Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 13:09:01 Player: Oldman Pu Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (85) 425 Value Destroyed (2285) 2285 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 4710 Bonus ------- High Alert Combat Kills 320 Cogmind --------- Core Integrity 0/550 Matter 289/300 Energy 290/290 System Corruption 4% Temperature Cool (0) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Wheel Compact Wheel Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Cannon > --- INVENTORY (20) --- Deuterium Engine Deuterium Engine Compact Wheel Improved Heat Sink Improved Heat Sink High-capacity Battery (250) High-capacity Matter Pod (200) Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Beam Rifle Particle Gun Pulse Rifle Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Battery High-capacity Matter Pod Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Medium Laser Medium Laser Medium Laser Advanced Beam Rifle Advanced Beam Cannon Gauss Rifle Heavy Assault Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 1 | . . . 1 Parts Attached 71 | 6 12 1 52 Power 7 | 1 2 . 4 Engine 7 | 1 2 . 4 Core . | . . . . Reactor . | . . . . Propulsion 22 | 2 3 . 17 Treads . | . . . . Leg . | . . . . Wheel 22 | 2 3 . 17 Hover . | . . . . Flight . | . . . . Utility 19 | 1 4 1 13 Device 8 | . . . 8 Storage 4 | 1 3 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 5 | . . 1 4 Artifact . | . . . . Weapon 23 | 2 3 . 18 Energy Gun 9 | . . . 9 Energy Cannon 3 | . . . 3 Ballistic Gun 10 | 2 3 . 5 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . . 4 Parts Lost 18 | . 2 . 16 Power 1 | . . . 1 Propulsion 10 | . 2 . 8 Utility 5 | . . . 5 Weapon 2 | . . . 2 Highest Loss Streak 6 | . 2 . 6 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 100 94 Engine 10 | . 14 14 8 Wheel 25 | . 27 28 23 Device 10 | . . . 17 Storage 11 | . 14 14 9 Processor 5 | . 13 . . Protection 5 | . . 14 8 Energy Gun 8 | . . . 14 Energy Cannon 2 | . . . 3 Ballistic Gun 15 | . 27 28 7 Naked Turns . | . . . . Heaviest Build 78 | 12 48 49 78 Greatest Support 38 | 20 20 20 38 Greatest Overweight (x) 7 | . 2 2 7 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 16 20 20 Most Carried 20 | . 19 19 20 Average Carried 15 | . 10 18 18 Final Capacity 20 | 8 20 20 20 Final Carried 19 | . 19 18 14 Class Distribution -------------------- 43% | Scavenger-Tank 39% | Mutant 8% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1798 | 134 656 . 1008 Remotely . | . . . . Salvage Created 3603 | . 635 . 2968 Parts 181 | . 37 . 144 Haulers Intercepted 7 | . 2 . 5 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 56 | . 13 . 43 Guns 46 | . 13 . 33 Cannons 8 | . . . 8 Classes Destroyed 14 | . 4 . 10 Worker 7 | . . . 7 Builder 5 | . . . 5 Tunneler 1 | . . . 1 Hauler 7 | . 2 . 5 Recycler 5 | . . . 5 Operator 1 | . . . 1 Watcher 6 | . 3 . 3 Swarmer 9 | . 3 . 6 Grunt 37 | . 10 . 27 Brawler 1 | . . . 1 Protector 1 | . . . 1 Sentry 6 | . . . 6 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 7 | . 3 . 7 Combat Bots Only 7 | . 3 . 7 Max Kills in Single Turn 2 | . 1 . 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 318 | . 81 . 237 Missed 74 | . 22 . 52 Damage Taken 3584 | . 621 . 2963 Core 757 | . 207 . 550 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . . 50 Regen/Repaired (Parts) 192 | . 71 . 121 Core Remaining (%) 58 | 100 . 17 . Volleys Fired 236 | . 80 . 156 Largest 3 | . 2 . 3 Hottest 197 | . 40 . 197 Shots Fired 607 | . 160 . 447 Gun 527 | . 160 . 367 Cannon 80 | . . . 80 Launcher . | . . . . Special . | . . . . Kinetic 296 | . 160 . 136 Thermal 311 | . . . 311 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 22 | . 9 . 22 Robot Miss Streak 5 | . 2 . 5 Penetration Max . | . . . . Secondary Targets 4 | . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 373 | . 111 . 262 Core Hits 159 | . 40 . 119 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . 2 . . Critical Strikes 23 | . 2 . 21 Burn 19 | . . . 19 Meltdown 1 | . . . 1 Destroy 2 | . 2 . . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6000 | . 991 . 5009 Guns 4931 | . 991 . 3940 Cannons 1069 | . . . 1069 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 2627 | . 991 . 1636 Thermal 3373 | . . . 3373 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 1 1 4 Average Corruption 1 | . 1 1 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . 7 1 5 Message Errors 3 | . 2 1 . Matter Fused 5 | . 3 . 2 Heat Flow Errors 2 | . 1 . 1 Data Loss (major) 1 | . . . 1 Alerts 1 | . 1 . . Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 44 | . . . 44 Projectiles 44 | . . . 44 Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 434 | . 184 . 434 Average Temperature 105 | . 24 . 117 Received Heat Transfer 1680 | . 258 . 1422 Effects 5 | . . . 5 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 16 | . . . 16 Heat Transferred 8074 | . . . 8074 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Peak Influence 858 | . 216 . 858 Initial . | . . . . Average 243 | . 88 . 350 Maximum Alert Level 3 | . 1 . 3 Low Security (%) 62 | 100 94 . 41 Level 1 13 | . 5 . 18 Level 2 13 | . . . 22 Level 3 10 | . . . 17 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 . 7 Investigation 5 | . 2 . 3 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 87 | . 23 . 64 Peak Tracking Total 6 | . 3 . 6 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 12 | . 6 . 6 Terminals 8 | . 5 . 3 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 35 | . 15 . 20 Successful 20 | . 5 . 15 Failed 15 | . 10 . 5 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 12 . 5 Fabricators . | . . . . Repair Stations 9 | . 3 . 6 Recycling Units . | . . . . Scanalyzers 9 | . . . 9 Garrison Access . | . . . . Terminal Hacks 6 | . 3 . 3 Emergency Access Points 2 | . 1 . 1 Locate Traps 3 | . 2 . 1 Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 . 4 Scan Component 3 | . 1 . 2 Repair 3 | . 1 . 2 Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . . 8 Insert Component 3 | . . . 3 Analyze 5 | . . . 5 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 10 | . 5 . 5 Full Trace Events 5 | . 3 . 2 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 . 2 Time 130 | . 26 . 104 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 3221 | 32 1263 20 1906 Spaces Moved 1987 | 34 943 17 993 Core 12 | 12 . . . Treads . | . . . . Legs . | . . . . Wheels 1975 | 22 943 17 993 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 95 Average Speed 104 | 69 101 110 108 Slowest Speed 185 | 80 110 110 185 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 4 100 2 76 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 2675 | 39 1111 17 1508 Wait 298 | . 56 . 242 Move 1984 | 33 942 16 993 Hop . | . . . . Pick Up 42 | . 17 . 25 Fast Attach 22 | 6 3 . 13 Attach 18 | . 2 . 16 Detach 1 | . . . 1 Swap 31 | . 7 1 23 Drop 43 | . 4 . 39 Fire 236 | . 80 . 156 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 4 exits: [*Fac x3] / [*Sto]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Core integrity fell below 50% 310 | -10/Materials | Build established: Mutant 334 | -10/Materials | Repaired Lgt. Assault Rifle 378 | -10/Materials | Discovered new exit (range 13) 487 | -10/Materials | Discovered new exit (range 13) 739 | -10/Materials | Discovered new exit (range 11) 817 | -10/Materials | Core integrity fell below 20% 871 | -10/Materials | Discovered new exit (range 10) 1288 | -10/Materials | Discovered new exit (range 8) 1296 | -10/Materials | Entered Subcaves 1296 | -10/Subcaves | Learned location of Zion (-7) 1296 | -10/Subcaves | Discovered new exit (range 7) 1316 | -10/Subcaves | Entered Materials 1316 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1534 | -8/Materials | Discovered new exit (range 10) 1580 | -8/Materials | Build established: Scavenger-Tank 1826 | -8/Materials | Discovered new exit (range 15) 1867 | -8/Materials | Lost 3 parts (1p1n1u) 2184 | -8/Materials | Repaired Adv. Beam Rifle 2229 | -8/Materials | Repaired Rnf. Deuterium Engine 2345 | -8/Materials | Discovered new exit (range 16) 2471 | -8/Materials | Core integrity fell below 50% 2787 | -8/Materials | Discovered new exit (range 8) 2916 | -8/Materials | First assault squad dispatched 3081 | -8/Materials | Core integrity fell below 20% 3114 | -8/Materials | Destroyed 7 combat bots 3129 | -8/Materials | Lost 6 parts (3n2u1w) 3222 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03127_ Acquired 11 matter. 03130_ Acquired Com. Wheel. 03132_ Acquired 3 matter. 03133_ Acquired 7 matter. 03141_ Slug penetrates I-25 Savior. 03141_ I-25 Savior destroyed. 03145_ G-47 Trooper destroyed. 03146_ System corrupted: Matter fused (-10). 03157_ Acquired Com. Wheel. 03158_ Acquired 25 matter. 03159_ Acquired 1 matter. 03165_ Acquired Pulse Rifle. 03170_ Triggered Alarm Trap. 03170_ An alarm sounds. 03170_ ALERT: Alarm triggered, dispatching investigation squad. 03171_ System corrupted: Substantial component data lost. 03179_ U-05 Engineer builds a Wall. 03185_ Acquired 6 matter. 03221_ Destroyed Lgt. Ion Engine. 03221_ S-10 Pest knocked back. Map ----- +----------------------------------------------------+ | #????????????# ######### #?????# [ """## #? | | #????????????#^ ^#???????# #?????# ## #? | | #????????????# #???????# #?????######## ? | | #???????????? ??????? ????????????? ? | | #???????????? ?????? ???????????? ! 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S"#?????????######## # | | # # # # #?????????# ! + + | | # ###################?????????#! [ # # | | # #???????????????????????????# + # | | ## #???????????????????????????# #### | | ?# #???????????????????????????# #??# | | ?#########???????????????????????????# #??# | | ?????????????????????????????????????########??# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellBeamReconfigurator Manual? 0 Play Time 00:36:11 Cumulative 288.0 hours Start 2024.04.29 @ 11:54:25 End 2024.04.29 @ 13:09:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 222 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac88984d-7484-44c3-8368-9eb3cece1be4