Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 00:28:51

Player: Snowflake

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (496)      496
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1721

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     259/300
Energy                     125/125
System Corruption          3%
Temperature                Cool (6)
Location                   -9/Mines

 Parts 
-------
Power (1)
  Light Ion Engine
Propulsion (2)
  Compact Wheel
  Compact Wheel
Utility (2)
  Large Storage Unit
  Large Storage Unit
Weapon (2)
  Assault Rifle
  Makeshift Shrapnel Gun
Inventory (16)
  Light Ion Engine
  Light Ion Engine
  Wheel
  Wheel
  Wheel
  Compact Wheel
  Large Storage Unit
  Visual Processing Unit
  Sensor Array
  Signal Interpreter
  Modified TNC
  Cloak of Protection
  Assault Rifle
  Assault Rifle
  Datajack
  Longsword +1

 Peak State 
------------
Power
  Light Ion Engine
Propulsion
  Compact Wheel
  Compact Wheel
Utility
  Large Storage Unit
  Large Storage Unit
Weapon
  Assault Rifle
  Longsword +1
Inventory
  Light Ion Engine
  Light Ion Engine
  Wheel
  Wheel
  Wheel
  Compact Wheel
  Large Storage Unit
  Visual Processing Unit
  Sensor Array
  Signal Interpreter
  Modified TNC
  Cloak of Protection
  Assault Rifle
  Assault Rifle
  Makeshift Shrapnel Gun
  Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 6   21  2   9   1   
  Power                    6    | 1   3   1   1   .   
    Engine                 5    | 1   2   1   1   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   7   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  9    | 2   7   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   2   .   4   .   
    Device                 .    | .   .   .   .   .   
    Storage                7    | 1   2   .   4   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   9   1   4   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          13   | 2   7   1   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   2   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 7    | .   7   .   .   .   
  Power                    2    | .   2   .   .   .   
  Propulsion               3    | .   3   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   2   .   .   .   
  Highest Loss Streak      5    | .   5   .   .   .   
Average Slot Usage (%)     99   | .   98  100 99  100 
  Engine                   13   | .   12  14  14  14  
  Wheel                    27   | .   27  28  28  28  
  Storage                  27   | .   27  28  27  28  
  Ballistic Gun            24   | .   24  28  23  14  
  Slashing Weapon          3    | .   3   .   4   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 13  43  39  40  40  
  Greatest Support         32   | 26  32  32  32  32  
  Greatest Overweight (x)  2    | .   2   1   1   1   
  Average Overweight (x)   .    | .   1   1   .   1   
Largest Inventory Capacity 16   | 6   16  16  16  16  
  Average Capacity         15   | 5   15  16  15  16  
  Most Carried             16   | 2   16  16  16  16  
  Average Carried          13   | 1   12  15  15  16  
  Final Capacity           16   | 6   16  16  16  16  
  Final Carried            16   | 2   16  16  16  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           908  | 302 397 68  141 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            590  | 92  452 46  .   .   
  Parts                    40   | 1   30  9   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  15   | .   12  3   .   .   
  Guns                     15   | .   12  3   .   .   
Classes Destroyed          8    | 1   6   1   .   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    9    | .   9   .   .   .   
Best Kill Streak           4    | 1   4   3   .   .   
  Combat Bots Only         4    | .   4   3   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1146 | .    1006 108  .    32   
  Core                     252  | .    189  31   .    32   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              71   | 7    53   9    .    2    
  Largest                  2    | 2    2    2    .    2    
  Hottest                  46   | 40   46   44   .    44   
Shots Fired                140  | 14   105  18   .    3    
  Gun                      140  | 14   105  18   .    3    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  140  | 14   105  18   .    3    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | 3    16   9    .    1    
  Robot Miss Streak        7    | 3    7    6    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           92   | 8    73   10   .    1    
  Core Hits                35   | 2    29   4    .    .    
  Critical Hits            2    | 1    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | 1    1    .    .    .    
Melee Attacks              35   | .    35   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 35   | .    35   .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1372 | 94   1150 114  .    14   
  Guns                     1207 | 94   985  114  .    14   
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    165  | .    165  .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1207 | 94   985  114  .    14   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 165  | .    165  .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    3    3    3    
  Average Corruption       3    | .    3    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  28   | .    12   6    9    1    
    Message Errors         6    | .    2    1    3    .    
    Matter Fused           10   | .    3    3    4    .    
    Heat Flow Errors       3    | .    .    1    2    .    
    Energy Discharges      1    | .    1    .    .    .    
    Data Loss (minor)      4    | .    3    1    .    .    
    Targeting Errors       3    | .    3    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            26   | .    26   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    26   | .    26   .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        269  | .    11   150  269  .    
  Average Temperature      59   | .    3    80   125  .    
  Received Heat Transfer   420  | .    402  .    .    18   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             165  | 5   165 136 .   15  
  Average Influence        75   | 1   81  78  .   2   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | .   .   .   .   .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              32   | .   27  3   .   2   
  Peak Tracking Total      5    | .   5   3   .   2   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          4    | .   1   2   .   1   
  Max in Single Turn       2    | .   1   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          5    | .   5   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   17  .   .   .   
  Successful               9    | .   9   .   .   .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   12  .   1   .   
  Terminals                17   | .   17  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   5   .   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   
  Zone Layout              3    | .   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   9   .   .   .   
  Terminals                4    | .   4   .   .   .   
    Botnet                 4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2018 | 68  980 347 609 14  
Spaces Moved               1447 | 41  588 286 527 5   
  Core                     1    | 1   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1446 | 40  588 286 527 5   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  110 100 110 
  Average Speed            106  | 88  104 110 109 110 
  Slowest Speed            120  | 90  120 110 110 110 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   1   .   .   .   
Exploration Rate (%)       50   | 3   90  61  91  7   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 18   | .   18  .   .   .   
Terrain Destroyed          18   | .   18  .   .   .   
  Melee                    18   | .   18  .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1707 | 55  780 301 561 10  
  Wait                     48   | .   46  .   .   2   
  Move                     1442 | 40  586 285 526 5   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  45   | 2   27  2   14  .   
  Fast Attach              13   | 6   5   .   2   .   
  Attach                   8    | .   7   .   1   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     18   | .   9   2   6   1   
  Drop                     26   | .   11  3   12  .   
  Fire                     71   | 7   53  9   .   2   
  Melee                    35   | .   35  .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            1    | .   1   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  513 | -10/Materials | Discovered new exit (range 8)
  610 | -10/Materials | Lost 5 parts (1p2n2w)
  680 | -10/Materials | Discovered new exit (range 5)
  717 | -10/Materials | Crushed by falling debris
  718 | -10/Materials | Core integrity fell below 50%
  931 | -10/Materials | Discovered new exit (range 16)
 1049 | -10/Materials | Entered Mines
 1105 | -10/Mines     | Met a Derelict bent on vengeance
 1178 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1247 | -10/Mines     | Core integrity fell below 20%
 1359 | -10/Mines     | Learned Materials emergency access door positions
 1392 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1392 | -10/Mines     | Discovered new exit (range 5)
 1396 | -10/Mines     | Entered Exiles
 1430 | -10/Exiles    | Met 8R-AWN
 1448 | -10/Exiles    | Met EX-HEX
 1533 | -10/Exiles    | Met EX-DEC
 1564 | -10/Exiles    | Visited The Gauntlet
 1745 | -10/Exiles    | Met EX-BIN
 1759 | -10/Exiles    | Aligned with FarCom system
 1760 | -10/Exiles    | Given EX-Vault access code
 1795 | -10/Exiles    | Opened EX-Vault
 1806 | -10/Exiles    | Found Prototype Processor
 1810 | -10/Exiles    | Found Prototype Device
 1815 | -10/Exiles    | Found Prototype Slashing Weapon
 1816 | -10/Exiles    | Identified Longsword +1
 1838 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1991 | -10/Exiles    | Discovered new exit (range 11)
 2005 | -10/Exiles    | Stole three prototypes: Longsword +1, Modified TNC, Cloak of Protection
 2005 | -10/Exiles    | Entered Mines
 2019 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Acquired Lgt. Ion Engine.
Acquired Assault Rifle.
Acquired Mak. Shrapnel Gun.
Acquired Signal Interpreter.
Acquired Lgt. Ion Engine.
Acquired Prototype Processor.
System corrupted: Matter fused (-6).
Acquired Wheel.
Extracted 16 matter.
Dropped Lrg. Storage Unit. <x2>
System corrupted: Heat flow error (+289).
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Receiving FarCom transmissions...
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
G-34 Mercenary unfolds itself.
System corrupted: Mak. Shrapnel Gun jammed.
Laser Drill disabled.

 Map 
-----
+----------------------------------------------------+
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ??##????###??????????????????? |
|                     ??# ????   ??????????????????? |
|                     ??#   ?   ???????????????????? |
|                     ??#        ??????????????????? |
|                     ??# """ """ ""???????????????? |
|                     ??# """ """ ""???????????????? |
|                     ??# """ """ "????????????????? |
|                     ??#     %   ?????????????????? |
|                     ??#   g """ ""???????????????? |
|                     ??#    g "" """??????????????? |
|                     ??#     """ """ #????????????? |
|                     ??#             #????????????? |
|                     ??#     """ """??????????????? |
|                     ??#     """ "????????????????? |
|                     ??#     """ """  ????????????? |
|                     ??#  @               ????????? |
|                     ??###############????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterRegenerativeRail
  Manual?         0
Play Time         00:24:50
  Cumulative      36.2 hours
  Start           2019.11.02 @ 23:31:19
  End             2019.11.03 @ 00:28:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           -4
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             24
Gallery%          34
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 076d981a-7b56-45fc-90bb-84075e901725