Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 14:50:48 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1617) 1617 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (798) 798 TOTAL SCORE: 7230 Bonus ------- Follower Combat Kills 298 Entered DSFs 500 Cogmind --------- Core Integrity 40/1000 Matter 213/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Multi-Neutrino Core > --- PROPULSION ------- Treaded Gyrokinetic-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Improved Light Armor Plating Point Defense System > --- WEAPON ----------- Cooled Plasma Rifle Prc. Energy Plasma Construct/G Rapid Kinetic Assault Construct/C > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Medium Matter Pod Machine Analyzer Active Sensor Suite Improved Terrain Scanner Seismic Detector Improved Medium Armor Plating Improved Shield Generator Advanced System Shield Authchip [Weapon] Plasma Cutter [Rating: 89] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Slots Evolved 10 | . . 2 2 . . 4 . 2 . Power 1 | . . . 1 . . . . . . Propulsion 3 | . . 1 1 . . . . 1 . Utility 5 | . . 1 . . . 3 . 1 . Weapon 1 | . . . . . . 1 . . . Parts Attached 54 | 8 . 11 9 13 3 2 . 5 3 Power 7 | 1 . . 3 3 . . . . . Engine 4 | 1 . . 3 . . . . . . Core 3 | . . . . 3 . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 4 1 7 1 . . 1 . Treads 13 | 2 . 1 1 7 1 . . 1 . Leg 2 | . . 2 . . . . . . . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 3 . 3 2 2 2 2 . 3 2 Device 11 | 2 . 2 . 1 1 . . 3 2 Storage 3 | 1 . 1 1 . . . . . . Processor 2 | . . . . . 1 1 . . . Hackware . | . . . . . . . . . . Protection 3 | . . . 1 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 12 | 2 . 4 3 1 . . . 1 1 Energy Gun 3 | . . . 2 . . . . 1 . Energy Cannon 3 | . . 2 . 1 . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . 1 1 Parts Lost 23 | . . 6 1 1 . . . . 15 Power 3 | . . 1 1 . . . . . 1 Propulsion 9 | . . 3 . 1 . . . . 5 Utility 7 | . . . . . . . . . 7 Weapon 4 | . . 2 . . . . . . 2 Highest Loss Streak 11 | . . 5 1 1 . . . . 11 To Critical Strikes 5 | . . . . . . . . . 5 Average Backups 11 | 1 6 11 11 14 13 8 6 8 5 Power . | . . . . 1 1 . . . . Propulsion . | . 1 . . . . . . . . Utility 6 | . 3 4 6 6 8 7 5 7 4 Weapon 3 | . 1 5 4 5 3 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 15 | . . . . 4 5 . . . 6 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 9 | . . . . 1 2 . . . 6 Weapon 5 | . . . . 2 3 . . . . Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 79 | . 100 90 73 98 82 59 66 59 36 Engine 3 | . 14 8 5 4 . . . 2 . Core 9 | . . . . 13 17 13 13 3 3 Treads 18 | . 28 17 10 29 25 6 6 1 4 Leg 3 | . . 3 18 4 . . . 3 . Wheel 1 | . . 6 . . . . . . . Device 12 | . 14 21 14 9 8 13 13 17 10 Storage 8 | . 14 11 9 9 9 6 6 5 2 Processor 1 | . . . . . . . 6 5 2 Protection 3 | . . . 3 9 4 6 6 5 1 Energy Gun 6 | . . . . 9 10 13 13 5 4 Energy Cannon 4 | . . 11 . 7 5 . . . . Ballistic Gun 2 | . 28 6 6 . . . . . . Peak Build Rating 89 | 7 8 12 23 28 49 53 58 88 89 Average Rating 32 | 5 7 10 12 26 36 52 56 64 60 On Entrance 32 | . 7 8 9 23 28 47 53 58 88 Avg Prop Armor Cover (%) 11 | . . 13 13 5 4 . . . . Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 51 | 12 12 33 40 51 51 42 44 51 51 Greatest Support 83 | 40 40 26 40 80 80 66 66 83 83 Greatest Overweight (x) 2 | . . 2 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 8 Most Carried 15 | 5 8 13 15 15 15 8 9 14 15 Average Carried 11 | 1 6 11 11 14 13 6 7 10 6 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 5 8 12 15 15 9 6 9 14 . Scrap Engine Consumption 71 | . . . . . 33 . 22 15 1 Constructs Created 4 | . . . . . 4 . . . . Constructs Modified 25 | . . . . . 9 . . 14 2 Class Distribution -------------------- 29% | Commander-Construct 24% | Commander-Mutant 23% | Mutant 17% | Scavenger-Mutant 4% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -6/Factory Commander-Construct | -6/DSF Commander-Construct | -5/Factory Construct | -5/Waste Resources | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Matter Collected 1193 | 322 43 267 215 153 70 . 64 59 . Remotely 179 | 179 . . . . . . . . . Salvage Created 2356 | 143 43 595 372 352 183 . 261 407 . Parts 136 | 8 7 30 20 23 12 . 18 18 . Haulers Intercepted 4 | . . . 1 2 . . . 1 . Recyclers Shooed 2 | . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Combat Hostiles Destroyed 38 | . . 11 7 7 3 . 6 4 . Melee 1 | . . 1 . . . . . . . Guns 16 | . . 3 3 2 2 . 5 1 . Cannons 12 | . . 3 . 5 1 . . 3 . AOE 5 | . . 1 4 . . . . . . Classes Destroyed 14 | 2 1 4 3 1 . . 2 1 . Worker 1 | . . . 1 . . . . . . Builder 7 | . 2 2 1 . 1 . . 1 . Tunneler 3 | 3 . . . . . . . . . Hauler 4 | . . . 1 2 . . . 1 . Recycler 2 | 1 . . 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . Watcher 3 | . . 2 . . . . . 1 . Swarmer 11 | . . . 4 4 . . 3 . . Grunt 11 | . . 7 2 . . . . 2 . Brawler 2 | . . 1 . . . . . 1 . Sentry 10 | . . 3 1 3 3 . . . . Specialist 2 | . . . . . . . 2 . . Programmer 1 | . . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 4 | 2 2 3 4 3 1 . 3 4 . Combat Bots Only 4 | . . 2 4 3 1 . 3 3 . Max Kills in Single Turn 4 | 1 1 1 4 2 1 . 1 1 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . 1 4 . . . . . . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Hostile Shots Fired 319 | . 18 72 36 34 10 . 23 57 69 Missed 71 | . 6 12 14 7 4 . 7 21 . Hits 248 | . 12 60 22 27 6 . 16 36 69 Melee 69 | . . . . . . . . . 69 Projectile 179 | . 12 60 22 27 6 . 16 36 . AOE 1 | . . . . . . . . 1 . Critical Strikes 41 | . . 1 1 . 1 . . 1 37 Damage Taken 5719 | . 151 796 331 278 82 . 205 725 3151 Core 1175 | . 27 138 25 13 . . 12 73 887 Absorbed by Shields 205 | . . . . . 7 . 53 145 . Regen/Repaired (Parts) 203 | . . . . . 50 . 13 90 50 Core Remaining (%) 89 | 100 89 65 . . 93 . 98 . . Volleys Fired 157 | 12 5 26 16 22 11 . 14 32 19 Largest 3 | 2 2 2 2 2 2 . 2 3 3 Hottest 124 | 40 40 112 40 121 121 . 100 124 124 Shots Fired 294 | 24 10 49 31 38 22 . 28 66 26 Gun 203 | 24 10 27 30 21 11 . 28 34 18 Cannon 90 | . . 22 . 17 11 . . 32 8 Launcher 1 | . . . 1 . . . . . . Special . | . . . . . . . . . . Kinetic 131 | 24 10 27 30 . . . . 32 8 Thermal 140 | . . . . 38 22 . 28 34 18 Explosive 1 | . . . 1 . . . . . . Electromagnetic 22 | . . 22 . . . . . . . Robot Hit Streak 16 | 13 7 11 14 6 10 . 6 14 16 Robot Miss Streak 3 | 2 1 1 2 3 1 . 2 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 240 | 19 8 45 26 25 17 . 20 56 24 Core Hits 95 | 7 2 20 16 12 8 . 11 17 2 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 4 | . . 2 1 . . . 1 . . Critical Strikes 15 | . 1 2 1 1 1 . 2 5 2 Burn 7 | . . . . 1 1 . 1 2 2 Destroy 2 | . 1 . . . . . 1 . . Blast 3 | . . . . . . . . 3 . Smash 3 | . . 2 1 . . . . . . Melee Attacks 20 | . . 12 5 3 . . . . . Impact 20 | . . 12 5 3 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . 1 3 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4777 | 195 90 1042 618 533 331 . 433 968 567 Guns 2543 | 195 90 245 283 280 170 . 433 474 373 Cannons 1452 | . . 427 . 208 161 . . 494 162 Explosions 318 | . . 133 185 . . . . . . Melee 431 | . . 237 150 44 . . . . . Ramming 33 | . . . . 1 . . . . 32 Kinetic 1469 | 195 90 245 283 . . . . 494 162 Thermal 2232 | . . 133 . 488 331 . 433 474 373 Explosive 185 | . . . 185 . . . . . . Electromagnetic 427 | . . 427 . . . . . . . Impact 431 | . . 237 150 44 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . 1 . . . . . . 2 21 Average Corruption 7 | . 1 . . . . . . 2 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . 1 . . . . . . 3 8 Message Errors 4 | . 1 . . . . . . 1 2 Matter Fused 2 | . . . . . . . . 1 1 Energy Discharges 3 | . . . . . . . . 1 2 Alerts 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 146 | . . 68 78 . . . . . . Projectiles 16 | . . 16 . . . . . . . Explosions . | . . . . . . . . . . Melee 130 | . . 52 78 . . . . . . Knockbacks 4 | . . . 1 . . . . 3 . Impact 1 | . . . 1 . . . . . . Kinetic 3 | . . . . . . . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 30 | . . . 17 . . . . . 13 Shots 1 | . . . 1 . . . . . . Rammed 14 | . . . . 1 . . . . 13 Targets Rammed 14 | . . . . 1 . . . . 13 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 373 | . . 77 14 373 189 . 32 140 44 Average Temperature 85 | . . 29 5 145 81 . 15 47 21 Received Heat Transfer 775 | . 84 327 144 27 39 . 40 114 . Effects 4 | . . . . 4 . . . . . Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Robots Corrupted 4 | . . 3 1 . . . . . . Combat Hostiles 3 | . . 3 . . . . . . . Parts Fried 8 | . . 4 4 . . . . . . Impact Corruptions 6 | . . 3 3 . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 14 | . . . . 3 2 . 7 2 . Heat Transferred 5071 | . . 100 . 999 679 . 1081 1190 1022 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Maximum Alert Level 1 | . . . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 100 100 73 100 100 Level 1 . | . . . . . . . 26 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Peak Influence 234 | 10 5 106 136 88 51 50 234 122 11 Initial 122 | . . . 2 37 22 50 38 122 11 Average 24 | 1 . 44 48 53 3 50 115 32 1 Influence Increases 1553 | 20 14 432 199 246 155 55 306 126 . Destroy 0b10 Robot/C 860 | . . 220 140 140 80 . 200 80 . Destroy 0b10 Robot/NC 105 | 20 10 20 20 15 5 . . 15 . Destroy Leader 184 | . . 54 32 44 . . 30 24 . Allied During Kill 103 | . . . . . 42 . 61 . . Successful Hack 50 | . 4 24 . . 12 5 . 5 . Disable Machine 75 | . . 15 . 45 15 . . . . Destroy Structure 21 | . . 9 7 2 1 . . 2 . Advance Influence 50 | . . . . . . 50 . . . Lose Combat Pursuer 105 | . . 90 . . . . 15 . . Influence Decreases 1553 | 20 14 425 116 277 214 . 127 326 34 Entered New Map 247 | . . . 5 53 37 . 17 112 23 Time Decay 1005 | 20 14 293 101 214 169 . . 184 10 Lost Part 60 | . . 40 10 10 . . . . . Lost Ally 141 | . . . . . . . 110 30 1 Purge Threat 100 | . . 92 . . 8 . . . . Squads Dispatched 8 | . 1 . 1 1 . . 2 3 . Investigation 1 | . . . . . . . . 1 . Extermination 2 | . . . . . . . . 2 . Reinforcement 5 | . 1 . 1 1 . . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Distress Signals 4 | . 1 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 5 18 13 10 6 . 11 8 6 Peak Tracking Total 6 | . 5 4 4 4 2 . 5 3 6 Tactical Retreats 5 | . . 4 . . . . 1 . . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Traps Triggered 2 | . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Machines Disabled 5 | . . 1 . 3 1 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Machines Accessed 15 | . 1 5 . 1 5 1 . 2 . Terminals 13 | . 1 4 . 1 4 1 . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 3 13 . 1 15 1 . 3 . Successful 18 | . 1 9 . 1 5 1 . 1 . Failed 16 | . 2 3 . . 9 . . 2 . Catastrophic 3 | . 1 . . . 1 . . 1 . Database Lockouts 2 | . . 1 . . 1 . . . . Manual 16 | . 3 4 . 1 8 . . . . Terminals 32 | . 3 11 . 1 13 1 . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 1 7 . 1 5 1 . 1 . Robot Analysis 3 | . 1 1 . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . 1 . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . . Zone Layout 2 | . . 2 . . . . . . . Release Object 2 | . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 5 . 1 4 . . 2 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 18 | . . . . . 18 . . . . Allies Hacked 2 | . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Total Allies 19 | . . . . . 18 . . . 1 Largest Group 18 | . . . . . 18 15 15 8 1 Highest-Rated Group 294 | . . . . . 294 240 240 138 31 Highest-Rated Ally 31 | . . . . . 27 27 27 27 31 Initial Warlord ECA Mod 9 | . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . Ally Attacks 85 | . . . . . 38 . 38 4 5 Total Damage 1313 | . . . . . 621 . 550 59 83 Kills 11 | . . . . . 7 . 4 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Active Infowar (turns) 3633 | 1 226 756 407 451 882 9 182 627 92 A.S.S. 40 | . . . . . . . . . 40 Terrain 892 | . . 23 . . . 8 182 627 52 Structural 1142 | . . 732 407 3 . . . . . Seismic 3111 | 1 226 756 260 448 882 9 . 529 . Robot Analysis Total 3 | . 1 1 . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Turns Passed 5155 | 122 226 756 407 452 2193 10 182 627 180 Spaces Moved 2051 | 52 75 306 126 185 882 3 72 290 60 Core 14 | 11 . . . . . . . . 3 Treads 1647 | 41 75 178 87 185 882 3 72 67 57 Legs 303 | . . 53 39 . . . . 211 . Wheels 75 | . . 75 . . . . . . . Hover 12 | . . . . . . . . 12 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 95 120 160 110 162 162 126 50 Average Speed 165 | 136 160 186 199 166 162 162 162 151 144 Slowest Speed 245 | 160 160 240 240 245 245 162 162 190 149 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 22 31 9 35 87 . 81 10 27 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . 2 1 . . . . . . Terrain Destroyed 18 | . . 9 7 1 1 . . . . Melee 3 | . . 2 1 . . . . . . Projectile 2 | . . . . 1 1 . . . . AOE 13 | . . 7 6 . . . . . . Terrain Rammed 1 | . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Was Total 3490 | 78 172 419 240 293 1628 8 111 417 124 Wait 931 | 1 90 58 72 33 551 2 24 80 20 Move 2043 | 51 74 305 125 184 881 2 71 290 60 Hop . | . . . . . . . . . . Pick Up 41 | 6 3 5 5 12 4 . 1 5 . Fast Attach 25 | 6 . 3 6 4 . . . 2 4 Attach 16 | 1 . 3 2 1 1 3 . 2 3 Detach 7 | . . 1 2 2 . . . 1 1 Swap 27 | 1 . 5 4 9 3 1 1 3 . Drop 50 | . . 1 3 22 19 . . 2 3 Fire 157 | 12 5 26 16 22 11 . 14 32 19 Melee 20 | . . 12 5 3 . . . . . Ram 9 | . . . . . . . . . 9 Kick . | . . . . . . . . . . Crush 6 | . . . . 1 . . . . 5 Escape Stasis . | . . . . . . . . . . Rewire 158 | . . . . . 158 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -8/Storage -8/Recycling -6/Factory -6/DSF -5/Factory -5/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 11) 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 409 | -9/Materials | Central database locked down 712 | -9/Materials | Identified exit to Materials 768 | -9/Materials | Build established: Scavenger-Mutant 1008 | -9/Materials | Lost 5 parts (1p2n2w) 1101 | -9/Materials | Identified exit to Mines 1105 | -9/Materials | Entered another Materials area 1105 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1139 | -8/Materials | Build established: Mutant 1354 | -8/Materials | Discovered new exit (range 12) 1512 | -8/Materials | Entered Storage 1961 | -8/Storage | Used back door to open Recycling access 1961 | -8/Storage | Discovered new exit (range 3) 1964 | -8/Storage | Entered Recycling 1990 | -8/Recycling | Build established: Scavenger-Mutant 2412 | -8/Recycling | Build established: Commander-Mutant 2691 | -8/Recycling | Discovered new exit (range 16) 2994 | -8/Recycling | Scanned before Scraplab entrance 3032 | -8/Recycling | Entered Scraplab 3052 | -8/Recycling | Angered Scraplab inhabitants 3055 | -8/Recycling | Found Prototype Device 3072 | -8/Recycling | Identified Scrap Engine 3087 | -8/Recycling | Lost 3 allies 3655 | -8/Recycling | Build established: Commander-Construct 4157 | -8/Recycling | Entered Factory 4157 | -6/Factory | Accompanied by 15 allies 4157 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 4167 | -6/Factory | Identified exit to DSF 4167 | -6/Factory | Entered DSF 4167 | -6/DSF | Accompanied by 15 allies 4193 | -6/DSF | Additional patrols routed to DSF 4242 | -6/DSF | Found Prototype Device 4279 | -6/DSF | Lost 6 allies 4288 | -6/DSF | Discovered new exit (range 14) 4304 | -6/DSF | Sterilization system engaged 4324 | -6/DSF | Ambient heat levels rising (+10) 4339 | -6/DSF | Ambient heat levels rising (+10) 4349 | -6/DSF | Entered Factory 4349 | -5/Factory | Accompanied by 8 allies 4349 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4915 | -5/Factory | Lost 7 allies 4927 | -5/Factory | Spotted B-75 Beast 4976 | -5/Factory | Manually triggered Chute Trap 4976 | -5/Factory | Sucked down chute 4976 | -5/Factory | Entered Waste 4977 | -5/Waste | Met a frightened Derelict 4991 | -5/Waste | EMP discharged 4991 | -5/Waste | System corruption reached 10% 4993 | -5/Waste | Spotted C-40 Crusher 5001 | -5/Waste | Spotted C-40 Crusher 5018 | -5/Waste | Crushed by Compactor (1 part destroyed) 5018 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5021 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5024 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5029 | -5/Waste | Crushed by Compactor (1 part destroyed) 5034 | -5/Waste | Spotted C-40 Crusher 5036 | -5/Waste | Spotted C-40 Crusher 5039 | -5/Waste | Spotted C-40 Crusher 5040 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5066 | -5/Waste | Spotted C-40 Crusher 5071 | -5/Waste | Lost 4 parts (4u) 5074 | -5/Waste | Crushed by Compactor (1 part destroyed) 5091 | -5/Waste | EMP discharged 5094 | -5/Waste | Identified Active Sensor Suite 5116 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5119 | -5/Waste | Crushed by Compactor (1 part destroyed) 5141 | -5/Waste | Core integrity fell below 50% 5153 | -5/Waste | Core integrity fell below 20% 5156 | -5/Waste | Self-destructed Last Messages --------------- 05119_ Treaded Gyrokinetic-Carbon Exoskeleton core remains intact and functional. 05122_ Slammed into C-40 Crusher. 05125_ Treaded Gyrokinetic-Carbon Exoskeleton destroyed. 05125_ Arm. Scrap Engine damaged due to network destabilization (-5). 05134_ Active Sensor Suite destroyed. 05137_ Critical hit (Destroy). 05137_ Arm. Scrap Engine destroyed. 05137_ Scrap Engine core remains intact and functional. 05141_ System corrupted: IFF burst signal emitted. 05144_ Discarded Scrap Engine. 05145_ Dropped Authchip [Weapon]. 05148_ Slammed into C-40 Crusher. 05152_ Destabilizing: System corrupted (+2). 05153_ Slammed into C-40 Crusher. 05155_ Destabilizing: Core damaged (-40). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# CC#??????????????????????? | | ?????????????????????# CC#??#???????????????????? | | ???????????????????### CC@#??????????????????????? | | ???????????????????# CC #??????????????????????? | | ???????????????????# CCCC#??????????????????????? | | ???????????????????# CCCC#??????????????????????? | | ????????#???????#??# CC#????????? ????????????? | | ????????????????#??### CC#??#??#????????????????? | | ????????????#????#?#?# CC#??##??? ??????????????? | | ???##?#?????????##???# CC####????????#??????????? | | ??????????#?#??#?##### ##???#??? #??????????? | | ?#????#?#?#?#?##?##### ######## ###????????? | | ????##?###????????## ???????? | | ????#???#?#?????#?## ???????? | | #???????#?##??##?### ???????? | | #???????#?????##???# ???????? | | ??####??#??######?#### ######## ###????????? | | ?#?#???############?## #??#???#?? #??#???????? | | #?????## ##?# #???####? ? ##?????????? | | #?##???# #??# ###?#??#?? ??#?###?????? | | ??#???## ! #### #????##??????#?#???????? | | ??##??## / ==! ###?##?# ? ?? ? ?? ???? | | ???#??## #????##???? ??? ? ????? | | ????#?## !##????#??? ????? ??????? | | ??##?#?# #????#?????? ? ???????? | | #??##??# #### #???##??????##????#????? | | ????#??# #### ##?#?##??????#???#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 539 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Authchip Count 2 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingChainMegashotty Manual? 0 Play Time 00:48:37 Cumulative 253.0 hours Start 2026.08.07 @ 13:02:43 End 2026.08.07 @ 14:50:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 333 Rogue 333 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 78 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ade7920e-d25e-4048-b0d6-f6a2b1439b45