Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 16:55:54

Player: opaguck

Result: Destroyed by as-75175 with Assembled Blade

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (4)       20
Value Destroyed (37)       37
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1157

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     288/300
Energy                     149/150
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Angular Momentum Engine
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (2) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
  Medium Armor Plating

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        VTOL Module
        VTOL Module
>       --- UTILITY ----------
  Small Storage Unit
        Seismic Detector
>       --- WEAPON -----------
            (None)
>       --- INVENTORY --------
            (None)
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             14   | 6   3   4   1   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   2   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  3    | 1   1   1   .   
    Device                 1    | .   .   1   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   2    | 2   .   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   1   3   3   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   1   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      3    | .   1   3   3   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     66   | .   88  67  12  
  Engine                   10   | .   14  9   5   
  Leg                      10   | .   8   19  .   
  Wheel                    8    | .   18  .   .   
  Flight                   2    | .   .   4   6   
  Device                   2    | .   .   6   .   
  Storage                  9    | .   14  9   .   
  Processor                2    | .   3   2   .   
  Ballistic Gun            18   | .   28  15  .   
Naked Turns                31   | .   .   .   31  
Heaviest Build             13   | 12  12  13  9   
  Greatest Support         20   | 20  20  20  8   
  Greatest Overweight (x)  2    | 1   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   
  Average Capacity         7    | 7   8   7   5   
  Most Carried             3    | 3   3   2   1   
  Average Carried          1    | 2   2   1   .   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            3    | 3   1   .   1   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           297  | 154 17  19  107 
  Remotely                 .    | .   .   .   .   
Salvage Created            68   | .   49  19  .   
  Parts                    8    | .   6   2   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  3    | .   3   .   .   
  Guns                     3    | .   3   .   .   
Classes Destroyed          2    | .   1   1   .   
  Tunneler                 1    | .   .   1   .   
  Swarmer                  3    | .   3   .   .   
Best Kill Streak           3    | .   3   1   .   
  Combat Bots Only         3    | .   3   .   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        122  | .   54  29  39  
  Missed                   46   | .   16  16  14  
Damage Taken               990  | .   373 178 439 
  Core                     473  | .   71  64  338 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         85   | 100 71  .   .   
Volleys Fired              13   | .   7   6   .   
  Largest                  2    | .   2   2   .   
  Hottest                  40   | .   40  40  .   
Shots Fired                26   | .   14  12  .   
  Gun                      26   | .   14  12  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  26   | .   14  12  .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         6    | .   5   6   .   
  Robot Miss Streak        4    | .   4   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           16   | .   9   7   .   
  Core Hits                7    | .   3   2   2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           174  | .   81  80  13  
  Guns                     153  | .   73  80  .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  21   | .   8   .   13  
  Kinetic                  153  | .   73  80  .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         5    | .   .   .   5   
  Average Corruption       4    | .   .   .   4   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  1    | .   .   .   1   
    Energy Discharges      1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      9    | .   4   .   5   
  Shots                    .    | .   .   .   .   
  Rammed                   6    | .   1   .   5   
Targets Rammed             6    | .   1   .   5   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        17   | .   12  6   17  
  Average Temperature      7    | .   8   4   17  
  Received Heat Transfer   322  | .   138 78  106 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             109  | .   109 50  49  
  Initial                  45   | .   .   45  19  
  Average                  41   | .   54  45  29  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   3   1   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   11  16  9   
  Peak Tracking Total      18   | .   5   18  9   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   1   .   .   
  Successful               1    | .   1   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               463  | 46  189 144 84  
Spaces Moved               497  | 44  182 141 130 
  Core                     69   | 3   .   .   66  
  Treads                   .    | .   .   .   .   
  Legs                     132  | .   47  85  .   
  Wheels                   176  | 41  135 .   .   
  Hover                    .    | .   .   .   .   
  Flight                   120  | .   .   56  64  
  Fastest Speed            32   | 50  80  32  32  
  Average Speed            79   | 78  91  85  55  
  Slowest Speed            150  | 95  120 120 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 4   44  22  21  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      542  | 52  193 156 141 
  Wait                     4    | .   .   .   4   
  Move                     494  | 43  181 140 130 
  Hop                      .    | .   .   .   .   
  Pick Up                  5    | 3   .   1   1   
  Fast Attach              10   | 6   1   2   1   
  Attach                   4    | .   2   2   .   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     6    | .   1   5   .   
  Fire                     13   | .   7   6   .   
  Melee                    .    | .   .   .   .   
  Ram                      6    | .   1   .   5   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 6)
  235 | -10/Materials | Identified exit to Materials
  236 | -10/Materials | Entered another Materials area
  236 | -9/Materials  | Evolved 2 slots: Propulsion x2
  311 | -9/Materials  | Build established: Mutant
  377 | -9/Materials  | Lost 3 parts (1p2w)
  377 | -9/Materials  | Discovered new exit (range 12)
  380 | -9/Materials  | Entered Mines
  381 | -9/Mines      | Assembled infested the area
  393 | -9/Mines      | Met a Derelict bent on vengeance
  430 | -9/Mines      | Core integrity fell below 50%
  457 | -9/Mines      | Core integrity fell below 20%
  460 | -9/Mines      | Lost 3 parts (1p2n)
  464 | -9/Mines      | Destroyed by as-75175 with Assembled Blade

 Last Messages 
---------------
  (Destroy).
00419_ G-34 Mercenary destroyed.
00420_ VTOL Module destroyed.
00420_ System corrupted by crushing effect (+4).
00420_ Knocked back.
00422_ Slammed into as-90075. <x2>
00423_ G-47 Trooper destroyed.
00424_ System corrupted: Energy discharge (-72).
00424_ Slammed into as-90075.
00425_ Acquired 7 matter.
00425_ Slammed into as-90075.
00429_ Critical hit (Destroy).
00429_ Ion Engine destroyed.
00434_ Acquired 24 matter.
00439_ Acquired 12 matter.
00439_ Acquired 15 matter.
00454_ Slammed into as-78801.
00454_ Destabilizing: System corrupted (+1).
00460_ Acquired Lgt. Angular Momentum Engine.
00462_ Acquired 49 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????###???????????????????????????????? |
| ?????????????##  ##??????????????????????????????? |
| ????????????##    #??????????????????????????????? |
| ???????????##     #??????????????????????????????? |
| ???????????#      #???####???????????????????????? |
| ???????????#      #??##  ##??????????????????????? |
| ???????????##    #####    #??????????????????????? |
| ????????????## ####      #???????????????????????? |
| ?????????????# #?#      ##???????????????????????? |
| ?????????????# #?#      #????????????????????????? |
| ???????????### #?#      #????????????????????????? |
| ???????????#   #?#     ##????????????????????????? |
| ???????????# ###?#    ##?????????????????????????? |
| ???????????# #???##  ##??????????????????????????? |
| ???????????# #????#  ##?####?????????????????????? |
| ????######## #????##  ###  ###???????????????????? |
| ????#        #?????#         ###?????????????????? |
| ????# ########?????#           #?????????????????? |
| ????#%#????????????##  ###      #????????????????? |
| ????# #?????????????# ##??#    ##????????????????? |
| ??### #?????????????# #????#####?????????????????? |
| ??#   #?????????????# #####??????????????????????? |
| ??#*###?????????????# aaa@#??????????????????????? |
| ??#%#?????????????######%[#????##????????????????? |
| ??#=#????????????##"##?#! #??   ##      ?????????? |
| ###%#####????????#"  ##               #??????????? |
| #  =    #?????????#"                  #??????????? |
| #   =   #?????????#                   #??????????? |
| #       #?????????#                   #??????????? |
| # """   ###########         #        ##??????????? |
| # """              =       ######    #???????????? |
| # """   ############    ####????????##???????????? |
| #########??????????######????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              249
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixGunBeam
  Manual?         0
Play Time         00:09:41
  Cumulative      13.9 hours
  Start           2024.04.21 @ 16:48:07
  End             2024.04.21 @ 16:55:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38df0f9b-4d96-422a-a263-5a51d43b4135