Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 14:26:42 Player: KaiserChief Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (3057) 3057 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7982 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 67/300 Energy 70/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Signal Interpreter Advanced Targeting Computer Jamming Amplifier > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Thermal Shield Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Antigrav System Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink Signal Interpreter Active Sensor Suite Advanced Targeting Computer Jamming Amplifier Hardened Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Gyrokinetic Inverter ECM Suite Improved Thermal Shield Improved Dynamic Insulation System Improved Field Recycling Unit [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 2 . . . . 1 Utility 7 | . . . 2 2 1 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 131 | 7 7 29 28 1 2 35 22 Power 16 | 1 2 2 4 . 1 3 3 Engine 8 | 1 2 2 1 . 1 1 . Core 8 | . . . 3 . . 2 3 Reactor . | . . . . . . . . Propulsion 40 | 2 1 16 10 . . 7 4 Treads 5 | . . . 1 . . 4 . Leg 13 | . . 4 7 . . 1 1 Wheel 8 | 2 1 3 2 . . . . Hover 6 | . . 3 . . . 2 1 Flight 8 | . . 6 . . . . 2 Utility 41 | 2 2 2 8 1 1 15 10 Device 25 | 1 1 1 3 . 1 8 10 Storage 3 | 1 1 . 1 . . . . Processor 4 | . . 1 1 . . 2 . Hackware . | . . . . . . . . Protection 9 | . . . 3 1 . 5 . Artifact . | . . . . . . . . Weapon 34 | 2 2 9 6 . . 10 5 Energy Gun 22 | 2 2 6 4 . . 4 4 Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun 3 | . . 2 . . . 1 . Ballistic Cannon 4 | . . . 1 . . 2 1 Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 3 . . . 3 1 Parts Lost 101 | . 6 17 14 . . 34 30 Power 13 | . 2 2 2 . . 4 3 Propulsion 31 | . 1 10 5 . . 9 6 Utility 32 | . 1 . 4 . . 14 13 Weapon 25 | . 2 5 3 . . 7 8 Highest Loss Streak 11 | . 3 8 4 . . 11 10 To Critical Strikes . | . . . . . . . . Average Backups 5 | 1 6 8 6 4 3 4 3 Power . | . . 2 1 1 1 . . Propulsion 1 | . 3 2 2 . . . . Utility 2 | . . 1 2 2 1 2 2 Weapon . | . 1 1 . 1 1 . . Tool/Special . | . . . . . . . . Unused Backups 6 | . 1 2 1 . . . 2 Power 2 | . . 2 . . . . . Propulsion 2 | . 1 . 1 . . . . Utility 2 | . . . . . . . 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 95 91 89 99 99 76 49 Engine 4 | . 12 10 4 . 6 1 . Core 2 | . . . 3 7 6 3 3 Treads 3 | . . . 4 . . 9 . Leg 10 | . . 13 15 30 26 6 1 Wheel 5 | . 28 5 11 . . . . Hover 1 | . . 4 . . . 1 3 Flight 2 | . . 13 . . . . 3 Device 11 | . 11 10 7 15 19 14 12 Storage 6 | . 14 11 5 7 6 3 . Processor 8 | . . . 11 7 6 11 15 Protection 5 | . . . 8 14 13 6 . Energy Gun 10 | . 28 19 13 7 6 3 4 Ballistic Cannon 2 | . . . 1 7 6 4 1 Piercing Weapon 1 | . . . . . . 3 . Peak Build Rating 76 | 7 7 20 34 38 46 76 76 Average Rating 35 | 4 6 14 21 37 45 58 52 On Entrance 27 | . 7 7 14 32 38 46 76 Naked Turns . | . . . . . . . . Heaviest Build 63 | 12 19 24 35 32 43 63 37 Greatest Support 108 | 26 26 40 72 72 72 108 25 Greatest Overweight (x) 3 | 2 . 3 3 . . 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 Average Capacity 8 | 7 9 10 8 10 10 8 5 Most Carried 10 | 3 9 10 10 5 4 10 5 Average Carried 5 | 1 6 8 6 4 3 4 3 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 10 | 3 9 10 5 5 4 5 1 Class Distribution -------------------- 56% | Mutant 21% | Scavenger-Mutant 9% | Scavenger-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 1580 | 150 150 269 332 30 . 524 125 Remotely . | . . . . . . . . Salvage Created 3051 | 26 318 695 888 30 . 525 569 Parts 163 | 2 14 39 41 2 . 33 32 Haulers Intercepted 4 | . 1 2 1 . . . . Recyclers Shooed 8 | . 1 2 2 . . . 3 Parts Field Recycled 10 | . . . . . . 10 . Retrieved Matter 112 | . . . . . . 112 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 64 | . 10 14 18 1 . 9 12 Melee 3 | . . . . . . 3 . Guns 40 | . 9 13 8 . . 2 8 Cannons 14 | . . . 9 1 . 3 1 AOE 3 | . . . . . . . 3 Classes Destroyed 14 | 1 3 3 3 1 . 2 1 Worker 1 | . . . 1 . . . . Builder 2 | . . . . . . . 2 Tunneler 1 | 1 . . . . . . . Hauler 4 | . 1 2 1 . . . . Recycler 1 | . . 1 . . . . . Mechanic 1 | . . . . . . 1 . Watcher 3 | . . 1 . . . . 2 Swarmer 14 | . 6 4 . . . . 4 Grunt 27 | . 4 8 10 . . . 5 Duelist 2 | . . . 2 . . . . Sentry 8 | . . 2 5 . . 1 . Hunter 4 | . . . 1 . . 3 . Programmer 8 | . . . . 1 . 4 3 Heavy 1 | . . . . . . 1 . Best Kill Streak 7 | 1 7 3 3 1 . 2 7 Combat Bots Only 7 | . 7 3 3 1 . 2 4 Max Kills in Single Turn 6 | 1 1 2 2 1 . 1 6 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1010 | . 92 177 190 10 . 331 210 Missed 290 | . 28 52 52 2 . 85 71 Hits 720 | . 64 125 138 8 . 246 139 Projectile 720 | . 64 125 138 8 . 246 139 AOE 6 | . . . . . . 6 . Critical Strikes 32 | . 2 3 5 . . 14 8 Actively Blocked 4 | . . . . . . 4 . Part Disruptions 3 | . . . . . . 3 . Damage Taken 13306 | . 665 1456 2050 120 . 6029 2986 Core 2960 | . 134 289 458 16 . 909 1154 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 207 | . . . . 19 . 188 . Core Remaining (%) 56 | 100 46 27 16 97 100 9 . Volleys Fired 248 | 3 35 46 68 6 . 58 32 Largest 3 | 2 2 2 2 2 . 3 3 Hottest 214 | 90 90 121 130 100 . 137 214 Shots Fired 437 | 6 66 92 132 12 . 83 46 Gun 365 | 6 66 92 102 6 . 55 38 Cannon 72 | . . . 30 6 . 28 8 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 75 | . . 8 19 6 . 38 4 Thermal 328 | 6 55 84 102 6 . 43 32 Explosive . | . . . . . . . . Electromagnetic 34 | . 11 . 11 . . 2 10 Robot Hit Streak 16 | 2 7 15 12 4 . 16 11 Robot Miss Streak 7 | 1 4 7 6 6 . 3 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 3 4 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 311 | 3 44 56 93 9 . 72 34 Core Hits 159 | 1 16 26 51 4 . 31 30 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 13 | . 6 . 3 . . 2 2 Burn 11 | . 6 . 3 . . 1 1 Destroy 1 | . . . . . . . 1 Impale 1 | . . . . . . 1 . Melee Attacks 13 | . . . . . . 13 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 13 | . . . . . . 13 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6913 | 37 539 778 1793 130 . 1751 1885 Guns 4264 | 37 539 775 1196 63 . 968 686 Cannons 1236 | . . . 596 67 . 414 159 Explosions 1039 | . . . . . . . 1039 Melee 359 | . . . . . . 359 . Ramming 15 | . . 3 1 . . 10 1 Kinetic 1050 | . . 62 355 67 . 524 42 Thermal 4029 | 37 460 713 1196 63 . 853 707 Explosive 1039 | . . . . . . . 1039 Electromagnetic 421 | . 79 . 241 . . 5 96 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 359 | . . . . . . 359 . Highest Corruption 26 | . 1 . . 3 . 26 4 Average Corruption 8 | . 1 . . 2 . 14 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . 2 . . 3 . 40 5 Message Errors 8 | . 1 . . . . 6 1 Matter Fused 9 | . . . . 1 . 6 2 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 10 | . . . . . . 8 2 Parts Rejected 3 | . . . . . . 3 . Data Loss (minor) 9 | . . . . 2 . 7 . Data Loss (major) 3 | . . . . . . 3 . Misfires 1 | . 1 . . . . . . Alerts 2 | . . . . . . 2 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 287 | . . . . . . 8 279 Projectiles . | . . . . . . . . Explosions 279 | . . . . . . . 279 Melee 8 | . . . . . . 8 . Knockbacks 26 | . . . 14 3 . 8 1 Impact . | . . . . . . . . Kinetic 24 | . . . 12 3 . 8 1 Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 395 | . . 1 . . . 4 390 Shots 4 | . . . . . . . 4 Rammed 12 | . . 1 1 . . 9 1 Targets Rammed 12 | . . 1 1 . . 9 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 540 | 80 230 383 540 144 . 439 408 Average Temperature 140 | 35 98 108 165 73 . 148 158 Received Heat Transfer 2354 | . 216 600 1026 . . 165 347 Effects 41 | . 1 2 23 . . 9 6 Shutdowns 8 | . . . 3 . . 3 2 Energy Bleed 3 | . . 2 . . . 1 . Interference 17 | . 1 . 10 . . 3 3 Matter Decay 3 | . . . 2 . . 1 . Short Circuit 2 | . . . 1 . . 1 . Damage (minor) 4 | . . . 3 . . . 1 Damage (major) 4 | . . . 4 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . 1 1 1 . . 1 . Combat Hostiles 4 | . 1 1 1 . . 1 . Parts Melted 8 | . 3 2 1 . . 1 1 Heat Transferred 9009 | 99 1659 1723 2849 111 . 1493 1075 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 96 Level 1 . | . . . . . . . 3 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 225 | 5 173 121 185 61 . 50 225 Initial 64 | . . 64 27 61 . . . Average 54 | . 87 63 93 28 . 6 115 Influence Increases 2144 | 5 349 412 582 30 . 255 511 Destroy 0b10 Robot/C 1280 | . 200 280 360 20 . 180 240 Destroy 0b10 Robot/NC 65 | 5 5 20 10 . . 5 20 Destroy Leader 334 | . 42 66 92 10 . 70 54 Successful Hack 12 | . 12 . . . . . . Disable Machine 120 | . 30 . 30 . . . 60 Destroy Structure 63 | . . 1 . . . . 62 Lose Combat Pursuer 270 | . 60 45 90 . . . 75 Influence Decreases 2079 | 5 196 500 511 166 . 255 446 Entered New Map 202 | . . 89 38 75 . . . Time Decay 1181 | 5 136 261 346 91 . 166 176 Lost Part 696 | . 60 150 127 . . 89 270 Squads Dispatched 13 | . 2 1 2 . . 4 4 Investigation 2 | . 2 . . . . . . Extermination 3 | . . . . . . 2 1 Reinforcement 6 | . . 1 2 . . 2 1 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . 1 2 3 . . 1 . Communications Jammed 6 | . . . . . . 1 5 Distress Signals 6 | . . . . . . 1 5 Times Spotted 124 | . 17 23 36 1 . 15 32 Peak Tracking Total 10 | . 6 8 6 1 . 3 10 Tactical Retreats 9 | . 1 2 3 . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 1 . 4 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 8 | . 2 . 2 . . . 4 Max in Single Turn 4 | . 1 . 1 . . . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 6 | . 4 1 . . . 1 . Terminals 6 | . 4 1 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 9 2 . . . 1 . Successful 5 | . 4 1 . . . . . Failed 7 | . 5 1 . . . 1 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 9 | . 7 2 . . . . . Terminals 12 | . 9 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . Terminals 3 | . 2 1 . . . . . Assimilate 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1983 | 7 139 49 699 218 153 566 152 Sensors 883 | . . . 234 218 153 278 . A.S.S. 10 | . . . . . . 8 2 IFF 144 | . . . . . . 144 . Terrain 9 | . . . . . . . 9 Structural 57 | . . . . . . . 57 Seismic 146 | 7 139 . . . . . . T.N.C. 736 | . . 49 687 . . . . Jamming 111 | . . . . . . 28 83 ECM 765 | . . . 7 218 153 386 1 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries 1 | . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 3905 | 68 364 598 808 218 153 1247 449 Spaces Moved 2238 | 34 250 314 417 157 120 639 307 Core 81 | 12 . . 15 . . 28 26 Treads 201 | . . . . . . 201 . Legs 930 | . . 149 206 157 120 262 36 Wheels 545 | 22 250 77 196 . . . . Hover 348 | . . 31 . . . 148 169 Flight 133 | . . 57 . . . . 76 Fastest Speed 40 | 50 80 80 50 120 120 80 40 Average Speed 117 | 105 84 114 107 120 120 146 97 Slowest Speed 260 | 150 90 240 200 120 120 260 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 3 43 28 33 4 4 18 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 33 | . . . . . . . 33 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 31 | . . . . . . . 31 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3064 | 60 337 464 646 174 129 848 406 Wait 236 | 7 30 25 79 8 7 58 22 Move 2231 | 33 249 313 416 156 119 638 307 Hop . | . . . . . . . . Pick Up 134 | 10 15 31 29 2 1 30 16 Fast Attach 19 | . 1 . 7 . . 6 5 Attach 115 | 7 6 24 25 2 2 30 19 Detach 6 | . . 3 . . . 2 1 Swap 19 | . . 10 7 . . 2 . Drop 31 | . 1 11 14 . . 2 3 Fire 248 | 3 35 46 68 6 . 58 32 Melee 13 | . . . . . . 13 . Ram 11 | . . 1 1 . . 8 1 Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Lost 3 parts (1p1n1w) 289 | -10/Materials | Destroyed 7 combat bots 313 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 418 | -10/Materials | Core integrity fell below 50% 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x2 617 | -9/Materials | Lost 5 parts (1p3n1w) 858 | -9/Materials | Discovered new exit (range 4) 914 | -9/Materials | Core integrity fell below 50% 984 | -9/Materials | Lost 8 parts (1p4n3w) 1031 | -9/Materials | Entered another Materials area 1031 | -8/Materials | Evolved 2 slots: Utility x2 1143 | -8/Materials | Lost 4 parts (1p1n1u1w) 1547 | -8/Materials | Core integrity fell below 50% 1585 | -8/Materials | Lost 4 parts (1p3u) 1805 | -8/Materials | Discovered new exit (range 3) 1812 | -8/Materials | Core integrity fell below 20% 1838 | -8/Materials | Identified exit to Factory 1839 | -8/Materials | Entered Factory 1839 | -7/Factory | Evolved 2 slots: Utility x2 2004 | -7/Factory | Discovered new exit (range 7) 2034 | -7/Factory | Identified exit to Factory 2057 | -7/Factory | Entered another Factory area 2057 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2187 | -6/Factory | Discovered new exit (range 7) 2195 | -6/Factory | Identified exit to Factory 2210 | -6/Factory | Entered another Factory area 2210 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2529 | -5/Factory | Lost 5 parts (1p1n3u) 2622 | -5/Factory | System corruption reached 10% 2671 | -5/Factory | Lost 6 parts (1p2n2u1w) 2735 | -5/Factory | Found Powered Armor 2762 | -5/Factory | Found Powered Armor 3062 | -5/Factory | Found Prototype Device 3114 | -5/Factory | Lost 7 parts (1p1n3u2w) 3130 | -5/Factory | Identified Active Sensor Suite 3142 | -5/Factory | Core integrity fell below 50% 3220 | -5/Factory | Core integrity fell below 20% 3241 | -5/Factory | Lost 11 parts (1p4n4u2w) 3445 | -5/Factory | Discovered new exit (range 5) 3452 | -5/Factory | Identified exit to Factory 3457 | -5/Factory | Entered another Factory area 3457 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3563 | -4/Factory | Lost 3 parts (1u2w) 3626 | -4/Factory | Lost 9 parts (1p2n3u3w) 3665 | -4/Factory | Core integrity fell below 50% 3719 | -4/Factory | Lost 6 parts (1n4u1w) 3898 | -4/Factory | Core integrity fell below 20% 3906 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- K-01 Serf cleans the Garrison Access. K-01 Serf collects debris. R-10 Processor distress signal jammed. Flexi-carbon Leg destroyed. K-01 Serf collects debris. Point Defense System destroyed. Adv. Transmission Jammer destroyed. K-01 Serf collects debris. System corrupted: Energy discharge (-19). K-01 Serf collects debris. The unstable cave ceiling collapses. Critical hit (Burn: +50). K-01 Serf collects debris. K-01 Serf cleans the Power Conduit. ALERT: Garrison Access compromised, dispatching multiple assault carriers. Garrison Access disabled. Unknown Hackware tumbles out of Garrison Access. Relay Coupler [Sentry] tumbles out of Garrison Access. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+#??????????????????????? | | ???????????????????????? #######???????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ??????????????????????" " ?????????????????? | | ??????????????????? " " " ??????????????????? | | ??????????????????? " " " ???????????????????? | | ??????????????????" " " " k ???????????????????? | | ????????????????? " " " " ????????????????????? | | ???????????????# " " " " ?????????????????????? | | ???????????????# " " " " #?????????????????????? | | ???????????????# " " " " #?????????????????????? | | ???????????????# " " " "@ #?????????????????????? | | ???????????????# k #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# """ #?????????????????????? | | ???????????????# "G #?????????????????????? | | ???????????????# "" #?????????????????????? | | ??????###+###### = kg! #?????????????????????? | | ??????# k ggp #?????????????????????? | | ??????# ## gR## #?????????????????????? | | ??????# # ### ##?????????????????????? | | ??????# ! ## #??????????????????????? | | ??????+ ## #??????????????????????? | | ??????# p ##+####???????????????????? | | ??????# b #???????????????????? | | ??????# # """ #???????????????????? | | ??????# # # """ #???????????????????? | | ??????+ #! / # """ #???????????????????? | | ??????# %/[ // ## #???????????????????? | | ??????# ########### """ #???????????????????? | | ??????# #?? ???# """ #???????????????????? | | ??????# #? ???# """ #???????????????????? | | ??????# #?"""""???# ????????????????????? | | ??????# # """""???# ""??????????????????????? | | ??????# # """""???#] "???????????????????????? | | ??????# + """""???# "???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 55 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 30 Additional Mass Support 6 Armor Coverage 800 Weapon Shielding 66 Point Defense Rating 160 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed BottomlessArmoredFacilitator Manual? 0 Play Time 01:05:39 Cumulative 13.1 hours Start 2025.05.31 @ 13:19:56 End 2025.05.31 @ 14:26:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 440c9756-d16f-4370-afff-8b6a5da2b71b