Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.13 @ 12:04:41 Player: MoYuYu Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (672) 672 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3217 Bonus ------- None Cogmind --------- Core Integrity 661/700 Matter 1/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Small Storage Unit Signal Interpreter Seismic Detector Medium Armor Plating > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (8) ---- Deuterium Engine Small Matter Pod (9) Seismic Detector Hardened Light Armor Plating Improved EM Shotgun Shock Rifle Flak Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Sensor Array Signal Interpreter Seismic Detector > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Heat Sink Small Matter Pod Visual Processing Unit Sensor Array Seismic Detector Light Armor Plating Improved EM Shotgun Improved EM Shotgun Shock Rifle Flak Gun Flak Gun Mini Grenade Launcher Improved Datajack Maul [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Flak Gun Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 50 | 8 3 12 26 1 Power 5 | 2 1 1 1 . Engine 4 | 2 1 1 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 2 1 5 7 1 Treads 6 | . . 4 2 . Leg 10 | 2 1 1 5 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 . 4 12 . Device 10 | 1 . 3 6 . Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . . 5 . Artifact . | . . . . . Weapon 11 | 2 1 2 6 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 1 . 4 . Ballistic Cannon 2 | . . 2 . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . 2 1 . Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . . 2 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 98 99 92 Engine 8 | . 13 10 5 . Core 1 | . . . 3 7 Treads 11 | . . 29 9 . Leg 17 | . 28 2 17 30 Device 15 | . 14 14 17 15 Storage 16 | . 14 18 16 7 Processor 4 | . . . 9 7 Protection 1 | . . . 2 7 Ballistic Gun 17 | . 27 6 16 15 Ballistic Cannon 3 | . . 15 1 . Peak Build Rating 24 | 7 7 13 24 24 Average Rating 15 | 5 6 11 21 23 On Entrance 10 | . 7 7 13 23 Naked Turns . | . . . . . Heaviest Build 62 | 13 12 59 62 27 Greatest Support 60 | 20 20 60 60 47 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 20 20 8 Average Capacity 14 | 7 8 16 18 8 Most Carried 20 | 7 8 20 19 8 Average Carried 12 | 4 7 14 15 7 Final Capacity 20 | 8 8 20 8 8 Final Carried 17 | 7 8 17 8 8 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 746 | 214 114 246 172 . Remotely . | . . . . . Salvage Created 547 | 11 114 236 186 . Parts 42 | 4 11 16 11 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 19 | . 4 7 8 . Guns 10 | . 4 1 5 . Cannons 6 | . . 6 . . AOE 3 | . . . 3 . Classes Destroyed 6 | 1 2 2 1 . Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Swarmer 5 | . 2 . 3 . Grunt 10 | . 2 3 5 . Duelist 1 | . . 1 . . Sentry 3 | . . 3 . . Best Kill Streak 4 | 1 2 3 4 . Combat Bots Only 3 | . 2 3 3 . Max Kills in Single Turn 3 | 1 1 1 3 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 154 | . 10 49 41 54 Missed 50 | . 1 16 11 22 Damage Taken 1241 | . 86 498 366 291 Core 88 | . 12 11 26 39 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 95 97 95 . Volleys Fired 49 | 2 7 22 16 2 Largest 2 | 2 2 2 2 2 Hottest 78 | 40 40 78 56 56 Shots Fired 94 | 4 14 44 29 3 Gun 53 | 4 14 6 26 3 Cannon 38 | . . 38 . . Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 91 | 4 14 44 26 3 Thermal . | . . . . . Explosive 3 | . . . 3 . Electromagnetic . | . . . . . Robot Hit Streak 13 | 3 10 13 12 10 Robot Miss Streak 6 | . 1 2 6 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 69 | 3 10 28 25 3 Core Hits 57 | 1 5 9 36 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 3 . . Blast 3 | . . 3 . . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1523 | 32 108 594 690 99 Guns 718 | 32 108 47 444 87 Cannons 547 | . . 547 . . Explosions 246 | . . . 246 . Melee . | . . . . . Ramming 12 | . . . . 12 Kinetic 1265 | 32 108 594 444 87 Thermal . | . . . . . Explosive 246 | . . . 246 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 9 | . . 9 . . Impact . | . . . . . Kinetic 7 | . . 7 . . Secondary 2 | . . 2 . . Self-Inflicted Damage 12 | . . . . 12 Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 193 | . 6 193 60 6 Average Temperature 57 | . 6 74 28 6 Received Heat Transfer 438 | . 30 159 171 78 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 192 | 5 120 184 192 74 Initial 59 | . 3 50 32 59 Average 52 | 2 27 77 57 63 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 12 11 20 1 Peak Tracking Total 5 | . 5 4 5 1 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 4 6 4 . Terminals 10 | . 4 5 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 1 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 35 | . 11 14 10 . Successful 27 | . 7 11 9 . Failed 8 | . 4 3 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 22 | . 11 10 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 10 | . . 4 6 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 15 | . 7 7 1 . Record 7 | . 3 3 1 . Prototype ID Bank 3 | . 2 1 . . Emergency Access Points 1 | . . 1 . . Recycling Unit Index 1 | . 1 . . . Alert Level 2 | . . 2 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 9 | . . 4 5 . Recycle Component 5 | . . 2 3 . Process 2 | . . 1 1 . Report Inventory 1 | . . 1 . . Retrieve Matter 1 | . . . 1 . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 4 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 5 | . . 2 3 . Recycled Matter 66 | . . 42 24 . Retrieved Matter 24 | . . . 24 . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2687 | 127 639 566 1257 98 Spaces Moved 1038 | 87 271 253 375 52 Core 9 | 9 . . . . Treads 403 | . . 253 150 . Legs 626 | 78 271 . 225 52 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 123 122 Average Speed 143 | 112 120 160 158 122 Slowest Speed 240 | 120 120 160 240 122 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 5 41 20 30 1 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 52 | . . 2 50 . Melee . | . . . . . Projectile 2 | . . 2 . . AOE 50 | . . . 50 . Terrain Rammed 2 | . . . . 2 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2137 | 110 572 369 1003 83 Wait 941 | 5 285 61 566 24 Move 1034 | 86 270 252 374 52 Hop . | . . . . . Pick Up 37 | 8 4 17 7 1 Fast Attach 13 | 6 3 3 1 . Attach 10 | 2 . 4 3 1 Detach 1 | 1 . . . . Swap 27 | . . 5 22 . Drop 22 | . 3 5 13 1 Fire 49 | 2 7 22 16 2 Melee 1 | . . . 1 . Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 736 | -10/Materials | Discovered new exit (range 7) 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1221 | -9/Materials | Discovered new exit (range 15) 1333 | -9/Materials | Entered another Materials area 1333 | -8/Materials | Evolved 2 slots: Utility x2 1639 | -8/Materials | Build established: Scavenger-Mutant 2047 | -8/Materials | Build established: Mutant 2473 | -8/Materials | Discovered new exit (range 15) 2588 | -8/Materials | Identified exit to Factory 2590 | -8/Materials | Entered Factory 2590 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2688 | -7/Factory | Self-destructed Last Messages --------------- 02587_ U-05 Engineer builds a Door. 02588_ U-05 Engineer lays Concrete. 02588_ EXIT=IDENTIFIED: FACTORY 02589_ U-05 Engineer builds a Wall. PARAMETERS=POWER+1,PROPULSION+1 LOCATION=FACTORY GOAL=ESCAPE 02604_ Acquired Hrd. Light Armor Plating. 02663_ ALERT: All DSF locations entering lockdown mode. 02685_ Dropped Sensor Array. 02685_ Kicked Wall. 02685_ Titanium Leg broken. 02685_ Destabilizing: Short circuit. 02685_ Seismic Detector broken. 02685_ Destabilizing: Short circuit. 02687_ Kicked Wall. 02687_ Flak Gun broken. 02687_ Destabilizing: Short circuit. 02687_ Destabilizing: Core damaged (-28). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????##############??????????????????????? | | ?????????????# = ?#???????????????????? | | #????????????# """ """ ##??????????????????? | | #????????????# !!! """ """ #??????????????????? | | #????????##### !!! """ """ #???????????????????? | | #????????# + !! 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EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularFusionBooster Manual? 0 Play Time 00:44:58 Cumulative 28.9 hours Start 2025.01.11 @ 20:17:06 End 2025.01.13 @ 12:04:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 11 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 67af28a3-e2cf-4681-8d1d-328304026ca5