Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.09 @ 18:58:23
Player: sasha
Result: Destroyed by G-50 Soldier with Heavy Laser
Performance
-------------
Evolutions (4) 2000
Regions Visited (12) 2400
Robots Destroyed (184) 920
Value Destroyed (6391) 6391
Prototype IDs (7) 140
Alien Tech Used (0) 0
Bonus (1345) 1345
TOTAL SCORE: 13196
Bonus
-------
High Alert Combat Kills 383
Follower Combat Kills 162
Entered Garrisons 400
Used RIF Installer 500
Friendly Fire -100
Cogmind
---------
Core Integrity 0/850
Matter 300/300
Energy 36/100
System Corruption 17%
Temperature Cool (9)
Movement Core (750) Ox14
Location -6/Lower Caves
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (3) ---
(None)
> --- UTILITY (5) ------
High-capacity Storage Unit
Advanced Visual Processing Unit
ECM Suite
> --- WEAPON (5) -------
Spear
> --- INVENTORY (20) ---
Improved Heat Sink
Advanced Heat Sink
Advanced Heat Sink
High-capacity Matter Pod (200)
High-capacity Matter Pod (200)
Matter Compressor (175)
Advanced Weight Redist. System
Advanced Visual Processing Unit
Matter Filter
Phase Shifter
Improved Light Armor Plating
Force Field
Long-range Tractor Beam
Shock Rifle
Rocket Array
Impact Mace
Peak State
------------
> --- POWER ------------
Enhanced Nuclear Core
Light Angular Momentum Engine
> --- PROPULSION -------
Armored Treads
Flexi-carbon Leg
Wheel
> --- UTILITY ----------
High-capacity Storage Unit
Advanced Visual Processing Unit
Microactuators
Improved Core Shielding
Layered Light Armor Plating
> --- WEAPON -----------
Shock Rifle
Improved EM Pulse Cannon
Improved EM Pulse Cannon
Flak Gun
Impact Mace
> --- INVENTORY --------
Light Nuclear Core
Carbon-fiber Leg
Flexi-carbon Leg
Compact Wheel
Improved Heat Sink
High-capacity Matter Pod
High-capacity Matter Pod
Advanced Weight Redist. System
Advanced Visual Processing Unit
Advanced Visual Processing Unit
Core Analyzer
Matter Filter
ECM Suite
Phase Shifter
Improved Light Armor Plating
Reflective Plating
Hardlight Generator
System Restoration Module
Long-range Tractor Beam
Rocket Array
[Rating: 62]
Favorites
-----------
Power Light Nuclear Core
Engine Cooled Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Flexi-carbon Leg
Wheel Compact Wheel
Utility High-capacity Storage Unit
Device Improved Sensor Array
Storage High-capacity Storage Unit
Processor Improved Signal Interpreter
Hackware Hacking Suite
Protection Layered Light Armor Plating
Weapon Gauss Rifle
Energy Gun Improved Medium Laser
Energy Cannon Improved EM Pulse Cannon
Ballistic Gun Gauss Rifle
Launcher Rocket Array
Impact Weapon Impact Mace
Piercing Weapon Spear
Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Slots Evolved 8 | . . . 2 2 . . 2 . . 2 . .
Power 1 | . . . . . . . . . . 1 . .
Propulsion 1 | . . . . . . . 1 . . . . .
Utility 3 | . . . 1 1 . . 1 . . . . .
Weapon 3 | . . . 1 1 . . . . . 1 . .
Parts Attached 154 | 7 9 2 10 25 2 3 10 7 9 59 4 7
Power 25 | 1 2 1 1 3 . 1 3 . 1 11 . 1
Engine 16 | 1 2 1 1 2 . 1 3 . . 4 . 1
Core 9 | . . . . 1 . . . . 1 7 . .
Reactor . | . . . . . . . . . . . . .
Propulsion 34 | 2 3 . 1 4 . . 1 4 2 13 1 3
Treads 22 | 1 3 . 1 4 . . 1 3 2 4 . 3
Leg 6 | . . . . . . . . . . 6 . .
Wheel 6 | 1 . . . . . . . 1 . 3 1 .
Hover . | . . . . . . . . . . . . .
Flight . | . . . . . . . . . . . . .
Utility 43 | 2 1 1 4 8 2 2 3 1 3 13 2 1
Device 17 | 1 . . 2 3 2 2 1 . . 4 2 .
Storage 3 | 1 1 1 . . . . . . . . . .
Processor 5 | . . . 2 1 . . . . . 2 . .
Hackware 1 | . . . . 1 . . . . . . . .
Protection 17 | . . . . 3 . . 2 1 3 7 . 1
Artifact . | . . . . . . . . . . . . .
Weapon 52 | 2 3 . 4 10 . . 3 2 3 22 1 2
Energy Gun 20 | 1 2 . 1 2 . . 1 . 1 10 . 2
Energy Cannon 4 | . . . . . . . . . 1 3 . .
Ballistic Gun 22 | 1 1 . 3 8 . . 2 2 1 4 . .
Ballistic Cannon . | . . . . . . . . . . . . .
Launcher 4 | . . . . . . . . . . 3 1 .
Special Weapon . | . . . . . . . . . . . . .
Impact Weapon 1 | . . . . . . . . . . 1 . .
Slashing Weapon . | . . . . . . . . . . . . .
Piercing Weapon 1 | . . . . . . . . . . 1 . .
Special Melee Weapon . | . . . . . . . . . . . . .
Unidentified Prototypes 7 | . . . 1 2 . . 1 . . 3 . .
Corrupted Parts 2 | . . . . . . . . 1 . 1 . .
System Corruption 16 | . . . . . . . . 4 . 12 . .
Parts Lost 77 | . 3 1 3 3 . . 4 17 . 33 3 10
Power 14 | . 1 1 1 . . . 1 1 . 6 . 3
Propulsion 21 | . 1 . 1 1 . . . 6 . 8 1 3
Utility 16 | . . . 1 1 . . . 4 . 8 1 1
Weapon 26 | . 1 . . 1 . . 3 6 . 11 1 3
Highest Loss Streak 17 | . 2 1 2 2 . . 1 17 . 4 2 8
To Critical Strikes 1 | . . . . . . . . . . 1 . .
Average Slot Usage (%) 92 | . 92 99 97 99 99 100 99 61 67 85 78 80
Engine 7 | . 14 13 10 6 9 9 6 2 . 2 6 5
Core 2 | . . . . 2 . . . . 1 9 6 1
Treads 15 | . 21 28 21 18 18 18 23 16 15 5 4 8
Leg 1 | . . . . . . . . . . 5 . .
Wheel 1 | . 2 . . . . . . . . 3 2 5
Device 11 | . 14 14 15 9 15 18 15 7 . 4 9 11
Storage 8 | . 14 14 11 9 9 9 7 7 7 6 6 6
Processor 6 | . . . 5 9 9 9 7 7 7 7 6 6
Protection 5 | . . . . 8 . . 6 4 18 11 9 5
Energy Gun 6 | . 11 14 10 10 . . . 3 3 7 6 13
Energy Cannon 1 | . . . . . . . . . 5 4 . .
Ballistic Gun 19 | . 14 14 21 25 36 36 29 11 5 6 9 5
Piercing Weapon 1 | . . . . . . . . . . 2 6 6
Naked Turns . | . . . . . . . . . . . . .
Heaviest Build 92 | 14 29 49 53 66 68 69 71 66 71 92 76 74
Greatest Support 60 | 20 40 40 40 40 40 40 60 60 40 40 30 20
Greatest Overweight (x) 14 | . 1 1 2 1 1 1 1 13 1 9 4 14
Average Overweight (x) 1 | . . . 1 1 1 1 1 1 . 4 3 3
Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20
Average Capacity 19 | 7 14 18 20 20 20 20 20 20 20 20 20 20
Most Carried 20 | 5 15 18 20 20 20 20 20 20 20 20 19 19
Average Carried 17 | 3 11 15 15 19 19 20 19 16 17 18 17 16
Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20
Final Carried 20 | 4 15 18 18 20 20 20 20 14 19 17 18 16
Class Distribution
--------------------
38% | Skirmisher
25% | Mutant
12% | Scavenger-Mutant
10% | Tank
6% | Scavenger-Tank
4% | Scavenger-Skirmisher
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Skirmisher | -9/Materials
Skirmisher | -8/Materials
Skirmisher | -8/Garrison
Skirmisher | -8/Materials
Skirmisher | -7/Factory
Mutant | -7/Garrison
Mutant | -7/Factory
Tank | -6/Factory
Scavenger-Tank | -6/Lower Caves
Scavenger-Mutant | -6/Lower Caves
Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
----------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Matter Collected 4318 | 275 136 31 235 1276 78 218 387 . 225 1087 188 182
Remotely 122 | . . . . 122 . . . . . . . .
Salvage Created 7314 | 151 560 81 534 2160 40 370 662 . 225 2308 42 181
Parts 393 | 7 42 12 19 134 1 20 30 . 16 102 2 8
Haulers Intercepted 10 | . 2 . . 4 . 3 . . . 1 . .
Recyclers Shooed 3 | . . . 2 . . . 1 . . . . .
Parts Field Recycled . | . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . .
Parts Self-Destructed 11 | . . . . . . . . . . . 5 6
Prevented . | . . . . . . . . . . . . .
Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Combat Hostiles Destroyed 117 | . 10 6 7 28 . 5 14 . 4 38 2 3
Melee 14 | . . . . . . . . . . 11 . 3
Guns 79 | . 9 6 6 28 . 5 14 . 3 8 . .
Cannons 1 | . . . . . . . . . 1 . . .
AOE 14 | . . . . . . . . . . 12 2 .
Classes Destroyed 16 | 2 4 . 3 4 . . 1 . . 2 . .
Worker 14 | . . . 1 8 . 1 . . . 4 . .
Builder 5 | . . . 1 . . . 1 . 1 2 . .
Tunneler 6 | 3 1 . . 2 . . . . . . . .
Hauler 10 | . 2 . . 4 . 3 . . . 1 . .
Recycler 11 | 1 . . 2 3 . . 1 . . 4 . .
Mechanic 1 | . . . . 1 . . . . . . . .
Operator 3 | . . . . 2 . . . . . 1 . .
Watcher 16 | . 3 . 2 4 . 3 . . . 4 . .
Swarmer 31 | . 3 6 1 2 . 3 5 . . 9 2 .
Saboteur 1 | . . . . . . . . . . 1 . .
Grunt 58 | . 7 . 4 18 1 1 5 . 4 17 . 1
Brawler 1 | . . . . 1 . . . . . . . .
Duelist 3 | . . . . 1 . . . . . 1 . 1
Sentry 14 | . . . 2 6 . 1 2 . . 2 . 1
Hunter 5 | . . . . . . . 2 . . 3 . .
Programmer 5 | . . . . . . . . . . 5 . .
Best Kill Streak 13 | 4 4 3 4 10 . 5 3 . 2 13 2 1
Combat Bots Only 7 | . 3 3 2 5 . 2 3 . 2 7 2 1
Max Kills in Single Turn 4 | 1 1 2 1 2 1 2 2 . 2 4 2 1
Gunslinging 1 | . . 1 . . . . . . . . . .
Exploded 3 | . . . . . . . . . . 3 2 .
Melee 1 | . . . . . . . . . . 1 . 1
Uniques/NPCs Destroyed . | . . . . . . . . . . . . .
Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
-------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Damage Taken 13188 | 26 748 189 484 1155 76 141 1072 2267 380 4948 325 1377
Core 1868 | . 102 32 80 115 . 25 132 468 51 427 71 365
Absorbed by Shields 28 | . . . . . . . . . . 28 . .
Redirected to Shielding 345 | . . . . 56 . . 72 132 . 85 . .
Regen/Repaired (Parts) 217 | . . . . . . . 3 . . 214 . .
Core Remaining (%) 61 | 100 . 46 80 . . 74 . . 7 . . .
Volleys Fired 387 | 5 74 11 40 90 5 21 39 9 22 70 1 .
Largest 4 | 2 2 2 3 4 4 4 4 4 3 4 1 .
Hottest 226 | 60 70 70 102 158 112 112 112 161 162 226 45 .
Shots Fired 1079 | 10 126 22 111 342 11 78 148 22 27 179 3 .
Gun 1059 | 10 126 22 111 342 11 78 148 22 23 164 2 .
Cannon 10 | . . . . . . . . . 4 6 . .
Launcher 10 | . . . . . . . . . . 9 1 .
Special . | . . . . . . . . . . . . .
Kinetic 772 | 5 74 11 73 268 11 78 148 18 22 64 . .
Thermal 200 | . 11 11 38 74 . . . 4 1 59 2 .
Explosive 10 | . . . . . . . . . . 9 1 .
Electromagnetic 97 | 5 41 . . . . . . . 4 47 . .
Robot Hit Streak 20 | 3 10 4 20 12 3 9 7 5 15 11 2 .
Robot Miss Streak 11 | 3 8 2 7 4 1 4 4 3 4 11 6 .
Penetration Max 1 | . . . . 1 . 1 1 . 1 . . .
Secondary Targets 11 | . 2 2 1 4 . . 1 . . 1 . .
Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . 1 . .
Shots Hit Robots 709 | 5 82 13 74 189 3 39 85 16 17 169 1 16
Core Hits 367 | 6 32 8 27 91 1 18 34 8 8 124 3 7
Critical Kills 1 | . . . . . . . . . . 1 . .
Critical Parts Destroyed 9 | . . . . 2 . 1 1 1 . 4 . .
Critical Strikes 29 | . . 3 5 7 . 1 1 1 . 10 . 1
Burn 14 | . . 3 5 5 . . . . . 1 . .
Destroy 5 | . . . . 2 . 1 1 1 . . . .
Smash 5 | . . . . . . . . . . 5 . .
Impale 5 | . . . . . . . . . . 4 . 1
Melee Attacks 96 | . . . . . . . . . . 75 . 21
Impact 29 | . . . . . . . . . . 29 . .
Slashing . | . . . . . . . . . . . . .
Piercing 67 | . . . . . . . . . . 46 . 21
Sneak Attacks 4 | . . . . . . . . . . 4 . .
Combat Hostiles . | . . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . .
Damage Inflicted 14770 | 122 907 152 754 3397 55 800 1581 307 418 5810 78 389
Guns 9801 | 73 903 149 754 3392 55 800 1578 307 355 1435 . .
Cannons 215 | . . . . . . . . . 63 152 . .
Explosions 1990 | 49 . . . . . . . . . 1863 78 .
Melee 2749 | . . . . . . . . . . 2360 . 389
Ramming 15 | . 4 3 . 5 . . 3 . . . . .
Kinetic 6988 | 31 378 38 424 2544 55 800 1578 223 355 562 . .
Thermal 2101 | 49 88 111 330 848 . . . 84 . 591 . .
Explosive 1837 | . . . . . . . . . . 1759 78 .
Electromagnetic 1080 | 42 437 . . . . . . . 63 538 . .
Impact 1177 | . . . . . . . . . . 1177 . .
Slashing . | . . . . . . . . . . . . .
Piercing 1572 | . . . . . . . . . . 1183 . 389
Highest Corruption 19 | . . . . 1 2 2 1 4 4 19 19 17
Average Corruption 5 | . . . . 1 1 1 1 4 4 5 18 17
Corruption Purged 5 | . . . . . . 2 1 . . . 2 .
Corruption Blocked . | . . . . . . . . . . . . .
Effects 113 | . . . . 6 17 3 3 1 11 32 28 12
Message Errors 26 | . . . . 3 3 . 1 . 3 11 3 2
Matter Fused 38 | . . . . . 6 3 2 . 3 8 12 4
Heat Flow Errors 11 | . . . . . 2 . . . 1 3 5 .
Energy Discharges 12 | . . . . 2 2 . . . 2 4 2 .
Parts Rejected 2 | . . . . . 1 . . 1 . . . .
Parts Fused 1 | . . . . . 1 . . . . . . .
Data Loss (minor) 8 | . . . . 1 1 . . . . 2 3 1
Data Loss (major) 3 | . . . . . 1 . . . . . 1 1
Misfires 5 | . . . . . . . . . 1 2 2 .
Alerts 4 | . . . . . . . . . . . . 4
Weapon Failures 3 | . . . . . . . . . 1 2 . .
Overload Shots . | . . . . . . . . . . . . .
Overflow Damage 482 | . . . . . . . . . . 465 17 .
Projectiles 29 | . . . . . . . . . . 29 . .
Explosions 64 | . . . . . . . . . . 47 17 .
Melee 389 | . . . . . . . . . . 389 . .
Knockbacks 6 | . . . . . . . . . . 6 . .
Impact 5 | . . . . . . . . . . 5 . .
Kinetic . | . . . . . . . . . . . . .
Secondary 1 | . . . . . . . . . . 1 . .
Self-Inflicted Damage 622 | 26 . . . . . . . . . 561 35 .
Shots 25 | 1 . . . . . . . . . 22 2 .
Rammed 6 | . 1 1 . 3 . . 1 . . . . .
Targets Rammed 6 | . 1 1 . 3 . . 1 . . . . .
Kicked . | . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . .
Highest Temperature 558 | 52 224 80 329 520 224 123 403 338 250 558 264 .
Average Temperature 107 | 21 61 39 100 125 85 51 81 201 84 145 102 .
Received Heat Transfer 3823 | . 396 . 135 576 . 54 270 642 234 937 54 525
Effects 35 | . . . 4 14 . . . . . 17 . .
Shutdowns 9 | . . . . 2 . . . . . 7 . .
Energy Bleed 3 | . . . . . . . . . . 3 . .
Interference 9 | . . . 3 6 . . . . . . . .
Matter Decay 5 | . . . 1 2 . . . . . 2 . .
Short Circuit 2 | . . . . 1 . . . . . 1 . .
Damage (minor) 2 | . . . . 1 . . . . . 1 . .
Damage (major) 5 | . . . . 2 . . . . . 3 . .
Siege Activations . | . . . . . . . . . . . . .
Robots Corrupted 2 | . 1 . . . . . . . . 1 . .
Combat Hostiles 2 | . 1 . . . . . . . . 1 . .
Parts Fried 17 | . 2 . . . . . . . . 15 . .
Impact Corruptions 17 | . . . . . . . . . . 17 . .
Robots Melted 1 | . . . 1 . . . . . . . . .
Combat Hostiles 1 | . . . 1 . . . . . . . . .
Parts Melted 17 | . . 2 4 6 . . . . . 5 . .
Heat Transferred 5621 | 50 259 555 1332 2210 . . . 92 . 1123 . .
Parts Sabotaged . | . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . .
Power Chain Reactions 2 | 1 . . . . . . . . . 1 . .
Missiles Intercepted . | . . . . . . . . . . . . .
Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Peak Influence 1581 | 20 198 146 285 502 1581 849 540 291 184 587 . .
Initial 770 | . 13 16 . 19 326 770 373 276 63 . . .
Average 345 | 7 53 54 162 315 851 789 415 205 84 224 . .
Maximum Alert Level 4 | . . . 1 2 4 3 2 1 . 2 . .
Low Security (%) 42 | 100 100 100 65 14 . . . 50 100 50 . .
Level 1 22 | . . . 34 59 2 . 45 50 . 29 . .
Level 2 18 | . . . . 26 35 8 54 . . 20 . .
Level 3 12 | . . . . . 39 91 . . . . . .
Level 4 3 | . . . . . 22 . . . . . . .
Level 5 . | . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . .
Squads Dispatched 34 | . 3 1 1 6 . . 7 . 2 14 . .
Investigation 5 | . . . . . . . 3 . 1 1 . .
Extermination 6 | . . . . . . . 1 . . 5 . .
Reinforcement 15 | . 3 . 1 3 . . . . 1 7 . .
Assault 2 | . . 1 . . . . . . . 1 . .
Garrison 6 | . . . . 3 . . 3 . . . . .
Intercept . | . . . . . . . . . . . . .
Searches Triggered . | . . . . . . . . . . . . .
Construction Impeded 3 | . . . . . . . . . 1 2 . .
Haulers Reinforced 2 | . . . . . . . . . . 2 . .
Active Scanning Responses . | . . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . . .
Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
--------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Distress Signals 15 | . 2 . 4 3 . 2 1 . . 3 . .
Communications Jammed . | . . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . . .
Times Spotted 196 | . 26 6 16 36 . 14 17 3 6 58 7 7
Peak Tracking Total 9 | . 5 3 4 4 . 5 3 3 2 9 3 4
Tactical Retreats 19 | . . . 3 1 . 1 1 . . 7 3 3
Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Traps Triggered 7 | . 1 . . 2 3 . . . 1 . . .
Indirectly . | . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . .
Reused 1 | . . . . 1 . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . .
Installed 2 | . . 1 . 1 . . . . . . . .
Triggered 1 | . . . . 1 . . . . . . . .
Most Traps Carried 2 | . . 2 2 2 . . . . . . . .
Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
---------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Machines Disabled 11 | . 1 . 1 4 5 . . . . . . .
Max in Single Turn 2 | . 1 . . 1 2 . . . . . . .
Garrison Relay 5 | . . . . . 5 . . . . . . .
Machines Repaired . | . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . .
Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
--------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Machines Accessed 21 | . 1 . . 4 4 3 5 . 1 3 . .
Terminals 11 | . 1 . . 2 4 2 1 . . 1 . .
Fabricators 3 | . . . . . . . 2 . . 1 . .
Repair Stations 3 | . . . . . . . 1 . 1 1 . .
Recycling Units . | . . . . . . . . . . . . .
Scanalyzers 2 | . . . . 1 . 1 . . . . . .
Garrison Access 2 | . . . . 1 . . 1 . . . . .
Total Hacks 50 | . 2 . . 12 11 3 13 . 1 8 . .
Successful 25 | . 1 . . 9 . . 10 . 1 4 . .
Failed 25 | . 1 . . 3 11 3 3 . . 4 . .
Catastrophic 9 | . . . . 1 5 2 . . . 1 . .
Database Lockouts . | . . . . . . . . . . . . .
Manual 7 | . 2 . . 3 . 2 . . . . . .
Terminals 23 | . 2 . . 4 11 2 2 . . 2 . .
Fabricators 9 | . . . . . . . 5 . . 4 . .
Repair Stations 8 | . . . . . . . 5 . 1 2 . .
Recycling Units . | . . . . . . . . . . . . .
Scanalyzers 8 | . . . . 7 . 1 . . . . . .
Garrison Access 2 | . . . . 1 . . 1 . . . . .
Terminal Hacks 6 | . 1 . . 2 . . 2 . . 1 . .
Record 2 | . . . . . . . 2 . . . . .
Open DSF 1 | . . . . . . . . . . 1 . .
Level Access Points 1 | . . . . 1 . . . . . . . .
Branch Access Points 2 | . 1 . . 1 . . . . . . . .
Fabricator Hacks 4 | . . . . . . . 3 . . 1 . .
Load Schematic 3 | . . . . . . . 2 . . 1 . .
Build 1 | . . . . . . . 1 . . . . .
Repair Station Hacks 7 | . . . . . . . 4 . 1 2 . .
Scan Component 4 | . . . . . . . 3 . . 1 . .
Repair 2 | . . . . . . . 1 . . 1 . .
Refit 1 | . . . . . . . . . 1 . . .
Recycling Unit Hacks . | . . . . . . . . . . . . .
Scanalyzer 6 | . . . . 6 . . . . . . . .
Insert Component 3 | . . . . 3 . . . . . . . .
Analyze 3 | . . . . 3 . . . . . . . .
Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . .
Unlock Access 2 | . . . . 1 . . 1 . . . . .
Unauthorized Hacks . | . . . . . . . . . . . . .
Terminals . | . . . . . . . . . . . . .
Fabricators . | . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . .
Data Cores Recovered 1 | . . . . . . . . . . 1 . .
Used . | . . . . . . . . . . . . .
Hacking Detections 15 | . 1 . . 2 4 2 4 . . 2 . .
Full Trace Events 8 | . . . . . 4 . 3 . . 1 . .
Feedback Events . | . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . .
Part Schematics Acquired 3 | . . . . 3 . . . . . . . .
Parts Built 2 | . . . . . . . 2 . . . . .
Authchips . | . . . . . . . . . . . . .
Time 73 | . . . . . . . 73 . . . . .
Total Part Build Rating 6 | . . . . . . . 6 . . . . .
Parts Repaired 2 | . . . . . . . 1 . . 1 . .
Time 72 | . . . . . . . 53 . . 19 . .
Parts Recycled . | . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . . . .
Parts Scanalyzed 3 | . . . . 3 . . . . . . . .
Part Schematics Acquired 3 | . . . . 3 . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . .
Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
------------ Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Used RIF Installer 1 | . . . . . 1 . . . . . . .
Robots Hacked . | . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . .
Relay Couplers Released 19 | . . . . . 19 . . . . . . .
Machine Destruction 19 | . . . . . 19 . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . . .
Robots Rewired 7 | . . . . . 7 . . . . . . .
Allies Hacked . | . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . .
Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
-------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Total Allies 20 | . . 1 . . 7 . . . 12 . . .
Largest Group 6 | . . 1 1 . 6 3 . . 4 . . .
Highest-Rated Group 90 | . . 31 31 . 74 48 . . 90 . . .
Highest-Rated Ally 31 | . . 31 31 . 16 16 . . 31 . . .
Total Orders . | . . . . . . . . . . . . .
Ally Attacks 35 | . . . 13 . . 22 . . . . . .
Total Damage 441 | . . . 209 . . 232 . . . . . .
Kills 8 | . . . 5 . . 3 . . . . . .
Allies Corrupted . | . . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . . .
Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Robot Analysis Total . | . . . . . . . . . . . . .
Derelict Logs Recovered 3 | . . 2 . . . . . . . . 1 .
Drone Launches . | . . . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . . . .
Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
------------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Turns Passed 12459 | 83 1541 532 912 1725 1800 738 872 86 477 2598 694 401
Spaces Moved 4361 | 57 734 242 248 504 644 230 238 24 178 800 265 197
Core 13 | 10 . . . . . . . 2 . . . 1
Treads 3286 | 3 626 242 248 504 644 230 238 17 178 236 114 6
Legs 95 | . . . . . . . . . . 95 . .
Wheels 967 | 44 108 . . . . . . 5 . 469 151 190
Hover . | . . . . . . . . . . . . .
Flight . | . . . . . . . . . . . . .
Fastest Speed 50 | 50 100 160 240 240 245 245 243 130 170 155 160 145
Average Speed 222 | 94 174 202 240 244 245 245 243 236 227 241 228 168
Slowest Speed 750 | 160 240 240 320 245 245 245 243 700 250 490 320 750
Overloaded Moves . | . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . .
Robots Hopped . | . . . . . . . . . . . . .
Cave-ins Triggered 1 | . . . . . . . . . . 1 . .
Exploration Rate (%) 34 | 3 89 52 24 48 89 35 6 6 4 19 46 31
Regions Visited 12
Branch Regions 3
Pre-discovered Areas . | . . . . . . . . . . . . .
Known Exits Taken 6 | . 1 . 1 1 . 1 1 . 1 . . .
Unknown Exits Taken 4 | 1 . 1 . . . . . . . 1 1 .
Scrap Searched 4 | . . 1 . . . . . . . . 2 1
Spaces Dug . | . . . . . . . . . . . . .
Terrain Destroyed 107 | 3 . . . 1 . 2 4 . . 75 22 .
Melee . | . . . . . . . . . . . . .
Projectile 7 | . . . . 1 . 2 3 . . 1 . .
AOE 99 | 3 . . . . . . . . . 74 22 .
Terrain Rammed . | . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . .
Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6
--------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Low Low
Total 6243 | 75 883 265 492 800 859 356 433 42 224 1222 351 241
Wait 928 | . 42 1 183 127 94 98 135 . 1 160 78 9
Move 4351 | 56 733 241 247 504 643 229 238 23 177 799 264 197
Hop . | . . . . . . . . . . . . .
Pick Up 141 | 7 20 6 8 24 3 2 8 1 14 39 3 6
Fast Attach 18 | 4 . . 1 3 1 . 1 . . 8 . .
Attach 93 | 3 5 1 8 6 . . 6 7 8 38 4 7
Detach 4 | . . . . . . . . . . 3 1 .
Swap 43 | . 4 1 1 16 1 3 3 . 1 13 . .
Drop 62 | . 4 2 4 26 2 3 2 . 1 17 . 1
Fire 387 | 5 74 11 40 90 5 21 39 9 22 70 1 .
Melee 96 | . . . . . . . . . . 75 . 21
Ram . | . . . . . . . . . . . . .
Kick . | . . . . . . . . . . . . .
Crush 6 | . 1 1 . 3 . . 1 . . . . .
Escape Stasis . | . . . . . . . . . . . . .
Rewire 112 | . . . . . 110 . . 2 . . . .
Trap 2 | . . 1 . 1 . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . .
Route
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-9/Materials
-8/Materials (discovered 4 exits: Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Sto / Gar)
-7/Garrison
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
History
---------
Turn | Location | Event
12 | -11/Junkyard | Discovered new exit (range 16)
84 | -11/Junkyard | Entered Materials
191 | -10/Materials | Identified exit to Mines
304 | -10/Materials | Build established: Mutant
393 | -10/Materials | Discovered new exit (range 9)
558 | -10/Materials | Discovered new exit (range 15)
1265 | -10/Materials | Discovered new exit (range 16)
1625 | -10/Materials | Entered Mines
1742 | -10/Mines | Core integrity fell below 50%
1776 | -10/Mines | Found a hidden stash of uninstalled traps
1848 | -10/Mines | Learned Materials emergency access door positions
2055 | -10/Mines | Learned Materials terminal intel
2132 | -10/Mines | Discovered new exit (range 12)
2133 | -10/Mines | Met a Derelict testing a Signal Generator
2157 | -10/Mines | Entered Materials
2157 | -9/Materials | Accompanied by 1 ally
2157 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1
2159 | -9/Materials | Loaded intel: 11 terminal locations
2448 | -9/Materials | Build established: Skirmisher
2740 | -9/Materials | Discovered new exit (range 15)
3067 | -9/Materials | Identified exit to Materials
3069 | -9/Materials | Entered another Materials area
3069 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1
3789 | -8/Materials | Build established: Scavenger-Skirmisher
4371 | -8/Materials | Build established: Skirmisher
4374 | -8/Materials | Garrison activated, responded to threat
4792 | -8/Materials | Identified exit to Factory
4794 | -8/Materials | Identified exit to Garrison
4794 | -8/Materials | Entered Garrison
4794 | -8/Garrison | Discovered recently destroyed garrison
5384 | -8/Garrison | Discovered new exit (range 9)
5470 | -8/Garrison | Garrison Relay disabled
5965 | -8/Garrison | Discovered new exit (range 12)
6246 | -8/Garrison | Installed Relay Interface Framework
6399 | -8/Garrison | Garrison Relay disabled
6401 | -8/Garrison | Garrison Relay disabled
6423 | -8/Garrison | Garrison Relay disabled
6423 | -8/Garrison | Garrison Relay disabled
6584 | -8/Garrison | Identified exit to Materials
6594 | -8/Garrison | Entered Materials
6594 | -8/Materials | Accompanied by 3 allies
6698 | -8/Materials | Build established: Mutant
7046 | -8/Materials | Build established: Skirmisher
7259 | -8/Materials | Discovered exit to Factory (range 14)
7332 | -8/Materials | Entered Factory
7332 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1
7480 | -7/Factory | Fabricated Arm. Treads (x2)
7713 | -7/Factory | Discovered new exit (range 15)
7747 | -7/Factory | Identified exit to Storage
7950 | -7/Factory | Repaired Corrupted Arm. Treads
7976 | -7/Factory | Garrison activated, responded to threat
8204 | -7/Factory | Identified exit to Garrison
8204 | -7/Factory | Entered Garrison
8228 | -7/Garrison | Triggered checkpoint
8251 | -7/Garrison | Core integrity fell below 50%
8275 | -7/Garrison | Core integrity fell below 20%
8277 | -7/Garrison | Discovered new exit (range 5)
8282 | -7/Garrison | Identified exit to Factory
8290 | -7/Garrison | Entered Factory
8319 | -7/Factory | Lost 17 parts (1p6n4u6w)
8403 | -7/Factory | Discovered new exit (range 12)
8712 | -7/Factory | Identified exit to Factory
8767 | -7/Factory | Entered another Factory area
8767 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1
9063 | -6/Factory | Build established: Tank
9185 | -6/Factory | Found Prototype Launcher
9186 | -6/Factory | Identified Rocket Array
9310 | -6/Factory | Found Hvy. Reflective Plating
9317 | -6/Factory | Found Hvy. Reflective Plating
9608 | -6/Factory | Lost 4 parts (1u3w)
9771 | -6/Factory | Lost 3 parts (1p1u1w)
10144 | -6/Factory | Repaired Arm. Treads
10239 | -6/Factory | Destroyed 7 combat bots
10240 | -6/Factory | Lost 4 parts (1n3w)
10385 | -6/Factory | Lost 3 parts (1n1u1w)
10543 | -6/Factory | Discovered new exit (range 3)
10619 | -6/Factory | Build established: Scavenger-Mutant
10823 | -6/Factory | System corruption reached 10%
10856 | -6/Factory | Lost 3 parts (1n1u1w)
11094 | -6/Factory | Lost 4 parts (1n1u2w)
11217 | -6/Factory | First assault squad dispatched
11306 | -6/Factory | Lost 4 parts (2p1n1u)
11349 | -6/Factory | Crushed by falling debris
11349 | -6/Factory | Core integrity fell below 50%
11365 | -6/Factory | Entered Lower Caves
11380 | -6/Lower Caves | Lost 3 parts (2n1u)
11632 | -6/Lower Caves | Build established: Scavenger-Tank
11691 | -6/Lower Caves | Learned Factory non-interactive machine intel
11734 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
11889 | -6/Lower Caves | Encountered a Warlord checkpoint
12032 | -6/Lower Caves | Build established: Scavenger-Mutant
12049 | -6/Lower Caves | Discovered new exit (range 5)
12059 | -6/Lower Caves | Entered another Lower Caves area
12104 | -6/Lower Caves | Encountered a Warlord checkpoint
12153 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
12444 | -6/Lower Caves | Core integrity fell below 20%
12460 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser
Last Messages
---------------
12412_ Dropped Imp. Light Armor Plating.
12414_ L-41 Fighter destroyed.
12416_ Lgt. Angular Momentum Engine destroyed.
12418_ Unknown Processor fries itself beyond repair.
12420_ Acquired Arm. Treads.
12423_ Carbon-fiber Leg fries itself beyond repair.
12425_ Acquired Shock Rifle.
12426_ Carbon-fiber Leg fries itself beyond repair.
12430_ Microactuators fries itself beyond repair.
12430_ Acquired Phase Shifter.
12430_ Com. Wheel destroyed.
12434_ Critical hit (Burn: +37).
12442_ Acquired 53 matter.
12444_ Critical hit (Burn: +37).
12444_ Imp. Heavy Armor Plating destroyed.
12445_ G-50 Soldier destroyed.
12449_ Critical hit (Burn: +37).
12453_ Arm. Treads destroyed.
12453_ Critical hit (Burn: +37).
12459_ Acquired 39 matter.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 51
Energy Generation 30
Energy Capacity 360
Matter Stores 300
Matter Capacity 300
Sight Range 20
Robot Scan Range 15
Terrain Scan Range 16
Terrain Scan Density 10
ECM Strength 1
Armor Coverage 600
Resistance: TH 25
Core Shielding 30
Utility Shielding 66
Weapon Shielding 33
Melee Speed Boost 20
Phase Shifting 5
Evasion (%) 50
Core Analysis 6
Recoil Reduction 3
Matter Filtering 30
Offensive Hacking 10
Item Schematics
-----------------
Arm. Treads | -8/Materials | Scanalyzed
Lrn. Tractor Beam | -8/Materials | Scanalyzed
ECM Suite | -8/Materials | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Arm. Treads | x2 | -7/Factory
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed WarpMicroRedirector
Manual? 0
Play Time 01:20:58
Cumulative 67.3 hours
Start 2024.01.09 @ 17:36:17
End 2024.01.09 @ 18:58:23
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 80
Rogue 80
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 32
Gallery% 40
Achievement% 32
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 2
Font 24/Smallcaps
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: db413b5c-3a60-46a8-81cd-65d62eca7601