Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 21:51:08 Player: Glogmind Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (153) 765 Value Destroyed (5721) 5721 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 12186 Bonus ------- High Alert Combat Kills 428 Follower Combat Kills 179 Friendly Fire -27 Cogmind --------- Core Integrity 0/1150 Matter 270/300 Energy 57/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Target Analyzer Improved Target Analyzer Experimental Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Improved Target Analyzer Long-range Tractor Beam Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Treads Armored Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- KE Penetrator KE Penetrator Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Advanced Cooling System Improved Sensor Array Target Analyzer Improved Target Analyzer Experimental Power Shielding Improved Utility Shielding Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam HERF Cannon Hypervelocity Gauss Cannon Heavy Proton Missile Launcher Heavy Proton Missile Launcher Precision Rocket Launcher Smartbomb Launcher Improved Datajack Power Maul [Rating: 90] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . 2 . . . . . . Utility 7 | . . 2 . . 1 . . . 2 2 Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 160 | 6 4 4 5 5 7 8 3 34 35 49 Power 18 | 1 . . 2 . 1 1 . 4 5 4 Engine 14 | 1 . . 2 . 1 1 . 3 3 3 Core 4 | . . . . . . . . 1 2 1 Reactor . | . . . . . . . . . . . Propulsion 34 | 2 . . . 4 2 2 . 7 5 12 Treads 21 | 2 . . . 4 2 2 . 4 3 4 Leg . | . . . . . . . . . . . Wheel 13 | . . . . . . . . 3 2 8 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 53 | 1 3 2 1 . 3 4 1 10 12 16 Device 28 | . 1 1 1 . 3 4 . 5 6 7 Storage 3 | 1 1 . . . . . . 1 . . Processor 9 | . 1 1 . . . . . . 5 2 Hackware 1 | . . . . . . . . 1 . . Protection 12 | . . . . . . . 1 3 1 7 Artifact . | . . . . . . . . . . . Weapon 55 | 2 1 2 2 1 1 1 2 13 13 17 Energy Gun 2 | 1 . . . . . . . . 1 . Energy Cannon 8 | . . . 2 1 1 1 1 . . 2 Ballistic Gun 14 | 1 1 1 . . . . 1 . 7 3 Ballistic Cannon 9 | . . . . . . . . 6 2 1 Launcher 17 | . . 1 . . . . . 6 2 8 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 1 1 1 Unidentified Prototypes 6 | . . . 1 . . . . 2 2 1 Corrupted Parts 3 | . . . . . . . . . . 3 System Corruption 16 | . . . . . . . . . . 16 Parts Lost 68 | . . . . 1 2 . 14 8 3 40 Power 8 | . . . . . . . 1 2 . 5 Propulsion 19 | . . . . . 2 . 4 . 2 11 Utility 19 | . . . . . . . 4 3 . 12 Weapon 22 | . . . . 1 . . 5 3 1 12 Highest Loss Streak 19 | . . . . 1 2 . 14 6 1 19 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 97 100 100 100 100 100 60 76 91 80 Engine 7 | . 14 11 11 9 7 7 6 5 7 4 Core 1 | . . . . . . . . 5 2 3 Treads 19 | . 28 22 22 36 30 30 15 7 15 9 Wheel 1 | . . . . . . . . 5 . 4 Device 13 | . 6 11 20 18 23 23 10 8 6 8 Storage 7 | . 14 11 11 9 7 7 3 4 5 4 Processor 13 | . 5 22 12 9 7 7 7 1 23 20 Protection 2 | . . . . . . . 1 6 2 5 Energy Cannon 8 | . . . 20 18 23 23 10 . . . Ballistic Gun 6 | . 20 21 1 . . . 4 . 13 11 Ballistic Cannon 4 | . . . . . . . . 22 6 . Peak Build Rating 90 | 6 7 10 18 20 27 28 28 52 81 90 Average Rating 36 | 4 6 9 15 19 25 27 15 38 66 68 On Entrance 22 | . 6 7 10 18 20 27 28 1 45 81 Naked Turns . | . . . . . . . . . . . Heaviest Build 104 | 11 87 89 97 97 104 104 102 88 86 94 Greatest Support 120 | 40 40 40 40 80 80 80 80 78 120 113 Greatest Overweight (x) 16 | 2 2 2 2 1 1 1 1 6 2 16 Average Overweight (x) 1 | . 1 2 2 1 1 1 . 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 20 20 20 Average Capacity 21 | 7 22 25 25 25 25 25 13 15 20 19 Most Carried 25 | 4 7 6 25 22 23 25 25 16 20 20 Average Carried 15 | 2 5 5 19 21 21 24 13 9 16 14 Final Capacity 25 | 8 25 25 25 25 25 25 5 20 20 5 Final Carried 25 | 4 6 6 23 21 23 25 5 14 20 4 Class Distribution -------------------- 39% | Scavenger-Gunner 38% | Mutant 6% | Tank 5% | Scavenger-Mutant 3% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Matter Collected 4389 | 255 66 144 70 40 70 76 17 1098 1143 1410 Remotely 1617 | . . . . . . . . 764 273 580 Salvage Created 7281 | 26 93 262 987 372 111 225 142 1223 1303 2537 Parts 311 | 1 8 17 46 16 4 3 6 55 50 105 Haulers Intercepted 13 | . . . 5 1 1 . . 2 3 1 Recyclers Shooed 7 | . . 1 4 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . . Prevented 2 | . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 99 | . 2 6 10 7 1 4 2 21 16 30 Guns 33 | . 2 4 . . . . 1 . 10 16 Cannons 34 | . . . 10 7 1 3 . 10 3 . AOE 23 | . . 2 . . . . . 11 3 7 Classes Destroyed 16 | 1 2 4 2 2 . . 1 2 . 2 Worker 15 | . . . 1 1 . . . 3 . 10 Builder 6 | . . . . . . . . 2 . 4 Tunneler 3 | 1 . . . . . . . . . 2 Hauler 13 | . . . 5 1 1 . . 2 3 1 Recycler 8 | . . 1 3 . . . . 1 . 3 Operator 2 | . . 1 . . . . . . 1 . Watcher 7 | . 1 . . 1 . . . 2 . 3 Swarmer 17 | . . 2 . 3 . . . 4 4 4 Grunt 37 | . 2 3 6 1 . . . 10 4 11 Brawler 1 | . . . . . . . . . . 1 Duelist 2 | . . . . . . . 1 . . 1 Sentry 14 | . . 1 4 1 1 . 1 . 5 1 Hunter 8 | . . . . 1 . . . 2 1 4 Programmer 12 | . . . . . . . . 3 2 7 Heavy 3 | . . . . 1 . . . 2 . . Behemoth 1 | . . . . . . . . . . 1 Thug 4 | . . . . . . 4 . . . . Best Kill Streak 13 | 1 1 3 9 5 1 2 2 13 4 6 Combat Bots Only 10 | . 1 2 2 4 1 2 2 10 4 4 Max Kills in Single Turn 3 | 1 1 2 1 2 1 1 1 3 3 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . 1 . . . . . 2 3 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 750 | . 6 20 9 39 27 24 90 107 50 378 Missed 218 | . 3 4 2 8 8 1 24 35 14 119 Damage Taken 10834 | . 33 203 91 701 141 479 1267 1671 747 5501 Core 1981 | . 12 30 . 100 28 42 304 245 62 1158 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 191 | . . . . . . . . . 13 178 Regen/Repaired (Parts) 72 | . . . 72 . . . . . . . Core Remaining (%) 82 | 100 95 . 92 81 . . 46 71 93 . Volleys Fired 336 | 1 11 27 53 21 4 17 9 58 47 88 Largest 4 | 2 2 2 2 2 3 3 3 4 4 4 Hottest 204 | 70 70 40 136 136 204 204 204 192 187 179 Shots Fired 770 | 2 22 52 106 41 12 47 18 121 164 185 Gun 356 | 2 22 50 2 . . . 4 . 131 145 Cannon 369 | . . . 104 41 12 47 14 107 32 12 Launcher 45 | . . 2 . . . . . 14 1 28 Special . | . . . . . . . . . . . Kinetic 496 | 1 14 50 2 . . . 4 107 163 155 Thermal 227 | 1 8 . 104 41 12 47 14 . . . Explosive 28 | . . 2 . . . . . 5 1 20 Electromagnetic 19 | . . . . . . . . 9 . 10 Robot Hit Streak 42 | 2 6 10 12 17 22 13 4 10 19 42 Robot Miss Streak 6 | . 3 2 5 2 1 3 1 6 2 3 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 4 | . . 1 . . . . . . . 3 Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 Shots Hit Robots 547 | 2 12 37 66 30 9 33 12 56 121 169 Core Hits 262 | 1 5 17 21 15 3 11 4 56 45 84 Critical Kills 11 | . . . . . . 1 1 . 5 4 Critical Parts Destroyed 28 | . 1 1 . . . . . . 8 18 Critical Strikes 54 | . 2 1 . . . 1 1 8 15 26 Burn 1 | . 1 . . . . . . . . . Meltdown 2 | . . . . . . 1 1 . . . Destroy 36 | . 1 1 . . . . . . 14 20 Blast 9 | . . . . . . . . 8 1 . Smash 6 | . . . . . . . . . . 6 Melee Attacks 34 | . . . . . . . . 1 1 32 Impact 32 | . . . . . . . . . . 32 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 1 . 6 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17584 | 18 127 669 1518 713 207 698 310 3149 3107 7068 Guns 5844 | 18 127 403 . . . . 80 . 2194 3022 Cannons 5724 | . . . 1501 713 207 694 230 1635 587 157 Explosions 4755 | . . 266 . . . . . 1514 320 2655 Melee 1222 | . . . . . . . . . . 1222 Ramming 39 | . . . 17 . . 4 . . 6 12 Kinetic 8088 | 6 75 403 . . . . 80 1635 2781 3108 Thermal 4123 | 12 52 . 1501 713 207 694 230 337 . 377 Explosive 2678 | . . 266 . . . . . 387 320 1705 Electromagnetic 1434 | . . . . . . . . 790 . 644 Impact 1222 | . . . . . . . . . . 1222 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . . . . 9 5 9 21 Average Corruption 5 | . . . . . . . 6 3 6 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 59 | . . . . . . . 2 13 29 15 Message Errors 12 | . . . . . . . 1 1 5 5 Matter Fused 12 | . . . . . . . . 2 5 5 Heat Flow Errors 10 | . . . . . . . . 1 7 2 Energy Discharges 4 | . . . . . . . . . 4 . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . 5 1 1 Data Loss (major) 3 | . . . . . . . . 1 1 1 Misfires 2 | . . . . . . . . . 2 . Alerts 2 | . . . . . . . . 1 1 . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . 1 1 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 784 | . . . 22 2 . . . 66 46 648 Projectiles 136 | . . . 22 2 . . . 63 39 10 Explosions 170 | . . . . . . . . 3 7 160 Melee 478 | . . . . . . . . . . 478 Knockbacks 13 | . . . . . . . . 5 1 7 Impact 6 | . . . . . . . . . . 6 Kinetic 7 | . . . . . . . . 5 1 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 237 | . . 27 . . . . . 92 . 118 Shots 8 | . . 1 . . . . . 2 . 5 Rammed 7 | . . . 3 . . 1 . . 1 2 Targets Rammed 7 | . . . 3 . . 1 . . 1 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 419 | 30 30 14 198 177 198 206 174 419 296 341 Average Temperature 106 | 19 9 7 55 74 100 145 76 168 100 117 Received Heat Transfer 2423 | . 18 111 39 54 42 297 522 216 138 986 Effects 12 | . . . . . . . . 10 2 . Shutdowns 3 | . . . . . . . . 3 . . Energy Bleed 4 | . . . . . . . . 4 . . Interference 2 | . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . 11 Combat Hostiles 7 | . . . . . . . . . . 7 Parts Fried 10 | . . . . . . . . . . 10 Impact Corruptions 17 | . . . . . . . . . . 17 Robots Melted 2 | . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . 1 1 . . . Parts Melted 13 | . . . . 5 2 4 2 . . . Heat Transferred 6655 | 37 222 . 2627 1258 333 1221 407 300 . 250 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Peak Influence 822 | 5 81 118 130 303 78 . . 408 375 822 Initial 199 | . 3 . 42 54 46 . . 53 199 183 Average 184 | . 46 25 57 158 59 . . 130 186 499 Maximum Alert Level 3 | . . . . 1 . . . 2 1 3 Low Security (%) 70 | 100 100 100 100 55 100 . . 81 67 11 Level 1 14 | . . . . 44 . . . 14 32 20 Level 2 12 | . . . . . . . . 4 . 58 Level 3 2 | . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 1 1 3 1 . . 1 9 2 10 Investigation 3 | . . . 2 . . . . . . 1 Extermination 6 | . . . . . . . . 2 1 3 Reinforcement 12 | . 1 1 . 1 . . . 6 1 2 Assault 2 | . . . . . . . 1 . . 1 Garrison 5 | . . . 1 . . . . 1 . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Distress Signals 5 | . . 2 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 167 | . 5 12 18 11 1 5 14 28 20 53 Peak Tracking Total 11 | . 1 3 4 4 1 4 11 8 4 8 Tactical Retreats 12 | . . 2 1 . . 1 . . 1 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Traps Triggered 2 | . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Machines Disabled 18 | . . . . 1 . . . 4 2 11 Max in Single Turn 5 | . . . . 1 . . . 2 1 5 Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Machines Accessed 14 | . 2 3 6 . 1 . . . 1 1 Terminals 10 | . 2 2 4 . 1 . . . 1 . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 30 | . 5 8 11 . 1 . . . 3 2 Successful 12 | . 2 3 6 . . . . . 1 . Failed 17 | . 2 5 5 . 1 . . . 2 2 Catastrophic 6 | . . 3 1 . . . . . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . Manual 18 | . 5 6 3 . 1 . . . 3 . Terminals 23 | . 5 6 8 . 1 . . . 3 . Fabricators 2 | . . . . . . . . . . 2 Repair Stations 2 | . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 7 | . 2 1 3 . . . . . 1 . Robot Analysis 3 | . 1 1 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 3 4 . 1 . . . 1 1 Full Trace Events 3 | . . . 2 . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 13 | . . . 13 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . 1 . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . no_distress 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Total Allies 2 | . . . . . . . 2 . . . Largest Group 2 | . . . . . . . 2 . . . Highest-Rated Group 48 | . . . . . . . 48 . . . Highest-Rated Ally 32 | . . . . . . . 32 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . . . . . 16 . . . Total Damage 541 | . . . . . . . 541 . . . Kills 5 | . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Robot Analysis Total 3 | . 1 1 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Turns Passed 8352 | 74 415 593 1488 413 334 1088 72 1183 1194 1498 Spaces Moved 2807 | 44 130 150 372 140 128 419 30 429 464 501 Core 161 | 15 . . . . . . 17 27 . 102 Treads 2306 | 29 130 150 372 140 128 419 13 121 436 368 Legs . | . . . . . . . . . . . Wheels 340 | . . . . . . . . 281 28 31 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 240 240 240 50 50 120 50 Average Speed 219 | 130 280 320 320 240 240 240 111 147 192 171 Slowest Speed 850 | 160 320 320 320 240 240 240 240 350 245 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 19 | 5 29 23 54 19 4 43 5 9 12 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . 4 . . . . Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 276 | . . 17 1 . . . . 58 44 156 Melee . | . . . . . . . . . . . Projectile 111 | . . . 1 . . . . 17 32 61 AOE 165 | . . 17 . . . . . 41 12 95 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Total 4287 | 56 162 217 560 177 147 466 52 870 661 919 Wait 793 | 2 13 35 103 7 2 10 1 325 66 229 Move 2797 | 43 129 149 371 139 127 418 29 428 463 501 Hop . | . . . . . . . . . . . Pick Up 76 | 4 2 2 19 3 4 7 . 14 19 2 Fast Attach 55 | 6 3 . 3 . 2 . . 17 9 15 Attach 63 | . 1 2 . 3 4 2 3 9 11 28 Detach 27 | . 1 . . . 2 . . 5 8 11 Swap 42 | . . 2 2 2 1 6 . 8 15 6 Drop 47 | . 2 . 6 2 1 5 1 5 20 5 Fire 336 | 1 11 27 53 21 4 17 9 58 47 88 Melee 34 | . . . . . . . . 1 1 32 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . . . 3 . . 1 . . 1 2 Escape Stasis . | . . . . . . . . . . . Rewire 10 | . . . . . . . 9 . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Central database locked down 344 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 14) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Utility x2 1010 | -9/Materials | Discovered new exit (range 18) 1033 | -9/Materials | Discovered new exit (range 9) 1083 | -9/Materials | Entered Storage 1150 | -9/Storage | Met 01-MTF 1273 | -9/Storage | Garrison activated, responded to threat 2193 | -9/Storage | Repaired Lgt. Treads 2552 | -9/Storage | Discovered new exit (range 7) 2571 | -9/Storage | Entered Materials 2571 | -8/Materials | Accompanied by 1 ally (01-MTF) 2571 | -8/Materials | Evolved 2 slots: Propulsion x2 2574 | -8/Materials | 01-MTF left 2923 | -8/Materials | Discovered new exit (range 16) 2984 | -8/Materials | Entered Factory 2984 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3287 | -7/Factory | Discovered new exit (range 9) 3297 | -7/Factory | Build established: Scavenger-Gunner 3318 | -7/Factory | Entered Lower Caves 3381 | -7/Lower Caves | Ambushed by wild Derelicts 3468 | -7/Lower Caves | Learned Factory stockpile data 3506 | -7/Lower Caves | Learned Factory emergency access door positions 4372 | -7/Lower Caves | Discovered new exit (range 15) 4406 | -7/Lower Caves | Entered another Lower Caves area 4416 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4475 | -7/Lower Caves | Discovered new exit (range 6) 4477 | -7/Lower Caves | Core integrity fell below 50% 4478 | -7/Lower Caves | Entered Factory 4478 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4500 | -6/Factory | Lost 14 parts (1p4n4u5w) 4982 | -6/Factory | Build established: Scavenger-Tank 5297 | -6/Factory | Build established: Tank 5345 | -6/Factory | Cargo convoy interrupted 5423 | -6/Factory | Garrison activated, responded to threat 5588 | -6/Factory | Discovered new exit (range 15) 5596 | -6/Factory | Destroyed 10 combat bots 5601 | -6/Factory | Lost 6 parts (2p2u2w) 5661 | -6/Factory | Entered another Factory area 5661 | -5/Factory | Evolved 2 slots: Utility x2 6217 | -5/Factory | Build established: Scavenger-Gunner 6755 | -5/Factory | Discovered new exit (range 10) 6854 | -5/Factory | Identified exit to Factory 6855 | -5/Factory | Entered another Factory area 6855 | -4/Factory | Evolved 2 slots: Utility x2 7388 | -4/Factory | Spotted B-86 Titan 7431 | -4/Factory | Destroyed B-86 Titan 7458 | -4/Factory | Lost 14 parts (2p3n7u2w) 8092 | -4/Factory | Garrison activated, responded to threat 8105 | -4/Factory | First assault squad dispatched 8142 | -4/Factory | Lost 5 parts (1p2n2w) 8221 | -4/Factory | System corruption reached 10% 8253 | -4/Factory | Core integrity fell below 50% 8338 | -4/Factory | Core integrity fell below 20% 8353 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Connecting with Fabricator... ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. System corrupted: Matter fused (-9). Destroyed VTOL Module. Hvy. Proton Missile Launcher destroyed. Destroyed Hvy. Proton Missile Launcher. U-05 Engineer lays Concrete. U-05 Engineer destroyed. Slug penetrates Wall. Subcomponent Replicator disabled. Slug penetrates Wall. Slug penetrates Subcomponent Replicator. Subcomponent Replicator disabled. Slug penetrates Wall. R-10 Processor collects Med. Storage Unit. System corrupted: Substantial component data lost. Slug penetrates Wall. Penetrated by Slug. 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"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 50 Energy Generation 32 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 375 Power Shielding 90 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingConstructCutter Manual? 0 Play Time 01:08:23 Cumulative 40.5 hours Start 2025.04.15 @ 20:45:16 End 2025.04.15 @ 21:51:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c4e90925-8f2e-49ad-becc-97fd9b224c03