Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.17 @ 19:10:38 Player: FrigidRock Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (139) 695 Value Destroyed (4579) 4579 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 10178 Bonus ------- High Alert Combat Kills 144 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 168/300 Energy 210/210 System Corruption 6% Temperature Critical (519) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (3) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Small Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Matter Filter > --- WEAPON (3) ------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (8) ---- Micro Nuclear Core Armored Leg Advanced Heat Sink Compact Matter Pod (95) Advanced Terrain Scan Processor Advanced ECM Suite Field Recycling Unit (0) Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Core Analyzer > --- WEAPON ----------- Heavy Laser Plasma Rifle Proton Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Improved Thermal Generator Compact Matter Pod Improved Terrain Scan Processor Matter Filter Improved Particle Charger Advanced ECM Suite Field Recycling Unit [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Shotgun Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Slots Evolved 8 | . . . . . 4 2 . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . . . 2 2 . . 1 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 129 | 10 7 1 . . 28 3 6 12 62 . Power 26 | 4 1 1 . . 5 . 2 2 11 . Engine 9 | 4 . . . . . . 1 . 4 . Core 17 | . 1 1 . . 5 . 1 2 7 . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 2 . . . 9 . 1 5 15 . Treads . | . . . . . . . . . . . Leg 34 | 2 2 . . . 9 . 1 5 15 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 36 | 1 1 . . . 7 3 1 2 21 . Device 19 | . . . . . 2 1 . . 16 . Storage 4 | 1 . . . . 1 1 . . 1 . Processor 8 | . 1 . . . 3 1 1 . 2 . Hackware . | . . . . . . . . . . . Protection 5 | . . . . . 1 . . 2 2 . Artifact . | . . . . . . . . . . . Weapon 33 | 3 3 . . . 7 . 2 3 15 . Energy Gun 10 | 2 1 . . . . . . 2 5 . Energy Cannon 3 | . . . . . . . . . 3 . Ballistic Gun 14 | 1 2 . . . 6 . 2 1 2 . Ballistic Cannon 3 | . . . . . . . . . 3 . Launcher 1 | . . . . . 1 . . . . . Special Weapon 2 | . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . 1 . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . 3 . Parts Lost 30 | . . . . . 1 . . 9 20 . Power 4 | . . . . . . . . 1 3 . Propulsion 8 | . . . . . . . . 3 5 . Utility 8 | . . . . . 1 . . 2 5 . Weapon 10 | . . . . . . . . 3 7 . Highest Loss Streak 9 | . . . . . 1 . . 9 5 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 90 100 100 100 98 100 99 90 90 100 Engine 1 | . 1 . . . . . 3 3 2 6 Core 9 | . 12 14 14 14 8 7 2 2 7 6 Leg 24 | . 28 28 28 28 27 23 23 18 18 20 Device 5 | . . . . . 6 15 15 10 7 13 Storage 9 | . 14 14 14 14 9 7 7 7 6 6 Processor 18 | . 4 14 14 14 18 23 23 23 26 26 Energy Gun 3 | . 13 . . . . . . 4 8 . Ballistic Gun 18 | . 14 28 28 28 26 23 23 15 1 . Ballistic Cannon 1 | . . . . . . . . . 4 20 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 12 16 16 16 16 28 39 47 47 59 46 Greatest Support 55 | 20 20 20 20 20 47 47 50 50 55 48 Greatest Overweight (x) 8 | . . . . . . . . 8 3 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 15 15 15 15 8 Average Capacity 10 | 6 8 8 8 8 9 14 15 15 12 8 Most Carried 14 | 5 8 7 7 8 10 9 14 14 14 8 Average Carried 8 | 2 5 5 7 7 8 8 9 12 8 8 Final Capacity 15 | 8 8 8 8 8 10 15 15 15 8 8 Final Carried 14 | 2 6 7 7 8 10 9 14 14 8 8 Class Distribution -------------------- 38% | Mutant 18% | Gunner 17% | Skirmisher 12% | Scavenger-Gunner 7% | Scavenger-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -7/Garrison Gunner | -6/Factory Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Matter Collected 3686 | 194 240 86 . 140 1012 . 387 463 1164 . Remotely . | . . . . . . . . . . . Salvage Created 5373 | . 366 70 . 140 1643 . 472 898 1518 266 Parts 266 | . 23 3 . 15 110 . 26 39 43 7 Haulers Intercepted 4 | . 1 . . . 3 . . . . . Recyclers Shooed 3 | . 2 . . . 1 . . . . . Parts Field Recycled 9 | . . . . . . . . . 9 . Retrieved Matter 38 | . . . . . . . . . 38 . Parts Self-Destructed 5 | . . . . . . . . . . 5 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Combat Hostiles Destroyed 120 | . 10 4 . 8 37 . 12 19 23 7 Guns 106 | . 10 4 . 8 37 . 12 19 16 . Cannons 10 | . . . . . . . . . 3 7 AOE 2 | . . . . . . . . . 2 . Classes Destroyed 13 | . 4 . . . 3 . 2 1 3 . Builder 2 | . . . . . 2 . . . . . Hauler 4 | . 1 . . . 3 . . . . . Recycler 6 | . . . . . 4 . . . 2 . Operator 1 | . . . . . . . . . 1 . Watcher 6 | . 1 . . . 3 . . . 2 . Swarmer 44 | . 6 3 . 6 16 . 4 4 3 2 Cutter 2 | . . . . . . . 2 . . . Grunt 48 | . 4 1 . 2 11 . 2 14 10 4 Brawler 1 | . . . . . . . . 1 . . Duelist 3 | . . . . . . . . . 3 . Sentry 14 | . . . . . 10 . . . 3 1 Specialist 4 | . . . . . . . 4 . . . Programmer 4 | . . . . . . . . . 4 . Best Kill Streak 19 | . 3 3 . 5 7 . 4 19 4 5 Combat Bots Only 19 | . 3 3 . 5 6 . 4 19 4 5 Max Kills in Single Turn 3 | . 1 2 . 1 3 . 3 2 3 1 Gunslinging 2 | . . 1 . . 1 . 2 1 . . Exploded 2 | . . . . . . . . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Damage Taken 6202 | . 212 60 . 166 741 . 825 1131 2202 865 Core 1436 | . 23 8 . 33 69 . 114 264 622 303 Absorbed by Shields 137 | . . . . . . . . . 137 . Regen/Repaired (Parts) 76 | . . . . . 76 . . . . . Core Remaining (%) 76 | 100 . . . 74 87 . . 46 . . Volleys Fired 288 | . 29 7 . 18 60 . 27 44 91 12 Largest 3 | . 2 2 . 2 3 . 3 3 3 3 Hottest 219 | . 85 46 . 46 84 . 75 75 219 144 Shots Fired 695 | . 58 14 . 36 180 . 81 89 205 32 Gun 625 | . 58 14 . 36 179 . 81 89 168 . Cannon 68 | . . . . . . . . . 36 32 Launcher 1 | . . . . . 1 . . . . . Special 1 | . . . . . . . . . 1 . Kinetic 518 | . 29 14 . 36 179 . 81 89 58 32 Thermal 144 | . 23 . . . . . . . 121 . Explosive . | . . . . . . . . . . . Electromagnetic 32 | . 6 . . . 1 . . . 25 . Robot Hit Streak 37 | . 13 14 . 10 24 . 18 37 29 6 Robot Miss Streak 7 | . 1 1 . 7 4 . 3 2 3 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 24 | . 1 1 . 1 7 . 4 6 4 . Max Gunslinging Chain 2 | . 1 1 . 1 1 . 2 1 1 . Shots Hit Robots 540 | . 45 13 . 21 143 . 60 74 162 22 Core Hits 259 | . 17 7 . 11 97 . 19 36 59 13 Critical Kills 5 | . 1 . . . 1 . . 2 1 . Critical Parts Destroyed 9 | . 1 . . 1 1 . 3 2 1 . Critical Strikes 34 | . 2 . . 1 2 . 4 4 18 3 Burn 12 | . . . . . . . . . 12 . Destroy 15 | . 2 . . 1 2 . 4 4 2 . Blast 6 | . . . . . . . . . 3 3 Corrupt 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10194 | . 663 233 . 310 2765 . 896 1387 3273 667 Guns 8529 | . 660 233 . 299 2593 . 896 1387 2461 . Cannons 1229 | . . . . . . . . . 562 667 Explosions 398 | . . . . . 148 . . . 250 . Melee . | . . . . . . . . . . . Ramming 38 | . 3 . . 11 24 . . . . . Kinetic 7321 | . 324 233 . 299 2593 . 896 1387 922 667 Thermal 2416 | . 273 . . . 113 . . . 2030 . Explosive . | . . . . . . . . . . . Electromagnetic 419 | . 63 . . . 35 . . . 321 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 . . . 7 6 Average Corruption 3 | . . . . . 1 . . . 5 6 Corruption Purged 1 | . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . . . . 9 . . . 44 2 Message Errors 9 | . . . . . 1 . . . 8 . Matter Fused 12 | . . . . . 4 . . . 8 . Heat Flow Errors 10 | . . . . . 1 . . . 9 . Energy Discharges 7 | . . . . . 2 . . . 5 . Data Loss (minor) 6 | . . . . . . . . . 6 . Data Loss (major) 3 | . . . . . 1 . . . 1 1 Misfires 4 | . . . . . . . . . 3 1 Alerts 3 | . . . . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 143 | . . . . . . . . . 140 3 Projectiles 39 | . . . . . . . . . 36 3 Explosions 104 | . . . . . . . . . 104 . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . 1 . . . . 6 Impact 1 | . . . . . 1 . . . . . Kinetic 6 | . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 162 | . . . . . 95 . . . 67 . Shots 4 | . . . . . 2 . . . 2 . Rammed . | . . . . . . . . . . . Targets Rammed 5 | . 2 . . 1 2 . . . . . Kicked 5 | . 2 . . 1 2 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 795 | . 276 3 . 18 161 . 150 396 795 640 Average Temperature 174 | . 80 3 . 10 25 . 49 192 228 363 Received Heat Transfer 2207 | . 87 30 . 87 270 . 90 783 617 243 Effects 105 | . . . . . . . . 2 81 22 Shutdowns 21 | . . . . . . . . . 16 5 Energy Bleed 7 | . . . . . . . . 2 5 . Interference 24 | . . . . . . . . . 18 6 Matter Decay 6 | . . . . . . . . . 6 . Short Circuit 6 | . . . . . . . . . 6 . Damage (minor) 10 | . . . . . . . . . 9 1 Damage (major) 27 | . . . . . . . . . 19 8 Damage (core) 4 | . . . . . . . . . 2 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . 2 . Parts Melted 13 | . . . . . . . . 1 12 . Heat Transferred 5497 | . 629 . . . 50 . . . 4818 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Peak Influence 610 | . 252 98 . 230 410 111 422 610 389 . Initial 280 | . . 8 . . 3 111 68 280 277 . Average 166 | . 86 28 . 89 171 111 208 462 208 . Maximum Alert Level 2 | . 1 . . 1 2 . 2 2 1 . Low Security (%) 60 | 100 81 100 . 78 52 100 59 . 50 . Level 1 33 | . 18 . . 21 42 . 22 40 49 . Level 2 5 | . . . . . 5 . 17 59 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . Squads Dispatched 11 | . . . . 1 3 . 2 . 5 . Investigation 1 | . . . . . . . . . 1 . Extermination 3 | . . . . . . . . . 3 . Reinforcement 3 | . . . . . 1 . 2 . . . Assault 1 | . . . . 1 . . . . . . Garrison 3 | . . . . . 2 . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Distress Signals 5 | . 1 . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 12 5 . 18 54 . 16 20 32 7 Peak Tracking Total 8 | . 3 3 . 7 7 . 4 8 5 7 Tactical Retreats 11 | . . . . 3 1 . 4 . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Traps Triggered 4 | . . . . . . . . 3 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Machines Disabled 6 | . . . . . 1 . 1 . 2 2 Max in Single Turn 2 | . . . . . 1 . 1 . 2 1 Garrison Access 2 | . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Machines Accessed 29 | . 6 . . . 16 1 . . 6 . Terminals 19 | . 5 . . . 10 1 . . 3 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . Scanalyzers 2 | . . . . . 1 . . . 1 . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 55 | . 12 . . . 33 1 . . 9 . Successful 35 | . 6 . . . 23 1 . . 5 . Failed 20 | . 6 . . . 10 . . . 4 . Catastrophic 5 | . . . . . 2 . . . 3 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 35 | . 10 . . . 21 1 . . 3 . Fabricators 3 | . . . . . . . . . 3 . Repair Stations 6 | . . . . . 6 . . . . . Recycling Units 5 | . 2 . . . 3 . . . . . Scanalyzers 4 | . . . . . 2 . . . 2 . Garrison Access 2 | . . . . . 1 . . . 1 . Terminal Hacks 18 | . 5 . . . 12 1 . . . . Record 1 | . 1 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . . . Zone Layout 7 | . 2 . . . 5 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . . 5 . . . . . Scan Component 3 | . . . . . 3 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 4 | . 1 . . . 3 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Retrieve Components 3 | . 1 . . . 2 . . . . . Scanalyzer 4 | . . . . . 2 . . . 2 . Insert Component 2 | . . . . . 1 . . . 1 . Analyze 2 | . . . . . 1 . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . Seal Access 2 | . . . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 18 | . 3 . . . 11 . . . 4 . Full Trace Events 2 | . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . Parts Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 58 | . . . . . . . . . 58 . Total Part Build Rating 3 | . . . . . . . . . 3 . Parts Repaired 2 | . . . . . 2 . . . . . Time 72 | . . . . . 72 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 14 | . 3 . . . 11 . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . . . Total Damage 106 | . . . . 106 . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Turns Passed 7470 | 58 635 500 564 935 1928 143 300 356 1932 119 Spaces Moved 4847 | 39 435 394 471 725 1212 113 174 174 1054 56 Core 15 | 14 . . . . . . . 1 . . Treads . | . . . . . . . . . . . Legs 4832 | 25 435 394 471 725 1212 113 174 173 1054 56 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 113 123 120 120 110 120 Average Speed 126 | 94 120 120 120 120 121 123 121 128 144 120 Slowest Speed 450 | 120 120 120 120 120 123 123 123 450 330 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 4 72 83 82 100 88 5 82 32 21 9 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 4 | . . 2 . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 89 | . . . . . 32 . . . 48 9 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . . . . 5 9 AOE 75 | . . . . . 32 . . . 43 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Low Total 5695 | 58 490 407 470 755 1540 117 219 251 1305 83 Wait 251 | 2 . 1 . 5 191 . 5 . 32 15 Move 4837 | 38 434 393 470 724 1211 112 173 173 1053 56 Hop . | . . . . . . . . . . . Pick Up 94 | 8 11 3 . 4 25 1 6 4 32 . Fast Attach 19 | . . . . . 3 . . 6 10 . Attach 47 | 6 2 . . . 6 2 1 3 27 . Detach 5 | . 1 . . . 1 . . . 3 . Swap 64 | 4 5 1 . . 19 1 5 3 26 . Drop 70 | . 6 2 . 3 22 1 2 3 31 . Fire 288 | . 29 7 . 18 60 . 27 44 91 12 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 5 | . 2 . . 1 2 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -7/Garrison -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 4) 300 | -10/Materials | Build established: Mutant 506 | -10/Materials | Identified exit to Materials 671 | -10/Materials | Discovered new exit (range 12) 692 | -10/Materials | Identified exit to Mines 694 | -10/Materials | Entered Mines 706 | -10/Mines | Met a Derelict bent on vengeance 748 | -10/Mines | Discovered exit to Materials (range 7) 980 | -10/Mines | Learned Materials trap positions 1054 | -10/Mines | Discovered exit to Materials (range 6) 1141 | -10/Mines | Found a hidden stash of uninstalled traps 1186 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1186 | -10/Mines | Discovered new exit (range 5) 1190 | -10/Mines | Identified exit to Exiles 1194 | -10/Mines | Entered Exiles 1212 | -10/Exiles | Discovered new exit (range 14) 1236 | -10/Exiles | Met 8R-AWN 1253 | -10/Exiles | Met EX-HEX 1300 | -10/Exiles | Met EX-DEC 1342 | -10/Exiles | Visited The Gauntlet 1499 | -10/Exiles | Met EX-BIN 1745 | -10/Exiles | Discovered new exit (range 14) 1757 | -10/Exiles | Identified exit to Mines 1758 | -10/Exiles | Entered Mines 1792 | -9/Mines | Discovered new exit (range 6) 1797 | -9/Mines | Identified exit to Materials 2028 | -9/Mines | Discovered exit to Materials (range 15) 2594 | -9/Mines | Met a Derelict testing a Signal Generator 2693 | -9/Mines | Entered Materials 2693 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2694 | -8/Materials | Loaded intel: 11 trap records 2994 | -8/Materials | Build established: Gunner 3048 | -8/Materials | Garrison activated, responded to threat 3398 | -8/Materials | Discovered new exit (range 14) 3437 | -8/Materials | Identified exit to Factory 3756 | -8/Materials | Build established: Scavenger-Skirmisher 3935 | -8/Materials | Repaired Broken Imp. Sensor Array 4043 | -8/Materials | Discovered exit to Factory (range 9) 4253 | -8/Materials | Build established: Skirmisher 4275 | -8/Materials | Repaired Hpw. Shotgun 4621 | -8/Materials | Entered Factory 4621 | -7/Factory | Evolved 2 slots: Utility x2 4764 | -7/Factory | Identified exit to DSF 4764 | -7/Factory | Entered DSF 4797 | -7/DSF | Additional patrols routed to DSF 4983 | -7/DSF | Sterilization system engaged 5003 | -7/DSF | Ambient heat levels rising (+10) 5018 | -7/DSF | Ambient heat levels rising (+10) 5033 | -7/DSF | Ambient heat levels rising (+10) 5033 | -7/DSF | Discovered new exit (range 11) 5048 | -7/DSF | Ambient heat levels rising (+10) 5063 | -7/DSF | Ambient heat levels rising (+10) 5063 | -7/DSF | Identified exit to Garrison 5064 | -7/DSF | Entered Garrison 5178 | -7/Garrison | Triggered checkpoint 5199 | -7/Garrison | Build established: Scavenger-Gunner 5200 | -7/Garrison | Triggered checkpoint 5274 | -7/Garrison | Core integrity fell below 50% 5318 | -7/Garrison | Destroyed 19 combat bots 5326 | -7/Garrison | Lost 9 parts (1p3n2u3w) 5364 | -7/Garrison | Triggered checkpoint 5406 | -7/Garrison | Discovered new exit (range 12) 5419 | -7/Garrison | Identified exit to Factory 5420 | -7/Garrison | Entered Factory 5420 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5447 | -6/Factory | Discovered new exit (range 13) 5495 | -6/Factory | Fabricated Enh. Autogun (x1) 5522 | -6/Factory | Lost 3 parts (2p1n) 5545 | -6/Factory | Discovered new exit (range 9) 5545 | -6/Factory | Identified exit to Lower Caves 5560 | -6/Factory | Identified exit to Factory 5720 | -6/Factory | Lost 5 parts (3u2w) 6042 | -6/Factory | Lost 4 parts (1p1u2w) 6113 | -6/Factory | Core integrity fell below 50% 6135 | -6/Factory | Lost 4 parts (3n1w) 6286 | -6/Factory | Build established: Mutant 6991 | -6/Factory | Garrison activated, responded to threat 7071 | -6/Factory | Build established: Gunner 7352 | -6/Factory | Entered Lower Caves 7388 | -6/Lower Caves | Build established: Skirmisher 7393 | -6/Lower Caves | Identified exit to Lower Caves 7419 | -6/Lower Caves | Attracted the attention of an 0b10 base 7460 | -6/Lower Caves | Core integrity fell below 20% 7472 | -6/Lower Caves | Core destroyed Last Messages --------------- 07463_ Overheating: System interference. 07463_ Adv. Targeting Computer temporarily disabled. 07463_ System corrupted: FCS attempts to trigger Gauss Cannon. 07463_ System corrupted: Gauss Cannon misfires. 07463_ Adv. Heat Sink fries itself beyond repair. 07463_ G-50 Soldier destroyed. 07463_ Machine disabled. 07463_ Penetrated by Slug. 07464_ Overheating: System interference. 07464_ Matter Filter temporarily disabled. 07464_ Gauss Cannon temporarily disabled. 07465_ Storage Shell breached. 07465_ Slug penetrates Y-64 Sentinel. 07465_ Y-64 Sentinel destroyed. 07467_ Power failure, Lgt. Angular Momentum Engine shutdown. 07469_ Overheating: Gauss Cannon damaged (-69). 07469_ Overheating: Lgt. Fission Core damaged (-3). 07469_ Overheating: Core Analyzer damaged (-4). 07469_ Overheating: Imp. Signal Interpreter damaged (-16). 07472_ Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????##### ####??????????????????? | | ????????????????????## #??????????????????? | | ???????????????????## #??????????????????? | | ???????????????????# ## #??????????????????? | | ???????????????????# ###### #??????????????????? | | ???????????????????# #????# #??????????????????? | | ???????????????????? #????# #??????????????????? | | ???????????????????? ##??## #??????????????????? | | ????????????????????? #?## #??????????????????? | | ?????????????????????# #?# #??????????????????? | | ?????????????????????# #?# ####???????????????? | | ??????????????????#### #?# " #???????????????? | | ??????????????##### # ### "#?????????## ???? | | ??????????????# %% % % ######??? ??? | | ??????????????# =*%% "### ?? | | ??????????????# #####%%###; ?? | | ???????????? ??#]]"%!% "# ?? | | ????????? ?????#]] * "# ?? | | ??????? ????????#""" # ### ?? | | ??????#??????????+ @";[ ### #??? | | ?????????????????# #*%% #??? | | ?????????????????# % +%% #?? | | ?????????????????# # % ### ?? | | ?????????????????# "T "#$ ### # ##??? ??? | | ?????????????????#"" """"# #?? ##"#???? %????? | | ?????????????????########### #?? #?# #?????????? | | ??????????????????????????? #??? #???#?????????? | | ??????????????????????????? #??? #?????????????? | | ???????????????????????????####??? ?????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Matter Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Proton Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Gunslinger Challenges ------------ None Game ------ Seed EnergySignalCorpse Manual? 0 Play Time 01:36:05 Cumulative 30.5 hours Start 2022.04.17 @ 14:40:22 End 2022.04.17 @ 19:10:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ddd938c-dddd-4f92-87d0-c4d862fba737