 10 12 Most Carried 15 | 4 9 10 10 10 15 Average Carried 8 | 2 7 8 9 9 10 Final Capacity 15 | 8 10 10 10 10 15 Final Carried 15 | 4 8 10 9 10 15 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1065 | 336 172 163 202 46 146 Remotely . | . . . . . . Salvage Created 995 | 47 323 81 261 122 161 Parts 76 | 7 20 9 19 5 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 34 | . 9 5 11 4 5 Guns 32 | . 9 3 11 4 5 Cannons 2 | . . 2 . . . Classes Destroyed 7 | 1 3 . 2 . 1 Tunneler 2 | 2 . . . . . Operator 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 20 | . 3 3 9 2 3 Grunt 10 | . 6 2 . 2 . Brawler 1 | . . . 1 . . Sentry 3 | . . . 1 . 2 Best Kill Streak 4 | 1 3 2 4 2 3 Combat Bots Only 4 | . 3 2 4 2 3 Max Kills in Single Turn 2 | 1 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 238 | . 34 33 64 31 76 Missed 67 | . 13 12 11 4 27 Damage Taken 2008 | . 246 255 496 321 690 Core 270 | . 29 28 63 30 120 Absorbed by Shields . | . . . . . . Redirected to Shielding 25 | . . . . . 25 Regen/Repaired (Parts) 19 | . . . 19 . . Core Remaining (%) 84 | 100 . 77 . 76 . Volleys Fired 116 | 10 28 14 24 19 21 Largest 2 | 2 2 2 2 2 2 Hottest 126 | 40 40 120 79 96 126 Shots Fired 221 | 20 51 26 47 36 41 Gun 214 | 20 51 19 47 36 41 Cannon . | . . . . . . Launcher . | . . . . . . Special 7 | . . 7 . . . Kinetic 121 | 20 51 19 24 7 . Thermal 100 | . . 7 23 29 41 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 3 8 7 5 4 9 Robot Miss Streak 8 | 4 2 2 6 8 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 . 2 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 124 | 9 35 16 23 13 28 Core Hits 57 | 3 19 8 13 5 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 . 1 Burn 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1751 | 118 412 217 363 200 441 Guns 1703 | 118 412 169 363 200 441 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 921 | 118 412 169 160 62 . Thermal 830 | . . 48 203 138 441 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 4 . . . Average Corruption 3 | . 3 4 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . 4 13 . . . Message Errors 3 | . . 3 . . . Matter Fused 3 | . 1 2 . . . Heat Flow Errors 4 | . 1 3 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 4 | . 1 3 . . . Data Loss (major) 1 | . 1 . . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 329 | . 264 243 108 221 329 Average Temperature 83 | . 85 73 28 108 116 Received Heat Transfer 735 | . 117 135 54 141 288 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 2025 | . . 100 518 297 1110 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 259 | 10 157 154 213 166 259 Initial 64 | . 6 . . 61 64 Average 88 | 3 60 86 97 91 153 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 93 | 100 100 100 82 100 85 Level 1 6 | . . . 17 . 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 1 1 . 1 Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 14 9 17 5 14 Peak Tracking Total 5 | . 4 3 5 3 4 Tactical Retreats 6 | . . 2 2 1 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 8 | . 2 . 2 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 18 | . 7 1 7 . 3 Terminals 13 | . 7 . 4 . 2 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 44 | . 18 1 20 . 5 Successful 23 | . 9 1 12 . 1 Failed 21 | . 9 . 8 . 4 Catastrophic 3 | . 1 . 2 . . Database Lockouts . | . . . . . . Manual 18 | . 12 . 6 . . Terminals 35 | . 18 . 13 . 4 Fabricators . | . . . . . . Repair Stations 6 | . . . 5 . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 1 4 . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Alert Level 3 | . 1 . 2 . . Unreport Threat 2 | . 1 . 1 . . Locate Traps 3 | . 2 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 . 3 . . Terminals 7 | . 4 . 3 . . Botnet 7 | . 4 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 7 . 6 . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2886 | 115 861 443 710 322 435 Spaces Moved 1607 | 58 526 232 385 169 237 Core 5 | 5 . . . . . Treads 84 | 1 . . . . 83 Legs 1518 | 52 526 232 385 169 154 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 126 | 118 120 150 120 120 136 Slowest Speed 240 | 160 120 190 120 120 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 6 91 57 44 35 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . 4 . . . Melee . | . . . . . . Projectile 4 | . . 4 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2214 | 80 710 286 587 251 300 Wait 383 | . 134 31 148 60 10 Move 1602 | 57 525 231 384 168 237 Hop . | . . . . . . Pick Up 27 | 3 10 1 8 . 5 Fast Attach 22 | 8 1 1 3 1 8 Attach 6 | . . . 2 . 4 Detach . | . . . . . . Swap 29 | 1 3 5 8 2 10 Drop 29 | 1 9 3 10 1 5 Fire 116 | 10 28 14 24 19 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials (discovered 3 exits: Fac / Sto x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 5) 560 | -10/Materials | Identified exit to Mines 749 | -10/Materials | Discovered new exit (range 12) 977 | -10/Materials | Entered Mines 1224 | -10/Mines | Learned Materials stockpile data 1224 | -10/Mines | Discovered new exit (range 8) 1254 | -10/Mines | Discovered new exit (range 6) 1351 | -10/Mines | Discovered new exit (range 10) 1375 | -10/Mines | Met a Derelict shopkeep closing up shop 1420 | -10/Mines | Entered Materials 1420 | -9/Materials | Evolved 2 slots: Propulsion x2 1587 | -9/Materials | Discovered new exit (range 16) 1623 | -9/Materials | Repaired Seismic Detector 1686 | -9/Materials | Build established: Scavenger-Mutant 1867 | -9/Materials | Discovered new exit (range 12) 2017 | -9/Materials | Discovered new exit (range 7) 2130 | -9/Materials | Entered Mines 2183 | -9/Mines | Learned location of Recycling (-8) 2225 | -9/Mines | Learned 4 Materials zone layouts 2293 | -9/Mines | Discovered new exit (range 7) 2399 | -9/Mines | Assembled infested the area 2404 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2452 | -9/Mines | Entered Materials 2452 | -8/Materials | Evolved 2 slots: Utility x2 2453 | -8/Materials | Identified exit to Factory 2453 | -8/Materials | Identified exit to Storage 2887 | -8/Materials | Self-destructed Last Messages --------------- 02864_ K-01 Serf collects debris. 02865_ Triggered Blade Trap. 02865_ Massive razor-sharp blades shoot up from within the floor. 02865_ Aluminum Leg severed. 02867_ Acquired Imp. Ion Engine. 02868_ Triggered Blade Trap. 02868_ Massive razor-sharp blades shoot up from within the floor. 02868_ Aluminum Leg severed. 02868_ Imp. Ion Engine severed. 02868_ Field Laser severed. 02870_ Acquired Aluminum Leg. 02873_ Acquired Field Laser. 02876_ Triggered Blade Trap. 02876_ Massive razor-sharp blades shoot up from within the floor. 02876_ Lgt. Treads severed. 02877_ Acquired Aluminum Leg. 02883_ Aluminum Leg destroyed. 02884_ R-06 Scavenger collects Imp. Ion Engine. 02884_ Critical hit (Burn: +37). 02887_ Field Laser destroyed. 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Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialFrostMace Manual? 0 Play Time 00:27:58 Cumulative 61.5 hours Start 2025.03.12 @ 08:48:41 End 2025.03.12 @ 09:15:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ca837c1-da0b-4657-bc04-5d5765ba96ed