Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 16:49:40 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (221) 1105 Value Destroyed (6613) 6613 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (3197) 3197 TOTAL SCORE: 13995 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1711 Follower Combat Kills 50 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -64 Cogmind --------- Core Integrity 235/550 Matter 83/300 Energy 109/160 System Corruption 1% Temperature Cool (249) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Core Analyzer > --- WEAPON (4) ------- XL Autogun Array > --- INVENTORY (10) --- Advanced Treads Compact Matter Pod (150) Relay Coupler [NC] (29) Long-range Tractor Beam Gauss Rifle Missile Launcher Improved Datajack Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Core Analyzer Hacking Suite > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Compact Wheel Compact Matter Pod Kinecellerator Weapon Cycler Hardened Medium Armor Plating Reactive Plating Shock Absorption System Hardlight Generator Tractor Beam Field Recycling Unit Shock Bomb Launcher Improved Datajack [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Core Analyzer Device Hardlight Generator Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon XL Autogun Array Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun XL Autogun Array Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . . 2 . . Weapon 2 | . . . . . 2 . . Parts Attached 280 | 7 24 . 4 13 79 44 109 Power 14 | 1 3 . . 1 1 . 8 Engine 6 | 1 1 . . 1 1 . 2 Core 8 | . 2 . . . . . 6 Reactor . | . . . . . . . . Propulsion 32 | 2 6 . 2 6 2 3 11 Treads 5 | 2 1 . . . . . 2 Leg 3 | . . . . . . . 3 Wheel 15 | . 2 . . 4 2 3 4 Hover 9 | . 3 . 2 2 . . 2 Flight . | . . . . . . . . Utility 106 | 2 6 . 1 2 32 20 43 Device 62 | 1 1 . . . 19 13 28 Storage 14 | 1 1 . 1 1 4 1 5 Processor 7 | . 3 . . 1 1 . 2 Hackware 7 | . . . . . 1 . 6 Protection 16 | . 1 . . . 7 6 2 Artifact . | . . . . . . . . Weapon 128 | 2 9 . 1 4 44 21 47 Energy Gun 8 | 1 4 . . 1 . . 2 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 58 | 1 3 . 1 . 23 11 19 Ballistic Cannon . | . . . . . . . . Launcher 48 | . 2 . . 1 20 8 17 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . Slashing Weapon 6 | . . . . . . 2 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . . . . . . . 5 Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 8 | . 1 . . 1 . . 6 Power 2 | . . . . . . . 2 Propulsion 2 | . . . . 1 . . 1 Utility 1 | . . . . . . . 1 Weapon 3 | . 1 . . . . . 2 Highest Loss Streak 4 | . 1 . . 1 . . 4 Average Slot Usage (%) 78 | . 99 100 99 99 71 72 71 Engine 4 | . 2 . . 3 9 9 1 Core 5 | . 11 14 14 10 . . 7 Treads 1 | . 11 . . . . . 1 Wheel 14 | . 7 . . 17 18 18 14 Hover 3 | . 8 28 28 9 . . . Device 5 | . 5 14 9 . 7 5 5 Storage 10 | . 7 . 4 13 9 11 11 Processor 10 | . 12 14 14 14 10 9 9 Hackware 5 | . . . . . 5 6 8 Protection 2 | . 2 . . . 3 3 . Energy Gun 1 | . 15 . . 7 . . . Ballistic Gun 7 | . 11 14 13 2 8 7 6 Launcher 3 | . . 14 14 12 . . 2 Naked Turns . | . . . . . . . . Heaviest Build 81 | 14 14 11 14 26 65 81 81 Greatest Support 42 | 40 40 12 12 20 22 24 42 Greatest Overweight (x) 3 | 1 1 . 1 2 3 3 3 Average Overweight (x) 1 | . . . . . 1 2 1 Largest Inventory Capacity 18 | 6 6 4 6 6 12 18 18 Average Capacity 10 | 5 5 4 4 5 11 13 13 Most Carried 18 | 5 6 4 6 6 12 18 18 Average Carried 9 | 3 4 4 4 5 10 13 10 Final Capacity 18 | 6 4 4 6 6 12 18 10 Final Carried 18 | 5 4 4 6 6 12 18 8 Class Distribution -------------------- 31% | Skirmisher 20% | Scavenger-Mutant 13% | Mutant 11% | Scavenger-Skirmisher 11% | Gunner 9% | Bothacker-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 9028 | 291 390 . . 332 3472 1571 2972 Remotely 1284 | . . . . . 422 108 754 Salvage Created 9870 | 74 741 . . 933 3342 1310 3470 Parts 453 | 7 52 . . 32 153 49 160 Haulers Intercepted 14 | . 2 . . . 6 . 6 Recyclers Shooed 12 | . 4 . . 2 6 . . Parts Field Recycled 138 | . . . . . 18 47 73 Retrieved Matter 662 | . . . . . 111 237 314 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 118 | . 10 . . 5 27 23 53 Guns 81 | . 4 . . 1 21 20 35 AOE 35 | . 5 . . 4 6 2 18 Classes Destroyed 15 | 2 7 . . 1 3 . 2 Worker 19 | . 2 . . 10 3 . 4 Builder 11 | . 1 . . 3 4 . 3 Tunneler 6 | 1 . . . 4 1 . . Hauler 14 | . 2 . . . 6 . 6 Recycler 30 | 1 3 . . 7 18 . 1 Mechanic 5 | . . . . . 1 . 4 Operator 5 | . 1 . . . 3 . 1 Watcher 13 | . 3 . . . 5 . 5 Swarmer 20 | . 2 . . 4 3 6 5 Grunt 62 | . 8 . . . 13 11 30 Brawler 7 | . . . . 1 1 1 4 Duelist 4 | . . . . . . . 4 Protector 1 | . . . . . . . 1 Sentry 21 | . . . . . 8 5 8 Hunter 3 | . . . . . 2 . 1 Best Kill Streak 10 | 2 3 . . 5 10 6 10 Combat Bots Only 7 | . 2 . . 4 3 6 7 Max Kills in Single Turn 3 | 1 2 . . 3 3 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . . 3 1 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 2645 | . 404 . . 81 378 623 1159 Core 404 | . 79 . . 10 81 41 193 Absorbed by Shields 24 | . . . . . . 3 21 Core Remaining (%) 82 | 100 . . . 64 . . . Volleys Fired 558 | 7 61 1 . 41 191 93 164 Largest 2 | 2 2 1 . 2 1 1 2 Hottest 144 | 60 85 30 . 144 60 60 64 Shots Fired 621 | 14 115 1 . 43 191 93 164 Gun 532 | 14 113 . . 29 157 77 142 Cannon 1 | . . . . 1 . . . Launcher 88 | . 2 1 . 13 34 16 22 Special . | . . . . . . . . Kinetic 437 | 7 45 . . 9 157 77 142 Thermal 54 | . 34 . . 20 . . . Explosive 22 | . 2 1 . 13 1 . 5 Electromagnetic 108 | 7 34 . . 1 33 16 17 Robot Hit Streak 16 | 3 12 . . 4 16 14 12 Robot Miss Streak 14 | 3 5 . . 4 6 3 14 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 423 | 7 72 . . 37 112 72 123 Core Hits 322 | 2 31 . . 19 95 40 135 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 66 | . . . . 21 1 27 17 Impact 22 | . . . . 21 1 . . Slashing 38 | . . . . . . 27 11 Piercing . | . . . . . . . . Sneak Attacks 20 | . . . . 19 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 21267 | 119 1134 28 . 2358 5727 3834 8067 Guns 13648 | 119 945 . . 300 4969 2218 5097 Cannons . | . . . . . . . . Explosions 4403 | . 189 28 . 447 758 458 2523 Melee 3216 | . . . . 1611 . 1158 447 Ramming . | . . . . . . . . Kinetic 12731 | 62 359 . . 26 4969 2218 5097 Thermal 1486 | . 399 . . 314 . 71 702 Explosive 1244 | . 60 28 . 407 3 . 746 Electromagnetic 2590 | 57 316 . . . 755 387 1075 Impact 1611 | . . . . 1611 . . . Slashing 1605 | . . . . . . 1158 447 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Targeting Errors 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1097 | . . . . 728 20 145 204 Projectiles . | . . . . . . . . Explosions 65 | . . . . 26 20 . 19 Melee 1032 | . . . . 702 . 145 185 Knockbacks 6 | . . . . 6 . . . Impact 6 | . . . . 6 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 220 | . . . . 36 18 . 166 Shots 7 | . . . . 1 2 . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 454 | . 294 . . 172 387 337 454 Average Temperature 78 | . 58 . . 58 66 88 105 Received Heat Transfer 992 | . 210 . . . 135 268 379 Effects 5 | . . . . . 2 1 2 Shutdowns 2 | . . . . . 1 . 1 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . 1 . . . . 1 . Combat Hostiles 2 | . 1 . . . . 1 . Parts Fried 18 | . 1 . . 11 2 3 1 Impact Corruptions 25 | . . . . 25 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 2232 | . 829 . . 531 . 72 800 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 2 . . . . 1 5 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 1751 | 10 231 39 . 142 481 1249 1751 Initial 608 | . 6 39 . . . 220 608 Average 584 | 4 88 39 . 53 301 911 1005 Maximum Alert Level 5 | . 1 . . . 2 4 5 Low Security (%) 24 | 100 87 100 . 100 16 . . Level 1 26 | . 12 . . . 78 8 . Level 2 10 | . . . . . 5 12 21 Level 3 20 | . . . . . . 28 47 Level 4 14 | . . . . . . 50 20 Level 5 3 | . . . . . . . 9 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . . 1 4 . 13 Investigation 3 | . . . . 1 1 . 1 Extermination . | . . . . . . . . Reinforcement 7 | . 1 . . . 2 . 4 Assault 6 | . . . . . . . 6 Garrison 3 | . . . . . 1 . 2 Intercept . | . . . . . . . . Construction Impeded 6 | . . . . . 2 . 4 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 7 | . . . . . 2 . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 23 1 . 4 33 25 64 Peak Tracking Total 7 | . 4 2 . 1 4 6 7 Tactical Retreats 14 | . 5 . . . 3 2 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 16 | . . . . . . 15 1 Indirectly 4 | . . . . . . 4 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 39 | . 1 . . 2 19 6 11 Max in Single Turn 2 | . 1 . . 2 2 1 2 Garrison Relay 4 | . . . . . . 4 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 39 | . 7 . 5 1 13 . 13 Terminals 22 | . 5 . . . 8 . 9 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 2 . 1 Recycling Units 4 | . 2 . . . 1 . 1 Scanalyzers 2 | . . . . . 1 . 1 Garrison Access 2 | . . . . . 1 . 1 Total Hacks 162 | . 21 . 50 1 53 . 37 Successful 136 | . 16 . 50 1 40 . 29 Failed 26 | . 5 . . . 13 . 8 Catastrophic 5 | . . . . . 4 . 1 Database Lockouts . | . . . . . . . . Manual 49 | . 8 . 3 . 18 . 20 Terminals 71 | . 18 . . . 30 . 23 Fabricators . | . . . . . . . . Repair Stations 13 | . . . . . 11 . 2 Recycling Units 6 | . 3 . . . 1 . 2 Scanalyzers 17 | . . . . . 9 . 8 Garrison Access 4 | . . . . . 2 . 2 Terminal Hacks 96 | . 14 . 50 1 20 . 11 Record 50 | . . . 49 . . . 1 Robot Analysis 4 | . 1 . . . 2 . 1 Prototype ID Bank 5 | . 1 . . . 3 . 1 Open Door 1 | . . . . 1 . . . Level Access Points 2 | . . . . . 1 . 1 Branch Access Points 1 | . . . . . . . 1 Terminal Index 2 | . 1 . . . 1 . . Alert Level 8 | . 2 . . . 5 . 1 Unreport Threat 5 | . . . . . 4 . 1 Locate Traps 10 | . 5 . . . 3 . 2 Transport Status 2 | . 1 . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . . . 1 . . Zone Layout 3 | . 2 . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . . . 9 . 2 Scan Component 6 | . . . . . 5 . 1 Repair 5 | . . . . . 4 . 1 Recycling Unit Hacks 4 | . 2 . . . 1 . 1 Report Inventory 3 | . 1 . . . 1 . 1 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 17 | . . . . . 9 . 8 Insert Component 8 | . . . . . 4 . 4 Analyze 9 | . . . . . 5 . 4 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 7 | . . . . . . . 7 Terminals 5 | . . . . . . . 5 Botnet 5 | . . . . . . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Reject 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Reprogram 1 | . . . . . . . 1 Data Cores Recovered 2 | . . . . . 1 . 1 Used 1 | . . . . . 1 . . Hacking Detections 29 | . 5 . . . 12 . 12 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . . 2 . 4 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . . 4 . 1 Time 220 | . . . . . 182 . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 6 | . . . . . 4 . 2 Part Schematics Acquired 6 | . . . . . 2 . 4 Parts Damaged 2 | . . . . . . . 2 Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 4 | . . . . . . . 4 Non-combat 1 | . . . . . . . 1 Combat 3 | . . . . . . . 3 Robot Hacks Applied 5 | . . . . . . . 5 no_distress 1 | . . . . . . . 1 find_shortcuts 1 | . . . . . . . 1 scatter_targeting 1 | . . . . . . . 1 formatsys_high 2 | . . . . . . . 2 Relay Couplers Released 17 | . . . . . . 17 . Machine Destruction 17 | . . . . . . 17 . Attached 5 | . . . . . . . 5 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies 5 | . . . . 2 . . 3 Largest Group 2 | . . . . 2 1 . 2 Highest-Rated Group 47 | . . . . 47 16 . 42 Highest-Rated Ally 31 | . . . . 31 16 . 27 Total Orders 5 | . . . . . . . 5 STAY 2 | . . . . . . . 2 FOLLOW 2 | . . . . . . . 2 GUARD 1 | . . . . . . . 1 Ally Attacks 8 | . . . . 3 . . 5 Total Damage 121 | . . . . 42 . . 79 Kills 2 | . . . . 2 . . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total 4 | . 1 . . . 2 . 1 Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 13283 | 98 1088 19 897 1300 3805 1962 4114 Spaces Moved 10294 | 39 963 22 1342 1155 2885 1331 2557 Core 5 | 5 . . . . . . . Treads 471 | 34 208 . . . . . 229 Legs 138 | . . . . . . . 138 Wheels 7599 | . 285 . . 910 2885 1331 2188 Hover 2081 | . 470 22 1342 245 . . 2 Flight . | . . . . . . . . Fastest Speed 50 | 50 56 56 56 56 90 105 90 Average Speed 99 | 148 86 56 65 92 101 110 116 Slowest Speed 185 | 160 160 56 116 180 110 120 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 72 | 4 94 11 93 99 97 89 96 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 184 | . . 4 . 30 102 1 47 Terrain Destroyed 796 | . 20 4 . 118 298 4 352 Melee 7 | . . . . . 1 1 5 Projectile 482 | . . . . . 292 . 190 AOE 307 | . 20 4 . 118 5 3 157 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 13062 | 63 1102 27 1360 1305 3750 1780 3675 Wait 1333 | 3 24 5 . 61 456 122 662 Move 10286 | 38 962 21 1341 1154 2884 1329 2557 Hop . | . . . . . . . . Pick Up 155 | 7 9 . 5 3 48 35 48 Fast Attach 86 | 6 7 . 2 7 28 10 26 Attach 95 | 1 4 . . . 28 12 50 Detach 85 | . 3 . . 1 25 11 45 Swap 99 | . 13 . 2 6 23 22 33 Drop 220 | 1 19 . 10 11 66 41 72 Fire 558 | 7 61 1 . 41 191 93 164 Melee 66 | . . . . 21 1 27 17 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 72 | . . . . . . 72 . Rewire 7 | . . . . . . 6 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 15) 343 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 7) 592 | -10/Materials | Identified exit to Materials 708 | -10/Materials | Discovered exit to Materials (range 15) 855 | -10/Materials | Build established: Scavenger-Mutant 961 | -10/Materials | Discovered new exit (range 14) 1040 | -10/Materials | Identified exit to Mines 1067 | -10/Materials | Discovered exit to Materials (range 10) 1187 | -10/Materials | Entered Mines 1188 | -10/Mines | Assembled infested the area 1204 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1204 | -10/Mines | Discovered new exit (range 5) 1206 | -10/Mines | Identified exit to Exiles 1206 | -10/Mines | Entered Exiles 1221 | -10/Exiles | Met 8R-AWN 1230 | -10/Exiles | Met EX-HEX 1251 | -10/Exiles | Met EX-BIN 1333 | -10/Exiles | Met EX-DEC 1348 | -10/Exiles | Learned location of Zion (-7) 1385 | -10/Exiles | Discovered new exit (range 12) 1390 | -10/Exiles | Identified exit to Mines 1551 | -10/Exiles | Aligned with FarCom system 1551 | -10/Exiles | Given EX-Vault access code 1570 | -10/Exiles | Opened EX-Vault 1617 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1636 | -10/Exiles | Found XL Autogun Array 1743 | -10/Exiles | Visited The Gauntlet 2103 | -10/Exiles | Left Exiles lab with XL Autogun Array 2103 | -10/Exiles | Entered Mines 2107 | -9/Mines | Met a Derelict bent on vengeance 2488 | -9/Mines | Learned Materials stockpile data 2753 | -9/Mines | Discovered new exit (range 12) 2764 | -9/Mines | Identified exit to Materials 2975 | -9/Mines | Learned location of Storage (-9) 2979 | -9/Mines | Discovered exit to Materials (range 5) 3075 | -9/Mines | Met a Derelict shopkeep closing up shop 3374 | -9/Mines | Build established: Mutant 3403 | -9/Mines | Entered Materials 3403 | -8/Materials | Accompanied by 1 ally 3403 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3426 | -8/Materials | Garrison activated, responded to threat 3583 | -8/Materials | Discovered new exit (range 5) 3765 | -8/Materials | Discovered new exit (range 3) 3829 | -8/Materials | Build established: Gunner 4067 | -8/Materials | Repaired Weapon Cycler 4112 | -8/Materials | Repaired Kinecellerator 4369 | -8/Materials | Identified exit to Factory 4775 | -8/Materials | Repaired Kinecellerator 5304 | -8/Materials | Build established: Skirmisher 6616 | -8/Materials | Repaired Adv. Heat Sink 7207 | -8/Materials | Identified exit to Garrison 7208 | -8/Materials | Entered Garrison 7244 | -8/Garrison | Triggered checkpoint 7345 | -8/Garrison | Triggered checkpoint 7357 | -8/Garrison | Triggered checkpoint 7566 | -8/Garrison | Discovered new exit (range 10) 7592 | -8/Garrison | Triggered checkpoint 7887 | -8/Garrison | Garrison Relay disabled 7950 | -8/Garrison | Triggered checkpoint 8062 | -8/Garrison | Discovered new exit (range 13) 8146 | -8/Garrison | Triggered checkpoint 8182 | -8/Garrison | Garrison Relay disabled 8457 | -8/Garrison | Discovered new exit (range 10) 8478 | -8/Garrison | Installed Relay Interface Framework 8974 | -8/Garrison | Triggered checkpoint 9003 | -8/Garrison | Garrison Relay disabled 9170 | -8/Garrison | Entered Materials 9173 | -8/Materials | Build established: Bothacker-Skirmisher 9307 | -8/Materials | Garrison activated, responded to threat 9808 | -8/Materials | Repaired Shock Bomb Launcher 9825 | -8/Materials | Discovered exit to Factory (range 16) 11122 | -8/Materials | Discovered exit to Factory (range 16) 11545 | -8/Materials | Build established: Mutant 11970 | -8/Materials | First assault squad dispatched 12096 | -8/Materials | Destroyed 7 combat bots 12288 | -8/Materials | Build established: Scavenger-Skirmisher 12528 | -8/Materials | Core integrity fell below 50% 12572 | -8/Materials | Lost 4 parts (1p1n2w) 13254 | -8/Materials | High security lockdown imminent 13275 | -8/Materials | Garrison activated, responded to threat 13284 | -8/Materials | Self-destructed Last Messages --------------- 13252_ U-05 Engineer lays Concrete. 13252_ Acquired XL Autogun Array. 13254_ L-31 Rogue destroyed. 13254_ ALERT: High security lockdown imminent, T-100. 13256_ Acquired 60 matter. 13257_ Defender 3a destroyed. 13266_ Destroyed Particle Gun. 13266_ G-47 Trooper destroyed. 13271_ Knocked back. 13272_ B-36 Bruiser destroyed. 13274_ L-31 Rogue destroyed. 13275_ G-47 Trooper destroyed. 13275_ G-50 Soldier calls for garrison reinforcements. 13275_ ALERT: Activating Garrison Access M001. 13277_ G-50 Soldier destroyed. 13278_ Power failure, Lgt. Nuclear Core shutdown. 13278_ I-25 Savior destroyed. 13281_ Discarded Relay Coupler [Grunt]. 13283_ Discarded Hacking Suite. 13283_ Discarded Relay Coupler [Behemoth]. Map ----- +----------------------------------------------------+ | ???????????????????##!!!!## ""# | | ???????????????????#! !# ] # | | ???????????????????#! !######+####### !% | | ???????????????##### [ #### ############+## | | ???????????????# ! [%*! | | ???????????????# !|/ ! [ [ | | ???????????????# |||![%= =[[[ ! | | ???????????????######+######## =| ############### | | ????????????????# #??## =|################ | | ????????????????# " #???# #! ## | | ????????????????# "G" #???# # "" ## """ | | ????????????????#!! " " #???# + ""S ## """ | | ????????????????#!! ##### # "" ## """ | | ????????????????#!! + s #! ## | | ????????????????# ##### # ## "" | | ????????????????# #???# ######### "T | | ????????????????###########???# #???????# "" | | ??????????????????#######?????#s #???????# | | ??????????????????# ####### ##########+##### | | ?????????????###### *[= #? | | ??????######## !! [ #? | | ??????# # #### [ [ %= #? | | ??????# ! # #?## =[#############+####### #? | | ??????# "" + #?###= #;;#####??# ! ## #? | | ??????# T" # #?# # =!% ##?# ## #? | | ??????# "" # #?# # !=*=@ ##?# """ """ ## #? | | ??????# ! # #?# #=/k%![ ##?# """ """ ## #? | | ??????######## #?# #%/%%=! ##?# """ """ ## #? | | ?????????????# #?###!%=#* #### """ """ ## ## | | ?????????????# #??##=!!# + + """ """ # # | | ?????????????# #??#;!==#;######### # # | | ?????????????# #?# # [%# #??########### # | | ?????????????# ## ## !########????????????# | | ?????????????# # ## [ ##??????????????????# # | | ?????????????# # # ##?????????????????####+### | | ????????######+##### ####???????????????# !* | | ????????# ## ## #?????####?????## ===]] | | ????????# |" ######## !!#?????# ![]] | | ????????# "!* " !!#?????## ! !]] | | ????????# + ! ##### !!#??????# | | ????????# """ """ #=! / #??# !!#??????# | | ????????# """ """ # ##??# !!#??????# ""T"" | | ????????# """ """ ## #???# !!#??????# """"" | | ????????# ###### #???# #####??????# | | ????????######+####?????#????# #??????????######## | | ??############ #?????????????# #????????????????## | | ??# ## #?????????????# #???????##########" | | ??# """ """ ## #?????????????# ######### | | ??# """ " " ## #?????????????# | | ??# """ "" ## #?????????????########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Reclamation Efficiency 10 Weapon Cycling 15 Evasion (%) 53 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Relay Coupler Types 28 Relay Coupler Value 1 Item Schematics ----------------- Field Recycling Unit | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Kinecellerator | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Quantum Hacking Serviceable Loadout True Hacker Challenges ------------ None Game ------ Seed BottomlessLargeDriver Manual? 0 Play Time 06:23:34 Cumulative 151.0 hours Start 2020.11.08 @ 01:39:18 End 2020.11.08 @ 16:49:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0144a6d-8052-449d-b852-894800b74d49