Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 16:41:49 Player: Clockwork Slayer 55 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (869) 869 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 3306 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 293 Friendly Fire -123 Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 106/125 System Corruption 0% Temperature Cool (31) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer > --- WEAPON (3) ------- Improved Light Cannon Hammer > --- INVENTORY (10) --- Improved Treads Titanium Leg Armored Wheel Large Matter Pod (0) Compact Matter Pod (0) Sensor Array Hacking Suite Improved EM Shotgun Faulty Improved EM Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array > --- WEAPON ----------- Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Compact Wheel Compact Wheel Heat Sink EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Small Laser [Rating: 14] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . . . 1 Parts Attached 30 | 6 1 3 7 7 6 Power 6 | 1 . 1 2 1 1 Engine 6 | 1 . 1 2 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 1 2 3 . Treads 3 | 2 . 1 . . . Leg 3 | . . . 2 1 . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 . 2 1 1 Device 2 | . . . 1 . 1 Storage 2 | 1 . . 1 . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 . 1 1 2 4 Energy Gun 5 | 1 . . 1 1 2 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . 1 . . . Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 1 . 2 7 7 Power 4 | . 1 . . 2 1 Propulsion 5 | . . . 1 2 2 Utility 2 | . . . . 1 1 Weapon 6 | . . . 1 2 3 Highest Loss Streak 6 | . 1 . 1 6 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 83 100 98 87 68 Engine 16 | . 10 14 21 20 5 Treads 8 | . 28 28 2 . . Leg 10 | . . . 19 11 . Wheel 2 | . . . . 1 14 Device 7 | . . . 11 11 8 Storage 11 | . 14 14 11 11 9 Processor 9 | . 2 14 11 10 9 Energy Gun 9 | . 14 . 7 10 16 Ballistic Gun 4 | . 14 14 2 . . Launcher 7 | . . 14 11 9 . Naked Turns . | . . . . . . Heaviest Build 27 | 11 11 11 27 27 20 Greatest Support 40 | 40 40 40 40 32 32 Greatest Overweight (x) 4 | . . . 2 2 4 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 10 10 Most Carried 10 | 8 8 8 10 10 10 Average Carried 7 | 3 7 7 7 8 8 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 6 8 8 10 4 9 Class Distribution -------------------- 90% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 737 | 127 210 11 307 43 39 Remotely . | . . . . . . Salvage Created 646 | . 247 . 250 7 142 Parts 49 | . 21 . 18 1 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 28 | . 8 . 11 4 5 Melee 1 | . . . . . 1 Guns 11 | . 8 . . . 3 Cannons 1 | . . . . . 1 AOE 15 | . . . 11 4 . Classes Destroyed 7 | . 3 . 3 1 . Builder 3 | . . . 2 . 1 Tunneler 1 | . . . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 12 | . 3 . 3 3 3 Grunt 12 | . 5 . 5 . 2 Sentry 3 | . . . 3 . . Demolisher 1 | . . . . 1 . Best Kill Streak 5 | . 4 . 5 3 4 Combat Bots Only 5 | . 4 . 5 3 3 Max Kills in Single Turn 3 | . 1 . 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 196 | . 53 . 32 15 96 Missed 47 | . 13 . 11 . 23 Damage Taken 2582 | . 416 . 454 696 1016 Core 1015 | . 77 . 81 290 567 Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 . 69 . 7 . Volleys Fired 76 | . 33 . 25 8 10 Largest 3 | . 2 . 2 2 3 Hottest 130 | . 60 . 70 70 130 Shots Fired 143 | . 65 . 43 13 22 Gun 111 | . 65 . 21 5 20 Cannon 2 | . . . . . 2 Launcher 29 | . . . 22 7 . Special 1 | . . . . 1 . Kinetic 43 | . 33 . 8 . 2 Thermal 59 | . 32 . 13 6 8 Explosive 29 | . . . 22 7 . Electromagnetic 12 | . . . . . 12 Robot Hit Streak 9 | . 9 . 4 2 2 Robot Miss Streak 5 | . 4 . 2 3 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 68 | . 38 . 7 2 21 Core Hits 67 | . 19 . 34 8 6 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 2 | . . . . . 2 Smash 2 | . . . . . 2 Melee Attacks 19 | . . . . . 19 Impact 19 | . . . . . 19 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2643 | . 476 . 1455 281 431 Guns 636 | . 476 . 55 11 94 Cannons 22 | . . . . . 22 Explosions 1660 | . . . 1400 260 . Melee 309 | . . . . . 309 Ramming 6 | . . . . . 6 Kinetic 343 | . 297 . 24 . 22 Thermal 286 | . 179 . 31 21 55 Explosive 1660 | . . . 1400 260 . Electromagnetic 39 | . . . . . 39 Impact 309 | . . . . . 309 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 104 | . . . 42 35 27 Projectiles . | . . . . . . Explosions 77 | . . . 42 35 . Melee 27 | . . . . . 27 Knockbacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 264 | . . . 162 100 2 Shots 8 | . . . 5 3 . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 178 | . 81 . 84 63 178 Average Temperature 37 | . 39 . 26 26 67 Received Heat Transfer 786 | . 147 . 144 . 495 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 662 | . 400 . 75 62 125 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 678 | . 216 84 678 333 220 Initial 205 | . . 84 32 205 105 Average 234 | . 122 84 352 283 152 Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 46 | 100 82 100 21 . 72 Level 1 34 | . 17 . 32 100 27 Level 2 18 | . . . 45 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 . 2 . . Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . 1 . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 16 . 27 4 14 Peak Tracking Total 8 | . 7 . 8 2 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . . . 5 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 3 | . 1 . 2 . . Terminals 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 6 . 9 . . Successful 4 | . 2 . 2 . . Failed 11 | . 4 . 7 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 6 . 9 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . 2 . . Record 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 2 . . Full Trace Events 3 | . 1 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders 5 | . . 1 4 . . ROAM 1 | . . . 1 . . FOLLOW 1 | . . 1 . . . GUARD 2 | . . . 2 . . AID 1 | . . . 1 . . Ally Attacks 47 | . . . 47 . . Total Damage 558 | . . . 558 . . Kills 12 | . . . 12 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1997 | 109 263 209 820 295 301 Spaces Moved 977 | 57 98 127 389 122 184 Core 14 | 7 . . . . 7 Treads 326 | 50 98 127 51 . . Legs 436 | . . . 338 98 . Wheels 201 | . . . . 24 177 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 100 100 Average Speed 166 | 146 160 160 188 214 104 Slowest Speed 260 | 160 160 160 260 260 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 25 | 6 29 35 45 18 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 263 | . . . 213 50 . Melee . | . . . . . . Projectile . | . . . . . . AOE 263 | . . . 213 50 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1169 | 83 139 134 436 141 236 Wait 25 | 9 6 2 4 4 . Move 972 | 56 97 126 388 121 184 Hop . | . . . . . . Pick Up 33 | 12 2 1 8 1 9 Fast Attach 3 | . 1 . . . 2 Attach 21 | 6 . 2 3 7 3 Detach 1 | . . 1 . . . Swap 6 | . . 1 4 . 1 Drop 7 | . . 1 4 . 2 Fire 76 | . 33 . 25 8 10 Melee 19 | . . . . . 19 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 3 | . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 16) 276 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 373 | -10/Materials | Entered Mines 381 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 406 | -10/Mines | Learned Materials emergency access door positions 427 | -10/Mines | Learned location of Storage (-7) 538 | -10/Mines | Learned Materials interactive machine intel 540 | -10/Mines | Discovered new exit (range 5) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Accompanied by 3 allies 582 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 584 | -9/Materials | Loaded intel: 16 interactive machine locations 1229 | -9/Materials | Lost 3 allies 1293 | -9/Materials | Discovered new exit (range 11) 1402 | -9/Materials | Entered Mines 1543 | -9/Mines | Discovered new exit (range 12) 1631 | -9/Mines | Assembled infested the area 1656 | -9/Mines | Core integrity fell below 50% 1661 | -9/Mines | Crushed by falling debris 1664 | -9/Mines | Core integrity fell below 20% 1694 | -9/Mines | Lost 6 parts (2p1n1u2w) 1697 | -9/Mines | Entered Materials 1697 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1944 | -8/Materials | Lost 3 parts (1n2w) 1986 | -8/Materials | Core integrity fell below 50% 1994 | -8/Materials | Core integrity fell below 20% 1998 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 39 matter. W-25 Informer sends out distress signal. Sml. Laser destroyed. Com. Wheel destroyed. R-06 Scavenger collects Flight Unit. R-06 Scavenger collects Lgt. Assault Rifle. G-47 Trooper knocked back. Sensor Array destroyed. G-47 Trooper suffers critical hit (Smash). Destroyed Aluminum Leg. G-47 Trooper system corrupted by crushing effect. R-06 Scavenger destroyed. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Sml. Storage Unit. G-47 Trooper misfires. Acquired Lgt. Ion Engine. G-47 Trooper destroyed. R-06 Scavenger collects Corrupted Imp. Heat Sink. 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