Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.14 @ 12:10:37

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (129)     645
Value Destroyed (4513)     4513
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (931)                931
              TOTAL SCORE: 10209

 Bonus
-------
High Alert Combat Kills    715
Met Data Miner             300
Friendly Fire              -84

 Cogmind 
---------
Core Integrity             850/850
Matter                     242/300
Energy                     520/520
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (162)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
          Heavy Deuterium Engine
          Heavy Deuterium Engine
>               --- PROPULSION (5) ---
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY (6) ------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Sensor Array
                Core Analyzer
       Improved Light Armor Plating
                Shield Generator
>               --- WEAPON (2) -------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY (20) ---
          Heavy Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
       Improved Heat Sink
       Hardened Heavy Armor Plating
                EM Disruption Field
                Hardlight Generator
                Shield Generator
       Improved Shield Generator
     Long-range Tractor Beam
     Long-range Tractor Beam
                Shock Rifle
          Heavy Particle Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
          Heavy Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Sensor Array
                Core Analyzer
       Improved Light Armor Plating
                Shield Generator
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
          Heavy Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
       Improved Heat Sink
       Hardened Heavy Armor Plating
                EM Disruption Field
                Hardlight Generator
                Shield Generator
       Improved Shield Generator
     Long-range Tractor Beam
     Long-range Tractor Beam
                Shock Rifle
          Heavy Particle Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
          Heavy Missile Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   .   .   1   
  Utility                  4    | .   .   1   1   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             138  | .   10  30  12  63  7   5   3   7   1   
  Power                    10   | .   2   2   2   3   .   .   .   1   .   
    Engine                 10   | .   2   2   2   3   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | .   3   10  4   15  1   1   .   .   .   
    Treads                 31   | .   .   10  4   15  1   1   .   .   .   
    Leg                    3    | .   3   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | .   3   9   4   17  2   2   .   3   1   
    Device                 23   | .   .   5   2   8   2   2   .   3   1   
    Storage                4    | .   2   2   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   2   .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   .   .   .   .   .   
    Protection             10   | .   1   2   2   5   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | .   2   9   2   28  4   2   3   3   .   
    Energy Gun             12   | .   .   3   .   8   1   .   .   .   .   
    Energy Cannon          25   | .   1   1   2   13  3   1   2   2   .   
    Ballistic Gun          5    | .   1   4   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   1   .   7   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   3   .   .   .   .   .   
Parts Lost                 13   | .   2   1   1   8   .   .   .   1   .   
  Power                    2    | .   1   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   1   1   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   1   3   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   3   .   .   .   .   .   
  Highest Loss Streak      3    | .   1   1   1   3   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   89  98  100 99  100 99  85  100 .   
  Engine                   14   | .   14  11  18  14  15  15  15  15  .   
  Treads                   24   | .   .   33  27  29  30  29  30  30  .   
  Leg                      4    | .   25  .   .   .   .   .   .   .   .   
  Device                   10   | .   .   8   18  14  15  15  15  15  .   
  Storage                  9    | .   14  11  9   7   7   7   7   7   .   
  Processor                3    | .   .   .   .   6   7   7   7   7   .   
  Protection               8    | .   7   11  9   7   7   7   7   7   .   
  Energy Gun               3    | .   1   8   .   2   9   .   .   .   .   
  Energy Cannon            9    | .   12  2   17  11  5   15  1   14  .   
  Ballistic Gun            5    | .   13  11  .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 11  31  57  73  87  78  77  80  77  .   
  Greatest Support         83   | 20  20  60  60  83  80  80  80  80  .   
  Greatest Overweight (x)  1    | .   1   .   1   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  20  20  20  20  20  20  20  20  
  Average Capacity         17   | .   12  16  20  20  20  20  20  20  20  
  Most Carried             20   | .   15  20  20  20  20  20  20  20  19  
  Average Carried          17   | .   10  16  19  19  19  20  20  19  19  
  Final Capacity           20   | 8   15  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   15  20  20  20  20  20  20  20  19  

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 45% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2446 | 194  249  609  90   935  123  58   .    188  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5144 | .    549  1289 470  2504 156  84   .    92   .    
  Parts                    255  | .    27   64   22   130  7    .    .    5    .    
Haulers Intercepted        10   | .    2    4    .    4    .    .    .    .    .    
Recyclers Shooed           8    | .    2    2    .    4    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    2    .    .    5    .    
  Prevented                5    | .    .    .    .    .    5    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  101  | .   10  19  11  51  3   3   .   4   .   
  Guns                     22   | .   3   13  .   4   2   .   .   .   .   
  Cannons                  40   | .   6   3   11  17  1   1   .   1   .   
  AOE                      35   | .   1   2   .   27  .   2   .   3   .   
Classes Destroyed          16   | .   5   3   1   7   .   .   .   .   .   
  Worker                   2    | .   .   .   .   2   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   10   | .   2   4   .   4   .   .   .   .   .   
  Recycler                 8    | .   1   3   1   3   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   2   .   2   .   .   .   .   .   
  Swarmer                  20   | .   3   .   5   8   1   .   .   3   .   
  Grunt                    46   | .   7   12  4   19  1   3   .   .   .   
  Brawler                  4    | .   .   1   .   3   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   12   | .   .   6   1   4   1   .   .   .   .   
  Specialist               4    | .   .   .   .   4   .   .   .   .   .   
  Hunter                   5    | .   .   .   1   3   .   .   .   1   .   
  Programmer               8    | .   .   .   .   8   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           14   | .   4   6   4   14  3   3   .   3   .   
  Combat Bots Only         11   | .   3   5   4   11  3   3   .   3   .   
Max Kills in Single Turn   6    | .   1   2   1   6   1   1   .   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   1   .   5   .   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               5068  | .    400  1244 636  2467 97   73   .    151  .    
  Core                     618   | .    65   154  51   337  11   .    .    .    .    
  Absorbed by Shields      1251  | .    .    .    238  892  40   25   .    56   .    
  Redirected to Shielding  26    | .    .    26   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   112   | .    32   23   .    57   .    .    .    .    .    
Core Remaining (%)         75    | 100  74   61   90   .    .    .    .    50   .    
Volleys Fired              351   | .    42   98   33   134  32   5    .    7    .    
  Largest                  2     | .    2    2    2    2    2    2    .    2    .    
  Hottest                  136   | .    80   91   136  136  100  136  .    136  .    
Shots Fired                649   | .    84   194  66   246  39   9    .    11   .    
  Gun                      298   | .    58   174  .    52   14   .    .    .    .    
  Cannon                   322   | .    26   18   66   173  25   6    .    8    .    
  Launcher                 29    | .    .    2    .    21   .    3    .    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  138   | .    42   96   .    .    .    .    .    .    .    
  Thermal                  405   | .    42   96   66   162  25   6    .    8    .    
  Explosive                29    | .    .    2    .    21   .    3    .    3    .    
  Electromagnetic          77    | .    .    .    .    63   14   .    .    .    .    
  Robot Hit Streak         26    | .    15   26   5    13   4    5    .    4    .    
  Robot Miss Streak        6     | .    3    4    6    5    2    2    .    4    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    2    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    .    
Shots Hit Robots           401   | .    52   142  35   154  10   4    .    4    .    
  Core Hits                218   | .    21   44   19   117  5    5    .    7    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    .    7    .    2    .    .    .    .    .    
    Burn                   6     | .    .    6    .    .    .    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    2    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11823 | .    867  2389 794  6759 230  401  .    383  .    
  Guns                     3135  | .    446  1949 .    605  135  .    .    .    .    
  Cannons                  4188  | .    266  204  783  2782 28   21   .    104  .    
  Explosions               4450  | .    155  236  .    3338 62   380  .    279  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  50    | .    .    .    11   34   5    .    .    .    .    
  Kinetic                  1469  | .    330  1139 .    .    .    .    .    .    .    
  Thermal                  5238  | .    537  1014 783  2689 90   21   .    104  .    
  Explosive                4068  | .    .    236  .    3173 .    380  .    279  .    
  Electromagnetic          998   | .    .    .    .    863  135  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    2    .    .    4    4    4    4    4    .    
  Average Corruption       2     | .    1    .    .    1    4    4    4    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  65    | .    11   .    .    15   12   11   3    13   .    
    Message Errors         17    | .    3    .    .    2    3    3    1    5    .    
    Matter Fused           22    | .    4    .    .    4    5    4    2    3    .    
    Heat Flow Errors       4     | .    .    .    .    3    1    .    .    .    .    
    Energy Discharges      8     | .    1    .    .    3    2    .    .    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      4     | .    2    .    .    1    .    1    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    1    .    .    1    .    
    Misfires               4     | .    .    .    .    1    .    2    .    1    .    
    Alerts                 2     | .    1    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            260   | .    65   21   .    158  13   .    .    3    .    
  Projectiles              37    | .    .    8    .    29   .    .    .    .    .    
  Explosions               223   | .    65   13   .    129  13   .    .    3    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      324   | .    114  .    .    210  .    .    .    .    .    
  Shots                    4     | .    1    .    .    3    .    .    .    .    .    
  Rammed                   5     | .    .    .    2    2    1    .    .    .    .    
Targets Rammed             5     | .    .    .    2    2    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        286   | .    204  24   286  207  235  36   .    243  .    
  Average Temperature      62    | .    59   8    96   48   118  16   .    88   .    
  Received Heat Transfer   1433  | .    141  522  222  496  8    44   .    .    .    
  Effects                  3     | .    .    .    .    .    .    .    .    3    .    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    3    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    3    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    7    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    
  Parts Melted             24    | .    .    5    3    14   .    .    .    2    .    
  Heat Transferred         9363  | .    930  2886 1406 3795 87   37   .    222  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             1183 | .    368  313  287  1183 .    .    .    .    .    
  Initial                  131  | .    .    10   131  60   .    .    .    .    .    
  Average                  276  | .    154  172  123  547  .    .    .    .    .    
Maximum Alert Level        4    | .    1    1    1    4    .    .    .    .    .    
  Low Security (%)         53   | .    72   53   80   24   .    .    .    .    100  
  Level 1                  29   | .    27   46   19   20   .    .    .    .    .    
  Level 2                  5    | .    .    .    .    19   .    .    .    .    .    
  Level 3                  7    | .    .    .    .    25   .    .    .    .    .    
  Level 4                  3    | .    .    .    .    10   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    2    3    2    13   .    .    .    .    .    
  Investigation            3    | .    1    2    .    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    4    .    .    .    .    .    
  Reinforcement            7    | .    1    1    2    3    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    6    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Distress Signals           9    | .   2   1   1   5   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   22  25  19  67  3   3   .   4   .   
  Peak Tracking Total      12   | .   5   5   4   12  2   3   .   3   .   
  Tactical Retreats        7    | .   3   .   1   3   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Traps Triggered            3    | .   2   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Disabled          9    | .   4   2   .   3   .   .   .   .   .   
  Max in Single Turn       3    | .   3   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Accessed          19   | .   5   6   2   2   .   .   4   .   .   
  Terminals                11   | .   4   4   2   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                75   | .   14  13  6   11  .   .   31  .   .   
  Successful               47   | .   3   5   3   5   .   .   31  .   .   
  Failed                   28   | .   11  8   3   6   .   .   .   .   .   
    Catastrophic           9    | .   3   2   1   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   8   6   3   6   .   .   .   .   .   
  Terminals                31   | .   10  9   6   6   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   4   2   .   5   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   1   1   3   1   .   .   31  .   .   
  Record                   11   | .   .   .   .   .   .   .   11  .   .   
  Part Schematic           13   | .   .   1   .   .   .   .   12  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   2   .   4   .   .   .   .   .   
  Scan Component           4    | .   1   1   .   2   .   .   .   .   .   
  Repair                   4    | .   1   1   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   5   6   2   2   .   .   .   .   .   
  Full Trace Events        3    | .   2   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   2   .   .   .   .   12  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   1   .   2   .   .   .   .   .   
  Time                     116  | .   26  26  .   64  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   3   .   
  Total Damage             43   | .   .   .   .   .   .   .   .   43  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   2   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               6603 | .    1290 1595 733  1606 470  335  146  427  1    
Spaces Moved               2908 | 1    626  740  252  524  237  195  87   246  .    
  Core                     .    | .    .    .    .    .    .    .    .    .    .    
  Treads                   2281 | .    .    740  252  524  237  195  87   246  .    
  Legs                     627  | 1    626  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  240  160  162  162  162  162  .    
  Average Speed            176  | 120  173  160  240  196  162  162  162  162  .    
  Slowest Speed            240  | 120  190  160  240  240  162  162  162  162  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 1    87   61   28   23   41   41   69   49   .    
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    1    1    1    .    .    
Scrap Searched             8    | .    .    .    .    .    2    1    .    5    .    
Spaces Dug                 51   | .    .    .    .    42   1    .    .    8    .    
Terrain Destroyed          330  | .    42   17   .    191  7    42   .    31   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    13   4    .    .    .    .    
  AOE                      313  | .    42   17   .    178  3    42   .    31   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Total                      3729 | .   749 972 320 844 285 204 92  262 1   
  Wait                     164  | .   45  42  .   75  1   .   1   .   .   
  Move                     2900 | .   625 739 252 523 236 194 86  245 .   
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  75   | .   16  24  10  19  4   .   .   2   .   
  Fast Attach              27   | .   5   10  .   9   .   1   2   .   .   
  Attach                   24   | .   1   2   4   12  2   .   .   2   1   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     87   | .   4   18  8   42  5   4   1   5   .   
  Drop                     97   | .   11  39  12  28  4   .   2   1   .   
  Fire                     351  | .   42  98  33  134 32  5   .   7   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   .   1   2   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    1 | -11/Junkyard       | Discovered new exit (range 0)
    1 | -11/Junkyard       | Entered Materials
  267 | -10/Materials      | Discovered new exit (range 11)
  310 | -10/Materials      | Build established: Mutant
  416 | -10/Materials      | Discovered new exit (range 3)
  870 | -10/Materials      | Discovered new exit (range 8)
 1202 | -10/Materials      | Repaired Assault Rifle
 1291 | -10/Materials      | Entered another Materials area
 1291 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1575 | -9/Materials       | Discovered new exit (range 8)
 2167 | -9/Materials       | Discovered new exit (range 16)
 2190 | -9/Materials       | Build established: Scavenger-Mutant
 2396 | -9/Materials       | Repaired Utility Shielding
 2857 | -9/Materials       | Discovered new exit (range 10)
 2886 | -9/Materials       | Entered another Materials area
 2886 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 3614 | -8/Materials       | Discovered new exit (range 3)
 3619 | -8/Materials       | Entered Factory
 3619 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3684 | -7/Factory         | Discovered new exit (range 4)
 3693 | -7/Factory         | Identified exit to Factory
 3865 | -7/Factory         | Build established: Mutant
 3931 | -7/Factory         | Repaired Shield Generator
 3965 | -7/Factory         | Repaired Med. Armor Plating
 4189 | -7/Factory         | Garrison activated, responded to threat
 4252 | -7/Factory         | Destroyed 11 combat bots
 4320 | -7/Factory         | Identified exit to Storage
 4320 | -7/Factory         | Identified exit to Lower Caves
 4343 | -7/Factory         | Cargo convoy interrupted
 4375 | -7/Factory         | Destroyed 9 combat bots
 4645 | -7/Factory         | Garrison activated, responded to threat
 4867 | -7/Factory         | Lost 3 parts (1u2w)
 5152 | -7/Factory         | Build established: Scavenger-Mutant
 5225 | -7/Factory         | Entered Lower Caves
 5292 | -7/Lower Caves     | Learned location of 1 exit from Factory
 5305 | -7/Lower Caves     | Spotted B-75 Beast
 5418 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5432 | -7/Lower Caves     | Learned Factory stockpile data
 5589 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5620 | -7/Lower Caves     | Discovered new exit (range 8)
 5695 | -7/Lower Caves     | Entered another Lower Caves area
 5715 | -7/Lower Caves     | Discovered exit to Factory (range 11)
 5747 | -7/Lower Caves     | Learned location of Zion (-6)
 6015 | -7/Lower Caves     | Discovered new exit (range 9)
 6030 | -7/Lower Caves     | Entered Data Miner
 6030 | -7/Data Miner      | Discovered new exit (range 6)
 6065 | -7/Data Miner      | Met Data Miner
 6096 | -7/Data Miner      | Learned location of Section 7 (-3)
 6096 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6126 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6176 | -7/Data Miner      | Entered Proximity Caves
 6266 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6519 | -6/Proximity Caves | Learned Factory terminal intel
 6587 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 6603 | -6/Proximity Caves | Entered Factory
 6603 | -6/Factory         | Accompanied by 1 ally
 6603 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6604 | -6/Factory         | Identified exit to Factory
 6604 | -6/Factory         | Self-destructed

 Last Messages 
---------------
06440_ Dropped Shield Generator.
06442_ Acquired EM Disruption Field.
06447_ VIWA4UHG9HUVQ T&SKMBYJ9FJV5MUT44J
06499_ System corrupted: Substantial component data lost.
06504_ Searching scrap...
06504_ Found Com. Wheel.
06504_ Found Imp. Weapon Shielding.
06504_ Found Hcp. Storage Unit.
06504_ Found 24 Matter.
06505_ Acquired 24 matter.
06519_ Acquired derelict log, extracted data.
Data stored: Factory terminal intel.
06534_ OT%<4VXTKT,7EFQ5T%RVRRAZOZRR=YWX,I S
06566_ HFKMFSR8V9#SUEC UL7HJ1URPAD0J>/S6UUY
06584_ JNJLGU7M8Z>FOASSMQCR|H
06587_ EXIT=FOUND: FACTORY
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=FACTORY
GOAL=ESCAPE
Loading 1 Factory exit...

 Map 
-----
+----------------------------------------------------+
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ??#######????????????????????? |
|                     ??#     #????????????????????? |
|                     ??#     #????????????????????? |
|                     ??#  @  #????????????????????? |
|                     ??#     #????????????????????? |
|                     ??#     #????????????????????? |
|                     ??#   g #????????????????????? |
|                     ??#     #????????????????????? |
|                     ??#     #????????????????????? |
|                     ??#     #????????????????????? |
|                     ??#      ????????????????????? |
|                     ??#      ????????????????????? |
|                     ??#     ""???????????????????? |
|                     ??#     ""???????????????????? |
|                     ??#     "????????????????????? |
|                     ??####*  ????????????????????? |
|                     ??????   ????????????????????? |
|                     ??????   ????????????????????? |
|                     ??????  ?????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Core Shielding             20
Utility Shielding          33
Evasion (%)                55
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
               Lgt. Treads | -9/Materials  | Scanalyzed
         Hcp. Storage Unit | -9/Materials  | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
        Imp. Powered Armor | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
      Adv. Target Analyzer | -7/Data Miner | Free
     Adv. Coolant Injector | -7/Data Miner | Free

 Robot Schematics 
------------------
         M-28 Smith | -7/Data Miner | Free
        P-60 Hacker | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
        H-66 Slayer | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonGuidedSword
  Manual?         0
Play Time         00:35:56
  Cumulative      857.3 hours
  Start           2023.12.14 @ 11:34:11
  End             2023.12.14 @ 12:10:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1291
  Rogue           1291
  Adventurer      0
  Explorer        0
Win Type          -
  Total           81
  Types           47/1/14/14/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 49f46958-d204-4062-8c19-7eda9bc26cd1