Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.15 @ 01:51:25 Player: Caluan Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (177) 885 Value Destroyed (5628) 5628 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (603) 603 TOTAL SCORE: 9856 Bonus ------- High Alert Combat Kills 603 Cogmind --------- Core Integrity 0/700 Matter 58/300 Energy 125/150 System Corruption 10% Temperature Critical (516) Movement Treading (250) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Huge Storage Unit Salvage Targeting Computer Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- High-powered Shotgun Gauss Rifle Mini Grenade Launcher > --- INVENTORY (25) --- Nuclear Core Faulty Enhanced Nuclear Core Micro Nuclear Core Armored Treads Armored Treads Armored Treads Advanced Treads Huge Storage Unit High-capacity Matter Pod (200) Transmission Jammer Tractor Beam Minigun Flak Gun Flak Gun Rocket Launcher Improved Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Salvage Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Graphene Brace > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Enhanced Nuclear Core Micro Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads Huge Storage Unit High-capacity Matter Pod Improved Targeting Computer Transmission Jammer Hardened Heavy Armor Plating Tractor Beam Minigun Gauss Rifle Flak Gun Flak Gun Rocket Launcher Mini Grenade Launcher Improved Datajack Heavy Flail [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Hardened Light Armor Plating Device Graphene Brace Storage Huge Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . 1 . 1 2 Weapon 1 | . . . 1 . . . Parts Attached 90 | 6 4 5 15 . 19 41 Power 11 | 1 1 1 1 . 2 5 Engine 8 | 1 1 1 1 . 2 2 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 26 | 2 . 1 4 . 8 11 Treads 26 | 2 . 1 4 . 8 11 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 2 1 5 . 3 14 Device 3 | . . . . . . 3 Storage 4 | 1 1 . 2 . . . Processor 5 | . . . . . 1 4 Hackware . | . . . . . . . Protection 14 | . 1 1 3 . 2 7 Artifact . | . . . . . . . Weapon 27 | 2 1 2 5 . 6 11 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 23 | 1 1 2 4 . 6 9 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 34 | . 1 4 2 . 6 21 Power 3 | . 1 1 . . 1 . Propulsion 12 | . . 1 1 . 2 8 Utility 10 | . . 1 . . 1 8 Weapon 9 | . . 1 1 . 2 5 Highest Loss Streak 9 | . 1 3 1 . 2 9 To Critical Strikes . | . . . . . . . Average Backups 17 | . 8 12 15 20 21 23 Power 1 | . . . . 2 2 2 Propulsion 4 | . 1 1 3 4 4 6 Utility 5 | . 2 5 5 6 6 6 Weapon 5 | . 3 3 4 7 7 7 Tool/Special . | . . . . . . . Unused Backups 19 | . 1 . . . 2 16 Power 6 | . . . . . . 6 Propulsion 4 | . . . . . . 4 Utility 4 | . 1 . . . . 3 Weapon 4 | . . . . . 1 3 Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 95 | . 97 99 98 100 89 94 Engine 8 | . 14 14 11 11 8 3 Core 1 | . . . . . . 3 Treads 23 | . 28 27 22 22 26 21 Storage 10 | . 14 14 11 11 9 7 Processor 8 | . . . . . 8 22 Protection 14 | . 11 14 21 22 10 10 Energy Gun 1 | . 7 . . . . . Ballistic Gun 26 | . 20 27 32 33 25 22 Peak Build Rating 41 | 6 10 11 18 18 31 41 Average Rating 22 | 3 8 10 17 18 24 34 On Entrance 13 | . 6 10 11 18 18 31 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 122 | 11 32 36 104 104 114 122 Greatest Support 60 | 40 40 40 40 40 60 60 Greatest Overweight (x) 2 | . . 1 2 2 2 2 Average Overweight (x) . | . . . 1 2 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 21 | 5 14 15 20 25 25 25 Most Carried 25 | 2 12 15 22 22 25 25 Average Carried 19 | . 8 12 17 22 23 24 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 1 12 15 22 22 25 17 Class Distribution -------------------- 43% | Tank 22% | Mutant 21% | Scavenger-Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 4647 | 233 154 217 930 128 813 2172 Remotely 272 | . . . . . . 272 Salvage Created 7160 | . 559 182 1397 162 1290 3570 Parts 437 | . 37 19 101 7 66 207 Haulers Intercepted 15 | . 1 . 5 . 5 4 Recyclers Shooed 5 | . 1 . 3 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 135 | . 15 10 27 5 21 57 Melee 1 | . . . . . . 1 Guns 122 | . 15 10 25 5 21 46 AOE 12 | . . . 2 . . 10 Classes Destroyed 16 | . 5 . 5 . 2 4 Worker 9 | . 1 . 1 . 1 6 Builder 6 | . . . 1 . . 5 Hauler 15 | . 1 . 5 . 5 4 Recycler 7 | . 1 . 1 . . 5 Operator 1 | . . . . . 1 . Watcher 4 | . . . 1 . . 3 Swarmer 22 | . 6 8 2 2 4 . Grunt 73 | . 9 2 17 3 11 31 Brawler 3 | . . . 1 . . 2 Duelist 3 | . . . 1 . . 2 Protector 2 | . . . . . . 2 Sentry 14 | . . . 6 . 4 4 Specialist 2 | . . . . . . 2 Hunter 7 | . . . . . 2 5 Programmer 7 | . . . . . . 7 Heavy 2 | . . . . . . 2 Best Kill Streak 12 | . 6 3 6 3 5 12 Combat Bots Only 8 | . 6 3 4 3 4 8 Max Kills in Single Turn 4 | . 1 2 2 1 2 4 Gunslinging 1 | . . 1 1 . . 1 Exploded 3 | . . . 1 . . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 747 | . 63 47 123 24 115 375 Missed 208 | . 15 7 38 8 27 113 Hits 539 | . 48 40 85 16 88 262 Melee 13 | . . . 2 . . 11 Projectile 526 | . 48 40 83 16 88 251 Critical Strikes 18 | . . 2 4 . 5 7 Part Disruptions 1 | . . . . . . 1 Damage Taken 8345 | . 518 385 1133 178 1185 4946 Core 1064 | . 56 18 99 24 163 704 Absorbed by Shields 20 | . . . . . . 20 Regen/Repaired (Parts) 459 | . . . 459 . . . Core Remaining (%) 77 | 100 . 70 . 69 70 . Volleys Fired 354 | . 39 18 66 13 67 151 Largest 3 | . 2 2 3 3 3 3 Hottest 84 | . 70 46 69 69 84 84 Shots Fired 957 | . 78 35 170 39 200 435 Gun 943 | . 78 35 166 39 200 425 Cannon . | . . . . . . . Launcher 14 | . . . 4 . . 10 Special . | . . . . . . . Kinetic 918 | . 53 35 166 39 200 425 Thermal 25 | . 25 . . . . . Explosive 14 | . . . 4 . . 10 Electromagnetic . | . . . . . . . Robot Hit Streak 31 | . 15 9 12 8 28 31 Robot Miss Streak 6 | . 3 6 4 3 4 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 23 | . . 3 7 1 1 11 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 698 | . 54 24 117 24 135 344 Core Hits 347 | . 33 13 69 9 59 164 Critical Kills 3 | . . . 1 . 1 1 Critical Parts Destroyed 6 | . . . . 1 4 1 Critical Strikes 9 | . . . 1 1 5 2 Destroy 9 | . . . 1 1 5 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14400 | . 619 372 2154 353 2137 8765 Guns 11968 | . 580 372 1892 343 2098 6683 Cannons . | . . . . . . . Explosions 2232 | . . . 226 . . 2006 Melee . | . . . . . . . Ramming 200 | . 39 . 36 10 39 76 Kinetic 11805 | . 417 372 1892 343 2098 6683 Thermal 163 | . 163 . . . . . Explosive 2232 | . . . 226 . . 2006 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 1 1 . . 2 10 Average Corruption 2 | . 1 1 . . 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 75 | . 8 6 . . 19 42 Message Errors 21 | . 4 2 . . 7 8 Matter Fused 21 | . 1 1 . . 2 17 Heat Flow Errors 10 | . 1 1 . . 3 5 Energy Discharges 6 | . 1 1 . . 3 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 7 | . . 1 . . 2 4 Data Loss (major) 2 | . 1 . . . . 1 Misfires 2 | . . . . . 1 1 Alerts 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 23 | . . . 6 . . 17 Projectiles . | . . . . . . . Explosions 23 | . . . 6 . . 17 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 274 | . . . . . . 274 Shots 7 | . . . . . . 7 Rammed 24 | . 5 . 6 4 5 4 Targets Rammed 27 | . 5 . 6 4 5 7 Kicked . | . . . . . . . Crushed 3 | . . . . . . 3 Highest Temperature 531 | . 335 213 155 336 267 531 Average Temperature 72 | . 111 125 48 144 47 71 Received Heat Transfer 2472 | . 234 135 519 75 414 1095 Effects 7 | . . . . 1 . 6 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . 1 . . Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 481 | . 481 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 3 | . . . 1 . . 3 Low Security (%) 74 | 100 100 100 54 100 100 48 Level 1 14 | . . . 45 . . 13 Level 2 4 | . . . . . . 13 Level 3 7 | . . . . . . 24 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1011 | . 126 70 397 146 141 1011 Initial 146 | . . . . 146 26 47 Average 163 | . 39 25 195 32 51 332 Influence Increases 3903 | . 367 255 909 150 573 1649 Destroy 0b10 Robot/C 2660 | . 300 200 540 100 420 1100 Destroy 0b10 Robot/NC 220 | . 15 . 45 . 35 125 Destroy Leader 646 | . 52 40 142 20 100 292 Successful Hack 25 | . . . 6 . . 19 Disable Machine 45 | . . . . . 15 30 Destroy Structure 67 | . . . 26 . 3 38 Partial Spotted 30 | . . . 15 . . 15 Lose Combat Pursuer 210 | . . 15 135 30 . 30 Influence Decreases 2862 | . 367 255 533 458 535 714 Entered New Map 331 | . . . . 230 42 59 Time Decay 2201 | . 367 215 513 228 433 445 Lost Part 330 | . . 40 20 . 60 210 Squads Dispatched 28 | . 2 . 2 . 2 22 Investigation 7 | . 2 . 1 . 1 3 Extermination 5 | . . . . . . 5 Reinforcement 10 | . . . 1 . 1 8 Assault 3 | . . . . . . 3 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 183 | . 15 11 53 7 25 72 Peak Tracking Total 9 | . 3 3 5 4 4 9 Tactical Retreats 13 | . . 1 9 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 12 | . 3 . 2 . 1 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . 1 . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . 3 3 2 2 . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . . . 1 2 Max in Single Turn 1 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 12 | . . . 4 . 1 7 Terminals 3 | . . . . . . 3 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 3 | . . . 1 . 1 1 Garrison Access 1 | . . . . . . 1 Total Hacks 29 | . . . 7 . 4 18 Successful 12 | . . . 5 . 2 5 Failed 16 | . . . 1 . 2 13 Catastrophic 5 | . . . 1 . . 4 Database Lockouts 1 | . . . 1 . . . Manual 12 | . . . . . . 12 Terminals 8 | . . . . . . 8 Fabricators 4 | . . . . . . 4 Repair Stations 4 | . . . 4 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 9 | . . . 2 . 4 3 Garrison Access 3 | . . . . . . 3 Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 1 . 2 3 Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Retrieve Study 4 | . . . 1 . . 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 Terminals 2 | . . . . . . 2 Assimilate 1 | . . . . . . 1 Botnet 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . . 1 . 1 7 Full Trace Events 4 | . . . . . 1 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . 1 . . 3 Parts Repaired 2 | . . . 2 . . . Time 77 | . . . 77 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 10157 | 122 1487 586 2275 993 1609 3085 Spaces Moved 3952 | 77 826 320 732 294 533 1170 Core 11 | 11 . . . . . . Treads 3941 | 66 826 320 732 294 533 1170 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 320 240 200 Average Speed 214 | 144 160 161 255 320 244 206 Slowest Speed 320 | 160 160 240 320 320 320 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 64 78 63 58 44 37 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 49 | . . . 21 . . 28 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 47 | . . . 21 . . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4861 | 88 918 354 999 310 691 1501 Wait 279 | . 30 4 145 . 29 71 Move 3946 | 76 825 319 731 293 532 1170 Hop . | . . . . . . . Pick Up 88 | 6 14 7 19 . 21 21 Fast Attach 19 | 1 . . 2 . 1 15 Attach 48 | 5 2 4 4 . 10 23 Detach . | . . . . . . . Swap 47 | . 2 1 11 . 9 24 Drop 52 | . 1 . 15 . 17 19 Fire 354 | . 39 18 66 13 67 151 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 27 | . 5 . 6 4 5 7 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . 1 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 123 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 7) 963 | -10/Materials | Discovered new exit (range 8) 1610 | -10/Materials | Entered Mines 1775 | -10/Mines | Discovered new exit (range 15) 1990 | -10/Mines | Lost 3 parts (1p1u1w) 2008 | -10/Mines | Discovered new exit (range 8) 2009 | -10/Mines | Learned location of Storage (-8) 2091 | -10/Mines | Found a hidden stash of uninstalled traps 2196 | -10/Mines | Entered Materials 2196 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2241 | -9/Materials | Central database locked down 2499 | -9/Materials | Build established: Tank 2552 | -9/Materials | Discovered new exit (range 12) 2913 | -9/Materials | Repaired Hcp. Storage Unit 3466 | -9/Materials | Discovered new exit (range 14) 3515 | -9/Materials | Discovered new exit (range 4) 3939 | -9/Materials | Repaired Imp. Assault Rifle 4471 | -9/Materials | Entered Mines 5429 | -9/Mines | Discovered new exit (range 4) 5464 | -9/Mines | Entered Materials 5464 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5465 | -8/Materials | Identified exit to Storage 5867 | -8/Materials | Build established: Scavenger-Tank 5958 | -8/Materials | Discovered new exit (range 15) 6938 | -8/Materials | Build established: Tank 7073 | -8/Materials | Entered Factory 7073 | -7/Factory | Evolved 2 slots: Utility x2 7074 | -7/Factory | Discovered new exit (range 14) 7103 | -7/Factory | Identified exit to Factory 7550 | -7/Factory | Build established: Gunner 8358 | -7/Factory | Cargo convoy interrupted 8363 | -7/Factory | Garrison activated, responded to threat 8524 | -7/Factory | Build established: Tank 8863 | -7/Factory | Lost 3 parts (2n1w) 9073 | -7/Factory | First assault squad dispatched 9088 | -7/Factory | Discovered exit to Factory (range 16) 9222 | -7/Factory | Core integrity fell below 50% 9232 | -7/Factory | Destroyed 7 combat bots 9244 | -7/Factory | Build established: Scavenger-Tank 10089 | -7/Factory | System corruption reached 10% 10111 | -7/Factory | Destroyed 8 combat bots 10119 | -7/Factory | Lost 9 parts (3n4u2w) 10146 | -7/Factory | Core integrity fell below 20% 10158 | -7/Factory | Destroyed self with Mini Grenade Launcher Last Messages --------------- Switching to secondary target: G-47 Trooper. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+274). U-05 Engineer lays Concrete. K-01 Serf collects debris. System corrupted: Hpw. Shotgun jammed. Slug penetrates G-47 Trooper. K-01 Serf collects debris. Slug penetrates G-47 Trooper. K-01 Serf collects debris. Power failure, Mic. Nuclear Core shutdown. Overheating: Matter decay (-22). K-01 Serf collects debris. Overheating: System interference. Imp. Targeting Computer temporarily disabled. Minigun+ temporarily disabled. Overheating: Core damaged (-105). G-47 Trooper destroyed. K-01 Serf destroyed. 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Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 31% | -9/Materials Imp. Assault Rifle | 18% | -9/Materials Studied --------- Shotgun | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Minigun | -7/Factory | Hacked Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoNetworkedRegenerator Manual? 0 Play Time 00:52:56 Cumulative 265.2 hours Start 2026.09.15 @ 00:56:03 End 2026.09.15 @ 01:51:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 294 Rogue 294 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 56 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07804b80-4d39-41ab-b1d2-aec9706718be