Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 01:41:43 Player: BOTHUNTER Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (688) 688 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (526) 526 TOTAL SCORE: 3609 Bonus ------- Follower Combat Kills 39 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/550 Matter 286/300 Energy 100/100 System Corruption 5% Temperature Cool (36) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Medium Storage Unit Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Medium Battery (200) Medium Matter Pod (100) Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Combat Airjet Combat Airjet > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Targeting Computer Improved Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Medium Battery Medium Matter Pod Datajack Spear Spear [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Firepult Ballistic Gun AWS/Gauss Ballistic Cannon Flak Cannon Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 47 | 7 1 2 9 14 9 5 Power 5 | 1 . 1 1 1 1 . Engine 3 | 1 . . 1 1 . . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 11 | 2 . . 2 6 1 . Treads 4 | . . . 2 2 . . Leg 4 | 2 . . . 2 . . Wheel . | . . . . . . . Hover 3 | . . . . 2 1 . Flight . | . . . . . . . Utility 13 | 1 1 . 1 3 5 2 Device 2 | . . . . 2 . . Storage 5 | 1 1 . 1 . 1 1 Processor 4 | . . . . . 3 1 Hackware . | . . . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 18 | 3 . 1 5 4 2 3 Energy Gun 11 | 3 . . 3 3 1 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon 3 | . . . . . 1 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 16 | . . 1 . 4 1 10 Power 1 | . . . . . . 1 Propulsion 3 | . . . . 1 . 2 Utility 5 | . . . . 1 1 3 Weapon 7 | . . 1 . 2 . 4 Highest Loss Streak 10 | . . 1 . 4 1 10 Average Slot Usage (%) 90 | . 98 92 98 80 91 86 Engine 9 | . 14 3 13 14 4 . Core 3 | . . 10 . . 4 7 Treads 8 | . . . 16 16 . . Leg 10 | . 28 28 11 2 . . Hover 6 | . . . . 8 18 16 Device 1 | . . . . 5 . . Storage 20 | . 26 28 28 15 9 14 Processor 6 | . . . . . 27 30 Protection 3 | . . . . 4 15 3 Energy Gun 14 | . 28 16 21 11 3 5 Ballistic Cannon 1 | . . 3 4 . . . Slashing Weapon 1 | . . . . 2 6 . Piercing Weapon 1 | . . . . . 3 9 Naked Turns . | . . . . . . . Heaviest Build 31 | 13 15 19 19 24 29 31 Greatest Support 44 | 20 20 20 40 44 44 44 Greatest Overweight (x) 5 | . . . . 2 . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 6 6 8 8 8 12 Average Capacity 7 | 5 6 6 6 8 8 10 Most Carried 8 | 4 4 6 7 8 8 8 Average Carried 5 | 2 4 5 6 6 5 5 Final Capacity 12 | 6 6 6 8 8 8 12 Final Carried 8 | 4 4 6 7 8 8 3 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 665 | 172 38 63 100 209 66 17 Remotely . | . . . . . . . Salvage Created 979 | . 38 141 . 411 121 268 Parts 44 | . 2 8 . 10 9 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 31 | . 1 2 . 17 2 9 Guns 31 | . 1 2 . 17 2 9 Classes Destroyed 8 | . 1 1 . 3 2 1 Worker 2 | . . 2 . . . . Operator 1 | . . . . . 1 . Swarmer 6 | . . . . . . 6 Grunt 11 | . 1 2 . 4 1 3 Duelist 1 | . . . . 1 . . Sentry 1 | . . . . . 1 . Demolisher 1 | . . . . 1 . . Assembled 11 | . . . . 11 . . Best Kill Streak 11 | . 1 3 . 11 1 9 Combat Bots Only 11 | . 1 2 . 11 1 9 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 2618 | 1 44 109 . 921 264 1279 Core 681 | . . 9 . 121 33 518 Absorbed by Shields 4 | . . . . . . 4 Core Remaining (%) 74 | 100 . . . 48 . . Volleys Fired 33 | . 4 15 . 3 7 4 Largest 2 | . 2 2 . 2 1 1 Hottest 100 | . 100 100 . 90 61 61 Shots Fired 117 | . 8 21 . 61 7 20 Gun 117 | . 8 21 . 61 7 20 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 114 | . 8 21 . 58 7 20 Explosive . | . . . . . . . Electromagnetic 3 | . . . . 3 . . Robot Hit Streak 12 | . 5 9 . 12 9 11 Robot Miss Streak 3 | . 1 1 . 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Autonomous 71 | . . . . 55 . 16 Shots Hit Robots 93 | . 5 15 . 42 8 23 Core Hits 51 | 1 2 8 . 18 6 16 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 16 | . . . . 3 4 9 Impact . | . . . . . . . Slashing 6 | . . . . 3 3 . Piercing 10 | . . . . . 1 9 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2316 | 2 62 187 . 1255 178 632 Guns 2140 | . 62 187 . 1255 140 496 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 172 | . . . . . 38 134 Ramming 4 | 2 . . . . . 2 Kinetic . | . . . . . . . Thermal 2140 | . 62 187 . 1255 140 496 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 38 | . . . . . 38 . Piercing 134 | . . . . . . 134 Highest Corruption 5 | . . . . . . 5 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | 1 . . . . . . Shots . | . . . . . . . Rammed 3 | 1 . . . . . 2 Targets Rammed 3 | 1 . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 289 | . 84 289 . 78 108 42 Average Temperature 78 | . 33 131 . 33 43 18 Received Heat Transfer 664 | . 24 54 . 199 81 306 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 2 . 1 . 2 Heat Transferred 3274 | . 185 555 . 1628 259 647 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 290 | . 50 69 . 130 124 290 Initial 80 | . . 19 . . 5 80 Average 54 | . 21 57 . 36 50 159 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 95 | 100 100 100 . 100 100 57 Level 1 4 | . . . . . . 42 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 3 2 . 27 6 18 Peak Tracking Total 22 | . 2 2 . 22 4 13 Tactical Retreats 4 | . 1 . . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 3 | . . 3 . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 5 | . 1 1 . . 3 . Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 12 | . 4 1 . . 7 . Successful 8 | . 1 1 . . 6 . Failed 4 | . 3 . . . 1 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 7 | . 4 . 1 . 2 . Terminals 7 | . 4 . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 2 | . . 1 . . 1 . Open Door 1 | . . 1 . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 3 | . 1 . . . 2 . Terminals 3 | . 1 . . . 2 . Track 1 | . . . . . 1 . Botnet 1 | . . . . . 1 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 2 | . 1 . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 40 | . . . . 40 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . . 7 . . Total Damage 60 | . . . . 60 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 1745 | 76 90 334 390 473 241 141 Spaces Moved 1189 | 57 58 240 262 307 153 112 Core 13 | 12 . . . . . 1 Treads 303 | . . . 139 164 . . Legs 490 | 45 58 240 123 24 . . Wheels . | . . . . . . . Hover 383 | . . . . 119 153 111 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 76 76 76 Average Speed 116 | 105 120 120 141 127 76 78 Slowest Speed 300 | 120 120 120 160 180 76 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 15 62 60 64 13 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . 2 3 . Terrain Destroyed 15 | . . . . 12 3 . Melee 5 | . . . . 2 3 . Projectile 10 | . . . . 10 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 1477 | 69 70 264 285 380 263 146 Wait 136 | 1 8 2 . 33 85 7 Move 1183 | 56 57 239 261 306 152 112 Hop . | . . . . . . . Pick Up 23 | 4 . 2 5 9 3 . Fast Attach 20 | 6 1 2 4 4 3 . Attach 22 | . . . 4 8 5 5 Detach 5 | . . . . 3 1 1 Swap 5 | 1 . . 1 2 1 . Drop 22 | . . 1 10 9 2 . Fire 33 | . 4 15 . 3 7 4 Melee 16 | . . . . 3 4 9 Ram 2 | . . . . . . 2 Kick 1 | 1 . . . . . . Crush . | . . . . . . . Escape Stasis 6 | . . . . . . 6 Rewire . | . . . . . . . Trap 3 | . . 3 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 4) 167 | -10/Materials | Entered Mines 187 | -10/Mines | Discovered new exit (range 8) 301 | -10/Mines | Build established: Mutant 340 | -10/Mines | Discovered new exit (range 7) 404 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 457 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 474 | -10/Mines | Found a hidden stash of uninstalled traps 496 | -10/Mines | Discovered new exit (range 5) 501 | -10/Mines | Entered Exiles 536 | -10/Exiles | Met 8R-AWN 556 | -10/Exiles | Met EX-HEX 589 | -10/Exiles | Met EX-BIN 604 | -10/Exiles | Aligned with FarCom system 605 | -10/Exiles | Given EX-Vault access code 632 | -10/Exiles | Opened EX-Vault 641 | -10/Exiles | Found Prototype Energy Cannon 641 | -10/Exiles | Identified Firepult 645 | -10/Exiles | Found Prototype Ballistic Gun 645 | -10/Exiles | Identified AWS/Gauss 651 | -10/Exiles | Found Prototype Energy Gun 651 | -10/Exiles | Identified AWS/Thermal 706 | -10/Exiles | Warned to stay clear of 0b10 Research branches 757 | -10/Exiles | Met EX-DEC 870 | -10/Exiles | Discovered new exit (range 14) 891 | -10/Exiles | Left Exiles lab with AWS/Thermal 891 | -10/Exiles | Entered Mines 892 | -9/Mines | Assembled infested the area 897 | -9/Mines | Assisted by a Guerilla fighting off Assembled 969 | -9/Mines | Learned 2 Materials zone layouts 982 | -9/Mines | Lost 4 parts (1n1u2w) 984 | -9/Mines | Destroyed 11 combat bots 1185 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1240 | -9/Mines | Discovered new exit (range 13) 1348 | -9/Mines | Core integrity fell below 50% 1364 | -9/Mines | Entered Materials 1364 | -8/Materials | Evolved 4 slots: Utility x4 1373 | -8/Materials | Identified exit to Garrison 1605 | -8/Materials | Entered Garrison 1720 | -8/Garrison | Triggered checkpoint 1724 | -8/Garrison | Destroyed 9 combat bots 1737 | -8/Garrison | Core integrity fell below 50% 1744 | -8/Garrison | Core integrity fell below 20% 1746 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01703_ G-50 Soldier destroyed. 01704_ AWS/Thermal destroyed. 01713_ Nuclear Core destroyed. 01720_ Beams of light sweep through the air. An alarm sounds. 01721_ Triggered Stasis Trap. 01721_ A bubble of rippling energy engulfs the area. 01721_ Field strength at 76. 01722_ Targeting Computer destroyed. 01722_ Field strength at 48. 01723_ Field strength at 24. 01724_ Stasis field depleted. 01731_ Cmb. Airjet destroyed. 01731_ Spear destroyed. 01732_ Cmb. Airjet destroyed. 01741_ Spear destroyed. 01741_ System corrupted by crushing effect (+1). 01742_ Slammed into L-31 Rogue. 01743_ Imp. Targeting Computer destroyed. 01743_ System corrupted by crushing effect (+4). 01745_ Slammed into Y-45 Defender. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ? 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Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteSensorFemtoactuators Manual? 0 Play Time 00:21:51 Cumulative 139.9 hours Start 2021.03.20 @ 01:10:10 End 2021.03.20 @ 01:41:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 179 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdab04ee-a485-4b92-a0a4-d6e8f28819cc