Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 14:10:41 Player: Runagate Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (5368) 5368 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 10167 Bonus ------- High Alert Combat Kills 595 Follower Combat Kills 49 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Large Storage Unit Matter Compressor (0) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Improved Hacking Suite > --- WEAPON ----------- Pulse Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Heavy Assault Rifle Gauss Rifle [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 5 | . . . . 2 . 1 2 Weapon 1 | . . . 1 . . . . Parts Attached 85 | 10 9 . 13 3 30 3 17 Power 9 | 1 1 . 1 . 3 1 2 Engine 4 | 1 1 . 1 . . . 1 Core 5 | . . . . . 3 1 1 Reactor . | . . . . . . . . Propulsion 19 | 2 1 . 5 . 9 . 2 Treads 16 | 2 1 . 5 . 8 . . Leg 1 | . . . . . 1 . . Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 4 5 . 2 2 8 1 6 Device 13 | 3 3 . . 1 4 1 1 Storage 5 | 1 2 . 1 . . . 1 Processor 3 | . . . . . . . 3 Hackware 1 | . . . . . . . 1 Protection 6 | . . . 1 1 4 . . Artifact . | . . . . . . . . Weapon 29 | 3 2 . 5 1 10 1 7 Energy Gun 11 | 2 2 . 1 . 4 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 1 . . 4 1 6 . 4 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 43 | . 2 . . . 13 14 14 Power 4 | . . . . . 1 1 2 Propulsion 12 | . 1 . . . 3 6 2 Utility 12 | . 1 . . . 5 3 3 Weapon 15 | . . . . . 4 4 7 Highest Loss Streak 9 | . 1 . . . 3 8 9 To Critical Strikes 1 | . . . . . . 1 . Average Backups 14 | 2 6 10 17 19 19 16 2 Power 2 | . 1 2 2 2 3 4 . Propulsion 1 | . . . . 2 3 1 . Utility 3 | . 2 4 5 3 3 3 1 Weapon 7 | . 2 4 9 11 9 7 . Tool/Special . | . . . . . . . . Unused Backups 18 | . . . 5 1 1 8 3 Power 5 | . . . . . 1 3 1 Propulsion 1 | . . . . 1 . . . Utility 5 | . . . 2 . . 1 2 Weapon 7 | . . . 3 . . 4 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 97 100 97 98 97 83 30 Engine 6 | . 14 14 11 8 1 . . Core 3 | . . . . . 7 6 1 Treads 25 | . 25 28 31 26 26 21 . Device 14 | . 13 14 9 26 19 16 1 Storage 9 | . 14 14 11 9 9 6 2 Protection 3 | . . . . . 6 10 . Energy Gun 9 | . 14 14 11 9 9 7 1 Ballistic Gun 16 | . 14 14 21 18 16 10 3 Peak Build Rating 42 | 7 11 11 19 24 28 27 42 Average Rating 18 | 5 9 11 16 23 24 23 18 On Entrance 12 | . 7 11 11 19 24 24 1 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 64 | . . . . . . 34 30 Heaviest Build 65 | 14 30 30 58 63 65 57 42 Greatest Support 80 | 40 40 40 60 60 63 80 20 Greatest Overweight (x) 11 | . 1 . . 1 1 1 11 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 15 Average Capacity 17 | 7 13 15 19 20 20 19 8 Most Carried 20 | 4 10 10 20 20 20 18 5 Average Carried 14 | 2 6 10 17 19 19 16 2 Final Capacity 20 | 8 15 15 20 20 20 5 5 Final Carried 20 | 3 10 10 20 20 19 5 3 Class Distribution -------------------- 29% | Scavenger-Tank 28% | Scavenger-Gunner 15% | Mutant 13% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Matter Collected 2218 | 319 170 3 517 106 917 143 43 Remotely 859 | . . . . . 725 134 . Salvage Created 3922 | 298 587 . 1144 106 1254 243 290 Parts 242 | 28 36 . 74 3 78 10 13 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Combat Hostiles Destroyed 82 | . 10 . 28 2 31 6 5 Melee 1 | . . . . . 1 . . Guns 77 | . 10 . 27 2 29 6 3 AOE 4 | . . . 1 . 1 . 2 Classes Destroyed 16 | 3 3 . 4 . 6 . . Worker 5 | 2 2 . . . . . 1 Builder 2 | . . . 1 . . . 1 Tunneler 9 | 9 . . . . . . . Hauler 1 | . 1 . . . . . . Recycler 1 | 1 . . . . . . . Operator 1 | . . . 1 . . . . Watcher 6 | . 2 . 4 . . . . Swarmer 13 | . . . 6 . 5 2 . Cutter 2 | . . . . . 2 . . Saboteur 1 | . . . . . 1 . . Grunt 40 | . 10 . 17 1 7 3 2 Brawler 4 | . . . . . 3 . 1 Duelist 1 | . . . . . 1 . . Sentry 13 | . . . 5 1 6 1 . Hunter 3 | . . . . . 1 . 2 Programmer 5 | . . . . . 5 . . Best Kill Streak 5 | 4 3 . 5 1 4 5 3 Combat Bots Only 5 | . 2 . 3 1 4 5 3 Max Kills in Single Turn 2 | 2 1 . 2 1 1 1 2 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . 1 . 1 . 2 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Hostile Shots Fired 605 | . 56 . 65 12 186 127 159 Missed 160 | . 17 . 16 1 41 43 42 Hits 445 | . 39 . 49 11 145 84 117 Melee 14 | . . . . . 8 4 2 Projectile 431 | . 39 . 49 11 137 80 115 AOE 5 | . . . . . 2 . 3 Critical Strikes 12 | . . . 1 1 4 3 3 Part Disruptions 1 | . . . . . 1 . . Actively Blocked 1 | . . . . . 1 . . Damage Taken 6932 | . 513 . 593 204 2231 1189 2202 Core 1471 | . 47 . 91 30 195 242 866 Absorbed by Shields 25 | . . . . . . . 25 Redirected to Shielding 71 | . . . . . 51 20 . Regen/Repaired (Parts) 349 | . . . 264 85 . . . Core Remaining (%) 76 | 100 . 81 77 . 59 65 . Volleys Fired 283 | 19 49 . 56 7 106 23 23 Largest 3 | 2 2 . 3 3 3 3 3 Hottest 144 | 70 85 . 108 107 142 144 119 Shots Fired 718 | 38 96 . 168 21 283 59 53 Gun 715 | 38 96 . 168 21 283 59 50 Cannon . | . . . . . . . . Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 430 | 19 49 . 112 14 168 31 37 Thermal 265 | 19 46 . 50 7 102 28 13 Explosive . | . . . . . . . . Electromagnetic 23 | . 1 . 6 . 13 . 3 Robot Hit Streak 27 | 18 13 . 15 9 12 24 27 Robot Miss Streak 4 | 1 4 . 4 1 3 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 17 | . . . 2 . 8 5 2 Max Gunslinging Chain 1 | . . . 1 . 1 1 1 Shots Hit Robots 457 | 27 62 . 106 16 170 45 31 Core Hits 190 | 15 32 . 50 4 58 17 14 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 23 | 3 2 . 6 . 5 2 5 Burn 20 | 3 1 . 6 . 5 2 3 Destroy 3 | . 1 . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7562 | 325 757 . 1730 259 2863 692 936 Guns 6941 | 322 732 . 1592 259 2752 689 595 Cannons . | . . . . . . . . Explosions 537 | . . . 85 . 111 . 341 Melee . | . . . . . . . . Ramming 84 | 3 25 . 53 . . 3 . Kinetic 3283 | 86 237 . 842 139 1296 229 454 Thermal 3634 | 236 475 . 781 120 1421 460 141 Explosive 312 | . . . . . 44 . 268 Electromagnetic 249 | . 20 . 54 . 102 . 73 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 7 12 4 Average Corruption 4 | . . . . . 4 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . . . . 41 5 7 Message Errors 11 | . . . . . 9 1 1 Matter Fused 17 | . . . . . 13 2 2 Heat Flow Errors 5 | . . . . . 3 . 2 Energy Discharges 4 | . . . . . 3 . 1 Data Loss (minor) 8 | . . . . . 6 1 1 Data Loss (major) 4 | . . . . . 4 . . Weapon Failures 4 | . . . . . 3 1 . Overload Shots . | . . . . . . . . Overflow Damage 71 | . . . . . . . 71 Projectiles . | . . . . . . . . Explosions 71 | . . . . . . . 71 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 238 | . . . 15 . . 1 222 Shots 4 | . . . 1 . . . 3 Rammed 12 | 1 3 . 6 . . 2 . Targets Rammed 12 | 1 3 . 6 . . 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 322 | 90 139 . 322 . 181 96 251 Average Temperature 47 | 32 34 . 73 . 35 46 114 Received Heat Transfer 1740 | . 279 . 219 81 504 420 237 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | 2 . . 4 1 4 1 1 Heat Transferred 8784 | 925 1332 . 2037 222 2714 1036 518 Parts Sabotaged 12 | . . . . . 12 . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Maximum Alert Level 4 | . . . 1 . 4 3 1 Low Security (%) 45 | 100 100 100 55 100 12 . 8 Level 1 21 | . . . 44 . 13 . 91 Level 2 7 | . . . . . 15 26 . Level 3 12 | . . . . . 17 73 . Level 4 13 | . . . . . 40 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1576 | 20 55 6 319 104 1576 827 325 Initial 827 | . . 6 . 104 13 827 325 Average 404 | 3 13 1 178 52 815 727 271 Influence Increases 3403 | 60 295 . 778 72 1713 240 245 Destroy 0b10 Robot/C 1700 | . 200 . 560 40 680 120 100 Destroy 0b10 Robot/NC 125 | 60 25 . 30 . . . 10 Destroy Leader 314 | . 66 . 148 20 30 30 20 Allied During Kill 16 | . . . . . 16 . . Successful Hack 44 | . 4 . 15 11 14 . . Disable Machine 90 | . . . . . 15 15 60 Anti-Garrison Action 850 | . . . . . 850 . . Destroy Structure 99 | . . . 10 1 63 . 25 Lose Combat Pursuer 165 | . . . 15 . 45 75 30 Influence Decreases 3153 | 60 277 18 529 300 158 1151 660 Entered New Map 1254 | . . 12 . 145 8 749 340 Time Decay 1449 | 60 257 6 529 155 . 262 180 Lost Part 430 | . 20 . . . 130 140 140 Lost Ally 20 | . . . . . 20 . . Squads Dispatched 14 | . 2 . 5 1 . 6 . Investigation 2 | . . . 1 . . 1 . Extermination . | . . . . . . . . Reinforcement 7 | . 2 . 4 1 . . . Assault 2 | . . . . . . 2 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Distress Signals 3 | . 2 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 143 | . 20 . 43 3 43 20 14 Peak Tracking Total 13 | . 5 . 5 2 6 13 4 Tactical Retreats 5 | . . . 1 . 1 1 2 Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Traps Triggered 8 | . . . 1 1 4 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Machines Disabled 17 | . . . . . 12 1 4 Max in Single Turn 4 | . . . . . 2 1 4 Garrison Relay 9 | . . . . . 9 . . Phase Generator 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Machines Accessed 19 | . 2 . 6 5 4 1 1 Terminals 15 | . 2 . 5 2 4 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 53 | . 4 . 21 15 9 2 2 Successful 30 | . 1 . 14 11 3 . 1 Failed 23 | . 3 . 7 4 6 2 1 Catastrophic 3 | . 1 . 1 . . 1 . Database Lockouts . | . . . . . . . . Manual 26 | . 4 . 14 6 . 2 . Terminals 37 | . 4 . 14 6 9 2 2 Fabricators . | . . . . . . . . Repair Stations 11 | . . . 7 4 . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 4 | . . . . . 3 . 1 Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . Patrol Navigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . 6 4 . . . Scan Component 5 | . . . 3 2 . . . Repair 5 | . . . 3 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 4 . . . Retrieve Study 4 | . . . . 4 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 11 | . 1 . 8 2 . . . Terminals 11 | . 1 . 8 2 . . . Botnet 4 | . . . 3 1 . . . Skim 7 | . 1 . 5 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . 5 3 3 1 1 Full Trace Events 2 | . . . . . 1 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . . 4 . . . Parts Repaired 5 | . . . 3 2 . . . Time 148 | . . . 90 58 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 36 | . . . . . 36 . . Machine Destruction 36 | . . . . . 36 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 31 | . . . . . 31 . . Initial Warlord ECA Mod 15 | . . . . . . 15 14 Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . . 19 . . Total Damage 339 | . . . . . 339 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Active Infowar (turns) 1617 | 197 360 . . 369 523 168 . Sensors 168 | . . . . . . 168 . Seismic 1449 | 197 360 . . 369 523 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Turns Passed 6441 | 304 935 82 1647 369 2160 573 371 Spaces Moved 3238 | 149 438 52 786 158 966 315 374 Core 410 | 14 . . . . . 66 330 Treads 2784 | 135 438 52 786 158 966 249 . Legs . | . . . . . . . . Wheels 44 | . . . . . . . 44 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 50 Average Speed 151 | 149 168 160 160 167 170 147 63 Slowest Speed 600 | 160 240 160 160 240 200 200 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 65 19 62 20 96 9 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 5 | . . 1 4 . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . . . 4 . 82 . 24 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 110 | . . . 4 . 82 . 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Total 4172 | 190 543 51 1050 247 1256 374 461 Wait 412 | 8 33 . 152 70 106 26 17 Move 3233 | 149 437 51 786 157 965 314 374 Hop . | . . . . . . . . Pick Up 44 | 2 5 . 17 3 9 2 6 Fast Attach 45 | 7 . . 5 2 18 1 12 Attach 26 | . 2 . . 2 9 5 8 Detach 4 | . . . . . . . 4 Swap 51 | 4 11 . 14 3 17 1 1 Drop 41 | 1 3 . 15 3 14 . 5 Fire 283 | 19 49 . 56 7 106 23 23 Melee . | . . . . . . . . Ram 2 | . . . . . . 2 . Kick . | . . . . . . . . Crush 8 | . 3 . 5 . . . . Escape Stasis 17 | . . . . . 6 . 11 Rewire 6 | . . . . . 6 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 305 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 844 | -10/Materials | Discovered new exit (range 13) 957 | -10/Materials | Discovered new exit (range 8) 1000 | -10/Materials | Build established: Scavenger-Mutant 1105 | -10/Materials | Derelicts attacked the area 1193 | -10/Materials | Discovered new exit (range 8) 1240 | -10/Materials | Entered Mines 1307 | -10/Mines | Met a Derelict bent on vengeance 1309 | -10/Mines | Discovered new exit (range 9) 1311 | -10/Mines | Learned location of Recycling (-9) 1322 | -10/Mines | Entered Materials 1322 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1470 | -9/Materials | Discovered new exit (range 15) 1945 | -9/Materials | Build established: Scavenger-Gunner 2020 | -9/Materials | Repaired Lgt. Treads 2047 | -9/Materials | Repaired Lgt. Treads 2087 | -9/Materials | Repaired Imp. Heat Sink 2236 | -9/Materials | Discovered new exit (range 6) 2321 | -9/Materials | Loaded intel: 11 trap records 2340 | -9/Materials | Identified exit to Materials 2340 | -9/Materials | Identified exit to Mines 2350 | -9/Materials | Learned location of 2 exits from Materials 2352 | -9/Materials | Learned location of Storage (-9) 2362 | -9/Materials | Learned Storage emergency access door positions 2840 | -9/Materials | Build established: Gunner 2969 | -9/Materials | Entered another Materials area 2969 | -8/Materials | Evolved 2 slots: Utility x2 2970 | -8/Materials | Identified exit to Factory 3186 | -8/Materials | Repaired Lgt. Treads+ 3220 | -8/Materials | Repaired Imp. Ion Engine+ 3298 | -8/Materials | Build established: Scavenger-Gunner 3336 | -8/Materials | Identified exit to Garrison 3338 | -8/Materials | Entered Garrison 3355 | -8/Garrison | Phase Generator disabled 3850 | -8/Garrison | Garrison Relay disabled 3962 | -8/Garrison | Triggered checkpoint 3968 | -8/Garrison | Garrison Relay disabled 4062 | -8/Garrison | Triggered checkpoint 4229 | -8/Garrison | Garrison Relay disabled 4240 | -8/Garrison | Triggered checkpoint 4300 | -8/Garrison | Garrison Relay disabled 4323 | -8/Garrison | Garrison Relay disabled 4337 | -8/Garrison | Garrison Relay disabled 4353 | -8/Garrison | Build established: Scavenger-Tank 4365 | -8/Garrison | Garrison Relay disabled 4419 | -8/Garrison | Discovered exit to Factory (range 10) 4530 | -8/Garrison | Triggered checkpoint 4706 | -8/Garrison | Discovered exit to Factory (range 10) 4722 | -8/Garrison | Triggered checkpoint 4776 | -8/Garrison | Garrison Relay disabled 5128 | -8/Garrison | Triggered checkpoint 5195 | -8/Garrison | Lost 3 parts (1n2w) 5273 | -8/Garrison | Discovered exit to Factory (range 15) 5328 | -8/Garrison | Triggered checkpoint 5407 | -8/Garrison | Garrison Relay disabled 5498 | -8/Garrison | Entered Factory 5498 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5788 | -7/Factory | Garrison activated, responded to threat 5851 | -7/Factory | Lost 6 parts (4n1u1w) 5898 | -7/Factory | First assault squad dispatched 6035 | -7/Factory | System corruption reached 10% 6037 | -7/Factory | Released all parts (3) 6045 | -7/Factory | Discovered new exit (range 6) 6065 | -7/Factory | Lost 8 parts (1p2n2u3w) 6065 | -7/Factory | Discovered new exit (range 13) 6071 | -7/Factory | Entered another Factory area 6071 | -6/Factory | Evolved 2 slots: Utility x2 6278 | -6/Factory | Lost 9 parts (1p2n2u4w) 6308 | -6/Factory | Core integrity fell below 50% 6339 | -6/Factory | Lost 3 parts (1p2w) 6422 | -6/Factory | Core integrity fell below 20% 6442 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06414_ Triggered Stasis Trap. 06414_ A bubble of rippling energy engulfs the area. 06414_ Field strength at 94. 06415_ Field strength at 88. 06416_ Field strength at 77. 06417_ Field strength at 71. 06418_ System corrupted: Energy discharge (-31). 06418_ Field strength at 60. 06419_ Field strength at 54. 06420_ Field strength at 43. 06421_ Field strength at 37. 06422_ Field strength at 26. 06423_ Field strength at 20. 06424_ Field strength at 14. 06425_ Field strength at 3. 06426_ Stasis field depleted. 06430_ C-30 ARC bursts open, deploying its payload. 06430_ P-60 Hacker unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????" [?????????????????? | | ?????????????????????????????" ?????????????????# | | ????????????????????????????? ????????????????# | | ?????????????????????????????" [????????????????# | | ??????????????????????????"""" ????????????????# | | ?????????????????????????""""" ????????????????# | | ?????????????????????????""""" ????????????????# | | ?????????????????????????? ?????????????????# | | ???????????????????????????? ?????####????????# | | ????????????????????????######+#######T ########## | | ??????????????????????? ! # | | ???????????????????? # | | ???????????????????"" """ # | | ???????????????????"" """ # " | | ??????????????????""" """ # "%" | | ??????????????????? # p#####+############ | | ???????????????????"" """ # #???# ????????? | | ???????????????????"" """ # #???# ==??????? | | ???????????????????"" """@/ s#???# =* ?????? | | ??????????????? # s + = #????*! | | ?????????????? # s ##### #????*! | | ?????????????# + #???# #???? | | ?????????????################+###???? """" #???? | | ????????????????????????????????????? """" #??? | | ????????????????????????????????????? """??#???* | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Target Analysis 9 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 6% | -9/Materials Lgt. Treads | 23% | -9/Materials Imp. Heat Sink | 35% | -9/Materials Lgt. Treads | 69% | -8/Materials Imp. Ion Engine | 40% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralFlightGuard Manual? 0 Play Time 00:37:20 Cumulative 214.2 hours Start 2025.10.23 @ 13:36:50 End 2025.10.23 @ 14:10:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 346 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 60 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99d9866c-2227-4a10-876c-ba0b3e94fe91