Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 12:58:34 // Halloween2020/ForbiddenLore Player: blelm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (1915) 1915 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 4172 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Friendly Fire -275 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 47/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Improved Medium Treads > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Light Treads Makeshift Hacking Suite Makeshift System Shield Phasing Sabre Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Phasing Sabre CR-A16's Behemoth Slayer > --- INVENTORY -------- Makeshift Power Source Light Treads Light Treads Light Treads Cooling System High-capacity Matter Pod Weapon Cycler Improved Light Armor Plating Hacking Suite Makeshift Hacking Suite Makeshift System Shield Advanced Beam Cannon Autogun Improved Assault Rifle Improved Assault Rifle Heavy Battle Rifle Mini Grenade Launcher Phasing Sabre [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Light Armor Plating Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 64 | 3 17 3 28 2 4 7 Power 6 | . 2 . 2 . 1 1 Engine 5 | . 1 . 2 . 1 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 3 1 8 . 1 2 Treads 14 | 1 2 1 7 . 1 2 Leg . | . . . . . . . Wheel 2 | 1 1 . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 14 | . 7 . 4 . 2 1 Device . | . . . . . . . Storage 6 | . 6 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 8 | . 1 . 4 . 2 1 Artifact . | . . . . . . . Weapon 27 | 1 5 2 14 2 . 3 Energy Gun 2 | 1 1 . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 14 | . 1 1 11 1 . . Ballistic Cannon . | . . . . . . . Launcher 6 | . 1 1 2 1 . 1 Special Weapon 2 | . 2 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 11 | . 5 . 3 . . 3 Power 4 | . 1 . 1 . . 2 Propulsion 2 | . . . 1 . . 1 Utility . | . . . . . . . Weapon 5 | . 4 . 1 . . . Highest Loss Streak 2 | . 2 . 2 . . 2 Average Slot Usage (%) 98 | . 95 100 99 100 100 97 Engine 10 | . 8 14 10 11 11 10 Core 1 | . 6 . . . . . Treads 19 | . 14 14 20 22 22 21 Wheel 4 | . 14 14 1 . . . Storage 23 | . 24 28 22 22 22 21 Protection 15 | . 2 . 22 22 22 21 Energy Gun 4 | . 16 14 . . . . Ballistic Gun 14 | . 3 5 21 21 22 . Launcher 1 | . 1 8 . . . . Naked Turns . | . . . . . . . Heaviest Build 67 | 13 58 58 67 65 65 66 Greatest Support 50 | 16 20 20 40 40 40 50 Greatest Overweight (x) 4 | . 2 3 4 1 1 3 Average Overweight (x) 1 | . . 2 1 1 1 . Largest Inventory Capacity 18 | 6 18 18 18 18 18 18 Average Capacity 16 | 6 12 18 18 18 18 17 Most Carried 18 | 6 17 18 18 17 18 18 Average Carried 16 | 4 10 17 17 17 17 17 Final Capacity 18 | 6 18 18 18 18 18 4 Final Carried 18 | 4 17 18 17 17 18 4 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1691 | 230 171 125 887 33 76 169 Remotely . | . . . . . . . Salvage Created 2672 | 74 556 302 1136 82 . 522 Parts 181 | 5 35 15 84 12 . 30 Haulers Intercepted 5 | . . . 5 . . . Recyclers Shooed 4 | . . . 3 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 56 | . 12 8 21 6 . 9 Melee 9 | . 2 . . . . 7 Guns 26 | . 6 1 19 . . . AOE 19 | . 3 7 2 6 . 1 Classes Destroyed 13 | 2 4 2 2 1 . 2 Worker 4 | . . 2 2 . . . Tunneler 3 | 1 . 1 . 1 . . Hauler 5 | . . . 5 . . . Recycler 6 | 1 2 2 1 . . . Operator 4 | . 3 . 1 . . . Watcher 6 | . 3 . 3 . . . Swarmer 20 | . 6 3 7 3 . 1 Grunt 24 | . 6 2 8 2 . 6 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . . . . 1 Sentry 7 | . . . 6 . . 1 Behemoth 1 | . . . . . . 1 Assembled 3 | . . 3 . . . . Best Kill Streak 6 | 2 3 4 6 6 . 3 Combat Bots Only 6 | . 3 3 5 6 . 3 Max Kills in Single Turn 2 | 1 2 2 2 2 . 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 1 2 . 1 Melee 1 | . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3151 | . 607 144 1123 54 . 1223 Core 506 | . 75 22 140 16 . 253 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 61 . . . . Volleys Fired 167 | 2 51 30 71 11 . 2 Largest 2 | 2 2 2 2 2 . 1 Hottest 200 | 90 200 60 46 46 . 30 Shots Fired 280 | 4 86 35 139 14 . 2 Gun 250 | 4 76 27 136 7 . . Cannon . | . . . . . . . Launcher 21 | . 1 8 3 7 . 2 Special 9 | . 9 . . . . . Kinetic 152 | . 4 5 136 7 . . Thermal 52 | 2 50 . . . . . Explosive 21 | . 1 8 3 7 . 2 Electromagnetic 55 | 2 31 22 . . . . Robot Hit Streak 28 | 1 12 3 28 15 . 1 Robot Miss Streak 7 | 1 4 3 7 1 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 200 | 2 54 16 100 9 . 19 Core Hits 140 | 3 27 22 52 17 . 19 Critical Hits 5 | . . . . . . 5 Critical Kills 4 | . . . . . . 4 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 27 | . . . . . . 27 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing 25 | . . . . . . 25 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 5305 | 37 1007 773 1786 814 . 888 Guns 2494 | 37 715 207 1438 97 . . Cannons . | . . . . . . . Explosions 1994 | . 156 566 294 696 . 282 Melee 606 | . . . . . . 606 Ramming 91 | . 16 . 54 21 . . Kinetic 1592 | . 25 32 1438 97 . . Thermal 834 | 25 621 188 . . . . Explosive 1734 | . 84 378 294 696 . 282 Electromagnetic 448 | 12 261 175 . . . . Impact . | . . . . . . . Slashing 42 | . . . . . . 42 Piercing 564 | . . . . . . 564 Highest Corruption 3 | . 1 1 3 3 3 . Average Corruption 1 | . 1 1 3 3 3 . Corruption Purged . | . . . . . . . Effects 28 | . 5 2 13 7 1 . Message Errors 10 | . 5 1 3 . 1 . Matter Fused 4 | . . . 2 2 . . Heat Flow Errors 2 | . . . 1 1 . . Energy Discharges 5 | . . . 4 1 . . Data Loss (minor) 5 | . . 1 3 1 . . Targeting Errors 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 64 | . . 4 21 36 . 3 Projectiles . | . . . . . . . Explosions 64 | . . 4 21 36 . 3 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 99 | . 15 36 23 25 . . Shots 8 | . 1 3 2 2 . . Rammed 12 | . 5 . 6 1 . . Targets Rammed 16 | . 6 . 8 2 . . Kicked . | . . . . . . . Crushed 4 | . 1 . 2 1 . . Highest Temperature 248 | 60 248 7 108 248 . 31 Average Temperature 60 | 33 73 4 17 151 . 8 Received Heat Transfer 749 | . 111 35 306 6 . 291 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1845 | 74 1571 200 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 250 | 10 145 140 250 209 . . Initial 64 | . 6 . . 64 . . Average 80 | 6 61 44 107 107 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 95 | 100 100 100 94 72 . . Level 1 4 | . . . 5 27 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 . 2 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 23 8 32 5 . 18 Peak Tracking Total 8 | . 4 3 5 3 . 8 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 7 | . 2 5 . . . . Max in Single Turn 4 | . 1 4 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 13 | . 4 . 8 . 1 . Terminals 11 | . 4 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 8 . 15 . 4 . Successful 11 | . 2 . 5 . 4 . Failed 15 | . 5 . 10 . . . Catastrophic 8 | . 2 . 6 . . . Database Lockouts 1 | . 1 . . . . . Manual 20 | . 7 . 13 . . . Terminals 21 | . 8 . 13 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 . 2 . 4 . Part Schematic 4 | . . . . . 4 . Robot Analysis 2 | . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used . | . . . . . . . Hacking Detections 10 | . 4 . 6 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 1 . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 3 Highest-Rated Group 40 | . . . . 40 40 40 Highest-Rated Ally 16 | . . . . 16 16 16 Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . . 14 Total Damage 132 | . . . . . . 132 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 6722 | 21 1260 848 1801 374 1852 566 Spaces Moved 3517 | 11 718 456 854 190 1017 271 Core 29 | . . . . . . 29 Treads 2744 | . 312 229 754 190 1017 242 Legs . | . . . . . . . Wheels 744 | 11 406 227 100 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 100 100 130 130 180 180 50 Average Speed 167 | 100 141 165 175 180 180 166 Slowest Speed 220 | 100 200 200 220 180 180 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 3 93 85 65 59 86 39 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 8 | . . 3 . . 4 1 Spaces Dug 9 | . . . . . . 9 Terrain Destroyed 157 | . 12 44 22 63 . 16 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 157 | . 12 44 22 63 . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4003 | 17 851 515 1027 205 1042 346 Wait 115 | . 32 25 21 . 5 32 Move 3511 | 10 717 455 853 189 1016 271 Hop . | . . . . . . . Pick Up 45 | . 18 1 17 . 8 1 Fast Attach 10 | . 4 . 4 . 2 . Attach 14 | 2 3 . 5 . 2 2 Detach 1 | . . . . . . 1 Swap 40 | 1 10 3 19 2 . 5 Drop 58 | 2 10 1 29 . 9 7 Fire 167 | 2 51 30 71 11 . 2 Melee 25 | . . . . . . 25 Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush 15 | . 5 . 8 2 . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 22 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 9) 220 | -10/Materials | Discovered new exit (range 16) 273 | -10/Materials | Central database locked down 323 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 10) 790 | -10/Materials | Discovered new exit (range 4) 997 | -10/Materials | Discovered new exit (range 8) 1282 | -10/Materials | Entered Mines 1399 | -10/Mines | Assembled infested the area 1768 | -10/Mines | Learned Materials trap positions 1873 | -10/Mines | Found a hidden stash of uninstalled traps 2056 | -10/Mines | Discovered new exit (range 8) 2130 | -10/Mines | Entered Materials 2130 | -9/Materials | Evolved 2 slots: Utility x2 2131 | -9/Materials | Loaded intel: 9 trap records 2321 | -9/Materials | Identified exit to Mines 3404 | -9/Materials | Discovered new exit (range 16) 3931 | -9/Materials | Entered Mines 4167 | -9/Mines | Learned Materials emergency access door positions 4232 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4295 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4305 | -9/Mines | Entered Zion 4305 | -7/Zion | Accompanied by 3 allies 4385 | -7/Zion | System corruption cleaned by Quarantine Array 4635 | -7/Zion | Found CR-A16's Pointy Stick 4990 | -7/Zion | Loaded intel: 5 derelict terminal locations 6114 | -7/Zion | Discovered new exit (range 14) 6157 | -7/Zion | Entered Proximity Caves 6157 | -6/Proximity Caves | Accompanied by 3 allies 6254 | -6/Proximity Caves | Spotted B-75 Beast 6350 | -6/Proximity Caves | Core integrity fell below 50% 6351 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 6354 | -6/Proximity Caves | Destroyed B-75 Beast 6477 | -6/Proximity Caves | Core integrity fell below 20% 6525 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6660 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6723 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06566_ Acquired 10 matter. 06659_ Slug penetrates Wall. 06660_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06664_ Y-64 Sentinel: "REQUESTING BACKUP." 06669_ Phasing Sabre follow-up attack on S-27 Virus. 06674_ S-27 Virus destroyed. 06680_ Autogun fries itself beyond repair. 06680_ Lgt. Nuclear Core fries itself beyond repair. 06682_ Phasing Sabre follow-up attack on G-50 Soldier. 06682_ G-50 Soldier suffers critical hit. 06682_ G-50 Soldier destroyed. 06686_ Mak. Power Source destroyed. 06689_ Adv. Heat Sink fries itself beyond repair. 06699_ Mak. Power Source destroyed. 06704_ Dropped Lrg. Storage Unit. 06704_ Dropped Hcp. Storage Unit. 06705_ Dropped Imp. Light Armor Plating. 06707_ Dropped Mak. Armor Plating. 06708_ Dropped Imp. Light Armor Plating. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ##???????????????????????????? ????????????????? | | ##?????????????????????????? ??????????????? | | ##?????????????????????##?# ??????????????? | | ##???????????????????? ## ???????????????? | | ##?????????????###??? ????????????????? | | ##???????????? #?? ????????????????? | | ###??????????? ## ?????????????????? | | ####???????? ??????????????????? | | ##???????? ???????????????????? | | ##??????? ????????????????????? | | ##??????? #????????????????????? | | ## ######?? ##???????????????????? | | ## #??# ######??????????????? | | ## #?##@ #??????????????? | | ## ### g #??????????????? | | ### ## ##b #?????????????? | | #?# # #?? #?????????????? | | !! #?# #??? #?????????????? | | !%* !!!### #?????g #?????????????? | | ##! ####!=/## ###???? ##?????????????? | | ?# #??##!=##### #?????#??????????????? | | # ##???#]]#???## ##????????????????????? | | #????#[!####### ##?????????????????????? | | ##????#[!![ %######??????????????????????? | | ##?????#######%#???????????????????????????? | | ##????????????#!#???????????????????????????? | | # ! ##?????????????# #???????????????????????????? | | ##%!#??????????????# #########???????????????????? | | ?#* #??????????????# ????????????? | | ?%! ??????????? #?????????????????? | | ! ??????????### #########?????????????????? | | ????????????# #?????????????????????????? | | ### ??????????? ##?????????????????????????? | | ????#?????????? ####??????????????????????????? | | ??????????????/ ??????????????????????????????? | | ????????????? # ??????????????????????????????? | | ???????????? ?# # ??????????????????????????????? | | ???????????#??#### ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed LobotomyMasterShield Manual? 0 Play Time 00:40:24 Cumulative 70.9 hours Start 2020.11.07 @ 12:17:28 End 2020.11.07 @ 12:58:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5c79b9b-9b6b-44b0-b1bf-1d5dc4693410