Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 22:11:52 Player: Florist Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (84) 420 Value Destroyed (2567) 2567 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 9047 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 586/1000 Matter 300/300 Energy 315/315 System Corruption 18% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Power Maul Power Maul > --- INVENTORY (10) --- Improved Kinecellerator Improved Weapon Cycler Bomb Factory No. 2 Chronowheel Dimensional Node Initializer Mass Driver Enhanced Gauss Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Improved Weapon Cycler Bomb Factory No. 2 Chronowheel Dimensional Node Initializer Mass Driver Enhanced Gauss Cannon Missile Launcher [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . 2 Utility 5 | . . . . . 1 2 . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 56 | 7 6 1 1 1 13 7 3 1 2 . 2 12 Power 8 | 1 1 . 1 . . . 1 1 1 . . 2 Engine 6 | 1 1 . 1 . . . . 1 1 . . 1 Core 2 | . . . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 12 | 2 . . . 1 5 1 . . . . . 3 Treads 3 | 2 . . . 1 . . . . . . . . Leg 8 | . . . . . 5 1 . . . . . 2 Wheel 1 | . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 2 2 . . . 3 6 2 . 1 . 2 4 Device 8 | 1 . . . . 2 1 1 . 1 . 1 1 Storage 3 | 1 1 . . . . 1 . . . . . . Processor 4 | . . . . . . 2 . . . . 1 1 Hackware 1 | . . . . . . . . . . . . 1 Protection 6 | . 1 . . . 1 2 1 . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 14 | 2 3 1 . . 5 . . . . . . 3 Energy Gun 4 | . . . . . 4 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | 2 3 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . . . 1 . . 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . 2 Parts Lost 20 | . 1 . . . 1 . 3 . . . 7 8 Power 2 | . . . . . . . 1 . . . 1 . Propulsion 7 | . . . . . 1 . . . . . 3 3 Utility 7 | . 1 . . . . . 1 . . . 1 4 Weapon 4 | . . . . . . . 1 . . . 2 1 Highest Loss Streak 3 | . 1 . . . 1 . 3 . . . 3 3 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 9 | 1 9 13 15 14 12 10 7 9 8 8 6 6 Power . | . 1 1 . . . . . . . . . . Propulsion . | 1 2 3 3 2 . . . . . . . . Utility 4 | . 1 3 5 5 7 5 4 5 4 4 3 2 Weapon 3 | . 3 5 6 6 4 3 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 15 | . 1 . . 2 3 1 . . 2 . . 6 Power 1 | . 1 . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . Utility 6 | . . . . 1 . 1 . . 2 . . 2 Weapon 4 | . . . . . 2 . . . . . . 2 Tool/Special 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 87 | . 99 100 100 100 98 94 96 92 92 92 53 42 Engine 7 | . 14 14 14 14 9 7 2 . 6 7 1 . Treads 9 | . 28 28 28 28 10 . . . . . . . Leg 15 | . . . . . 24 30 30 30 30 30 11 2 Device 8 | . 6 . . . 8 15 15 15 15 15 9 6 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 5 Protection 8 | . 6 14 14 14 9 9 11 7 6 7 5 2 Energy Gun 11 | . . . . . 17 22 22 23 23 23 9 . Ballistic Gun 9 | . 27 25 28 28 9 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 4 8 Peak Build Rating 46 | 7 12 14 15 15 33 40 41 40 44 40 44 46 Average Rating 27 | 5 9 12 14 14 27 35 36 39 39 40 28 34 On Entrance 23 | . 7 12 14 15 15 32 38 40 40 40 40 13 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 59 | 14 37 37 37 37 41 59 52 46 46 46 46 52 Greatest Support 60 | 40 40 40 40 40 60 60 57 57 57 57 57 30 Greatest Overweight (x) 9 | . . . . . 1 1 . . . . 4 9 Average Overweight (x) . | . . . . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 Average Capacity 12 | 7 13 15 15 15 15 13 10 10 10 10 10 10 Most Carried 15 | 4 12 15 15 15 15 14 10 10 10 10 9 10 Average Carried 11 | 1 9 13 14 14 14 12 9 10 9 10 8 7 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 Final Carried 15 | 4 12 15 15 15 15 10 10 10 10 10 8 9 Class Distribution -------------------- 50% | Mutant 30% | Tank 19% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 1802 | 253 378 164 . 28 351 150 30 59 31 . 35 323 Remotely . | . . . . . . . . . . . . . Salvage Created 2827 | 71 541 134 . . 546 404 148 52 . . 187 744 Parts 115 | 10 35 2 . . 30 11 4 . . . 2 21 Haulers Intercepted 8 | . 2 . . . 4 2 . . . . . . Recyclers Shooed 6 | . 2 . . . 1 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 . . . . . Prevented 5 | . . . . . . . 5 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 58 | . 10 4 . . 11 6 5 1 . . 6 15 Melee 4 | . . . . . . . . . . . . 4 Guns 42 | . 10 4 . . 11 6 5 1 . . 5 . AOE 8 | . . . . . . . . . . . . 8 Classes Destroyed 15 | 1 7 1 . . 2 1 . . . . 2 1 Worker 2 | . 1 . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . 1 Tunneler 5 | 3 . 1 . . . . . . . . . 1 Hauler 8 | . 2 . . . 4 2 . . . . . . Recycler 8 | . 1 1 . . 2 3 . . . . . 1 Mechanic 1 | . 1 . . . . . . . . . . . Watcher 5 | . 2 . . . 1 . . . . . . 2 Swarmer 12 | . 6 . . . 6 . . . . . . . Grunt 26 | . 4 . . . 3 2 5 . . . 3 9 Brawler 2 | . . . . . . . . . . . 1 1 Duelist 1 | . . . . . . . . . . . 1 . Sentry 4 | . . . . . 1 1 . 1 . . . 1 Hunter 2 | . . . . . 1 1 . . . . . . Programmer 7 | . . . . . . 2 . . . . 1 4 Assembled 4 | . . 4 . . . . . . . . . . Best Kill Streak 12 | 2 6 2 . . 5 3 2 1 . . 2 12 Combat Bots Only 9 | . 5 1 . . 5 3 2 1 . . 2 9 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 1 1 . . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 505 | . 63 10 . . 41 67 45 27 . . 113 139 Missed 156 | . 14 1 . . 9 27 14 8 . . 41 42 Hits 349 | . 49 9 . . 32 40 31 19 . . 72 97 Melee 10 | . . . . . . . . . . . 10 . Projectile 339 | . 49 9 . . 32 40 31 19 . . 62 97 Critical Strikes 13 | . 1 . . . 2 . . . . . 5 5 Part Disruptions 1 | . . . . . . 1 . . . . . . Damage Taken 5284 | . 489 138 . 26 439 388 480 144 . . 1313 1867 Core 1102 | . 30 26 . 13 43 7 18 5 . . 546 414 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 39 | . . . . . . 39 . . . . . . Core Remaining (%) 78 | 100 . . . 72 92 . . . . 95 35 . Volleys Fired 204 | 7 48 18 . 2 41 27 19 2 . . 26 14 Largest 3 | 2 2 2 . 2 3 3 3 3 . . 3 1 Hottest 195 | 40 40 46 . 46 195 195 195 195 . . 195 36 Shots Fired 448 | 14 96 36 . 4 117 78 44 6 . . 39 14 Gun 434 | 14 96 36 . 4 117 78 44 6 . . 39 . Cannon . | . . . . . . . . . . . . . Launcher 14 | . . . . . . . . . . . . 14 Special . | . . . . . . . . . . . . . Kinetic 207 | 14 96 36 . 4 57 . . . . . . . Thermal 227 | . . . . . 60 78 44 6 . . 39 . Explosive 14 | . . . . . . . . . . . . 14 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | 7 8 4 . 2 9 21 8 6 . . 11 4 Robot Miss Streak 9 | 1 3 4 . 1 9 7 3 3 . . 4 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . 2 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . 1 . Shots Hit Robots 374 | 10 66 17 . 3 79 67 35 5 . . 44 48 Core Hits 324 | 4 25 9 . . 73 70 45 9 . . 64 25 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed 12 | . . . . . . . . . . . . 12 Critical Strikes 14 | . . 1 . . . . . . . . . 13 Destroy 1 | . . 1 . . . . . . . . . . Smash 13 | . . . . . . . . . . . . 13 Melee Attacks 81 | . . . . . 2 6 1 . . . 11 61 Impact 81 | . . . . . 2 6 1 . . . 11 61 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 2 . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . 6 Damage Inflicted 8385 | 97 834 270 . 44 1110 1228 510 71 . . 900 3321 Guns 4639 | 97 834 270 . 44 1110 986 510 71 . . 717 . Cannons . | . . . . . . . . . . . . . Explosions 1361 | . . . . . . . . . . . . 1361 Melee 2372 | . . . . . . 242 . . . . 170 1960 Ramming 13 | . . . . . . . . . . . 13 . Kinetic 1672 | 97 834 270 . 44 427 . . . . . . . Thermal 2967 | . . . . . 683 986 510 71 . . 717 . Explosive 1361 | . . . . . . . . . . . . 1361 Electromagnetic . | . . . . . . . . . . . . . Impact 2372 | . . . . . . 242 . . . . 170 1960 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . 1 1 1 1 . 5 18 Average Corruption 3 | . . . . . . 1 1 1 1 . 4 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 38 | . . . . . . 1 2 1 . . 11 23 Message Errors 10 | . . . . . . 1 1 1 . . 1 6 Matter Fused 7 | . . . . . . . . . . . . 7 Heat Flow Errors 4 | . . . . . . . . . . . 2 2 Energy Discharges 7 | . . . . . . . 1 . . . 3 3 Parts Rejected 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . . . . 2 . Data Loss (major) 4 | . . . . . . . . . . . 1 3 Misfires 1 | . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1234 | . . . . . . 182 . . . . 30 1022 Projectiles . | . . . . . . . . . . . . . Explosions 75 | . . . . . . . . . . . . 75 Melee 1159 | . . . . . . 182 . . . . 30 947 Knockbacks 17 | . . . . . . 1 . . . . 1 15 Impact 16 | . . . . . . 1 . . . . 1 14 Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 21 | . . . . . . . . . . . . 21 Shots 1 | . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . 5 . Kicked 5 | . . . . . . . . . . . 5 . Crushed . | . . . . . . . . . . . . . Highest Temperature 586 | . 21 40 . 14 160 343 448 203 . . 586 200 Average Temperature 103 | . 6 17 . 10 57 117 123 109 . . 199 88 Received Heat Transfer 1343 | . 192 29 . . 162 72 255 42 . . 288 303 Effects 18 | . . . . . . 1 4 . . . 13 . Shutdowns 1 | . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . 1 . . . . 2 . Interference 9 | . . . . . . . 4 . . . 5 . Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . 2 . Damage (major) 1 | . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . 1 5 Combat Hostiles 4 | . . . . . . . . . . . 1 3 Parts Fried 9 | . . . . . . 3 . . . . 1 5 Impact Corruptions 36 | . . . . . . 3 . . . . 2 31 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . . 1 . . 1 . Heat Transferred 3640 | . . . . . 860 1190 645 85 . . 860 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . 1 . . . . . . 1 Low Security (%) 93 | 100 100 100 . 100 94 100 . . . . 100 64 Level 1 6 | . . . . . 5 . . . . . . 35 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 291 | 10 135 13 . . 227 64 . . . . 50 291 Initial 23 | . . 13 . . . 23 . . . . . . Average 52 | 1 54 . . . 116 13 . . . . 6 152 Influence Increases 1804 | 15 274 10 . . 417 236 125 20 . . 168 539 Destroy 0b10 Robot/C 1080 | . 200 . . . 220 120 100 20 . . 120 300 Destroy 0b10 Robot/NC 150 | 15 35 10 . . 35 25 . . . . . 30 Destroy Leader 246 | . 38 . . . 60 44 10 . . . 30 64 Successful Hack 80 | . . . . . 22 30 . . . . 14 14 Disable Machine 45 | . . . . . . 15 . . . . . 30 Destroy Structure 98 | . 1 . . . 5 2 . . . . 4 86 Lose Combat Pursuer 105 | . . . . . 75 . 15 . . . . 15 Influence Decreases 1636 | 15 238 46 . . 366 258 154 20 . . 168 371 Entered New Map 62 | . . 23 . . . 28 11 . . . . . Time Decay 1454 | 15 228 23 . . 356 230 123 20 . . 138 321 Lost Part 120 | . 10 . . . 10 . 20 . . . 30 50 Squads Dispatched 18 | . . . . 1 3 5 . . . . 6 3 Investigation 4 | . . . . . 1 2 . . . . 1 . Extermination 5 | . . . . . . 2 . . . . 1 2 Reinforcement 4 | . . . . . 1 1 . . . . 1 1 Assault 1 | . . . . 1 . . . . . . . . Garrison 4 | . . . . . 1 . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 6 | . 1 2 . . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 97 | . 13 7 . . 24 7 6 1 . . 15 24 Peak Tracking Total 8 | . 3 1 . . 6 2 3 1 . . 5 8 Tactical Retreats 4 | . . . . . 2 . 1 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 1 | . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 4 | . . . . . . 1 1 . . . . 2 Max in Single Turn 1 | . . . . . . 1 1 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 24 | . 1 . 2 1 9 4 2 . . . 3 2 Terminals 14 | . 1 . . . 7 3 . . . . 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . Total Hacks 52 | . 2 . 2 1 24 11 2 . . . 6 4 Successful 27 | . . . 2 1 14 5 2 . . . 1 2 Failed 25 | . 2 . . . 10 6 . . . . 5 2 Catastrophic 4 | . . . . . . 2 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . . . 1 . 13 8 . . 3 . 3 2 Terminals 37 | . 2 . . . 21 9 . . . . 3 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 2 . . . . . 2 Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . 3 . Terminal Hacks 11 | . . . 2 1 5 1 2 . . . . . Record 2 | . . . 1 . . . 1 . . . . . Open Door 2 | . . . . 1 . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . . . . 1 Retrieve Components 2 | . . . . . . 1 . . . . . 1 Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 11 | . . . . . 6 3 . . . . 1 1 Terminals 11 | . . . . . 6 3 . . . . 1 1 Botnet 10 | . . . . . 6 2 . . . . 1 1 Operators 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 7 3 . . . . 3 1 Full Trace Events 5 | . 1 . . . 1 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 1 . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 4 | . . 3 . 1 . . . . . . . . Largest Group 4 | . . 3 3 4 4 . . . . . . . Highest-Rated Group 71 | . . 40 40 71 71 . . . . . . . Highest-Rated Ally 31 | . . 16 16 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 33 | . . 20 . . 13 . . . . . . . Total Damage 319 | . . 181 . . 138 . . . . . . . Kills 5 | . . 5 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 5506 | 50 406 . . . . 1168 601 387 1423 396 791 284 Structural 5050 | . . . . . . 1168 601 387 1423 396 791 284 Seismic 456 | 50 406 . . . . . . . . . . . Decoding 159 | . . . . . . . . . . . 159 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . 2 1 2 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . 1 . Traps 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 10083 | 136 851 877 556 799 1008 1168 601 387 1423 396 791 1090 Spaces Moved 6144 | 66 425 381 343 432 541 707 434 322 1240 354 305 594 Core 61 | 3 . . . . . . . . . . 4 54 Treads 1774 | 63 425 381 343 432 130 . . . . . . . Legs 3812 | . . . . . 411 707 434 322 1240 354 301 43 Wheels 497 | . . . . . . . . . . . . 497 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 112 112 112 112 112 112 100 Average Speed 135 | 155 160 160 160 160 133 127 112 112 112 112 201 133 Slowest Speed 500 | 160 160 160 160 160 240 190 112 112 112 112 260 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 50 55 85 76 43 21 62 57 85 52 14 15 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 10 | . . . . 2 . . . 2 4 2 . . Spaces Dug 21 | . . . . . 2 2 . . . . 4 13 Terrain Destroyed 60 | . . . . . 2 2 . . . . 4 52 Melee 14 | . . . . . 2 2 . . . . 4 6 Projectile . | . . . . . . . . . . . . . AOE 46 | . . . . . . . . . . . . 46 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total 7417 | 84 502 619 351 541 749 904 508 343 1276 353 429 758 Wait 843 | . 9 216 6 99 132 146 41 17 26 . 78 73 Move 6132 | 65 424 380 342 431 540 706 433 321 1239 353 304 594 Hop . | . . . . . . . . . . . . . Pick Up 44 | 5 9 3 1 4 9 . 4 . 2 . . 7 Fast Attach 28 | 6 5 . . . 3 3 1 . 2 . 1 7 Attach 24 | 1 . . 1 . 7 4 3 . . . 2 6 Detach 1 | . . . . . . . . . . . . 1 Swap 21 | . 1 2 . 1 4 6 4 2 1 . . . Drop 41 | . 6 . 1 4 11 6 2 1 6 . 2 2 Fire 204 | 7 48 18 . 2 41 27 19 2 . . 26 14 Melee 74 | . . . . . 2 6 1 . . . 11 54 Ram . | . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . 5 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / Sub) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 14) 506 | -10/Materials | Discovered new exit (range 6) 988 | -10/Materials | Entered Mines 1028 | -10/Mines | Identified exit to Subcaves 1031 | -10/Mines | Assembled infested the area 1057 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1437 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1443 | -10/Mines | Found Prototype Device 1520 | -10/Mines | Discovered new exit (range 6) 1846 | -10/Mines | Learned Materials machine intel 1856 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1856 | -10/Mines | Discovered new exit (range 5) 1865 | -10/Mines | Entered Exiles 1865 | -10/Exiles | Accompanied by 3 allies 1904 | -10/Exiles | Met 8R-AWN 1931 | -10/Exiles | Met EX-HEX 1979 | -10/Exiles | Met EX-BIN 1998 | -10/Exiles | Aligned with FarCom system 2000 | -10/Exiles | Given EX-Vault access code 2038 | -10/Exiles | Opened EX-Vault 2049 | -10/Exiles | Found Chronowheel 2084 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2135 | -10/Exiles | Learned location of Zion (-7) 2137 | -10/Exiles | Met EX-DEC 2197 | -10/Exiles | Visited The Gauntlet 2394 | -10/Exiles | Discovered new exit (range 14) 2421 | -10/Exiles | Left Exiles lab with Chronowheel 2421 | -10/Exiles | Entered Mines 2421 | -9/Mines | Accompanied by 3 allies 2422 | -9/Mines | Met a Derelict testing a Signal Generator 2435 | -9/Mines | Found Signal Generator 2663 | -9/Mines | Learned location of 1 exit from Materials 2741 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2862 | -9/Mines | Discovered new exit (range 5) 3042 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3220 | -9/Mines | Entered Materials 3220 | -8/Materials | Accompanied by 4 allies 3220 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3221 | -8/Materials | Identified exit to Factory 3222 | -8/Materials | Loaded intel: 67 machine locations 3304 | -8/Materials | Lost 3 allies 3359 | -8/Materials | Garrison activated, responded to threat 3515 | -8/Materials | Build established: Skirmisher 3970 | -8/Materials | Identified Exp. Sensor Array 4228 | -8/Materials | Entered Factory 4228 | -7/Factory | Evolved 2 slots: Utility x2 4874 | -7/Factory | Discovered new exit (range 5) 4893 | -7/Factory | Discovered new exit (range 3) 5311 | -7/Factory | Build established: Tank 5332 | -7/Factory | Identified exit to Lower Caves 5396 | -7/Factory | Entered Lower Caves 5418 | -7/Lower Caves | Spotted B-75 Beast 5687 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5746 | -7/Lower Caves | Encountered a Warlord checkpoint 5757 | -7/Lower Caves | Learned Factory stockpile data 5892 | -7/Lower Caves | Found Alien Artifact 5988 | -7/Lower Caves | Discovered new exit (range 8) 5997 | -7/Lower Caves | Entered another Lower Caves area 6046 | -7/Lower Caves | Encountered a Warlord checkpoint 6208 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6300 | -7/Lower Caves | Discovered new exit (range 10) 6356 | -7/Lower Caves | Learned Factory terminal intel 6384 | -7/Lower Caves | Entered Zion 6421 | -7/Zion | System corruption cleaned by Quarantine Array 6470 | -7/Zion | Learned location of 1 exit from Factory 6493 | -7/Zion | Given A8's code to call for help 6517 | -7/Zion | Received a hallucinogenic algorithm 6517 | -7/Zion | Ran a hallucination algorithm 6524 | -7/Zion | Discovered new exit (range 15) 6603 | -7/Zion | Learned Factory security intel 6791 | -7/Zion | Learned location of Quarantine (-3) 6819 | -7/Zion | Found Prototype Device 6819 | -7/Zion | Identified Bomb Factory No. 2 6979 | -7/Zion | Learned Factory emergency access door positions 7526 | -7/Zion | Rebuked by Imprinter 7807 | -7/Zion | Entered Proximity Caves 8040 | -6/Proximity Caves | Learned Factory emergency access door positions 8149 | -6/Proximity Caves | Learned Factory garrison access intel 8159 | -6/Proximity Caves | Discovered new exit (range 10) 8203 | -6/Proximity Caves | Entered Factory 8203 | -6/Factory | Evolved 2 slots: Utility x2 8204 | -6/Factory | Identified exit to Lower Caves 8208 | -6/Factory | Loaded intel: 26 terminal locations 8209 | -6/Factory | Loaded intel: 4 garrison access locations 8212 | -6/Factory | Discovered new exit (range 5) 8345 | -6/Factory | Garrison activated, responded to threat 8465 | -6/Factory | Lost 3 parts (1p1n1u) 8662 | -6/Factory | Build established: Mutant 8978 | -6/Factory | Discovered new exit (range 8) 8991 | -6/Factory | Core integrity fell below 50% 8994 | -6/Factory | Entered another Factory area 8994 | -5/Factory | Evolved 2 slots: Propulsion x2 9309 | -5/Factory | Lost 3 parts (2u1w) 9389 | -5/Factory | Destroyed 9 combat bots 9799 | -5/Factory | Discovered new exit (range 15) 9885 | -5/Factory | Identified exit to Factory 9956 | -5/Factory | System corruption reached 10% 10022 | -5/Factory | Lost 3 parts (1n2u) 10084 | -5/Factory | Self-destructed Last Messages --------------- 10033_ XIN WNGX1OXRX/6 4GUVF4M V& 10033_ Destroyed Imp. Remote Datajack. 10033_ P-70 Sage system corrupted by crushing effect. 10033_ P-70 Sage destroyed. 10041_ Acquired 11 matter. 10054_ System corrupted: Heat flow error (+232). 10061_ Sneak attack on T-07 Excavator. 10061_ Destroyed Mining Laser. 10061_ Destroyed Wheel. 10061_ T-07 Excavator system corrupted by crushing effect. 10061_ Unknown Device fried. 10061_ Lgt. Ion Engine fried. 10061_ T-07 Excavator destroyed. 10071_ K-01 Serf collects debris. 10075_ 6WHNZ=B<1R0U7FKB MEMZXRV27CRA9I|C 10075_ K-01 Serf collects debris. 10078_ K-01 Serf cleans the Recycling Unit. 10079_ K-01 Serf collects debris. 10081_ Penetrated by Slug. 10083_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##############????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# % #????????????????? | | ??????????????????########+###########???????????? | | ??????????????????# # % ; h h ????????? | | ??????????????????# # @ # """ ""????????????? | | ??????????????##### ] # #???????????????????? | | ????????#######"##" # +???????????????????? | | ????????# # + #???????????????????? | | ????????# # # #???????????????????? | | ????????# """" # # #???????????????????? | | ????????# """" # # #???????????????????? | | ????????# """" # # #???????????????????? | | ????????# """" ###### #???????????????????? | | ????????# """" #????# #???????????????????? | | ????????# " "" #????# #????????#######????? | | ????????# #????# #???????? #????? | | ????????# #????# #???????"" #????? | | ????????# #????# #????#"""" ###### | | ????????# #????# #????#"""" # | | ????????#"" #????# #????#"""" #! | | ###?????# ] #????# #????#"""" # | | #######" #????# #????#"""" # | | # # #????# #????# ###### | | # ###"############ ##########+########## | | # < ! | | # | | + | | ! # | | + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Recoil Reduction 3 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalOpticalStripper Manual? 0 Play Time 00:59:45 Cumulative 116.8 hours Start 2025.06.06 @ 21:10:58 End 2025.06.06 @ 22:11:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/0/2/0/0/0/0/0/0 Lore% 56 Gallery% 54 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1f85eb8-41df-4cf0-a378-a022850dfaed