Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.12 @ 19:44:16

Player: DuckBoy

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (233)     1165
Value Destroyed (7126)     7126
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (2452)               2452
              TOTAL SCORE: 15103

 Bonus
-------
High Alert Combat Kills    1326
Follower Combat Kills      126
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     220/300
Energy                     150/150
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (330) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (2) ---
        Armored Treads
>               --- UTILITY (8) ------
  High-capacity Storage Unit
                Transmission Jammer
                Utility Shielding
                Hacking Suite
                Hacking Suite
>               --- WEAPON (2) -------
                Gauss Rifle
                Great Axe
>               --- INVENTORY (20) ---
                Xenon Bombardment Thruster
          Large Storage Unit
                Transmission Jammer
                Authchip [R/Combat]
                Authchip [Propulsion]
                Relay Coupler [NC] (22)
                System Restoration Module
       Improved Trap Extractor (0/6)
                Shock Rifle
                Field Laser
                Field Laser
                Beamcaster
          Light EM Pulse Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
       Improved Datajack
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
         Cooled Deuterium Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Seismic Detector
                Transmission Jammer
                Utility Shielding
                Hacking Suite
                Hacking Suite
                Relay Coupler [Hunter]
>               --- WEAPON -----------
                Molecular Deconstructor
>               --- INVENTORY --------
                Xenon Bombardment Thruster
          Large Storage Unit
                Transmission Jammer
                Authchip [R/Combat]
                Authchip [Propulsion]
                Relay Coupler [NC]
                System Restoration Module
       Improved Trap Extractor
                Shock Rifle
                Field Laser
                Field Laser
                Beamcaster
          Light EM Pulse Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
       Improved Datajack
                Remote Datajack
                Great Axe
[Rating: 54]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Impact Mace
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             204  | 6   12  5   29  6   4   3   48  3   79  9   
  Power                    16   | 1   .   1   2   1   .   .   4   .   5   2   
    Engine                 12   | 1   .   .   2   1   .   .   3   .   4   1   
    Core                   4    | .   .   1   .   .   .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   3   1   8   2   .   2   15  .   13  .   
    Treads                 36   | 2   3   1   8   2   .   1   10  .   9   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   1   3   .   1   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   1   .   3   .   
  Utility                  60   | 1   3   1   8   .   2   .   10  .   33  2   
    Device                 30   | .   .   .   2   .   1   .   3   .   22  2   
    Storage                6    | 1   1   .   1   .   1   .   1   .   1   .   
    Processor              4    | .   2   1   .   .   .   .   1   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   1   .   5   .   
    Protection             14   | .   .   .   5   .   .   .   4   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   6   2   11  3   2   1   19  3   28  5   
    Energy Gun             25   | 2   1   .   6   .   .   .   11  .   5   .   
    Energy Cannon          7    | .   1   .   .   .   .   .   .   .   6   .   
    Ballistic Gun          17   | .   2   2   3   2   2   .   4   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   2   .   2   1   .   1   4   3   4   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   .   6   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   .   .   .   6   .   
  Unidentified Prototypes  12   | .   .   .   4   .   .   .   3   .   4   1   
  Corrupted Parts          6    | .   .   .   .   .   .   1   2   .   .   3   
    System Corruption      22   | .   .   .   .   .   .   6   7   .   .   9   
Parts Lost                 51   | .   1   .   5   2   .   1   16  2   18  6   
  Power                    8    | .   .   .   .   .   .   .   3   .   4   1   
  Propulsion               11   | .   .   .   2   .   .   1   3   .   4   1   
  Utility                  18   | .   .   .   1   1   .   .   6   .   7   3   
  Weapon                   14   | .   1   .   2   1   .   .   4   2   3   1   
  Highest Loss Streak      6    | .   1   .   3   2   .   1   6   1   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  100 96  89  91  99  90  96  90  83  
  Engine                   7    | .   14  11  7   11  11  11  5   9   6   6   
  Core                     1    | .   .   2   3   .   .   .   3   .   .   .   
  Treads                   14   | .   28  28  20  21  22  20  12  9   6   14  
  Wheel                    2    | .   .   .   .   .   .   .   5   9   3   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   4   .   
  Device                   11   | .   .   .   9   11  14  22  17  18  10  14  
  Storage                  8    | .   14  14  11  11  11  11  9   9   4   7   
  Processor                8    | .   12  14  11  11  11  11  7   9   5   .   
  Hackware                 10   | .   .   .   .   .   .   .   2   9   26  22  
  Protection               6    | .   .   .   10  1   .   .   8   9   4   7   
  Energy Gun               6    | .   16  14  10  1   .   .   8   9   2   .   
  Ballistic Gun            6    | .   6   9   11  20  21  17  6   .   .   2   
  Launcher                 2    | .   4   4   .   .   .   4   2   5   2   5   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   3   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 14  30  30  65  65  57  60  71  64  65  64  
  Greatest Support         46   | 40  40  40  46  42  42  42  40  16  40  40  
  Greatest Overweight (x)  18   | 2   .   .   11  1   1   3   6   3   18  2   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   2   3   1   1   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 7   11  15  15  20  20  20  20  20  15  20  
  Most Carried             20   | 4   13  15  20  20  20  20  20  20  20  20  
  Average Carried          15   | 2   9   13  15  19  20  19  19  19  13  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   13  15  20  20  20  20  20  20  18  17  

 Class Distribution 
--------------------
 38% | Hacker-Mutant
 34% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  
Matter Collected           3783 | 215  274  74   690  175  .    25   962  206  974  188  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9014 | .    676  84   1447 349  .    127  3424 528  2231 148  
  Parts                    466  | .    57   1    87   16   .    10   174  25   90   6    
Haulers Intercepted        13   | .    2    .    4    .    .    .    4    .    3    .    
Recyclers Shooed           6    | .    1    .    .    2    .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    6    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low 
Combat Hostiles Destroyed  164  | .   12  2   28  10  .   2   53  14  40  3   
  Melee                    3    | .   .   .   .   .   .   .   .   .   3   .   
  Guns                     71   | .   6   2   23  8   .   .   23  1   7   1   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   3   .   
  AOE                      68   | .   6   .   4   2   .   2   23  11  20  .   
Classes Destroyed          18   | .   9   .   2   2   .   .   3   .   1   1   
  Worker                   10   | .   3   .   4   .   .   .   1   .   2   .   
  Builder                  11   | .   3   .   .   .   .   1   6   .   1   .   
  Tunneler                 4    | .   2   .   .   .   .   .   1   .   1   .   
  Hauler                   13   | .   2   .   4   .   .   .   4   .   3   .   
  Recycler                 8    | .   1   .   1   1   .   1   3   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Operator                 8    | .   3   .   3   .   .   .   1   .   1   .   
  Watcher                  20   | .   3   .   5   .   .   .   5   .   7   .   
  Swarmer                  47   | .   6   .   7   4   .   2   8   7   13  .   
  Grunt                    75   | .   6   2   11  5   .   .   27  5   18  1   
  Brawler                  4    | .   .   .   1   .   .   .   3   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   1   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   1   .   1   .   
  Sentry                   20   | .   .   .   9   .   .   .   9   1   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   7    | .   .   .   .   .   .   .   3   1   3   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   4   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           13   | .   8   1   5   5   .   4   12  7   13  1   
  Combat Bots Only         10   | .   3   1   4   4   .   2   6   7   10  1   
Max Kills in Single Turn   3    | .   3   1   2   2   .   1   3   3   3   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   2   1   .   1   3   3   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  
Damage Taken               7865  | .    531  116  1335 405  .    14   2448 329  1998 689  
  Core                     1416  | .    56   16   174  61   .    .    343  58   536  172  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  140   | .    .    .    .    .    .    .    .    .    109  31   
  Regen/Repaired (Parts)   101   | .    .    .    2    .    .    .    83   .    16   .    
Core Remaining (%)         59    | 100  .    71   .    .    .    41   .    27   .    .    
Volleys Fired              568   | .    86   11   112  18   .    4    174  33   100  30   
  Largest                  2     | .    2    2    2    2    .    1    2    1    2    1    
  Hottest                  126   | .    90   75   75   78   .    36   126  50   126  36   
Shots Fired                804   | .    112  17   210  35   .    4    255  33   108  30   
  Gun                      621   | .    104  17   208  31   .    .    189  9    53   10   
  Cannon                   19    | .    1    .    .    .    .    .    .    .    18   .    
  Launcher                 155   | .    7    .    2    4    .    4    66   24   34   14   
  Special                  9     | .    .    .    .    .    .    .    .    .    3    6    
  Kinetic                  217   | .    12   6    109  27   .    .    53   .    .    10   
  Thermal                  227   | .    73   11   45   .    .    .    41   .    57   .    
  Explosive                14    | .    7    .    2    4    .    .    1    .    .    .    
  Electromagnetic          337   | .    20   .    54   4    .    4    160  33   48   14   
  Robot Hit Streak         20    | .    6    5    19   9    .    .    20   11   20   5    
  Robot Miss Streak        7     | .    5    2    7    2    .    .    4    1    4    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    2    2    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    1    .    .    .    
Shots Hit Robots           524   | .    67   11   154  27   .    .    151  6    96   12   
  Core Hits                351   | .    41   8    66   19   .    6    121  21   64   5    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    3    .    
  Critical Strikes         21    | .    3    .    6    .    .    .    5    .    6    1    
    Burn                   13    | .    3    .    3    .    .    .    5    .    2    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    2    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    4    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              71    | .    .    .    .    .    .    .    .    .    69   2    
  Impact                   43    | .    .    .    .    .    .    .    .    .    43   .    
  Slashing                 2     | .    .    .    .    .    .    .    .    .    .    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            24    | .    .    .    .    .    .    .    .    .    24   .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17443 | .    1442 141  3178 778  .    204  5828 1094 4337 441  
  Guns                     7239  | .    879  128  2559 365  .    .    2366 73   724  145  
  Cannons                  341   | .    17   .    .    .    .    .    .    .    324  .    
  Explosions               8807  | .    538  .    564  413  .    204  3443 1021 2410 214  
  Melee                    959   | .    .    .    .    .    .    .    .    .    877  82   
  Ramming                  97    | .    8    13   55   .    .    .    19   .    2    .    
  Kinetic                  2575  | .    123  40   1348 312  .    .    607  .    .    145  
  Thermal                  3147  | .    701  88   515  .    .    .    805  33   1005 .    
  Explosive                1832  | .    429  .    444  413  .    .    145  .    401  .    
  Electromagnetic          8833  | .    181  .    816  53   .    204  4252 1061 2052 214  
  Impact                   877   | .    .    .    .    .    .    .    .    .    877  .    
  Slashing                 82    | .    .    .    .    .    .    .    .    .    .    82   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    1    1    1    7    8    8    3    12   
  Average Corruption       2     | .    .    .    1    1    1    1    3    8    2    5    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    4    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  84    | .    .    .    13   5    8    1    3    21   13   20   
    Message Errors         21    | .    .    .    2    2    4    .    1    6    2    4    
    Matter Fused           25    | .    .    .    2    .    2    1    .    7    5    8    
    Heat Flow Errors       15    | .    .    .    3    1    2    .    1    4    1    3    
    Energy Discharges      9     | .    .    .    2    1    .    .    .    2    2    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    1    .    .    .    1    1    1    
    Data Loss (major)      6     | .    .    .    3    .    .    .    1    .    1    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             17    | .    .    .    .    .    .    .    .    .    17   .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    1    .    
Overflow Damage            684   | .    18   .    11   .    .    .    121  19   486  29   
  Projectiles              25    | .    .    .    .    .    .    .    .    .    25   .    
  Explosions               318   | .    18   .    11   .    .    .    121  19   127  22   
  Melee                    341   | .    .    .    .    .    .    .    .    .    334  7    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    4    .    
  Impact                   4     | .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      972   | .    91   .    142  80   .    .    294  118  139  108  
  Shots                    49    | .    4    .    4    3    .    .    18   9    5    6    
  Rammed                   20    | .    3    4    7    .    .    .    5    .    1    .    
Targets Rammed             21    | .    3    4    8    .    .    .    5    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        336   | .    270  102  336  233  148  .    240  199  255  213  
  Average Temperature      67    | .    67   36   112  79   71   .    61   90   46   99   
  Received Heat Transfer   1968  | .    96   84   423  81   .    .    927  63   240  54   
  Effects                  4     | .    .    .    1    .    .    .    3    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           18    | .    .    .    .    .    .    .    9    2    6    1    
  Combat Hostiles          14    | .    .    .    .    .    .    .    7    2    4    1    
  Parts Fried              64    | .    .    .    2    .    .    1    21   5    34   1    
  Impact Corruptions       14    | .    .    .    .    .    .    .    .    .    14   .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             14    | .    3    .    5    .    .    .    2    .    4    .    
  Heat Transferred         7367  | .    2011 259  1556 .    .    .    1755 100  1686 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      22    | .    3    .    2    .    .    .    7    3    6    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  
Peak Influence             1208 | .    348  161  342  277  .    40   925  1124 1208 .    
  Initial                  601  | .    .    96   .    61   .    .    15   601  590  .    
  Average                  416  | .    179  64   125  107  .    13   602  887  574  .    
Maximum Alert Level        4    | .    1    .    1    1    .    .    3    4    4    .    
  Low Security (%)         31   | 100  47   100  83   84   .    100  1    .    .    .    
  Level 1                  18   | .    52   .    16   15   .    .    9    .    24   .    
  Level 2                  31   | .    .    .    .    .    .    .    47   14   56   .    
  Level 3                  15   | .    .    .    .    .    .    .    41   71   10   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    13   9    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    1    .    .    .    
Squads Dispatched          37   | .    3    .    4    1    .    .    11   .    18   .    
  Investigation            9    | .    1    .    2    .    .    .    4    .    2    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    5    .    
  Reinforcement            13   | .    2    .    2    .    .    .    5    .    4    .    
  Assault                  8    | .    .    .    .    1    .    .    2    .    5    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    3    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low 
Distress Signals           15   | .   3   .   4   1   .   1   3   .   2   1   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   17  1   
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   17  1   
Times Spotted              262  | .   33  7   41  11  .   2   81  10  69  8   
  Peak Tracking Total      6    | .   5   2   4   4   .   2   6   3   6   2   
  Tactical Retreats        23   | .   .   1   .   .   .   .   10  1   8   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low 
Traps Triggered            18   | .   1   .   3   .   .   .   1   5   8   .   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         134  | .   .   .   .   .   .   .   .   .   134 .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   6   .   
  Reprogrammed             22   | .   .   .   .   .   .   .   .   .   22  .   
  Reused                   14   | .   .   .   .   .   .   .   .   .   14  .   
Traps Extracted            7    | .   .   .   .   .   .   .   .   .   7   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   7   3   
  Triggered                14   | .   .   .   .   .   .   .   .   .   14  .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   4   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low 
Machines Disabled          30   | .   .   2   3   .   .   .   6   2   16  1   
  Max in Single Turn       5    | .   .   .   1   .   .   .   2   1   5   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low 
Machines Accessed          58   | .   6   1   10  .   2   .   11  .   28  .   
  Terminals                35   | .   6   .   7   .   .   .   7   .   15  .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          5    | .   .   .   1   .   .   .   1   .   3   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   2   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   4   .   
Total Hacks                175  | .   10  1   30  .   5   .   35  .   94  .   
  Successful               109  | .   2   1   18  .   5   .   17  .   66  .   
  Failed                   62   | .   7   .   11  .   .   .   17  .   27  .   
    Catastrophic           7    | .   1   .   1   .   .   .   4   .   1   .   
  Database Lockouts        4    | .   1   .   1   .   .   .   1   .   1   .   
  Manual                   93   | .   9   .   16  .   1   .   18  .   48  1   
  Terminals                110  | .   10  .   24  .   .   .   23  .   53  .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   6   .   
  Repair Stations          11   | .   .   .   2   .   .   .   2   .   7   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   5   .   
  Scanalyzers              19   | .   .   .   4   .   .   .   6   .   9   .   
  Garrison Access          18   | .   .   .   .   .   .   .   4   .   14  .   
Terminal Hacks             40   | .   1   1   7   .   5   .   5   .   21  .   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   
  Part Schematic           6    | .   1   .   .   .   .   .   1   .   4   .   
  Robot Schematic          3    | .   .   .   1   .   .   .   .   .   2   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              3    | .   .   .   1   .   .   .   2   .   .   .   
  Unreport Threat          7    | .   .   .   3   .   .   .   2   .   2   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   2   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   3   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       9    | .   .   .   2   .   .   .   2   .   5   .   
  Scan Component           3    | .   .   .   1   .   .   .   1   .   1   .   
  Repair                   3    | .   .   .   1   .   .   .   1   .   1   .   
  Refit                    3    | .   .   .   .   .   .   .   .   .   3   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 18   | .   .   .   4   .   .   .   5   .   9   .   
  Insert Component         8    | .   .   .   2   .   .   .   2   .   4   .   
  Analyze                  10   | .   .   .   2   .   .   .   3   .   5   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   1   .   6   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   2   .   
  Coupler Status           4    | .   .   .   .   .   .   .   .   .   4   .   
Unauthorized Hacks         31   | .   1   .   5   .   .   .   4   .   21  .   
  Terminals                22   | .   1   .   5   .   .   .   4   .   12  .   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   4   .   
    Botnet                 8    | .   .   .   3   .   .   .   2   .   3   .   
    Detonate               7    | .   .   .   1   .   .   .   2   .   4   .   
    Operators              3    | .   1   .   1   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   6   .   
    Broadcast              2    | .   .   .   .   .   .   .   .   .   2   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   1   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   1   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   6   .   9   .   .   .   9   .   23  .   
  Full Trace Events        7    | .   .   .   1   .   .   .   5   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   1   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   1   .   2   .   .   .   2   .   8   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   142  | .   .   .   .   .   .   .   .   .   142 .   
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   .   13  .   
Parts Repaired             3    | .   .   .   1   .   .   .   1   .   1   .   
  Time                     123  | .   .   .   53  .   .   .   26  .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Scanalyzed           8    | .   .   .   2   .   .   .   2   .   4   .   
  Part Schematics Acquired 8    | .   .   .   2   .   .   .   2   .   4   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              15   | .   .   .   .   .   .   .   .   .   15  .   
  Non-combat               13   | .   .   .   .   .   .   .   .   .   13  .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        20   | .   .   .   .   .   .   .   .   .   20  .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   
  no_distress              8    | .   .   .   .   .   .   .   .   .   8   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   
  ignore_repairs           3    | .   .   .   .   .   .   .   .   .   3   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   1   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   1   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   2   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   1   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   10  3   .   
  Ejected                  3    | .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   10  .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low 
Total Allies               8    | .   .   4   .   1   .   .   .   .   3   .   
  Largest Group            4    | .   .   4   2   1   .   .   .   .   1   .   
  Highest-Rated Group      71   | .   .   71  32  31  .   .   .   .   26  .   
  Highest-Rated Ally       31   | .   .   31  16  31  .   .   .   .   26  .   
Total Orders               4    | .   .   .   .   .   .   1   2   .   1   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  2    | .   .   .   .   .   .   1   1   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               39   | .   .   26  9   .   .   .   .   .   4   .   
  Total Damage             425  | .   .   285 87  .   .   .   .   .   53  .   
  Kills                    4    | .   .   4   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Low 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   .   .   1   
Drone Launches             2    | .   .   .   .   .   .   1   1   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   1   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  
Turns Passed               18116 | 91   1026 882  3248 1031 648  114  3482 626  6018 950  
Spaces Moved               10126 | 52   473  512  1372 417  277  38   1458 353  4838 336  
  Core                     19    | 9    .    .    1    .    .    .    .    .    9    .    
  Treads                   4462  | 43   473  512  1371 417  277  37   577  .    419  336  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2948  | .    .    .    .    .    .    1    881  353  1713 .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2697  | .    .    .    .    .    .    .    .    .    2697 .    
  Fastest Speed            34    | 50   160  160  160  232  232  145  145  145  34   245  
  Average Speed            145   | 151  160  160  192  232  232  233  192  145  94   250  
  Slowest Speed            950   | 160  160  160  600  232  232  320  410  145  950  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            24    | .    .    .    .    .    .    .    .    .    24   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 3    76   98   93   93   72   26   97   70   73   30   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     4     | .    .    2    .    1    1    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    
Scrap Searched             5     | .    .    1    .    1    .    .    .    .    .    3    
Spaces Dug                 87    | .    21   .    16   .    .    .    11   .    39   .    
Terrain Destroyed          447   | .    45   .    89   35   .    .    70   3    199  6    
  Melee                    22    | .    .    .    .    .    .    .    .    .    22   .    
  Projectile               12    | .    .    .    .    .    .    .    .    .    12   .    
  AOE                      413   | .    45   .    89   35   .    .    70   3    165  6    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  
Total                      12567 | 61   630  559  1763 446  283  58   1857 436  6067 407  
  Wait                     1231  | .    40   17   192  4    .    13   147  5    795  18   
  Move                     10068 | 51   472  511  1371 416  276  37   1457 351  4790 336  
  Hop                      23    | .    .    .    .    .    .    .    .    .    23   .    
  Pick Up                  85    | 4    10   5    24   1    .    1    8    3    24   5    
  Fast Attach              79    | 6    3    1    12   .    4    .    21   .    28   4    
  Attach                   44    | .    1    .    3    2    .    1    9    2    21   5    
  Detach                   15    | .    1    .    .    .    .    .    1    .    13   .    
  Swap                     82    | .    8    4    14   4    .    2    18   1    31   .    
  Drop                     84    | .    6    6    27   1    3    .    17   1    19   4    
  Fire                     568   | .    86   11   112  18   .    4    174  33   100  30   
  Melee                    71    | .    .    .    .    .    .    .    .    .    69   2    
  Ram                      3     | .    .    .    .    .    .    .    3    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    18    | .    3    4    8    .    .    .    2    .    1    .    
  Escape Stasis            52    | .    .    .    .    .    .    .    .    40   12   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     144   | .    .    .    .    .    .    .    .    .    141  3    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: [*Fac x2] / *Low x2)
-7/Lower Caves

 History 
---------
  Turn | Location       | Event
    11 | -11/Scrapyard  | Discovered new exit (range 15)
    92 | -11/Scrapyard  | Entered Materials
   317 | -10/Materials  | Build established: Mutant
   328 | -10/Materials  | Discovered new exit (range 9)
   567 | -10/Materials  | Central database locked down
   941 | -10/Materials  | Discovered new exit (range 5)
  1016 | -10/Materials  | Discovered new exit (range 9)
  1118 | -10/Materials  | Entered Mines
  1215 | -10/Mines      | Met a Derelict bent on vengeance
  1224 | -10/Mines      | Discovered new exit (range 8)
  1240 | -10/Mines      | Learned location of Zion (-7)
  1410 | -10/Mines      | Discovered new exit (range 10)
  1587 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1588 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1659 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1678 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  2000 | -10/Mines      | Entered Materials
  2000 | -9/Materials   | Accompanied by 2 allies
  2000 | -9/Materials   | Evolved 2 slots: Utility x2
  2028 | -9/Materials   | Discovered new exit (range 17)
  2460 | -9/Materials   | Discovered new exit (range 15)
  2710 | -9/Materials   | Discovered new exit (range 4)
  2903 | -9/Materials   | Discovered new exit (range 10)
  3518 | -9/Materials   | Repaired Corrupted Hacking Suite
  3597 | -9/Materials   | Central database locked down
  3803 | -9/Materials   | Discovered new exit (range 7)
  3843 | -9/Materials   | Lost 3 parts (2n1w)
  4067 | -9/Materials   | Discovered new exit (range 11)
  4247 | -9/Materials   | Identified exit to Mines
  4247 | -9/Materials   | Identified exit to Storage
  4817 | -9/Materials   | Discovered new exit (range 20)
  5248 | -9/Materials   | Entered Mines
  5333 | -9/Mines       | Met a Derelict testing a Signal Generator
  5399 | -9/Mines       | Core integrity fell below 50%
  5795 | -9/Mines       | Discovered new exit (range 12)
  5801 | -9/Mines       | Build established: Scavenger-Mutant
  6048 | -9/Mines       | Discovered new exit (range 3)
  6268 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  6270 | -9/Mines       | Discovered new exit (range 5)
  6279 | -9/Mines       | Entered Exiles
  6317 | -9/Exiles      | Discovered new exit (range 19)
  6331 | -9/Exiles      | Met 8R-AWN
  6375 | -9/Exiles      | Met EX-HEX
  6481 | -9/Exiles      | Met EX-DEC
  6567 | -9/Exiles      | Met EX-BIN
  6606 | -9/Exiles      | Aligned with FarCom system
  6609 | -9/Exiles      | Given EX-Vault access code
  6669 | -9/Exiles      | Opened EX-Vault
  6705 | -9/Exiles      | Found Supersonic Drone Bay
  6758 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  6897 | -9/Exiles      | Discovered new exit (range 15)
  6927 | -9/Exiles      | Left Exiles lab with Supersonic Drone Bay
  6927 | -9/Exiles      | Entered Mines
  6930 | -8/Mines       | Discovered new exit (range 33)
  7041 | -8/Mines       | Entered Materials
  7041 | -8/Materials   | Evolved 2 slots: Utility x2
  7702 | -8/Materials   | Central database locked down
  7743 | -8/Materials   | Discovered new exit (range 16)
  7966 | -8/Materials   | Repaired Lgt. Treads?
  7972 | -8/Materials   | Discovered new exit (range 19)
  8564 | -8/Materials   | Build established: Mutant
  9265 | -8/Materials   | Build established: Scavenger-Mutant
  9441 | -8/Materials   | First assault squad dispatched
  9520 | -8/Materials   | Lost 6 parts (1p3u2w)
 10292 | -8/Materials   | Core integrity fell below 50%
 10420 | -8/Materials   | Sterilization system engaged
 10420 | -8/Materials   | Non-combat units ordered to evacuate
 10465 | -8/Materials   | Discovered new exit (range 21)
 10520 | -8/Materials   | Combat units ordered to evacuate
 10521 | -8/Materials   | Identified exit to Garrison
 10523 | -8/Materials   | Entered Garrison
 10614 | -8/Garrison    | Triggered checkpoint
 10616 | -8/Garrison    | Triggered checkpoint
 10646 | -8/Garrison    | Destroyed 7 combat bots
 10756 | -8/Garrison    | Triggered checkpoint
 10810 | -8/Garrison    | Garrison Relay disabled
 10851 | -8/Garrison    | Discovered new exit (range 14)
 10935 | -8/Garrison    | Triggered checkpoint
 10951 | -8/Garrison    | Triggered checkpoint
 11060 | -8/Garrison    | Triggered checkpoint
 11066 | -8/Garrison    | Garrison Relay disabled
 11113 | -8/Garrison    | Discovered new exit (range 12)
 11141 | -8/Garrison    | Installed Relay Interface Framework
 11149 | -8/Garrison    | Entered Factory
 11149 | -7/Factory     | Evolved 2 slots: Utility x2
 11429 | -7/Factory     | Central database locked down
 11495 | -7/Factory     | Build established: Hacker-Mutant
 11919 | -7/Factory     | Fabricated Hvy. Gatling Laser?
 12112 | -7/Factory     | Identified exit to Lower Caves
 12453 | -7/Factory     | Fabricated Imp. Phase Shifter?
 12976 | -7/Factory     | Garrison activated, responded to threat
 13004 | -7/Factory     | Destroyed 10 combat bots
 13369 | -7/Factory     | Discovered new exit (range 15)
 13929 | -7/Factory     | Discovered new exit (range 7)
 14701 | -7/Factory     | Garrison activated, responded to threat
 14837 | -7/Factory     | Repaired Transmission Jammer
 15549 | -7/Factory     | First assault squad dispatched
 15937 | -7/Factory     | Core integrity fell below 50%
 16264 | -7/Factory     | Lost 5 parts (1p2u2w)
 16575 | -7/Factory     | Lost 3 parts (1n2u)
 17167 | -7/Factory     | Entered Lower Caves
 17808 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 17811 | -7/Lower Caves | Learned Factory emergency access door positions
 17825 | -7/Lower Caves | Found Prototype Special Weapon
 17825 | -7/Lower Caves | Identified Molecular Deconstructor
 17969 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 17979 | -7/Lower Caves | Core integrity fell below 20%
 18057 | -7/Lower Caves | Lost 3 parts (1p1n1u)
 18060 | -7/Lower Caves | System corruption reached 10%
 18117 | -7/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
18043_ Corrupted Unknown Storage self-destruct mechanism malfunctions.
18047_ Corrupted Mic. Fission Core self-destruct mechanism malfunctions.
18050_ Insulated Plating self-destruct mechanism malfunctions.
18053_ Acquired 72 matter.
18054_ QEEVQW>C JWXE8Z&I>LKYRYKM4S56BRGJ& 
18059_ Acquired Corrupted Mic. Fission Core.
18059_ Integrated Corrupted Mic. Fission Core (+3).
18059_ Complication: System interference.
18059_ Gauss Rifle temporarily disabled.
18067_ Acquired 60 matter.
18070_ System corrupted: Matter fused (-9).
18087_ SLB D9KF&TZYX|GVTY3L
18096_ Adv. EMP Blaster destroyed.
18096_ Destroyed Adv. EMP Blaster.
18107_ Penetrated by Slug. <x2>
18111_ Seismic Detector destroyed.
18113_ H-66 Slayer Flexi-carbon Leg severed.
18114_ Penetrated by Slug.
18115_ Destroyed Phase Shifter.
18117_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????####"    #????????????? |
| ??????????????????????????##  ## ########????????? |
| ?????????????????????? ##?#   #!  ##    ##???????? |
| ?????????????????????   ####   ! [       #???????? |
| ?????????????????????    ###             #???????? |
| ??????????????????????    ##            ##???????? |
| ??????????????????????    ?###        ###????###?? |
| ??????????????????????   #???##       #??##### #?# |
| ??????????????##?????##  ???###       ####     ### |
| ?????????????## ?????#  #??##                  ##  |
| ????????????##  ?#####  #??#      #                |
| ???????????##   ##  ##  #####  #  ###              |
| ?????????###              ######  #?##             |
| ?????????#                    ##  #??###           |
| ??????????#                   ##  #????##       ## |
| ??????????#           ^      %    #?????##     ### |
| ??????????#                       #?????##    ###  |
| ????          ##           ####  ##??####     #?#  |
| ???????????????##   ###^ ## #?####???#       ####  |
| ????????????????#   #?####???????????##     ###    |
| ????????????????#   ###????####?????### ## ###     |
| ????????????????##   "#????#& ##???##   #####      |
| ????????????????#""   ##??##   #?###     ##        |
| ????????????????## |   #?##   #?##      ##      ## |
| ???????????#   ##      ###    ###      ###     ### |
| ???????????#      &      @    ##       ##     ##?# |
| ???????????##           h=!           ##      ##?# |
| ????????????#         ####            ##       #?? |
| ???????????#     & ####??## = [       ##       #?? |
| ???????????#      #???????##  m       ###      ### |
| ???????????##    #?????????#                    ## |
| ????????????#   #?????????#                        |
| ????????????#   ??????????####         #######     |
| ???????????     ?????????????#        ##?????##    |
| ??????????     ?????????????#     #####???????#    |
| ??????????     ?????????????#   ###???????????##   |
| ??????????##  ??????????????#####??????????????### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             375
Resistance: KI             20
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        33
Authchip Count             4
Trap Extractor Capacity    6

 Item Schematics 
-----------------
               Lrg. Storage Unit | -10/Materials | Hacked
                   System Shield | -9/Materials  | Scanalyzed
                   Hacking Suite | -9/Materials  | Scanalyzed
             Imp. Trap Extractor | -8/Materials  | Scanalyzed
      Xenon Bombardment Thruster | -8/Materials  | Scanalyzed
                     Hvy. Treads | -7/Factory    | Hacked
       System Restoration Module | -7/Factory    | Hacked
                  Gravmag System | -7/Factory    | Hacked
                     Gauss Rifle | -7/Factory    | Scanalyzed
             Transmission Jammer | -7/Factory    | Scanalyzed
                Adv. EMP Blaster | -7/Factory    | Scanalyzed
                     Arm. Treads | -7/Factory    | Scanalyzed
 Adv. Salvage Targeting Computer | -7/Factory    | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -9/Materials | Hacked
  M-13 Machinist | -7/Factory   | Hacked
      I-36 Angel | -7/Factory   | Hacked

 Fabricated
------------
 Hvy. Gatling Laser | x1 | -7/Factory | Preloaded
 Imp. Phase Shifter | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction

 Challenges 
------------
None

 Game 
------
Seed              DisruptionAssembledCharger
  Manual?         0
Play Time         02:44:36
  Cumulative      246.8 hours
  Start           2022.10.12 @ 16:32:39
  End             2022.10.12 @ 19:44:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          171
  Rogue           168
  Adventurer      3
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             69
Gallery%          72
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5cafe49-aacd-40e1-8102-c6e30bc60d74