Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.16 @ 20:13:01 Player: JuustuToug Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (543) 543 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 3763 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Advanced Visual Processing Unit Melee Analysis Suite Propulsion Shielding Propulsion Shielding > --- WEAPON (2) ------- Katana Katana > --- INVENTORY (5) ---- Light Ion Engine Improved Ion Engine Improved Heat Sink Guided Plasma Cannon Great Maul Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Visual Processing Unit Melee Analysis Suite Propulsion Shielding > --- WEAPON ----------- Guided Plasma Cannon Katana > --- INVENTORY -------- Improved Ion Engine Propulsion Shielding Great Maul [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Guided Plasma Cannon Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 33 | 5 9 1 2 . 1 15 Power 5 | 1 2 . . . . 2 Engine 4 | 1 2 . . . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 11 | 2 2 1 . . . 6 Treads 1 | . 1 . . . . . Leg 8 | 2 1 1 . . . 4 Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 3 . 1 . 1 3 Device 1 | . 1 . . . . . Storage 3 | . 2 . 1 . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 9 | 2 2 . 1 . . 4 Energy Gun 5 | 2 2 . 1 . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . 1 . . . . . System Corruption 1 | . 1 . . . . . Parts Lost 8 | . 6 . . . 2 . Power 3 | . 2 . . . 1 . Propulsion 2 | . 2 . . . . . Utility . | . . . . . . . Weapon 3 | . 2 . . . 1 . Highest Loss Streak 6 | . 6 . . . 2 . To Critical Strikes . | . . . . . . . Average Backups 7 | 1 7 8 8 10 8 3 Power . | . . . . . . 1 Propulsion 1 | . 2 1 1 1 . . Utility 3 | . 2 4 4 6 5 . Weapon 2 | . 2 3 2 3 2 1 Tool/Special . | . . . . . . . Unused Backups 9 | . 2 . . . 5 2 Power 1 | . . . . . . 1 Propulsion 2 | . 2 . . . . . Utility 5 | . . . . . 4 1 Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 82 | . 86 77 94 100 43 60 Engine 11 | . 12 14 14 14 6 3 Leg 21 | . 23 20 28 28 12 8 Wheel 1 | . . . . . . 6 Device 9 | . 9 14 14 14 6 . Storage 10 | . 13 14 14 14 6 . Processor 2 | . . . . . . 12 Protection 2 | . . . . . . 11 Energy Gun 17 | . 25 14 23 28 11 . Slashing Weapon 2 | . . . . . . 12 Peak Build Rating 35 | 5 8 6 14 14 14 35 Average Rating 11 | 3 6 5 10 14 9 21 On Entrance 6 | . 5 5 6 14 14 4 Avg Prop Armor Cover (%) 13 | . 10 . . . . 13 Naked Turns 16 | . . . . . 16 . Heaviest Build 28 | 7 28 26 28 28 28 16 Greatest Support 56 | 20 20 20 20 20 20 56 Greatest Overweight (x) 8 | . 8 2 1 1 1 4 Average Overweight (x) . | . 1 1 1 1 . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 5 Average Capacity 12 | 5 14 15 15 15 11 5 Most Carried 15 | 5 11 9 15 15 15 5 Average Carried 9 | 2 7 8 12 15 11 3 Final Capacity 15 | 5 15 15 15 15 5 5 Final Carried 15 | 3 8 8 15 15 5 5 Class Distribution -------------------- 77% | Mutant 13% | Skirmisher 8% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 734 | 222 174 68 75 . . 195 Remotely . | . . . . . . . Salvage Created 782 | . 260 . . . . 522 Parts 21 | . 6 . . . . 15 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 9 | . 1 . . . . 8 Melee 4 | . . . . . . 4 Cannons 4 | . . . . . . 4 AOE 1 | . 1 . . . . . Classes Destroyed 5 | . 3 . . . . 2 Hauler 1 | . 1 . . . . . Recycler 2 | . 2 . . . . . Swarmer 3 | . . . . . . 3 Grunt 5 | . 1 . . . . 4 Duelist 1 | . . . . . . 1 Best Kill Streak 3 | . 2 . . . . 3 Combat Bots Only 3 | . 1 . . . . 3 Max Kills in Single Turn 2 | . 2 . . . . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 118 | . 10 . . . 49 59 Missed 33 | . 1 . . . 18 14 Hits 85 | . 9 . . . 31 45 Projectile 85 | . 9 . . . 31 45 Critical Strikes 1 | . 1 . . . . . Damage Taken 1480 | . 521 . . . 490 469 Core 614 | . 56 . . . 322 236 Absorbed by Shields . | . . . . . . . Redirected to Shielding 45 | . . . . . . 45 Core Remaining (%) 88 | 100 . . . 77 . . Volleys Fired 24 | . 12 . . . . 12 Largest 2 | . 2 . . . . 1 Hottest 120 | . 80 . . . . 120 Shots Fired 36 | . 24 . . . . 12 Gun 24 | . 24 . . . . . Cannon 12 | . . . . . . 12 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 12 | . . . . . . 12 Explosive . | . . . . . . . Electromagnetic 24 | . 24 . . . . . Robot Hit Streak 11 | . 5 . . . . 11 Robot Miss Streak 4 | . 4 . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 45 | . 14 . . . . 31 Core Hits 16 | . 6 . . . . 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . . 1 Corrupt 1 | . 1 . . . . . Sever 1 | . . . . . . 1 Melee Attacks 46 | . . . . . . 46 Impact 2 | . . . . . . 2 Slashing 44 | . . . . . . 44 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1832 | . 542 4 . . . 1286 Guns 241 | . 241 . . . . . Cannons 360 | . . . . . . 360 Explosions 301 | . 301 . . . . . Melee 926 | . . . . . . 926 Ramming 4 | . . 4 . . . . Kinetic . | . . . . . . . Thermal 661 | . 301 . . . . 360 Explosive . | . . . . . . . Electromagnetic 241 | . 241 . . . . . Impact 82 | . . . . . . 82 Slashing 844 | . . . . . . 844 Piercing . | . . . . . . . Highest Corruption 13 | . 13 13 13 13 . . Average Corruption 12 | . 12 13 13 13 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . 5 8 24 9 . . Message Errors 14 | . . 1 9 4 . . Matter Fused 12 | . 2 2 6 2 . . Heat Flow Errors 8 | . 2 2 3 1 . . Energy Discharges 6 | . . 1 4 1 . . Data Loss (minor) 4 | . . 1 2 1 . . Data Loss (major) 2 | . 1 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 167 | . 108 . . . . 59 Projectiles 17 | . . . . . . 17 Explosions 108 | . 108 . . . . . Melee 42 | . . . . . . 42 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 119 | . 119 . . . . . Shots 2 | . 2 . . . . . Rammed 1 | . . . . . 1 . Targets Rammed 2 | . . 1 . . 1 . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 489 | . 174 239 274 198 . 489 Average Temperature 118 | . 72 110 141 102 . 169 Received Heat Transfer 438 | . 87 . . . 198 153 Effects 3 | . . . 1 . . 2 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1100 | . 300 . . . . 800 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 87 | 100 100 100 . 100 100 56 Level 1 12 | . . . . . . 43 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 297 | . 65 . . . . 297 Initial 2 | . . . . . . 2 Average 53 | . 8 . . . . 176 Influence Increases 446 | . 147 . . . 4 295 Destroy 0b10 Robot/C 180 | . 20 . . . . 160 Destroy 0b10 Robot/NC 25 | . 15 . . . . 10 Destroy Leader 22 | . 2 . . . . 20 Successful Hack 27 | . 7 . . . 4 16 Disable Machine 45 | . 30 . . . . 15 Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 52 | . 28 . . . . 24 Lose Combat Pursuer 45 | . 45 . . . . . Influence Decreases 149 | . 146 1 . . . 2 Entered New Map 3 | . . 1 . . . 2 Time Decay 86 | . 86 . . . . . Lost Part 60 | . 60 . . . . . Squads Dispatched 2 | . . . . . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 28 | . 8 . . . 9 11 Peak Tracking Total 9 | . 3 . . . 9 3 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 4 | . 2 . . . . 2 Max in Single Turn 2 | . 2 . . . . 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 5 | . 2 . 1 . 1 1 Terminals 2 | . 1 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 9 | . 4 . 1 . 2 2 Successful 5 | . 2 . 1 . 1 1 Failed 4 | . 2 . . . 1 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 1 . . 1 Terminals 5 | . 3 . . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 3 | . 1 . 1 . . 1 Branch Access Points 1 | . 1 . . . . . Security Stations 1 | . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . . 1 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Active Infowar (turns) 1929 | . 310 248 642 251 48 430 Optics 434 | . . . . . 4 430 Sensors 1495 | . 310 248 642 251 44 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 2144 | 68 441 248 642 251 64 430 Spaces Moved 1079 | 48 177 100 334 133 50 237 Core 113 | 3 11 . . . 28 71 Treads . | . . . . . . . Legs 857 | 45 166 100 334 133 22 57 Wheels 109 | . . . . . . 109 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 50 50 Average Speed 167 | 115 203 216 190 190 111 96 Slowest Speed 450 | 120 450 260 190 190 190 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 28 | 4 27 22 69 33 6 41 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 30 | . 26 . . . . 4 Melee 4 | . . . . . . 4 Projectile . | . . . . . . . AOE 26 | . 26 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 1318 | 60 236 131 342 132 58 359 Wait 81 | . 16 29 . . 1 35 Move 1074 | 47 176 99 333 132 50 237 Hop . | . . . . . . . Pick Up 42 | 8 17 1 5 . 2 9 Fast Attach 5 | . . . . . 1 4 Attach 29 | 5 11 1 1 . 1 10 Detach 3 | . 1 . . . . 2 Swap 4 | . . . 1 . . 3 Drop 10 | . 3 . 2 . 2 3 Fire 24 | . 12 . . . . 12 Melee 44 | . . . . . . 44 Ram 1 | . . . . . 1 . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 400 | -10/Materials | Crushed by falling debris 400 | -10/Materials | System corruption reached 10% 431 | -10/Materials | Lost 6 parts (2p2n2w) 510 | -10/Materials | Entered Mines 516 | -10/Mines | Received a Mining Laser from a helpful Derelict 555 | -10/Mines | Discovered new exit (range 5) 626 | -10/Mines | Learned Materials interactive machine intel 750 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 750 | -10/Mines | Discovered new exit (range 5) 758 | -10/Mines | Entered Exiles 758 | -10/Exiles | Accompanied by 1 ally 806 | -10/Exiles | Met 8R-AWN 838 | -10/Exiles | Met EX-HEX 890 | -10/Exiles | Met EX-BIN 916 | -10/Exiles | Aligned with FarCom system 918 | -10/Exiles | Given EX-Vault access code 966 | -10/Exiles | Opened EX-Vault 980 | -10/Exiles | Found Gui. Plasma Cannon 983 | -10/Exiles | Found Army-in-a-Box 1022 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1073 | -10/Exiles | Met EX-DEC 1379 | -10/Exiles | Discovered new exit (range 12) 1400 | -10/Exiles | Stole two prototypes: Army-in-a-Box, Gui. Plasma Cannon 1400 | -10/Exiles | Entered Mines 1640 | -9/Mines | Discovered new exit (range 6) 1651 | -9/Mines | Entered Materials 1651 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1652 | -8/Materials | Loaded intel: 19 interactive machine locations 1695 | -8/Materials | Released all parts (6) 1710 | -8/Materials | Core integrity fell below 50% 1715 | -8/Materials | Identified exit to Garrison 1715 | -8/Materials | Entered Garrison 1753 | -8/Garrison | Learned Factory security intel 1779 | -8/Garrison | Core integrity fell below 20% 1831 | -8/Garrison | Triggered checkpoint 1882 | -8/Garrison | Garrison Relay disabled 2002 | -8/Garrison | Triggered checkpoint 2135 | -8/Garrison | Triggered checkpoint 2145 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01963_ Acquired 10 matter. 01966_ Acquired Melee Analysis Suite. 01969_ Acquired 10 matter. 01974_ G-47 Trooper destroyed. 01980_ Acquired Katana. 01982_ Acquired 10 matter. 02002_ Garrison Door breached. 02002_ Beams of light sweep through the air. An alarm sounds. 02005_ G-47 Trooper destroyed. 02007_ Acquired 10 matter. 02010_ G-47 Trooper destroyed. 02030_ Acquired Lgt. Nuclear Core. 02033_ Dropped Arm. Huge Wheel. 02034_ Acquired Aluminum Leg. 02046_ Acquired 50 matter. 02054_ Acquired Imp. Heat Sink. 02135_ Beams of light sweep through the air. An alarm sounds. 02144_ G-47 Trooper Aluminum Leg severed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????### ## | | ??????????????????????????????????????#[%= | | ??????????????????????????????????????#= | | ??????????????????????????????????????# | | ??????????????????????????????????????#% | | ??????????????????????????????????????### ## | | ??????????????????????????????########### ##^ ^ | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# ############"""" | | ??????????????????????????????# #??????????????? | | ?????????????????????????###??# #??????????????? | | ????????????????????????# #??# #??????????????? | | ???????????????????????? #??# #??????????????? | | ???????????????????????? #??# #??????????????? | | ???????????????????????? #??# #??????????????? | | ????????????????????????# #??# #??????????????? | | ????????????????????????# #??# #??????????????? | | ????????????????????????# #??# #??????????????? | | ????????????????????????# #??# #??????????????? | | ??????????????????????### #??# #??????????????? | | ??????????????????????# #??# #??????????????? | | ??????????????????????# g #??# #??????????????? | | ??????????????????????? g #??# #??????????????? | | ????????????????????????#@ #??# #??????????????? | | ????????????????????????# #### #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# C#??????????????? | | ????????????????????????####### #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ???????????????????????????????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtySystemLattice Manual? 0 Play Time 00:12:14 Cumulative 134.5 hours Start 2025.10.16 @ 20:01:38 End 2025.10.16 @ 20:13:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 75 Gallery% 67 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f28990d7-01cf-4ec4-8057-6dc9a3c40684