Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 09:15:50

Player: canerib

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (809)      809
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3019

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             430/550
Matter                     251/300
Energy                     21/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Walking (125)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Titanium Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
  Improved Utility Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Treads
           Seismic Detector
           Targeting Computer
  Advanced Targeting Computer
           Utility Shielding
           Utility Shielding
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
           System Shield
     Small Laser
           Particle Gun
     Heavy Assault Rifle
           Grenade Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
  Improved Utility Shielding
>          --- WEAPON -----------
           Field Laser
           Field Laser
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
           Seismic Detector
           Targeting Computer
  Advanced Targeting Computer
           Utility Shielding
           Utility Shielding
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
           System Shield
     Small Laser
           Particle Gun
           Grenade Launcher
           Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             57   | 9   4   6   13  3   22  
  Power                    6    | 2   1   .   .   .   3   
    Engine                 6    | 2   1   .   .   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 3   1   2   6   2   9   
    Treads                 3    | 1   .   .   .   .   2   
    Leg                    20   | 2   1   2   6   2   7   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 2   1   1   2   .   5   
    Device                 3    | 1   .   .   1   .   1   
    Storage                3    | 1   1   .   .   .   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   1   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   1   3   5   1   5   
    Energy Gun             10   | .   .   1   3   1   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 7    | .   1   .   .   1   5   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   1   .   .   1   1   
  Highest Loss Streak      2    | .   1   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 99  99  97  
  Engine                   11   | .   14  14  11  11  8   
  Treads                   1    | .   .   .   .   .   9   
  Leg                      33   | .   28  28  43  44  25  
  Device                   9    | .   14  5   7   11  9   
  Storage                  12   | .   14  14  11  11  9   
  Processor                1    | .   .   .   .   .   9   
  Protection               3    | .   .   8   3   .   9   
  Energy Gun               7    | .   .   .   10  15  17  
  Ballistic Gun            13   | .   23  18  10  6   .   
  Special Weapon           2    | .   3   8   .   .   .   
Peak Build Rating          25   | 7   8   8   16  15  25  
  Average Rating           11   | 5   7   7   14  14  19  
  On Entrance              8    | .   7   8   8   15  14  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 15  19  21  26  22  36  
  Greatest Support         45   | 20  20  20  45  45  45  
  Greatest Overweight (x)  2    | 2   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  
  Average Capacity         9    | 7   8   10  10  10  12  
  Most Carried             15   | 4   9   10  10  10  15  
  Average Carried          8    | 2   7   8   9   9   10  
  Final Capacity           15   | 8   10  10  10  10  15  
  Final Carried            15   | 4   8   10  9   10  15  

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1065 | 336 172 163 202 46  146 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            995  | 47  323 81  261 122 161 
  Parts                    76   | 7   20  9   19  5   16  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  34   | .   9   5   11  4   5   
  Guns                     32   | .   9   3   11  4   5   
  Cannons                  2    | .   .   2   .   .   .   
Classes Destroyed          7    | 1   3   .   2   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  20   | .   3   3   9   2   3   
  Grunt                    10   | .   6   2   .   2   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   3    | .   .   .   1   .   2   
Best Kill Streak           4    | 1   3   2   4   2   3   
  Combat Bots Only         4    | .   3   2   4   2   3   
Max Kills in Single Turn   2    | 1   2   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        238  | .    34   33   64   31   76   
  Missed                   67   | .    13   12   11   4    27   
Damage Taken               2008 | .    246  255  496  321  690  
  Core                     270  | .    29   28   63   30   120  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  25   | .    .    .    .    .    25   
  Regen/Repaired (Parts)   19   | .    .    .    19   .    .    
Core Remaining (%)         84   | 100  .    77   .    76   .    
Volleys Fired              116  | 10   28   14   24   19   21   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  126  | 40   40   120  79   96   126  
Shots Fired                221  | 20   51   26   47   36   41   
  Gun                      214  | 20   51   19   47   36   41   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  7    | .    .    7    .    .    .    
  Kinetic                  121  | 20   51   19   24   7    .    
  Thermal                  100  | .    .    7    23   29   41   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | 3    8    7    5    4    9    
  Robot Miss Streak        8    | 4    2    2    6    8    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    2    2    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    
Shots Hit Robots           124  | 9    35   16   23   13   28   
  Core Hits                57   | 3    19   8    13   5    9    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    .    1    
    Burn                   2    | .    .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1751 | 118  412  217  363  200  441  
  Guns                     1703 | 118  412  169  363  200  441  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  921  | 118  412  169  160  62   .    
  Thermal                  830  | .    .    48   203  138  441  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    4    4    .    .    .    
  Average Corruption       3    | .    3    4    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  17   | .    4    13   .    .    .    
    Message Errors         3    | .    .    3    .    .    .    
    Matter Fused           3    | .    1    2    .    .    .    
    Heat Flow Errors       4    | .    1    3    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    
    Data Loss (minor)      4    | .    1    3    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        329  | .    264  243  108  221  329  
  Average Temperature      83   | .    85   73   28   108  116  
  Received Heat Transfer   735  | .    117  135  54   141  288  
  Effects                  1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         2025 | .    .    100  518  297  1110 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             259  | 10  157 154 213 166 259 
  Initial                  64   | .   6   .   .   61  64  
  Average                  88   | 3   60  86  97  91  153 
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         93   | 100 100 100 82  100 85  
  Level 1                  6    | .   .   .   17  .   14  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   1   .   1   
  Investigation            2    | .   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              59   | .   14  9   17  5   14  
  Peak Tracking Total      5    | .   4   3   5   3   4   
  Tactical Retreats        6    | .   .   2   2   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            8    | .   2   .   2   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          18   | .   7   1   7   .   3   
  Terminals                13   | .   7   .   4   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                44   | .   18  1   20  .   5   
  Successful               23   | .   9   1   12  .   1   
  Failed                   21   | .   9   .   8   .   4   
    Catastrophic           3    | .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   12  .   6   .   .   
  Terminals                35   | .   18  .   13  .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   5   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   5   1   4   .   1   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              3    | .   1   .   2   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   
  Locate Traps             3    | .   2   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   3   .   .   
  Terminals                7    | .   4   .   3   .   .   
    Botnet                 7    | .   4   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   7   .   6   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               2886 | 115 861 443 710 322 435 
Spaces Moved               1607 | 58  526 232 385 169 237 
  Core                     5    | 5   .   .   .   .   .   
  Treads                   84   | 1   .   .   .   .   83  
  Legs                     1518 | 52  526 232 385 169 154 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            126  | 118 120 150 120 120 136 
  Slowest Speed            240  | 160 120 190 120 120 240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       42   | 6   91  57  44  35  22  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          4    | .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   .   4   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2214 | 80  710 286 587 251 300 
  Wait                     383  | .   134 31  148 60  10  
  Move                     1602 | 57  525 231 384 168 237 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  27   | 3   10  1   8   .   5   
  Fast Attach              22   | 8   1   1   3   1   8   
  Attach                   6    | .   .   .   2   .   4   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     29   | 1   3   5   8   2   10  
  Drop                     29   | 1   9   3   10  1   5   
  Fire                     116  | 10  28  14  24  19  21  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines
-8/Materials (discovered 3 exits: Fac / Sto x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   15 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 5)
  560 | -10/Materials | Identified exit to Mines
  749 | -10/Materials | Discovered new exit (range 12)
  977 | -10/Materials | Entered Mines
 1224 | -10/Mines     | Learned Materials stockpile data
 1224 | -10/Mines     | Discovered new exit (range 8)
 1254 | -10/Mines     | Discovered new exit (range 6)
 1351 | -10/Mines     | Discovered new exit (range 10)
 1375 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1420 | -10/Mines     | Entered Materials
 1420 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1587 | -9/Materials  | Discovered new exit (range 16)
 1623 | -9/Materials  | Repaired Seismic Detector
 1686 | -9/Materials  | Build established: Scavenger-Mutant
 1867 | -9/Materials  | Discovered new exit (range 12)
 2017 | -9/Materials  | Discovered new exit (range 7)
 2130 | -9/Materials  | Entered Mines
 2183 | -9/Mines      | Learned location of Recycling (-8)
 2225 | -9/Mines      | Learned 4 Materials zone layouts
 2293 | -9/Mines      | Discovered new exit (range 7)
 2399 | -9/Mines      | Assembled infested the area
 2404 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2452 | -9/Mines      | Entered Materials
 2452 | -8/Materials  | Evolved 2 slots: Utility x2
 2453 | -8/Materials  | Identified exit to Factory
 2453 | -8/Materials  | Identified exit to Storage
 2887 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02864_ K-01 Serf collects debris.
02865_ Triggered Blade Trap.
02865_ Massive razor-sharp blades shoot up from within the floor.
02865_ Aluminum Leg severed.
02867_ Acquired Imp. Ion Engine.
02868_ Triggered Blade Trap.
02868_ Massive razor-sharp blades shoot up from within the floor.
02868_ Aluminum Leg severed.
02868_ Imp. Ion Engine severed.
02868_ Field Laser severed.
02870_ Acquired Aluminum Leg.
02873_ Acquired Field Laser.
02876_ Triggered Blade Trap.
02876_ Massive razor-sharp blades shoot up from within the floor.
02876_ Lgt. Treads severed.
02877_ Acquired Aluminum Leg.
02883_ Aluminum Leg destroyed.
02884_ R-06 Scavenger collects Imp. Ion Engine.
02884_ Critical hit (Burn: +37).
02887_ Field Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Medium Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InertialFrostMace
  Manual?         0
Play Time         00:27:58
  Cumulative      61.5 hours
  Start           2025.03.12 @ 08:48:41
  End             2025.03.12 @ 09:15:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          41
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ca837c1-da0b-4657-bc04-5d5765ba96ed