Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.09 @ 18:58:23

Player: sasha

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (184)     920
Value Destroyed (6391)     6391
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1345)               1345
              TOTAL SCORE: 13196

 Bonus
-------
High Alert Combat Kills    383
Follower Combat Kills      162
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -100

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     36/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                ECM Suite
>               --- WEAPON (5) -------
                Spear
>               --- INVENTORY (20) ---
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Matter Compressor (175)
       Advanced Weight Redist. System
       Advanced Visual Processing Unit
                Matter Filter
                Phase Shifter
       Improved Light Armor Plating
                Force Field
     Long-range Tractor Beam
                Shock Rifle
                Rocket Array
                Impact Mace

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
                Flexi-carbon Leg
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Microactuators
       Improved Core Shielding
        Layered Light Armor Plating
>               --- WEAPON -----------
                Shock Rifle
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Flak Gun
                Impact Mace
>               --- INVENTORY --------
          Light Nuclear Core
                Carbon-fiber Leg
                Flexi-carbon Leg
        Compact Wheel
       Improved Heat Sink
  High-capacity Matter Pod
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Advanced Visual Processing Unit
       Advanced Visual Processing Unit
                Core Analyzer
                Matter Filter
                ECM Suite
                Phase Shifter
       Improved Light Armor Plating
                Reflective Plating
                Hardlight Generator
                System Restoration Module
     Long-range Tractor Beam
                Rocket Array
[Rating: 62]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Array
  Impact Weapon            Impact Mace
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low 
Slots Evolved              8    | .   .   .   2   2   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   1   .   .   1   .   .   .   .   .   
  Weapon                   3    | .   .   .   1   1   .   .   .   .   .   1   .   .   
Parts Attached             154  | 7   9   2   10  25  2   3   10  7   9   59  4   7   
  Power                    25   | 1   2   1   1   3   .   1   3   .   1   11  .   1   
    Engine                 16   | 1   2   1   1   2   .   1   3   .   .   4   .   1   
    Core                   9    | .   .   .   .   1   .   .   .   .   1   7   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   3   .   1   4   .   .   1   4   2   13  1   3   
    Treads                 22   | 1   3   .   1   4   .   .   1   3   2   4   .   3   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   6   .   .   
    Wheel                  6    | 1   .   .   .   .   .   .   .   1   .   3   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 2   1   1   4   8   2   2   3   1   3   13  2   1   
    Device                 17   | 1   .   .   2   3   2   2   1   .   .   4   2   .   
    Storage                3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   2   1   .   .   .   .   .   2   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   .   .   3   .   .   2   1   3   7   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   3   .   4   10  .   .   3   2   3   22  1   2   
    Energy Gun             20   | 1   2   .   1   2   .   .   1   .   1   10  .   2   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   1   3   .   .   
    Ballistic Gun          22   | 1   1   .   3   8   .   .   2   2   1   4   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   3   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   2   .   .   1   .   .   3   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
    System Corruption      16   | .   .   .   .   .   .   .   .   4   .   12  .   .   
Parts Lost                 77   | .   3   1   3   3   .   .   4   17  .   33  3   10  
  Power                    14   | .   1   1   1   .   .   .   1   1   .   6   .   3   
  Propulsion               21   | .   1   .   1   1   .   .   .   6   .   8   1   3   
  Utility                  16   | .   .   .   1   1   .   .   .   4   .   8   1   1   
  Weapon                   26   | .   1   .   .   1   .   .   3   6   .   11  1   3   
  Highest Loss Streak      17   | .   2   1   2   2   .   .   1   17  .   4   2   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     92   | .   92  99  97  99  99  100 99  61  67  85  78  80  
  Engine                   7    | .   14  13  10  6   9   9   6   2   .   2   6   5   
  Core                     2    | .   .   .   .   2   .   .   .   .   1   9   6   1   
  Treads                   15   | .   21  28  21  18  18  18  23  16  15  5   4   8   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Wheel                    1    | .   2   .   .   .   .   .   .   .   .   3   2   5   
  Device                   11   | .   14  14  15  9   15  18  15  7   .   4   9   11  
  Storage                  8    | .   14  14  11  9   9   9   7   7   7   6   6   6   
  Processor                6    | .   .   .   5   9   9   9   7   7   7   7   6   6   
  Protection               5    | .   .   .   .   8   .   .   6   4   18  11  9   5   
  Energy Gun               6    | .   11  14  10  10  .   .   .   3   3   7   6   13  
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   5   4   .   .   
  Ballistic Gun            19   | .   14  14  21  25  36  36  29  11  5   6   9   5   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   2   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 14  29  49  53  66  68  69  71  66  71  92  76  74  
  Greatest Support         60   | 20  40  40  40  40  40  40  60  60  40  40  30  20  
  Greatest Overweight (x)  14   | .   1   1   2   1   1   1   1   13  1   9   4   14  
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   1   .   4   3   3   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  18  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 5   15  18  20  20  20  20  20  20  20  20  19  19  
  Average Carried          17   | 3   11  15  15  19  19  20  19  16  17  18  17  16  
  Final Capacity           20   | 8   15  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   15  18  18  20  20  20  20  14  19  17  18  16  

 Class Distribution 
--------------------
 38% | Skirmisher
 25% | Mutant
 12% | Scavenger-Mutant
 10% | Tank
  6% | Scavenger-Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
       Skirmisher | -9/Materials
       Skirmisher | -8/Materials
       Skirmisher | -8/Garrison
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
           Mutant | -7/Garrison
           Mutant | -7/Factory
             Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Low  Low  
Matter Collected           4318 | 275  136  31   235  1276 78   218  387  .    225  1087 188  182  
  Remotely                 122  | .    .    .    .    122  .    .    .    .    .    .    .    .    
Salvage Created            7314 | 151  560  81   534  2160 40   370  662  .    225  2308 42   181  
  Parts                    393  | 7    42   12   19   134  1    20   30   .    16   102  2    8    
Haulers Intercepted        10   | .    2    .    .    4    .    3    .    .    .    1    .    .    
Recyclers Shooed           3    | .    .    .    2    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    .    .    5    6    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low 
Combat Hostiles Destroyed  117  | .   10  6   7   28  .   5   14  .   4   38  2   3   
  Melee                    14   | .   .   .   .   .   .   .   .   .   .   11  .   3   
  Guns                     79   | .   9   6   6   28  .   5   14  .   3   8   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      14   | .   .   .   .   .   .   .   .   .   .   12  2   .   
Classes Destroyed          16   | 2   4   .   3   4   .   .   1   .   .   2   .   .   
  Worker                   14   | .   .   .   1   8   .   1   .   .   .   4   .   .   
  Builder                  5    | .   .   .   1   .   .   .   1   .   1   2   .   .   
  Tunneler                 6    | 3   1   .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   4   .   3   .   .   .   1   .   .   
  Recycler                 11   | 1   .   .   2   3   .   .   1   .   .   4   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   2   .   .   .   .   .   1   .   .   
  Watcher                  16   | .   3   .   2   4   .   3   .   .   .   4   .   .   
  Swarmer                  31   | .   3   6   1   2   .   3   5   .   .   9   2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    58   | .   7   .   4   18  1   1   5   .   4   17  .   1   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   1   .   1   
  Sentry                   14   | .   .   .   2   6   .   1   2   .   .   2   .   1   
  Hunter                   5    | .   .   .   .   .   .   .   2   .   .   3   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
Best Kill Streak           13   | 4   4   3   4   10  .   5   3   .   2   13  2   1   
  Combat Bots Only         7    | .   3   3   2   5   .   2   3   .   2   7   2   1   
Max Kills in Single Turn   4    | 1   1   2   1   2   1   2   2   .   2   4   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   3   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Low  Low  
Damage Taken               13188 | 26   748  189  484  1155 76   141  1072 2267 380  4948 325  1377 
  Core                     1868  | .    102  32   80   115  .    25   132  468  51   427  71   365  
  Absorbed by Shields      28    | .    .    .    .    .    .    .    .    .    .    28   .    .    
  Redirected to Shielding  345   | .    .    .    .    56   .    .    72   132  .    85   .    .    
  Regen/Repaired (Parts)   217   | .    .    .    .    .    .    .    3    .    .    214  .    .    
Core Remaining (%)         61    | 100  .    46   80   .    .    74   .    .    7    .    .    .    
Volleys Fired              387   | 5    74   11   40   90   5    21   39   9    22   70   1    .    
  Largest                  4     | 2    2    2    3    4    4    4    4    4    3    4    1    .    
  Hottest                  226   | 60   70   70   102  158  112  112  112  161  162  226  45   .    
Shots Fired                1079  | 10   126  22   111  342  11   78   148  22   27   179  3    .    
  Gun                      1059  | 10   126  22   111  342  11   78   148  22   23   164  2    .    
  Cannon                   10    | .    .    .    .    .    .    .    .    .    4    6    .    .    
  Launcher                 10    | .    .    .    .    .    .    .    .    .    .    9    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  772   | 5    74   11   73   268  11   78   148  18   22   64   .    .    
  Thermal                  200   | .    11   11   38   74   .    .    .    4    1    59   2    .    
  Explosive                10    | .    .    .    .    .    .    .    .    .    .    9    1    .    
  Electromagnetic          97    | 5    41   .    .    .    .    .    .    .    4    47   .    .    
  Robot Hit Streak         20    | 3    10   4    20   12   3    9    7    5    15   11   2    .    
  Robot Miss Streak        11    | 3    8    2    7    4    1    4    4    3    4    11   6    .    
  Penetration Max          1     | .    .    .    .    1    .    1    1    .    1    .    .    .    
  Secondary Targets        11    | .    2    2    1    4    .    .    1    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    .    .    1    .    .    
Shots Hit Robots           709   | 5    82   13   74   189  3    39   85   16   17   169  1    16   
  Core Hits                367   | 6    32   8    27   91   1    18   34   8    8    124  3    7    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 9     | .    .    .    .    2    .    1    1    1    .    4    .    .    
  Critical Strikes         29    | .    .    3    5    7    .    1    1    1    .    10   .    1    
    Burn                   14    | .    .    3    5    5    .    .    .    .    .    1    .    .    
    Destroy                5     | .    .    .    .    2    .    1    1    1    .    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    5    .    .    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    4    .    1    
Melee Attacks              96    | .    .    .    .    .    .    .    .    .    .    75   .    21   
  Impact                   29    | .    .    .    .    .    .    .    .    .    .    29   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 67    | .    .    .    .    .    .    .    .    .    .    46   .    21   
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    4    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14770 | 122  907  152  754  3397 55   800  1581 307  418  5810 78   389  
  Guns                     9801  | 73   903  149  754  3392 55   800  1578 307  355  1435 .    .    
  Cannons                  215   | .    .    .    .    .    .    .    .    .    63   152  .    .    
  Explosions               1990  | 49   .    .    .    .    .    .    .    .    .    1863 78   .    
  Melee                    2749  | .    .    .    .    .    .    .    .    .    .    2360 .    389  
  Ramming                  15    | .    4    3    .    5    .    .    3    .    .    .    .    .    
  Kinetic                  6988  | 31   378  38   424  2544 55   800  1578 223  355  562  .    .    
  Thermal                  2101  | 49   88   111  330  848  .    .    .    84   .    591  .    .    
  Explosive                1837  | .    .    .    .    .    .    .    .    .    .    1759 78   .    
  Electromagnetic          1080  | 42   437  .    .    .    .    .    .    .    63   538  .    .    
  Impact                   1177  | .    .    .    .    .    .    .    .    .    .    1177 .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1572  | .    .    .    .    .    .    .    .    .    .    1183 .    389  
Highest Corruption         19    | .    .    .    .    1    2    2    1    4    4    19   19   17   
  Average Corruption       5     | .    .    .    .    1    1    1    1    4    4    5    18   17   
  Corruption Purged        5     | .    .    .    .    .    .    2    1    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  113   | .    .    .    .    6    17   3    3    1    11   32   28   12   
    Message Errors         26    | .    .    .    .    3    3    .    1    .    3    11   3    2    
    Matter Fused           38    | .    .    .    .    .    6    3    2    .    3    8    12   4    
    Heat Flow Errors       11    | .    .    .    .    .    2    .    .    .    1    3    5    .    
    Energy Discharges      12    | .    .    .    .    2    2    .    .    .    2    4    2    .    
    Parts Rejected         2     | .    .    .    .    .    1    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    1    1    .    .    .    .    2    3    1    
    Data Loss (major)      3     | .    .    .    .    .    1    .    .    .    .    .    1    1    
    Misfires               5     | .    .    .    .    .    .    .    .    .    1    2    2    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    1    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            482   | .    .    .    .    .    .    .    .    .    .    465  17   .    
  Projectiles              29    | .    .    .    .    .    .    .    .    .    .    29   .    .    
  Explosions               64    | .    .    .    .    .    .    .    .    .    .    47   17   .    
  Melee                    389   | .    .    .    .    .    .    .    .    .    .    389  .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    6    .    .    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      622   | 26   .    .    .    .    .    .    .    .    .    561  35   .    
  Shots                    25    | 1    .    .    .    .    .    .    .    .    .    22   2    .    
  Rammed                   6     | .    1    1    .    3    .    .    1    .    .    .    .    .    
Targets Rammed             6     | .    1    1    .    3    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        558   | 52   224  80   329  520  224  123  403  338  250  558  264  .    
  Average Temperature      107   | 21   61   39   100  125  85   51   81   201  84   145  102  .    
  Received Heat Transfer   3823  | .    396  .    135  576  .    54   270  642  234  937  54   525  
  Effects                  35    | .    .    .    4    14   .    .    .    .    .    17   .    .    
    Shutdowns              9     | .    .    .    .    2    .    .    .    .    .    7    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    3    .    .    
    Interference           9     | .    .    .    3    6    .    .    .    .    .    .    .    .    
    Matter Decay           5     | .    .    .    1    2    .    .    .    .    .    2    .    .    
    Short Circuit          2     | .    .    .    .    1    .    .    .    .    .    1    .    .    
    Damage (minor)         2     | .    .    .    .    1    .    .    .    .    .    1    .    .    
    Damage (major)         5     | .    .    .    .    2    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    1    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          2     | .    1    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              17    | .    2    .    .    .    .    .    .    .    .    15   .    .    
  Impact Corruptions       17    | .    .    .    .    .    .    .    .    .    .    17   .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    .    2    4    6    .    .    .    .    .    5    .    .    
  Heat Transferred         5621  | 50   259  555  1332 2210 .    .    .    92   .    1123 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   
-------                    Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Low  Low  
Peak Influence             1581 | 20   198  146  285  502  1581 849  540  291  184  587  .    .    
  Initial                  770  | .    13   16   .    19   326  770  373  276  63   .    .    .    
  Average                  345  | 7    53   54   162  315  851  789  415  205  84   224  .    .    
Maximum Alert Level        4    | .    .    .    1    2    4    3    2    1    .    2    .    .    
  Low Security (%)         42   | 100  100  100  65   14   .    .    .    50   100  50   .    .    
  Level 1                  22   | .    .    .    34   59   2    .    45   50   .    29   .    .    
  Level 2                  18   | .    .    .    .    26   35   8    54   .    .    20   .    .    
  Level 3                  12   | .    .    .    .    .    39   91   .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    22   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    3    1    1    6    .    .    7    .    2    14   .    .    
  Investigation            5    | .    .    .    .    .    .    .    3    .    1    1    .    .    
  Extermination            6    | .    .    .    .    .    .    .    1    .    .    5    .    .    
  Reinforcement            15   | .    3    .    1    3    .    .    .    .    1    7    .    .    
  Assault                  2    | .    .    1    .    .    .    .    .    .    .    1    .    .    
  Garrison                 6    | .    .    .    .    3    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    1    2    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low 
Distress Signals           15   | .   2   .   4   3   .   2   1   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   26  6   16  36  .   14  17  3   6   58  7   7   
  Peak Tracking Total      9    | .   5   3   4   4   .   5   3   3   2   9   3   4   
  Tactical Retreats        19   | .   .   .   3   1   .   1   1   .   .   7   3   3   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low 
Traps Triggered            7    | .   1   .   .   2   3   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low 
Machines Disabled          11   | .   1   .   1   4   5   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   1   2   .   .   .   .   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   5   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low 
Machines Accessed          21   | .   1   .   .   4   4   3   5   .   1   3   .   .   
  Terminals                11   | .   1   .   .   2   4   2   1   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Total Hacks                50   | .   2   .   .   12  11  3   13  .   1   8   .   .   
  Successful               25   | .   1   .   .   9   .   .   10  .   1   4   .   .   
  Failed                   25   | .   1   .   .   3   11  3   3   .   .   4   .   .   
    Catastrophic           9    | .   .   .   .   1   5   2   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   2   .   .   3   .   2   .   .   .   .   .   .   
  Terminals                23   | .   2   .   .   4   11  2   2   .   .   2   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   5   .   .   4   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   5   .   1   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   7   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   .   2   .   .   2   .   .   1   .   .   
  Record                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   3   .   .   1   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   4   .   1   2   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   3   .   .   1   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   6   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   .   2   4   2   4   .   .   2   .   .   
  Full Trace Events        8    | .   .   .   .   .   4   .   3   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   73  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Time                     72   | .   .   .   .   .   .   .   53  .   .   19  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   19  .   .   .   .   .   .   .   
  Machine Destruction      19   | .   .   .   .   .   19  .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   7   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
--------                   Run  | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low 
Total Allies               20   | .   .   1   .   .   7   .   .   .   12  .   .   .   
  Largest Group            6    | .   .   1   1   .   6   3   .   .   4   .   .   .   
  Highest-Rated Group      90   | .   .   31  31  .   74  48  .   .   90  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   16  16  .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   13  .   .   22  .   .   .   .   .   .   
  Total Damage             441  | .   .   .   209 .   .   232 .   .   .   .   .   .   
  Kills                    8    | .   .   .   5   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Low  Low  
Turns Passed               12459 | 83   1541 532  912  1725 1800 738  872  86   477  2598 694  401  
Spaces Moved               4361  | 57   734  242  248  504  644  230  238  24   178  800  265  197  
  Core                     13    | 10   .    .    .    .    .    .    .    2    .    .    .    1    
  Treads                   3286  | 3    626  242  248  504  644  230  238  17   178  236  114  6    
  Legs                     95    | .    .    .    .    .    .    .    .    .    .    95   .    .    
  Wheels                   967   | 44   108  .    .    .    .    .    .    5    .    469  151  190  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  160  240  240  245  245  243  130  170  155  160  145  
  Average Speed            222   | 94   174  202  240  244  245  245  243  236  227  241  228  168  
  Slowest Speed            750   | 160  240  240  320  245  245  245  243  700  250  490  320  750  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       34    | 3    89   52   24   48   89   35   6    6    4    19   46   31   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    1    1    .    1    1    .    1    .    .    .    
  Unknown Exits Taken      4     | 1    .    1    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             4     | .    .    1    .    .    .    .    .    .    .    .    2    1    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          107   | 3    .    .    .    1    .    2    4    .    .    75   22   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7     | .    .    .    .    1    .    2    3    .    .    1    .    .    
  AOE                      99    | 3    .    .    .    .    .    .    .    .    .    74   22   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Low  Low  
Total                      6243 | 75   883  265  492  800  859  356  433  42   224  1222 351  241  
  Wait                     928  | .    42   1    183  127  94   98   135  .    1    160  78   9    
  Move                     4351 | 56   733  241  247  504  643  229  238  23   177  799  264  197  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  141  | 7    20   6    8    24   3    2    8    1    14   39   3    6    
  Fast Attach              18   | 4    .    .    1    3    1    .    1    .    .    8    .    .    
  Attach                   93   | 3    5    1    8    6    .    .    6    7    8    38   4    7    
  Detach                   4    | .    .    .    .    .    .    .    .    .    .    3    1    .    
  Swap                     43   | .    4    1    1    16   1    3    3    .    1    13   .    .    
  Drop                     62   | .    4    2    4    26   2    3    2    .    1    17   .    1    
  Fire                     387  | 5    74   11   40   90   5    21   39   9    22   70   1    .    
  Melee                    96   | .    .    .    .    .    .    .    .    .    .    75   .    21   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    1    1    .    3    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   112  | .    .    .    .    .    110  .    .    2    .    .    .    .    
  Trap                     2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-9/Materials
-8/Materials (discovered 4 exits: Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Sto / Gar)
-7/Garrison
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
  Turn | Location       | Event
    12 | -11/Junkyard   | Discovered new exit (range 16)
    84 | -11/Junkyard   | Entered Materials
   191 | -10/Materials  | Identified exit to Mines
   304 | -10/Materials  | Build established: Mutant
   393 | -10/Materials  | Discovered new exit (range 9)
   558 | -10/Materials  | Discovered new exit (range 15)
  1265 | -10/Materials  | Discovered new exit (range 16)
  1625 | -10/Materials  | Entered Mines
  1742 | -10/Mines      | Core integrity fell below 50%
  1776 | -10/Mines      | Found a hidden stash of uninstalled traps
  1848 | -10/Mines      | Learned Materials emergency access door positions
  2055 | -10/Mines      | Learned Materials terminal intel
  2132 | -10/Mines      | Discovered new exit (range 12)
  2133 | -10/Mines      | Met a Derelict testing a Signal Generator
  2157 | -10/Mines      | Entered Materials
  2157 | -9/Materials   | Accompanied by 1 ally
  2157 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  2159 | -9/Materials   | Loaded intel: 11 terminal locations
  2448 | -9/Materials   | Build established: Skirmisher
  2740 | -9/Materials   | Discovered new exit (range 15)
  3067 | -9/Materials   | Identified exit to Materials
  3069 | -9/Materials   | Entered another Materials area
  3069 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  3789 | -8/Materials   | Build established: Scavenger-Skirmisher
  4371 | -8/Materials   | Build established: Skirmisher
  4374 | -8/Materials   | Garrison activated, responded to threat
  4792 | -8/Materials   | Identified exit to Factory
  4794 | -8/Materials   | Identified exit to Garrison
  4794 | -8/Materials   | Entered Garrison
  4794 | -8/Garrison    | Discovered recently destroyed garrison
  5384 | -8/Garrison    | Discovered new exit (range 9)
  5470 | -8/Garrison    | Garrison Relay disabled
  5965 | -8/Garrison    | Discovered new exit (range 12)
  6246 | -8/Garrison    | Installed Relay Interface Framework
  6399 | -8/Garrison    | Garrison Relay disabled
  6401 | -8/Garrison    | Garrison Relay disabled
  6423 | -8/Garrison    | Garrison Relay disabled
  6423 | -8/Garrison    | Garrison Relay disabled
  6584 | -8/Garrison    | Identified exit to Materials
  6594 | -8/Garrison    | Entered Materials
  6594 | -8/Materials   | Accompanied by 3 allies
  6698 | -8/Materials   | Build established: Mutant
  7046 | -8/Materials   | Build established: Skirmisher
  7259 | -8/Materials   | Discovered exit to Factory (range 14)
  7332 | -8/Materials   | Entered Factory
  7332 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7480 | -7/Factory     | Fabricated Arm. Treads (x2)
  7713 | -7/Factory     | Discovered new exit (range 15)
  7747 | -7/Factory     | Identified exit to Storage
  7950 | -7/Factory     | Repaired Corrupted Arm. Treads
  7976 | -7/Factory     | Garrison activated, responded to threat
  8204 | -7/Factory     | Identified exit to Garrison
  8204 | -7/Factory     | Entered Garrison
  8228 | -7/Garrison    | Triggered checkpoint
  8251 | -7/Garrison    | Core integrity fell below 50%
  8275 | -7/Garrison    | Core integrity fell below 20%
  8277 | -7/Garrison    | Discovered new exit (range 5)
  8282 | -7/Garrison    | Identified exit to Factory
  8290 | -7/Garrison    | Entered Factory
  8319 | -7/Factory     | Lost 17 parts (1p6n4u6w)
  8403 | -7/Factory     | Discovered new exit (range 12)
  8712 | -7/Factory     | Identified exit to Factory
  8767 | -7/Factory     | Entered another Factory area
  8767 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
  9063 | -6/Factory     | Build established: Tank
  9185 | -6/Factory     | Found Prototype Launcher
  9186 | -6/Factory     | Identified Rocket Array
  9310 | -6/Factory     | Found Hvy. Reflective Plating
  9317 | -6/Factory     | Found Hvy. Reflective Plating
  9608 | -6/Factory     | Lost 4 parts (1u3w)
  9771 | -6/Factory     | Lost 3 parts (1p1u1w)
 10144 | -6/Factory     | Repaired Arm. Treads
 10239 | -6/Factory     | Destroyed 7 combat bots
 10240 | -6/Factory     | Lost 4 parts (1n3w)
 10385 | -6/Factory     | Lost 3 parts (1n1u1w)
 10543 | -6/Factory     | Discovered new exit (range 3)
 10619 | -6/Factory     | Build established: Scavenger-Mutant
 10823 | -6/Factory     | System corruption reached 10%
 10856 | -6/Factory     | Lost 3 parts (1n1u1w)
 11094 | -6/Factory     | Lost 4 parts (1n1u2w)
 11217 | -6/Factory     | First assault squad dispatched
 11306 | -6/Factory     | Lost 4 parts (2p1n1u)
 11349 | -6/Factory     | Crushed by falling debris
 11349 | -6/Factory     | Core integrity fell below 50%
 11365 | -6/Factory     | Entered Lower Caves
 11380 | -6/Lower Caves | Lost 3 parts (2n1u)
 11632 | -6/Lower Caves | Build established: Scavenger-Tank
 11691 | -6/Lower Caves | Learned Factory non-interactive machine intel
 11734 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 11889 | -6/Lower Caves | Encountered a Warlord checkpoint
 12032 | -6/Lower Caves | Build established: Scavenger-Mutant
 12049 | -6/Lower Caves | Discovered new exit (range 5)
 12059 | -6/Lower Caves | Entered another Lower Caves area
 12104 | -6/Lower Caves | Encountered a Warlord checkpoint
 12153 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 12444 | -6/Lower Caves | Core integrity fell below 20%
 12460 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
12412_ Dropped Imp. Light Armor Plating.
12414_ L-41 Fighter destroyed.
12416_ Lgt. Angular Momentum Engine destroyed.
12418_ Unknown Processor fries itself beyond repair.
12420_ Acquired Arm. Treads.
12423_ Carbon-fiber Leg fries itself beyond repair.
12425_ Acquired Shock Rifle.
12426_ Carbon-fiber Leg fries itself beyond repair.
12430_ Microactuators fries itself beyond repair.
12430_ Acquired Phase Shifter.
12430_ Com. Wheel destroyed.
12434_ Critical hit (Burn: +37).
12442_ Acquired 53 matter.
12444_ Critical hit (Burn: +37).
12444_ Imp. Heavy Armor Plating destroyed.
12445_ G-50 Soldier destroyed.
12449_ Critical hit (Burn: +37).
12453_ Arm. Treads destroyed.
12453_ Critical hit (Burn: +37).
12459_ Acquired 39 matter.

 Map 
-----
+----------------------------------------------------+
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| ????????????????#  #?#              ?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          30
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Resistance: TH             25
Core Shielding             30
Utility Shielding          66
Weapon Shielding           33
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                50
Core Analysis              6
Recoil Reduction           3
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
       Arm. Treads | -8/Materials | Scanalyzed
 Lrn. Tractor Beam | -8/Materials | Scanalyzed
         ECM Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpMicroRedirector
  Manual?         0
Play Time         01:20:58
  Cumulative      67.3 hours
  Start           2024.01.09 @ 17:36:17
  End             2024.01.09 @ 18:58:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db413b5c-3a60-46a8-81cd-65d62eca7601