Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.31 @ 01:14:05 Player: Torako Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (31) 155 Value Destroyed (726) 726 Prototype IDs (8) 160 Alien Tech Used (10) 2000 Bonus (7200) 7200 TOTAL SCORE: 16141 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 71/425 Energy 320/340 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Section 7 Parts ------- > --- POWER (3) -------- Particle Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Signal Interpreter Experimental Terrain Scan Processor > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Experimental Power Amplifier Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine Particle Reactor > --- PROPULSION ------- Improved Flight Unit Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Experimental Power Amplifier Experimental Energy Well Advanced Visual Processing Unit Improved Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Improved Targeting Computer Advanced Core Analyzer Hacking Suite System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Impulse Thruster Impulse Thruster Sigix Terminator [Rating: 137] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Improved Flight Unit Utility Small Storage Unit Device Power Amplifier Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Axe Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Slots Evolved 14 | . . 2 . . 2 2 2 2 2 2 . . Power 2 | . . . . . 1 . 1 . . . . . Propulsion 4 | . . 1 . . 1 . 1 1 . . . . Utility 8 | . . 1 . . . 2 . 1 2 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 65 | . . 7 11 1 5 11 6 1 5 7 1 10 Power 10 | . . . 2 . 2 2 . . 1 1 . 2 Engine 7 | . . . 2 . 2 2 . . 1 . . . Core 1 | . . . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 26 | . . 2 6 . 1 3 4 . 4 2 . 4 Treads 1 | . . . 1 . . . . . . . . . Leg 2 | . . 1 1 . . . . . . . . . Wheel 2 | . . 1 1 . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 20 | . . . 3 . 1 3 4 . 4 2 . 3 Utility 16 | . . 2 . . 1 4 2 1 . 4 . 2 Device 7 | . . 1 . . 1 2 1 . . 2 . . Storage 1 | . . . . . . . . . . 1 . . Processor 5 | . . . . . . 1 . 1 . 1 . 2 Hackware 2 | . . . . . . 1 1 . . . . . Protection 1 | . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 13 | . . 3 3 1 1 2 . . . . 1 2 Energy Gun 2 | . . 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | . . 2 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . 1 . 1 . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 . . . . 1 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . 2 . 1 . 3 1 1 Parts Lost 32 | . . 3 6 2 . . . 1 . 2 . 18 Power 4 | . . . . . . . . 1 . . . 3 Propulsion 10 | . . . 2 . . . . . . . . 8 Utility 8 | . . . 1 . . . . . . 2 . 5 Weapon 10 | . . 3 3 2 . . . . . . . 2 Highest Loss Streak 9 | . . 2 3 2 . . . 1 . 1 . 9 Average Slot Usage (%) 79 | . 85 80 91 79 86 69 90 85 73 80 86 63 Engine 9 | . 14 11 10 11 18 8 10 11 9 9 9 2 Reactor 1 | . . . . . . . . . . 2 4 3 Leg 5 | . 28 22 12 . . . . . . . . . Wheel 2 | . . 11 9 . . . . . . . . . Flight 19 | . . . 4 33 36 30 33 29 21 21 23 18 Device 7 | . . 1 11 11 14 7 12 11 10 9 12 3 Storage 6 | . 14 11 11 11 9 7 1 . . 2 4 3 Processor 6 | . . . . . . 1 6 8 10 13 14 18 Hackware 4 | . . . . . . . 11 11 10 9 9 4 Energy Gun 4 | . 28 12 4 5 . . . . . . . . Ballistic Gun 3 | . . 8 14 8 9 . . . . . . . Slashing Weapon 5 | . . . . . . 11 13 11 10 9 7 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 59 | 12 12 15 16 16 24 24 24 21 31 57 59 59 Greatest Support 59 | 20 20 10 18 18 24 24 30 30 59 59 59 59 Greatest Overweight (x) 1 | . . 1 1 . . . 1 . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 6 6 6 4 4 4 4 4 Average Capacity 5 | . 6 6 6 6 6 6 4 4 4 4 4 4 Most Carried 6 | . 6 6 6 6 6 6 5 3 4 4 4 4 Average Carried 4 | . 5 5 4 6 5 5 3 3 3 3 3 2 Final Capacity 6 | 6 6 6 6 6 6 6 4 4 4 4 4 4 Final Carried 6 | 6 6 6 6 6 6 6 3 3 4 3 4 1 Class Distribution -------------------- 28% | Sprinter 17% | Hacker-Sprinter 16% | Mutant 11% | Scavenger-Mutant 8% | Generator-Scout 7% | Hacker-Scout 6% | Alien-Mutant 4% | Generator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Sprinter | -9/Garrison Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Generator-Scout | -3/Research Generator-Scout | -3/Quarantine Alien-Mutant | -3/Section 7 Resources | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Matter Collected 661 | 200 . 74 90 17 . . . 15 37 133 26 69 Remotely . | . . . . . . . . . . . . . Salvage Created 852 | . 55 186 316 17 . . . 15 34 44 80 105 Parts 79 | . 10 25 24 2 . . . 2 2 5 4 5 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Combat Hostiles Destroyed 20 | . 3 8 7 1 . . . . . . . 1 Melee 1 | . . . . . . . . . . . . 1 Guns 13 | . 3 8 1 1 . . . . . . . . Cannons 2 | . . . 2 . . . . . . . . . AOE 4 | . . . 4 . . . . . . . . . Classes Destroyed 10 | . 2 2 3 . . . . . . . 2 1 Worker 4 | . . . 1 . . . . 1 2 . . . Tunneler 1 | . . 1 . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . Watcher 3 | . 1 . . . . . . . . 1 . 1 Swarmer 14 | . 3 7 3 1 . . . . . . . . Grunt 2 | . . . 2 . . . . . . . . . Researcher 1 | . . . . . . . . . . . 1 . Sentry 3 | . . 1 2 . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 Best Kill Streak 6 | . 4 4 6 1 . . . 1 1 1 1 1 Combat Bots Only 5 | . 3 4 5 1 . . . . . . . 1 Max Kills in Single Turn 3 | . 1 2 3 1 . . . 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Damage Taken 5028 | . 90 348 622 170 103 120 . 76 . 134 425 2940 Core 1758 | . 32 90 120 32 45 81 . 51 . 44 78 1185 Absorbed by Shields 59 | . . . . 59 . . . . . . . . Core Remaining (%) 87 | 100 87 . . 39 91 88 100 94 100 . . . Volleys Fired 61 | . 7 20 31 3 . . . . . . . . Largest 2 | . 2 2 2 2 . . . . . . . . Hottest 100 | . 90 100 40 76 . . . . . . . . Shots Fired 114 | . 13 38 57 6 . . . . . . . . Gun 97 | . 13 38 40 6 . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . . . Special 15 | . . . 15 . . . . . . . . . Kinetic 57 | . . 14 40 3 . . . . . . . . Thermal 55 | . 13 24 15 3 . . . . . . . . Explosive 2 | . . . 2 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 25 | . 4 10 25 5 . . . . . . . . Robot Miss Streak 3 | . 1 3 3 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 2 . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . Shots Hit Robots 94 | . 10 24 39 5 . . . 1 4 2 4 5 Core Hits 46 | . 4 11 19 1 . . . 1 2 2 3 3 Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 158 | . . . . . . 33 16 4 9 33 33 30 Impact . | . . . . . . . . . . . . . Slashing 153 | . . . . . . 33 16 4 9 33 33 25 Piercing 5 | . . . . . . . . . . . . 5 Sneak Attacks 4 | . . . . . . . . 1 2 . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 1 1 . . Damage Inflicted 3051 | . 110 232 667 69 . . . 108 315 77 389 1084 Guns 654 | . 110 232 243 69 . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 337 | . . . 337 . . . . . . . . . Melee 1970 | . . . . . . . . 108 315 77 389 1081 Ramming 3 | . . . . . . . . . . . . 3 Kinetic 354 | . . 86 243 25 . . . . . . . . Thermal 387 | . 110 146 87 44 . . . . . . . . Explosive 337 | . . . 337 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1970 | . . . . . . . . 108 315 77 389 1081 Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . 11 Average Corruption 5 | . . . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . . . 17 Energy Discharges 4 | . . . . . . . . . . . . 4 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . 6 Targeting Errors 4 | . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 201 | . . . 25 . . . . . . . 147 29 Projectiles 7 | . . . 7 . . . . . . . . . Explosions 18 | . . . 18 . . . . . . . . . Melee 176 | . . . . . . . . . . . 147 29 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 73 | . . . 72 . . . . . . . . 1 Shots 2 | . . . 2 . . . . . . . . . Rammed 2 | . . . . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 326 | . 180 63 . 18 . 326 4 1 . 3 . 183 Average Temperature 48 | . 87 23 . 13 . 156 2 1 . 1 . 67 Received Heat Transfer 518 | . . 36 198 29 18 33 . 9 . . 36 159 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . 1 . 2 . . . . . . . . . Heat Transferred 1124 | . 297 420 296 111 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Peak Influence 363 | . 105 254 290 210 223 352 140 131 90 148 265 363 Average Influence 173 | . 73 173 197 195 146 232 109 110 78 110 183 275 Maximum Alert Level 1 | . . 1 1 1 1 1 . . . . 1 1 Low Security (%) 66 | . 100 43 62 68 83 51 100 100 100 100 64 13 Level 1 33 | . . 56 37 31 16 48 . . . . 35 86 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . . 1 . . 4 1 1 . . 4 7 Investigation 4 | . . . 1 . . 1 . . . . 1 1 Extermination . | . . . . . . . . . . . . . Reinforcement 11 | . . . . . . 3 1 1 . . 3 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . 3 Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Distress Signals 6 | . . 1 . . 1 2 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 146 | . 6 10 10 9 14 27 3 4 2 14 14 33 Peak Tracking Total 12 | . 3 4 4 7 12 12 2 2 2 5 8 10 Tactical Retreats 23 | . . 1 . . 2 6 . 1 1 4 3 5 Traps | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Traps Triggered 5 | . . . . 1 . 3 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Machines Disabled 9 | . . . 1 . . . . . . . 2 6 Max in Single Turn 1 | . . . 1 . . . . . . . 1 1 Garrison Access 2 | . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Machines Accessed 40 | . 3 . 4 . 4 7 4 3 . 3 5 7 Terminals 36 | . 3 . 3 . 4 5 3 3 . 3 5 7 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . . . Total Hacks 84 | . 12 . 9 . 9 12 8 9 . 3 11 11 Successful 48 | . 8 . 5 . 6 5 4 7 . 1 5 7 Failed 36 | . 4 . 4 . 3 7 4 2 . 2 6 4 Catastrophic 8 | . . . . . . 4 . . . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . Manual 56 | . 9 . 7 . 10 10 5 9 . 2 2 2 Terminals 80 | . 12 . 8 . 9 10 7 9 . 3 11 11 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . . . Terminal Hacks 24 | . 3 . 2 . 2 . 1 3 . 1 5 7 Record 4 | . . . . . . . . . . 1 2 1 Robot Analysis 1 | . . . . . . . . . . . 1 . Open Door 7 | . . . 1 . . . . . . . 2 4 Level Access Points 4 | . 1 . . . 1 . 1 1 . . . . Terminal Index 4 | . 1 . 1 . 1 . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . Activate Exoskeleton 2 | . . . . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . Refit 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . Unauthorized Hacks 62 | . 12 . 8 . 11 11 7 9 . 2 . 2 Terminals 20 | . 5 . 2 . 4 3 2 4 . . . . Track 2 | . 1 . . . . . . 1 . . . . Botnet 17 | . 3 . 2 . 4 3 2 3 . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . 1 . Hacking Detections 26 | . 3 . 4 . 3 5 3 1 . 3 2 2 Full Trace Events 4 | . . . 1 . . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Used RIF Installer 1 | . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Total Allies 7 | . . . . . . . . . . . . 7 Largest Group 6 | . . . . . . . . . . . . 6 Highest-Rated Group 89 | . . . . . . . . . . . . 89 Highest-Rated Ally 15 | . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . . . 24 Total Damage 375 | . . . . . . . . . . . . 375 Kills 2 | . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Robot Analysis Total 1 | . . . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Turns Passed 2522 | . 218 262 260 47 107 445 239 99 83 231 190 341 Spaces Moved 4237 | 1 160 197 114 106 279 1036 402 315 184 479 347 617 Core 68 | . . . . . . . . . . . . 68 Treads . | . . . . . . . . . . . . . Legs 161 | 1 160 . . . . . . . . . . . Wheels 289 | . . 197 92 . . . . . . . . . Hover 9 | . . . . . . . . . . . . 9 Flight 3710 | . . . 22 106 279 1036 402 315 184 479 347 540 Fastest Speed 23 | 120 120 90 29 29 26 26 23 23 23 27 27 24 Average Speed 34 | 120 120 90 84 29 26 26 23 23 27 27 27 30 Slowest Speed 120 | 120 120 90 100 29 26 26 99 23 29 29 27 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 16 | . . . 1 . 1 6 2 . . . 2 4 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . 2 Exploration Rate (%) 27 | 2 34 20 21 32 40 41 14 11 4 16 53 63 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 105 | . . . . . . 31 12 2 1 22 22 15 Terrain Destroyed 118 | . . . 13 . . 31 12 2 1 22 22 15 Melee 105 | . . . . . . 31 12 2 1 22 22 15 Projectile . | . . . . . . . . . . . . . AOE 13 | . . . 13 . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Fac Res Qua Sec Total 4883 | . 173 245 213 115 312 1150 519 335 205 526 386 704 Wait 293 | . 5 14 50 . 23 44 96 16 1 10 1 33 Move 4195 | . 159 196 112 105 276 1023 397 315 183 478 342 609 Hop 15 | . . . 1 . 1 6 2 . . . 2 3 Pick Up 24 | . 1 5 2 . 3 5 . . 2 2 1 3 Fast Attach 49 | . . 3 4 1 2 8 5 1 4 7 2 12 Attach 22 | . . 3 5 . 2 2 1 . 1 1 . 7 Detach 13 | . . . 4 . 1 1 1 . 2 . . 4 Swap 5 | . . 1 2 . 1 1 . . . . . . Drop 35 | . 1 3 2 . 3 10 3 . 6 2 4 1 Fire 61 | . 7 20 31 3 . . . . . . . . Melee 141 | . . . . . . 32 14 3 6 26 30 30 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 29 | . . . . 6 . 18 . . . . 4 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -9/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Materials 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 412 | -9/Materials | Discovered new exit (range 7) 481 | -9/Materials | Entered Storage 634 | -9/Storage | Lost 3 parts (1n1u1w) 677 | -9/Storage | Lost 3 parts (1n2w) 739 | -9/Storage | Core integrity fell below 50% 741 | -9/Storage | Identified exit to Garrison 741 | -9/Storage | Entered Garrison 758 | -9/Garrison | Triggered checkpoint 766 | -9/Garrison | Triggered checkpoint 772 | -9/Garrison | Triggered checkpoint 781 | -9/Garrison | Discovered new exit (range 15) 787 | -9/Garrison | Installed Relay Interface Framework 788 | -9/Garrison | Entered Materials 788 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 891 | -8/Materials | Identified exit to Factory 895 | -8/Materials | Entered Factory 895 | -7/Factory | Evolved 2 slots: Utility x2 1006 | -7/Factory | Build established: Sprinter 1318 | -7/Factory | Discovered new exit (range 14) 1340 | -7/Factory | Identified exit to Factory 1340 | -7/Factory | Entered another Factory area 1340 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1430 | -6/Factory | Identified exit to Factory 1579 | -6/Factory | Entered another Factory area 1579 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1611 | -5/Factory | Identified exit to Factory 1619 | -5/Factory | Found Prototype Processor 1619 | -5/Factory | Identified Exp. Terrain Scan Processor 1678 | -5/Factory | Entered another Factory area 1678 | -4/Factory | Evolved 2 slots: Utility x2 1714 | -4/Factory | Build established: Hacker-Sprinter 1753 | -4/Factory | Discovered new exit (range 10) 1761 | -4/Factory | Identified exit to Research 1761 | -4/Factory | Entered Research 1761 | -3/Research | Evolved 2 slots: Utility x2 1982 | -3/Research | Discovered new exit (range 16) 1990 | -3/Research | Identified exit to Quarantine 1992 | -3/Research | Entered Quarantine 1995 | -3/Quarantine | Spotted Alpha 7 2001 | -3/Quarantine | Found Alien Launcher 2019 | -3/Quarantine | Found Alien Artifact 2019 | -3/Quarantine | Identified Core Reset Matrix 2019 | -3/Quarantine | Identified Sigix Terminator 2019 | -3/Quarantine | Used Core Reset Matrix 2023 | -3/Quarantine | Detected hypermatrix surge 2023 | -3/Quarantine | Sensed 9 artifacts in vicinity 2083 | -3/Quarantine | Met incapacitated Sigix Warrior 2083 | -3/Quarantine | Lockdown squad dispatched 2119 | -3/Quarantine | Scanned by Researcher 2119 | -3/Quarantine | Found Sigix Broadsword 2159 | -3/Quarantine | Spotted Fortress 2181 | -3/Quarantine | Discovered new exit (range 6) 2182 | -3/Quarantine | Identified exit to Section 7 2182 | -3/Quarantine | Entered Section 7 2183 | -3/Section 7 | Sensed 22 artifacts in vicinity 2237 | -3/Section 7 | Spotted S7 Guard 2237 | -3/Section 7 | Crushed by falling debris 2238 | -3/Section 7 | System corruption reached 10% 2258 | -3/Section 7 | Found Core Regenerator 2258 | -3/Section 7 | Used Core Regenerator, restored core integrity (+171) 2268 | -3/Section 7 | Lost 4 parts (1p1n2u) 2271 | -3/Section 7 | Spotted Executioner 2273 | -3/Section 7 | Spotted Executioner 2279 | -3/Section 7 | Spotted B-99 Colossus 2282 | -3/Section 7 | Scanned by Researcher 2291 | -3/Section 7 | Found Terrabomb 2295 | -3/Section 7 | Found Transdimensional Reconstructor 2296 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 2313 | -3/Section 7 | Spotted Striker 2313 | -3/Section 7 | Spotted Striker 2317 | -3/Section 7 | Spotted Executioner 2317 | -3/Section 7 | Spotted Executioner 2342 | -3/Section 7 | Warped through subspace 2370 | -3/Section 7 | Found Core Reset Matrix 2372 | -3/Section 7 | Sensed 18 artifacts in vicinity 2380 | -3/Section 7 | Found LRC Matter Compressor 2380 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 2382 | -3/Section 7 | Found LRC Boosters 2382 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 2393 | -3/Section 7 | Intercept squad dispatched 2396 | -3/Section 7 | Found Integrated Dissipator 2396 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 2401 | -3/Section 7 | Spotted Tracker 2401 | -3/Section 7 | Spotted Tracker 2406 | -3/Section 7 | Warped through subspace 2437 | -3/Section 7 | Lost 3 parts (2n1w) 2446 | -3/Section 7 | Spotted Alpha 7 2459 | -3/Section 7 | Spotted B-86 Titan 2467 | -3/Section 7 | Used Terrabomb 2469 | -3/Section 7 | Core integrity fell below 50% 2477 | -3/Section 7 | Emitted hypermatrix ping 2482 | -3/Section 7 | Assembled emerged from beneath the floor 2486 | -3/Section 7 | Spotted Alpha 7 2493 | -3/Section 7 | Spotted Combat Programmer 2494 | -3/Section 7 | Core integrity fell below 20% 2501 | -3/Section 7 | Found Unknown Piercing Weapon 2501 | -3/Section 7 | Identified Enh. Force Lance 2523 | -3/Section 7 | Found Integrated Singularity Reactor 2523 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 2523 | -3/Section 7 | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Acquired Unknown Piercing Weapon. Identified Enh. Force Lance. ALERT: Construction progress impeded, dispatching reinforcements to local area. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer builds a Door. Suspension Chamber breached. Penetrated by Slug. Slug penetrates Suspension Chamber. C-30 ARC bursts open, deploying its payload. H-77 Assassin unfolds itself. System corrupted: Enh. Force Lance targeting data glitched. Penetrated by Slug. Antigrav Array destroyed. Slug penetrates Suspension Chamber. System Shield destroyed. Acquired Integrated Singularity Reactor. Integrated Singularity Reactor installed, core energy generation increased (+20). 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