Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.24 @ 11:44:12

Player: canerib

Result: Destroyed by Striker with Compact Linear Accelerator

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (116)     580
Value Destroyed (3812)     3812
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (311)                311
              TOTAL SCORE: 12363

 Bonus
-------
High Alert Combat Kills    11
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     266/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (8) ---
                (None)
>           --- UTILITY (8) ------
   Enhanced Optical Array
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
            Cloaking Device
  Makeshift Light Armor Plating
   Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Antigrav System
           VTOL Module
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
>          --- UTILITY ----------
           Power Amplifier
           Energy Well
  Enhanced Optical Array
  Improved Propulsion Shielding
           System Shield
  Improved System Shield
      Mini Drone Bay
>          --- WEAPON -----------
  Improved Arc Projector
           Wave Gun
>          --- INVENTORY --------
           Angular Momentum Engine
     Light Angular Momentum Engine
           Gyrokinetic Inverter
  Improved Propulsion Shielding
[Rating: 92]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Res Tes 
Slots Evolved              14   | .   .   .   2   .   2   2   .   .   .   .   2   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             161  | 6   1   1   18  13  40  8   12  .   1   5   12  17  6   .   5   3   .   5   8   
  Power                    18   | 1   .   .   1   1   4   1   2   .   1   .   1   2   2   .   .   1   .   1   .   
    Engine                 9    | 1   .   .   .   .   .   1   2   .   .   .   1   .   2   .   .   1   .   1   .   
    Core                   9    | .   .   .   1   1   4   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               73   | 2   .   .   10  5   20  1   6   .   .   2   8   10  1   .   1   .   .   1   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    29   | .   .   .   9   5   11  1   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
    Flight                 32   | .   .   .   .   .   3   .   6   .   .   2   5   10  1   .   .   .   .   .   5   
  Utility                  33   | 1   1   .   2   1   7   5   2   .   .   .   1   3   1   .   4   1   .   3   1   
    Device                 13   | 1   .   .   1   .   2   3   .   .   .   .   .   1   1   .   1   .   .   2   1   
    Storage                6    | .   1   .   1   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
    Protection             7    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   .   1   5   6   9   1   2   .   .   3   2   2   2   .   .   1   .   .   1   
    Energy Gun             18   | 2   .   .   .   .   6   1   1   .   .   1   2   1   2   .   .   1   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   4   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
Parts Lost                 83   | .   .   .   4   10  15  2   6   1   .   5   6   8   .   .   .   9   .   .   17  
  Power                    11   | .   .   .   .   2   2   1   .   .   .   1   1   .   .   .   .   3   .   .   1   
  Propulsion               40   | .   .   .   4   4   9   .   2   .   .   2   3   5   .   .   .   2   .   .   9   
  Utility                  17   | .   .   .   .   2   2   1   1   .   .   1   .   1   .   .   .   3   .   .   6   
  Weapon                   15   | .   .   .   .   2   2   .   3   1   .   1   2   2   .   .   .   1   .   .   1   
  Highest Loss Streak      11   | .   .   .   2   4   6   1   5   1   .   3   4   3   .   .   .   6   .   .   11  
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   92  100 94  85  86  93  85  86  84  84  66  80  78  88  91  73  52  66  37  
  Engine                   1    | .   14  14  .   .   .   1   6   7   .   .   3   .   2   5   5   3   .   4   .   
  Core                     5    | .   .   .   10  8   6   5   .   .   7   3   .   6   8   5   5   2   .   .   .   
  Leg                      21   | .   .   .   32  37  27  39  7   .   .   .   5   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   28  28  6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   5   5   9   4   
  Flight                   11   | .   .   .   .   .   4   .   32  46  46  44  28  39  34  35  31  24  21  19  11  
  Device                   6    | .   14  14  11  .   2   9   7   7   7   6   .   4   2   5   5   4   .   4   4   
  Storage                  8    | .   7   14  11  11  9   8   7   7   7   7   6   5   5   5   5   5   5   4   2   
  Processor                2    | .   .   .   .   .   1   .   4   7   7   7   6   11  11  11  8   5   5   4   4   
  Hackware                 3    | .   .   .   .   .   8   3   .   .   .   .   6   5   5   5   10  9   5   4   2   
  Protection               1    | .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   5   10  10  14  4   
  Energy Gun               7    | .   28  18  1   .   7   23  14  2   .   .   6   4   5   11  10  2   .   .   .   
  Slashing Weapon          6    | .   .   .   19  20  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          92   | 6   7   8   20  19  40  47  43  34  32  39  43  72  77  76  92  84  50  77  79  
  Average Rating           34   | 4   6   7   17  15  29  43  34  31  31  32  33  64  67  76  87  68  50  70  44  
  On Entrance              38   | .   6   7   8   19  11  39  43  34  30  32  25  36  57  76  76  89  50  50  77  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 7   17  17  32  34  53  40  39  14  12  19  17  32  36  32  35  30  9   30  30  
  Greatest Support         107  | 20  20  20  43  43  92  107 40  17  17  21  50  57  34  34  37  34  22  22  31  
  Greatest Overweight (x)  10   | .   .   .   1   1   10  1   .   .   .   .   1   .   1   .   1   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 5   10  10  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         11   | 5   7   10  13  15  15  15  8   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 5   7   10  15  15  15  15  15  5   5   5   5   5   5   3   5   5   4   3   4   
  Average Carried          9    | 2   5   9   11  12  11  14  7   4   4   3   3   2   2   3   3   3   4   1   2   
  Final Capacity           15   | 5   10  10  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 4   7   10  15  10  13  15  4   5   4   5   4   2   3   3   3   4   4   1   3   

 Class Distribution 
--------------------
 57% | Mutant
 16% | Gunner
 13% | Sprinter
  6% | Scavenger-Mutant
  3% | Hacker-Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -8/Materials
            Gunner | -7/Factory
          Sprinter | -7/Lower Caves
          Sprinter | -7/Lower Caves
          Sprinter | -7/Data Miner
            Mutant | -6/Proximity Caves
            Mutant | -6/Factory
          Sprinter | -5/Factory
 Derelict-Sprinter | -5/Upper Caves
 Derelict-Sprinter | -5/Upper Caves
 Derelict-Sprinter | -4/Factory
   Hacker-Sprinter | -4/Upper Caves
   Hacker-Sprinter | -4/Upper Caves
            Mutant | -3/Research
            Mutant | -3/Testing

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Matter Collected           2100 | 260  .    22   165  190  455  151  146  45   .    290  30   .    290  .    .    45   .    .    11   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4285 | 59   .    114  801  190  1552 589  404  65   .    254  203  .    .    .    .    54   .    .    .    
  Parts                    177  | 8    .    12   50   5    52   24   9    4    .    8    5    .    .    .    .    .    .    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    8    4    .    7    .    .    3    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Res Tes 
Combat Hostiles Destroyed  109  | .   .   3   16  20  30  13  10  2   .   10  3   .   .   .   .   2   .   .   .   
  Melee                    34   | .   .   .   16  6   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     35   | .   .   3   .   .   7   12  8   .   .   2   2   .   .   .   .   1   .   .   .   
  AOE                      27   | .   .   .   .   14  1   .   1   2   .   8   .   .   .   .   .   1   .   .   .   
Classes Destroyed          15   | 1   .   1   5   3   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   .   3   3   3   7   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    41   | .   .   .   8   .   14  4   7   1   .   5   2   .   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   4   .   6   2   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                16   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 2   .   5   5   13  8   4   4   1   .   4   2   .   .   .   .   2   .   .   .   
  Combat Bots Only         12   | .   .   3   5   12  5   3   4   1   .   4   2   .   .   .   .   2   .   .   .   
Max Kills in Single Turn   4    | 1   .   1   2   4   3   1   2   1   .   2   1   .   .   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   1   .   1   1   .   2   .   .   .   .   .   1   .   .   .   
  Melee                    2    | .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Hostile Shots Fired        1067  | .    .    12   87   97   259  50   70   16   .    40   74   54   22   .    8    56   .    8    214  
  Missed                   412   | .    .    5    28   24   69   20   27   7    .    21   27   21   14   .    6    23   .    1    119  
Damage Taken               10015 | .    .    54   695  1135 2199 527  662  108  .    346  522  600  120  .    39   689  .    190  2129 
  Core                     3045  | .    .    7    128  223  521  91   103  36   .    45   145  154  28   .    18   220  .    .    1326 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  216   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   124  .    19   60   
  Ignored by Resistances   62    | .    .    .    .    .    62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   18    | .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    97   .    12   5    .    .    .    .    60   82   .    .    81   .    .    79   .    .    
Volleys Fired              177   | 4    .    9    1    12   36   26   25   5    .    22   20   3    .    .    .    13   .    .    1    
  Largest                  3     | 2    .    2    1    1    2    3    3    2    .    2    1    1    .    .    .    1    .    .    1    
  Hottest                  240   | 80   .    60   100  33   160  240  240  110  .    99   85   85   .    .    .    81   .    .    81   
Shots Fired                275   | 7    .    11   1    12   59   63   43   7    .    35   20   3    .    .    .    13   .    .    1    
  Gun                      237   | 7    .    11   .    .    59   63   41   2    .    17   20   3    .    .    .    13   .    .    1    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 36    | .    .    .    .    12   .    .    2    5    .    17   .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    .    2    .    .    14   .    .    .    .    16   .    .    .    .    .    .    .    .    .    
  Thermal                  187   | 4    .    9    1    .    37   63   41   2    .    1    20   3    .    .    .    5    .    .    1    
  Explosive                36    | .    .    .    .    12   .    .    2    5    .    17   .    .    .    .    .    .    .    .    .    
  Electromagnetic          19    | 3    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Robot Hit Streak         40    | 7    .    11   .    3    9    40   21   4    .    3    13   6    .    .    .    8    .    .    .    
  Robot Miss Streak        6     | .    .    1    .    6    6    5    3    1    .    4    2    .    .    .    .    4    .    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           303   | 7    .    8    49   16   96   51   33   4    .    12   17   3    .    .    .    7    .    .    .    
  Core Hits                219   | 2    .    6    18   29   40   47   33   5    .    27   7    .    .    .    .    5    .    .    .    
  Critical Kills           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    .    .    5    1    11   .    .    .    .    .    2    1    .    .    .    .    .    .    .    
    Burn                   3     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
    Smash                  10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    5    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              188   | .    .    .    70   21   97   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   70    | .    .    .    .    .    70   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 118   | .    .    .    70   21   27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    2    1    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        24    | .    .    .    9    3    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11044 | 83   .    86   1623 1232 3882 1338 1013 197  .    1073 297  54   .    .    .    166  .    .    .    
  Guns                     3903  | 83   .    86   .    .    927  1338 886  23   .    107  297  54   .    .    .    102  .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2297  | .    .    .    .    811  155  .    127  174  .    966  .    .    .    .    .    64   .    .    .    
  Melee                    4844  | .    .    .    1623 421  2800 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  199   | .    .    .    .    .    92   .    .    .    .    107  .    .    .    .    .    .    .    .    .    
  Thermal                  3770  | 43   .    86   .    .    949  1338 886  23   .    .    297  54   .    .    .    94   .    .    .    
  Explosive                2078  | .    .    .    .    811  .    .    127  174  .    966  .    .    .    .    .    .    .    .    .    
  Electromagnetic          153   | 40   .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    72   .    .    .    
  Impact                   2355  | .    .    .    .    .    2355 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2489  | .    .    .    1623 421  445  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    6    .    5    5    5    5    5    .    6    6    6    .    4    4    .    10   
  Average Corruption       4     | .    .    .    .    5    .    3    5    5    5    5    .    5    6    6    .    2    4    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    3    .    16   4    4    1    6    .    10   2    .    .    2    .    .    4    
    Message Errors         7     | .    .    .    .    1    .    1    .    1    .    2    .    .    .    .    .    1    .    .    1    
    Matter Fused           15    | .    .    .    .    1    .    5    1    .    .    2    .    5    1    .    .    .    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    4    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    1    .    .    .    1    .    2    .    .    .    1    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      12    | .    .    .    .    1    .    4    .    2    .    1    .    3    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1241  | .    .    .    110  64   1012 .    .    .    .    25   .    .    .    .    .    30   .    .    .    
  Projectiles              30    | .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               82    | .    .    .    .    6    21   .    .    .    .    25   .    .    .    .    .    30   .    .    .    
  Melee                    1129  | .    .    .    110  58   961  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 15    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   14    | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      153   | .    .    .    .    24   22   .    .    .    .    52   .    .    .    .    .    55   .    .    .    
  Shots                    5     | .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        614   | 54   .    20   16   22   422  614  287  101  269  5    228  425  155  15   40   125  .    .    422  
  Average Temperature      111   | 28   .    18   10   8    114  243  80   69   143  3    109  82   52   10   10   28   .    .    184  
  Received Heat Transfer   2110  | .    .    .    198  214  729  57   294  69   .    99   189  105  9    .    .    81   .    36   30   
  Effects                  14    | .    .    .    .    .    4    9    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           15    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          9     | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              20    | .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       35    | .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    .    1    4    5    .    .    .    2    .    .    .    .    .    .    .    .    
  Heat Transferred         8470  | 100  .    200  .    .    1950 2925 1975 50   .    .    933  250  .    .    .    87   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Res Tes 
Peak Influence             489  | 10  10  88  317 242 450 158 .   .   .   .   193 219 .   .   74  .   .   80  489 
  Initial                  123  | .   6   3   33  123 82  33  .   .   .   .   103 89  .   .   44  .   .   11  45  
  Average                  146  | 2   8   71  202 192 170 65  .   .   .   .   143 104 .   .   62  .   .   32  224 
Maximum Alert Level        2    | .   .   .   1   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Low Security (%)         76   | 100 100 100 56  54  71  100 .   .   .   .   100 96  .   .   100 .   .   100 50  
  Level 1                  20   | .   .   .   43  45  25  .   .   .   .   .   .   3   .   .   .   .   .   .   20  
  Level 2                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   5   .   3   7   .   .   .   .   2   3   .   .   1   .   .   .   3   
  Investigation            5    | .   .   .   1   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Reinforcement            12   | .   .   .   4   .   2   2   .   .   .   .   1   1   .   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Res Tes 
Distress Signals           11   | .   .   .   1   .   3   1   .   .   .   1   1   2   .   .   .   .   .   .   2   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Distress Signals         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Times Spotted              279  | .   2   3   31  24  42  20  10  3   .   11  8   48  10  .   5   9   .   3   50  
  Peak Tracking Total      18   | .   2   3   5   8   5   5   4   2   .   4   5   13  4   .   6   6   .   3   18  
  Tactical Retreats        26   | .   .   .   3   .   1   .   .   .   .   1   1   5   3   .   .   1   .   .   11  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Res Tes 
Traps Triggered            4    | .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Res Tes 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Res Tes 
Machines Accessed          35   | .   1   .   6   1   8   3   .   .   4   .   1   7   .   .   .   1   .   1   2   
  Terminals                24   | .   1   .   5   1   7   2   .   .   .   .   .   6   .   .   .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                123  | .   4   .   18  1   33  6   .   .   27  .   3   20  .   .   .   1   .   3   7   
  Successful               66   | .   1   .   8   1   15  2   .   .   27  .   1   7   .   .   .   1   .   1   2   
  Failed                   57   | .   3   .   10  .   18  4   .   .   .   .   2   13  .   .   .   .   .   2   5   
    Catastrophic           17   | .   1   .   3   .   3   2   .   .   .   .   2   4   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   1   .   4   .   17  3   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Terminals                81   | .   4   .   15  1   31  5   .   .   .   .   .   18  .   .   .   .   .   .   7   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             55   | .   1   .   4   1   11  2   .   .   27  .   .   6   .   .   .   1   .   .   2   
  Record                   13   | .   .   .   .   .   .   1   .   .   11  .   .   .   .   .   .   .   .   .   1   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   .   .   1   .   5   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              4    | .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   1   .   6   1   7   3   .   .   .   .   1   6   .   .   .   .   .   1   2   
  Full Trace Events        7    | .   1   .   .   .   3   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   1   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Res Tes 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   1   1   .   2   .   .   1   .   .   1   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Turns Passed               6391 | 65   63   135  1131 312  1604 1047 180  132  44   273  139  445  106  4    56   149  5    108  393  
Spaces Moved               5993 | 49   71   129  662  156  706  587  216  291  81   587  95   770  384  21   109  379  18   83   599  
  Core                     67   | 7    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1851 | .    .    .    531  156  539  587  4    .    .    .    34   .    .    .    .    .    .    .    .    
  Wheels                   481  | 42   71   129  131  .    108  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    304  | .    .    .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    83   172  
  Flight                   3290 | .    .    .    .    .    .    .    212  291  81   587  61   770  384  21   109  379  18   .    377  
  Fastest Speed            5    | 50   80   80   80   120  58   113  24   32   32   29   28   5    20   20   17   20   26   111  25   
  Average Speed            69   | 75   80   80   123  132  140  124  33   32   32   33   67   23   22   20   35   23   26   111  49   
  Slowest Speed            550  | 80   80   80   190  190  550  190  130  32   32   37   120  37   100  20   100  26   26   111  150  
  Overloaded Moves         28   | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    12   .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            57   | .    .    .    .    .    .    .    .    2    .    .    2    21   5    .    4    8    .    .    15   
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    22   39   63   46   53   17   38   47   68   84   5    27   71   9    5    64   8    4    75   
  Regions Visited          19
    Branch Regions         11
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      17   | 1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    1    1    .    
Scrap Searched             14   | .    .    .    .    1    .    .    1    1    .    2    .    .    5    .    .    4    .    .    .    
Spaces Dug                 19   | .    .    .    6    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          251  | .    .    .    6    95   20   .    19   20   .    84   .    .    .    .    .    7    .    .    .    
  Melee                    18   | .    .    .    5    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  AOE                      231  | .    .    .    .    95   7    .    19   20   .    83   .    .    .    .    .    7    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Total                      7589 | 69   77   150  885  222  1107 847  275  320  98   626  147  1013 397  20   122  418  17   98   681  
  Wait                     940  | 1    .    3    101  15   191  208  13   26   16   7    10   224  6    .    7    28   .    9    75   
  Move                     5872 | 48   70   128  661  155  705  586  215  287  80   586  90   731  373  20   102  364  17   82   572  
  Hop                      45   | .    .    .    .    .    .    .    .    1    .    .    2    17   5    .    2    6    .    .    12   
  Pick Up                  168  | 10   5    6    30   5    43   12   3    1    .    5    10   14   6    .    5    2    .    2    9    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   112  | 6    1    .    9    6    24   5    11   .    1    4    11   10   5    .    3    3    .    5    8    
  Detach                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
  Swap                     49   | .    .    1    9    7    16   3    1    .    .    1    1    7    1    .    2    .    .    .    .    
  Drop                     74   | .    1    3    17   4    18   7    7    .    1    1    3    7    1    .    1    .    .    .    3    
  Fire                     177  | 4    .    9    1    12   36   26   25   5    .    22   20   3    .    .    .    13   .    .    1    
  Melee                    149  | .    .    .    57   18   74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 16)
   66 | -11/Scrapyard      | Entered Materials
  100 | -10/Materials      | Discovered new exit (range 15)
  126 | -10/Materials      | Discovered new exit (range 16)
  129 | -10/Materials      | Entered Mines
  257 | -10/Mines          | Discovered new exit (range 9)
  264 | -10/Mines          | Entered Materials
  264 | -9/Materials       | Evolved 2 slots: Propulsion x2
  304 | -9/Materials       | Build established: Mutant
  459 | -9/Materials       | Discovered new exit (range 2)
  789 | -9/Materials       | Discovered new exit (range 4)
  880 | -9/Materials       | Repaired Katana
 1277 | -9/Materials       | Discovered new exit (range 8)
 1341 | -9/Materials       | Build established: Scavenger-Mutant
 1341 | -9/Materials       | Discovered new exit (range 11)
 1395 | -9/Materials       | Entered Mines
 1546 | -9/Mines           | Assembled infested the area
 1551 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1573 | -9/Mines           | Core integrity fell below 50%
 1589 | -9/Mines           | Lost 4 parts (1p1n1u1w)
 1595 | -9/Mines           | Destroyed 12 combat bots
 1652 | -9/Mines           | Crushed by falling debris
 1673 | -9/Mines           | Discovered new exit (range 13)
 1678 | -9/Mines           | Core integrity fell below 20%
 1700 | -9/Mines           | Lost 4 parts (1p2n1w)
 1707 | -9/Mines           | Entered Materials
 1707 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1840 | -8/Materials       | Build established: Mutant
 2014 | -8/Materials       | Lost 5 parts (1p4n)
 2124 | -8/Materials       | Core integrity fell below 50%
 2615 | -8/Materials       | Core integrity fell below 20%
 2666 | -8/Materials       | Lost 6 parts (3n1u2w)
 3241 | -8/Materials       | Discovered new exit (range 14)
 3311 | -8/Materials       | Entered Factory
 3311 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 3584 | -7/Factory         | Build established: Gunner
 4176 | -7/Factory         | Garrison activated, responded to threat
 4349 | -7/Factory         | Discovered new exit (range 8)
 4358 | -7/Factory         | Entered Lower Caves
 4413 | -7/Lower Caves     | Lost 5 parts (2n1u2w)
 4450 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4528 | -7/Lower Caves     | Learned Factory stockpile data
 4537 | -7/Lower Caves     | Discovered new exit (range 7)
 4538 | -7/Lower Caves     | Entered another Lower Caves area
 4548 | -7/Lower Caves     | Learned location of 1 exit from Factory
 4573 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4595 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4667 | -7/Lower Caves     | Discovered new exit (range 9)
 4670 | -7/Lower Caves     | Entered Data Miner
 4671 | -7/Data Miner      | Discovered new exit (range 6)
 4679 | -7/Data Miner      | Met Data Miner
 4684 | -7/Data Miner      | Learned location of Section 7 (-2)
 4684 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4690 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4694 | -7/Data Miner      | Build established: Sprinter
 4714 | -7/Data Miner      | Entered Proximity Caves
 4749 | -6/Proximity Caves | Spotted B-75 Beast
 4767 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 4772 | -6/Proximity Caves | Learned Factory trap positions
 4980 | -6/Proximity Caves | Discovered new exit (range 12)
 4987 | -6/Proximity Caves | Entered Factory
 4987 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 4988 | -6/Factory         | Identified exit to Lower Caves
 4989 | -6/Factory         | Loaded intel: 79 trap records
 4996 | -6/Factory         | Lost 3 parts (1n1u1w)
 5083 | -6/Factory         | Lost 4 parts (2n2w)
 5114 | -6/Factory         | Discovered new exit (range 8)
 5126 | -6/Factory         | Entered another Factory area
 5126 | -5/Factory         | Evolved 2 slots: Utility x2
 5149 | -5/Factory         | Build established: Mutant
 5386 | -5/Factory         | Identified exit to Upper Caves
 5405 | -5/Factory         | Incoming investigation squad redirected
 5422 | -5/Factory         | Lost 3 parts (2n1w)
 5541 | -5/Factory         | Build established: Sprinter
 5571 | -5/Factory         | Entered Upper Caves
 5576 | -5/Upper Caves     | Learned Factory garrison access intel
 5595 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
 5664 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5670 | -5/Upper Caves     | Discovered new exit (range 12)
 5677 | -5/Upper Caves     | Entered another Upper Caves area
 5680 | -5/Upper Caves     | Discovered new exit (range 8)
 5681 | -5/Upper Caves     | Entered Factory
 5681 | -4/Factory         | Evolved 2 slots: Utility x2
 5682 | -4/Factory         | Loaded intel: 4 garrison access locations
 5705 | -4/Factory         | Discovered new exit (range 15)
 5737 | -4/Factory         | Entered Upper Caves
 5776 | -4/Upper Caves     | Identified exit to Upper Caves
 5793 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5842 | -4/Upper Caves     | Lost 6 parts (2p2n1u1w)
 5886 | -4/Upper Caves     | Entered another Upper Caves area
 5888 | -4/Upper Caves     | Discovered new exit (range 12)
 5891 | -4/Upper Caves     | Entered Research
 5891 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 5902 | -3/Research        | Lost 3 parts (1p2u)
 5977 | -3/Research        | Discovered new exit (range 10)
 5999 | -3/Research        | Entered Testing
 6083 | -3/Testing         | Lost 4 parts (1p2n1u)
 6210 | -3/Testing         | Spotted PG-PJFB23B1JY
 6215 | -3/Testing         | Incoming investigation squad redirected
 6271 | -3/Testing         | Lost 11 parts (5n5u1w)
 6282 | -3/Testing         | Search patrols dispatched
 6288 | -3/Testing         | Core integrity fell below 50%
 6348 | -3/Testing         | Core integrity fell below 20%
 6363 | -3/Testing         | System corruption reached 10%
 6386 | -3/Testing         | Spotted Striker
 6387 | -3/Testing         | Spotted PL-09YMBF4370
 6388 | -3/Testing         | Spotted Striker
 6392 | -3/Testing         | Destroyed by Striker with Compact Linear Accelerator

 Last Messages 
---------------
06255_ Identified Imp. Diametric Drive.
06255_ Faulty integration triggers heat surge (+468).
06256_ Dropped Faulty Imp. Diametric Drive.
06282_ ALERT: Heightened foreign activity detected, dispatching search
  patrol.
06308_ Dark Matter Chamber disabled.
06338_ System corrupted: Component data lost.
06342_ Emergency Access malfunctions.
06343_ Gyrokinetic Inverter destroyed.
06344_ Acquired Q-thruster.
06345_ P-80 Master resets P-80 Master, system corruption cleaned.
06355_ System corrupted: Q-thruster rejected.
06355_ Acquired Q-thruster.
06365_ Slug penetrates Wall. <x2>
06371_ DH367OOBEO0/KIMOWKLA
06390_ Slug penetrates Wall.
06390_ Knocked back.
06391_ Q-thruster destroyed.
06391_ Knocked back.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
|          ?????????????????????????????????### ###? |
|          ?????????????????????????????????#     #  |
|          ???????????????????????#+#########     #  |
|          ??????????????????????#                +  |
|          ???????????????????????  #########     #  |
|          ???????????????????????  ????????#   = #  |
|          ???????????????????????  ????????#### ### |
|          ???????????????????????  #??????????# #   |
|          ??????????????????????#  #??????????# +   |
|          ??????????????????????#  #??????????# #   |
|          ??????????????????????#  #??????????# #   |
|          ??????????????????????#  #??????????# #?  |
|          ??????????????????????#  #??????????# #?  |
|          ??????????????????????#  #??????????# #?? |
|          ??????????????????????#  #?????????## ##? |
|          ??????????????????????#   ?????????#   ## |
|          ??????????????????????#   ?????????#      |
|          ??????????????????????#  #?????????#   ## |
|          ??????????????????????#  #?????????## ### |
|          ??????????????????????#  ############ ### |
|          ??????????????????????#               #   |
|          ????????????????#####?#  ############ #   |
|          ????????????????#  Y#?#  #???????#??# #   |
|          ????????????????# % ###  ##????""#??# #   |
|          ??????????## ####  %##    #??""""#??# #   |
|          ??????????+  K  @         #   """#??# #   |
|          ??????????+  K            +  """"#??# #   |
|          ??????????## #########    #    ""#??# ### |
|          ????????????????#######+###??"  "#??# #?? |
|          ????????????????#    /    #????###??# #?? |
|          ????????????????#         #?????????# #?? |
|          ????????????????#         ########### ### |
|          ????????????????#         +               |
|          ????????????????#         ###########+### |
|          ????????????????#*        #????????     ? |
|          ????????????????#         #??????         |
|          ????????????????#       ! #?????# """ """ |
|          ????????????????###########?????# """S""" |
|          ????????????????????????????????######### |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          32
Energy Capacity            715
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Power Amplification        30
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             30
Propulsion Shielding       66
Evasion (%)                66
Targeting Accuracy         8
Target Analysis            5
Defensive Hacking          26

 Item Schematics 
-----------------
          Imp. Flight Unit | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous
Back For More
Exterminator
Origins
Supersonic

 Challenges 
------------
None

 Game 
------
Seed              MultinovaSpacefoldJammer
  Manual?         0
Play Time         01:47:03
  Cumulative      36.7 hours
  Start           2024.10.24 @ 10:01:13
  End             2024.10.24 @ 11:44:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          34
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6a026a6-d982-4a68-9d0b-83cbb9167988