Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 21:20:27 Player: Lyra Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (3999) 3999 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (857) 857 TOTAL SCORE: 8321 Bonus ------- High Alert Combat Kills 857 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 52/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Transport Network Coupler Advanced Beam Rifle Advanced Beam Rifle Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Improved Spread Laser > --- INVENTORY -------- Transport Network Coupler Transmission Jammer Advanced ECM Suite Hacking Suite Advanced Beam Rifle Heavy Ion Cannon Heavy Ion Cannon Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 50] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 133 | 6 10 1 17 62 36 1 Power 9 | 1 1 1 1 3 2 . Engine 7 | 1 1 1 1 3 . . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 39 | 2 4 . 5 13 15 . Treads 14 | . 2 . . 5 7 . Leg 5 | . . . . 5 . . Wheel 16 | 2 2 . 5 3 4 . Hover 3 | . . . . . 3 . Flight 1 | . . . . . 1 . Utility 32 | 1 2 . 8 13 7 1 Device 14 | . 1 . 2 6 4 1 Storage 4 | 1 1 . 1 . 1 . Processor 6 | . . . 1 4 1 . Hackware . | . . . . . . . Protection 8 | . . . 4 3 1 . Artifact . | . . . . . . . Weapon 53 | 2 3 . 3 33 12 . Energy Gun 21 | 1 3 . 2 6 9 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 8 | 1 . . 1 6 . . Ballistic Cannon 16 | . . . . 16 . . Launcher 7 | . . . . 5 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 1 3 3 . Parts Lost 43 | . 1 1 . 20 12 9 Power 6 | . . 1 . 3 1 1 Propulsion 17 | . 1 . . 8 5 3 Utility 12 | . . . . 6 4 2 Weapon 8 | . . . . 3 2 3 Highest Loss Streak 7 | . 1 1 . 7 3 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 96 97 98 96 92 83 Engine 7 | . 14 11 10 8 . . Core 2 | . . . . . 6 5 Treads 11 | . 5 28 3 13 8 . Leg 1 | . . . . . 5 . Wheel 11 | . 20 . 29 11 9 6 Hover 1 | . . . . . 2 12 Device 13 | . 13 14 7 14 12 12 Storage 9 | . 14 14 11 8 6 7 Processor 6 | . . . 3 4 15 15 Protection 3 | . . . 10 6 1 . Energy Gun 20 | . 27 28 21 14 18 20 Ballistic Gun 1 | . . . . 3 . . Ballistic Cannon 3 | . . . . 8 1 . Naked Turns . | . . . . . . . Heaviest Build 85 | 11 33 33 63 85 36 28 Greatest Support 80 | 26 40 40 36 60 80 28 Greatest Overweight (x) 19 | . 2 . 5 19 3 4 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 10 10 Average Capacity 14 | 6 10 15 19 19 9 9 Most Carried 20 | 3 15 15 20 20 10 9 Average Carried 14 | 1 9 15 19 19 8 8 Final Capacity 20 | 8 15 15 20 5 10 5 Final Carried 20 | 3 15 15 20 4 10 5 Class Distribution -------------------- 41% | Mutant 19% | Skirmisher 16% | Gunner 10% | Tank 6% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 2944 | 154 186 22 192 1894 494 2 Remotely . | . . . . . . . Salvage Created 4156 | . 328 159 705 2144 820 . Parts 226 | . 32 11 36 114 33 . Haulers Intercepted 8 | . 1 . 4 2 1 . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 102 | . 11 7 13 54 17 . Guns 63 | . 11 7 13 23 9 . Cannons 26 | . . . . 23 3 . AOE 10 | . . . . 7 3 . Classes Destroyed 15 | . 5 . 2 7 1 . Worker 1 | . . . . 1 . . Builder 1 | . . . . 1 . . Hauler 8 | . 1 . 4 2 1 . Recycler 5 | . 1 . 3 1 . . Operator 3 | . . . . 2 1 . Watcher 9 | . 3 . 2 3 1 . Swarmer 22 | . 6 3 6 7 . . Grunt 52 | . 5 4 4 31 8 . Duelist 2 | . . . 1 1 . . Protector 1 | . . . . 1 . . Sentry 15 | . . . 2 8 5 . Specialist 4 | . . . . 4 . . Hunter 1 | . . . . 1 . . Programmer 4 | . . . . . 4 . Heavy 1 | . . . . 1 . . Best Kill Streak 7 | . 3 3 7 6 6 . Combat Bots Only 6 | . 3 3 5 6 6 . Max Kills in Single Turn 3 | . 2 2 1 3 2 . Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . 3 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 7832 | . 193 237 408 4146 1821 1027 Core 1361 | . 22 9 70 549 332 379 Absorbed by Shields 203 | . . . . 68 135 . Regen/Repaired (Parts) 273 | . . . 66 207 . . Core Remaining (%) 67 | 100 . 87 82 . . . Volleys Fired 299 | . 33 13 43 150 56 4 Largest 3 | . 2 2 2 3 3 3 Hottest 197 | . 130 130 130 165 197 197 Shots Fired 690 | . 66 26 85 374 133 6 Gun 498 | . 66 26 85 210 105 6 Cannon 180 | . . . . 156 24 . Launcher 12 | . . . . 8 4 . Special . | . . . . . . . Kinetic 228 | . . . . 215 13 . Thermal 450 | . 66 26 85 151 116 6 Explosive 12 | . . . . 8 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 9 6 8 20 15 6 Robot Miss Streak 18 | . 18 8 11 15 4 . Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 . 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 519 | . 54 24 75 262 101 3 Core Hits 371 | . 61 32 87 145 45 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . . . 8 6 . Burn 9 | . . . . 4 5 . Blast 5 | . . . . 4 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10660 | . 620 301 808 6228 2627 76 Guns 6020 | . 619 296 808 2630 1592 75 Cannons 2783 | . . . . 2230 553 . Explosions 1764 | . . . . 1299 465 . Melee . | . . . . . . . Ramming 93 | . 1 5 . 69 17 1 Kinetic 2963 | . . . . 2712 251 . Thermal 6368 | . 619 296 808 2676 1894 75 Explosive 1225 | . . . . 771 454 . Electromagnetic 11 | . . . . . 11 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 1 . 3 5 Average Corruption 2 | . . . 1 . 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . 10 . 31 9 Message Errors 14 | . . . 5 . 6 3 Matter Fused 11 | . . . . . 8 3 Heat Flow Errors 8 | . . . 2 . 6 . Energy Discharges 6 | . . . 1 . 4 1 Parts Rejected 3 | . . . 1 . 2 . Data Loss (minor) 5 | . . . 1 . 3 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 48 | . . . . 43 5 . Projectiles 44 | . . . . 39 5 . Explosions 4 | . . . . 4 . . Melee . | . . . . . . . Knockbacks 26 | . . . . 21 5 . Impact . | . . . . . . . Kinetic 26 | . . . . 21 5 . Secondary . | . . . . . . . Self-Inflicted Damage 213 | . . . . 117 96 . Shots 7 | . . . . 4 3 . Rammed 19 | . 1 2 . 12 3 1 Targets Rammed 19 | . 1 2 . 12 3 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 420 | . 234 54 358 148 420 114 Average Temperature 82 | . 41 23 106 31 124 59 Received Heat Transfer 2637 | . 60 99 87 1755 573 63 Effects 6 | . . . 4 . 2 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . 3 . . . Matter Decay 1 | . . . 1 . . . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . 1 2 . Combat Hostiles 3 | . . . . 1 2 . Parts Melted 23 | . . . . 10 13 . Heat Transferred 10718 | . 770 390 1030 4877 3540 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 1070 | . 256 120 287 1070 628 . Initial 486 | . . 5 19 60 486 . Average 372 | . 112 51 106 633 431 . Maximum Alert Level 3 | . 1 . 1 3 2 . Low Security (%) 35 | 100 77 100 78 6 . . Level 1 17 | . 22 . 21 14 26 . Level 2 30 | . . . . 30 73 . Level 3 17 | . . . . 48 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . 1 . . Squads Dispatched 25 | . 1 . 2 11 11 . Investigation 6 | . 1 . 1 2 2 . Extermination 4 | . . . . . 4 . Reinforcement 11 | . . . 1 8 2 . Assault 1 | . . . . 1 . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered 1 | . . . . . 1 . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 13 | . . . 2 8 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 194 | . 21 7 21 83 53 9 Peak Tracking Total 11 | . 5 3 6 7 11 9 Tactical Retreats 17 | . . . . 7 10 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 6 | . 1 . 1 1 3 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 10 | . . . . 7 2 1 Max in Single Turn 3 | . . . . 3 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 34 | . 6 . 9 7 12 . Terminals 24 | . 4 . 7 5 8 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units 6 | . 2 . 1 1 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Total Hacks 92 | . 19 . 18 29 26 . Successful 41 | . 7 . 10 17 7 . Failed 49 | . 12 . 7 11 19 . Catastrophic 8 | . . . . 2 6 . Database Lockouts 2 | . . . 1 1 . . Manual 55 | . 17 . 12 19 6 1 Terminals 71 | . 16 . 14 23 18 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 2 4 . . Recycling Units 12 | . 3 . 2 2 5 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 22 | . 3 . 4 9 6 . Robot Analysis 5 | . 2 . 1 2 . . Prototype ID Bank 1 | . . . . 1 . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . . 1 . Alert Level 10 | . . . 2 4 4 . Unreport Threat 2 | . . . . 1 1 . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . Scan Component 3 | . . . 1 2 . . Repair 3 | . . . 1 2 . . Recycling Unit Hacks 2 | . . . 1 . 1 . Retrieve Components 2 | . . . 1 . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 4 . 3 4 . . Terminals 6 | . 2 . 2 2 . . Botnet 6 | . 2 . 2 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . 1 2 . . Reject 4 | . 2 . 1 1 . . Mask 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used 1 | . . . . 1 . . Hacking Detections 27 | . 5 . 5 5 12 . Full Trace Events 3 | . . . 1 1 1 . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 2 . . Time 96 | . . . 32 64 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . . . 10 . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total 5 | . 2 . 1 2 . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 8110 | 67 937 1086 836 2752 2029 403 Spaces Moved 4965 | 62 745 644 547 1129 1458 380 Core 4 | 1 . . . 1 . 2 Treads 1393 | . 101 644 . 482 166 . Legs 343 | . . . . 45 298 . Wheels 3225 | 61 644 . 547 601 994 378 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 160 105 105 86 50 Average Speed 131 | 88 106 160 110 180 110 100 Slowest Speed 1000 | 90 160 160 165 1000 240 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 4 99 100 57 82 48 34 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 130 | . . . . 124 6 . Melee . | . . . . . . . Projectile 22 | . . . . 22 . . AOE 108 | . . . . 102 6 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 5948 | 70 824 672 694 1521 1770 397 Wait 353 | . 9 13 55 101 165 10 Move 4959 | 61 744 643 546 1128 1457 380 Hop . | . . . . . . . Pick Up 97 | 3 17 . 18 34 25 . Fast Attach 52 | 6 5 1 8 16 16 . Attach 29 | . . . 3 16 9 1 Detach 2 | . . . . 1 1 . Swap 52 | . 5 . 6 30 11 . Drop 78 | . 10 . 15 33 19 1 Fire 299 | . 33 13 43 150 56 4 Melee . | . . . . . . . Ram 12 | . 1 . . 7 3 1 Kick . | . . . . . . . Crush 7 | . . 2 . 5 . . Escape Stasis 8 | . . . . . 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 15) 461 | -10/Materials | Discovered new exit (range 15) 478 | -10/Materials | Discovered new exit (range 13) 704 | -10/Materials | Discovered new exit (range 7) 1005 | -10/Materials | Entered Mines 1008 | -10/Mines | Received a Mining Laser from a helpful Derelict 1862 | -10/Mines | Discovered new exit (range 6) 1957 | -10/Mines | Discovered new exit (range 8) 2091 | -10/Mines | Entered Materials 2091 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2319 | -9/Materials | Discovered new exit (range 18) 2512 | -9/Materials | Central database locked down 2625 | -9/Materials | Repaired Spread Laser 2900 | -9/Materials | Discovered new exit (range 15) 2927 | -9/Materials | Entered another Materials area 2927 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2928 | -8/Materials | Identified exit to Storage 3013 | -8/Materials | Identified exit to Factory 3193 | -8/Materials | Central database locked down 3526 | -8/Materials | Repaired Arm. Wheel 3560 | -8/Materials | Repaired Med. Armor Plating 3638 | -8/Materials | Discovered exit to Storage (range 10) 4353 | -8/Materials | Build established: Tank 4674 | -8/Materials | Build established: Gunner 5327 | -8/Materials | First assault squad dispatched 5399 | -8/Materials | Lost 3 parts (1p2n) 5573 | -8/Materials | Core integrity fell below 50% 5584 | -8/Materials | Core integrity fell below 20% 5604 | -8/Materials | Sterilization system engaged 5604 | -8/Materials | Non-combat units ordered to evacuate 5651 | -8/Materials | Lost 7 parts (1p3n2u1w) 5679 | -8/Materials | Entered Factory 5679 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5924 | -7/Factory | Lost 3 parts (1u2w) 5930 | -7/Factory | Build established: Scavenger-Mutant 6400 | -7/Factory | Build established: Scavenger-Gunner 6786 | -7/Factory | Discovered new exit (range 19) 6810 | -7/Factory | Build established: Skirmisher 6931 | -7/Factory | Identified exit to Lower Caves 7279 | -7/Factory | Search patrols dispatched 7708 | -7/Factory | Entered Lower Caves 7821 | -7/Lower Caves | Learned 4 Factory zone layouts 7828 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7858 | -7/Lower Caves | Encountered a Warlord checkpoint 8020 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 8020 | -7/Lower Caves | Core integrity fell below 50% 8021 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 8031 | -7/Lower Caves | Ambushed by wild Derelicts 8065 | -7/Lower Caves | Lost 3 parts (1p1n1u) 8109 | -7/Lower Caves | Core integrity fell below 20% 8111 | -7/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08081_ Slammed into H-66 Slayer. 08081_ Penetrated by Slug. 08081_ Imp. Spread Laser destroyed. 08081_ P-70 Sage resets X-72 Disruptor, system corruption cleaned. 08082_ Penetrated by Slug. 08082_ Slug penetrates Wall. 08082_ Penetrated by Slug. 08083_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 08085_ Slug penetrates Wall. 08086_ Slug penetrates X-62 Marksman. 08100_ Acquired 2 matter. 08100_ Penetrated by Slug. 08105_ Slug penetrates Wall. 08108_ Penetrated by Slug. 08108_ Arm. Huge Wheel destroyed. 08108_ Penetrated by Slug. 08108_ Adv. ECM Suite destroyed. 08108_ Penetrated by Slug. 08110_ Dropped Med. Storage Unit. 08111_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????####### | | ??##????????????????????###??????????#####?# # # | | #?????##???????????? ##???????### ### # | | #?????# #?????????? #??????## # ## | | #????## ?????????? ?????## ### # | | ???????## ????????? ??????# ####### | | ??????## ????????# ???????# ## ##?# | | ??????? # ##??????# ?????????# #### # #### | | ???????? #?????# #??????????# #??## # | | ????????? #???## #???????????# #???### | | ?????????# #### #???????##?### ###### # | | ????????## ## #????????# ## ## | | #??????## #????????## # ## ##### | | ######?# ##???????# # ### ##???## | | ### ##??????# # #?###?????? | | ######## # ##?????????? | | ## ####??????????? | | # ## ###### ##?????????????? | | # ####### #????# ## ##??????????????? | | ### ##???## ###### ### #####???????????????? | | ??####????# #####??????####????#####? | | ??????????# ##???????## #???## ## | | ??????????### ##### #?????? # ##### | | ??###???????## ##???# #?????# # ## | | ?## ######???## #????# ##???## ?## | | ?# ## #???## ###??# @###??# ####### | | ?# #??## ##?## !!!#### ! ##??## | | ## #??# ##?## ]] %=%* ##??## | | # #???# #??### =%*%[ #???#### | | #???#### ###### ! = ##?????# | | ### #?????## ##???## | | ###?## #????## ##?## | | ?????## ###### ### hh### | | ??????# #?## ## x | | ??????# #??## ### px | | ??????######## #???# ##### ## | | ?????????????##### #???# #??# ### #### | | ?????????????????### ##???####??# ##?###??##### | | ???????????????????#####??????????###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityLobotomyEngine Manual? 0 Play Time 01:33:17 Cumulative 25.7 hours Start 2022.04.23 @ 19:00:23 End 2022.04.23 @ 21:20:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 30 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 8fbca042-9745-4c62-9b7f-cdb05bf2f2cb