Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 20:39:20

Player: CallMeBiggSexy

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (99)      495
Value Destroyed (2412)     2412
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (79)                 79
              TOTAL SCORE: 4606

 Bonus
-------
High Alert Combat Kills    79

 Cogmind 
---------
Core Integrity             0/550
Matter                     139/300
Energy                     162/240
System Corruption          3%
Temperature                Critical (629)
Movement                   Treading (250) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (3) ---
   Armored Treads
   Armored Treads
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (3) -------
           Minigun
     Heavy Hammer
>          --- INVENTORY (15) ---
           Aluminum Leg
     Light Armored Exoskeleton
           Structural Scanner
  Improved Sensor Array
           ECM Suite
           ECM Suite
           EM Pulse Cannon
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
  Improved Treads
     Light Armored Exoskeleton
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Targeting Computer
           System Shield
>          --- WEAPON -----------
           EM Pulse Cannon
     Heavy Ion Cannon
     Heavy Ion Cannon
>          --- INVENTORY --------
           Nuclear Core
   Armored Treads
   Armored Treads
     Light Armored Exoskeleton
     Large Storage Unit
           Structural Scanner
           ECM Suite
           ECM Suite
     Light Armor Plating
     Heavy Particle Cannon
     Heavy Particle Cannon
           Rocket Launcher
           Datajack
     Heavy Hammer
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Light Armored Exoskeleton
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             126  | 5   17  57  47  
  Power                    11   | 1   3   4   3   
    Engine                 5    | 1   3   1   .   
    Core                   6    | .   .   3   3   
    Reactor                .    | .   .   .   .   
  Propulsion               27   | 1   4   10  12  
    Treads                 19   | .   2   10  7   
    Leg                    3    | .   2   .   1   
    Wheel                  5    | 1   .   .   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  36   | 1   5   16  14  
    Device                 23   | .   2   14  7   
    Storage                4    | 1   2   .   1   
    Processor              4    | .   1   1   2   
    Hackware               1    | .   .   .   1   
    Protection             4    | .   .   1   3   
    Artifact               .    | .   .   .   .   
  Weapon                   52   | 2   5   27  18  
    Energy Gun             11   | 2   1   7   1   
    Energy Cannon          7    | .   .   2   5   
    Ballistic Gun          15   | .   2   8   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   4   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          13   | .   2   6   5   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 21   | .   3   2   16  
  Power                    3    | .   1   .   2   
  Propulsion               8    | .   1   2   5   
  Utility                  6    | .   .   .   6   
  Weapon                   4    | .   1   .   3   
  Highest Loss Streak      9    | .   2   2   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   96  99  94  
  Engine                   5    | .   13  1   .   
  Core                     6    | .   .   9   8   
  Treads                   20   | .   22  21  17  
  Leg                      1    | .   2   .   3   
  Wheel                    1    | .   1   .   1   
  Device                   11   | .   2   18  12  
  Storage                  11   | .   14  11  9   
  Processor                7    | .   10  3   9   
  Hackware                 1    | .   .   .   4   
  Energy Gun               8    | .   17  6   2   
  Energy Cannon            6    | .   .   6   11  
  Ballistic Gun            9    | .   6   12  9   
  Impact Weapon            3    | .   3   6   1   
Peak Build Rating          36   | 5   11  19  36  
  Average Rating           17   | 3   9   16  26  
  On Entrance              8    | .   5   11  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 13  29  45  51  
  Greatest Support         69   | 10  40  46  69  
  Greatest Overweight (x)  13   | 1   2   1   13  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   13  15  15  
  Most Carried             15   | 8   15  15  15  
  Average Carried          13   | 5   12  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 7   15  15  9   

 Class Distribution 
--------------------
 53% | Mutant
 13% | Gunner
 11% | Scavenger-Gunner
 11% | Scavenger-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1853 | 215  204  566  868  
  Remotely                 .    | .    .    .    .    
Salvage Created            3445 | .    827  1094 1524 
  Parts                    195  | .    40   65   90   
Haulers Intercepted        8    | .    1    3    4    
Recyclers Shooed           3    | .    .    2    1    
Parts Field Recycled       5    | .    .    5    .    
  Retrieved Matter         71   | .    .    71   .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  68   | .   18  26  24  
  Melee                    1    | .   1   .   .   
  Guns                     34   | .   15  11  8   
  Cannons                  21   | .   .   7   14  
  AOE                      9    | .   .   7   2   
Classes Destroyed          11   | .   6   2   3   
  Worker                   7    | .   1   2   4   
  Builder                  4    | .   .   .   4   
  Hauler                   8    | .   1   3   4   
  Recycler                 3    | .   .   1   2   
  Operator                 1    | .   1   .   .   
  Watcher                  8    | .   3   3   2   
  Swarmer                  19   | .   3   9   7   
  Grunt                    39   | .   15  13  11  
  Brawler                  1    | .   .   .   1   
  Sentry                   8    | .   .   4   4   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           7    | .   7   5   7   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   5    | .   1   4   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        412  | .    93   96   223  
  Missed                   70   | .    15   20   35   
Damage Taken               4694 | .    851  935  2908 
  Core                     887  | .    138  167  582  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   83   | .    .    83   .    
Core Remaining (%)         67   | 100  44   58   .    
Volleys Fired              218  | .    72   60   86   
  Largest                  3    | .    2    3    3    
  Hottest                  193  | .    90   154  193  
Shots Fired                518  | .    141  151  226  
  Gun                      373  | .    141  110  122  
  Cannon                   137  | .    .    34   103  
  Launcher                 8    | .    .    7    1    
  Special                  .    | .    .    .    .    
  Kinetic                  190  | .    14   71   105  
  Thermal                  299  | .    127  73   99   
  Explosive                8    | .    .    7    1    
  Electromagnetic          21   | .    .    .    21   
  Robot Hit Streak         18   | .    15   18   15   
  Robot Miss Streak        7    | .    5    3    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    4    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           318  | .    89   92   137  
  Core Hits                139  | .    40   43   56   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    
  Critical Strikes         9    | .    4    5    .    
    Burn                   7    | .    3    4    .    
    Destroy                1    | .    .    1    .    
    Smash                  1    | .    1    .    .    
Melee Attacks              38   | .    12   10   16   
  Impact                   36   | .    12   10   14   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           6682 | .    1147 2224 3311 
  Guns                     3114 | .    1003 894  1217 
  Cannons                  2494 | .    .    575  1919 
  Explosions               930  | .    .    755  175  
  Melee                    144  | .    144  .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1607 | .    57   540  1010 
  Thermal                  3717 | .    946  929  1842 
  Explosive                930  | .    .    755  175  
  Electromagnetic          284  | .    .    .    284  
  Impact                   144  | .    144  .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  23   | .    .    .    23   
    Message Errors         6    | .    .    .    6    
    Matter Fused           8    | .    .    .    8    
    Heat Flow Errors       2    | .    .    .    2    
    Energy Discharges      2    | .    .    .    2    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    
    Misfires               2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            195  | .    70   93   32   
  Projectiles              20   | .    .    5    15   
  Explosions               105  | .    .    88   17   
  Melee                    70   | .    70   .    .    
Knockbacks                 1    | .    1    .    .    
  Impact                   1    | .    1    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      69   | .    .    69   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        1054 | .    455  387  1054 
  Average Temperature      136  | .    105  93   193  
  Received Heat Transfer   2016 | .    441  243  1332 
  Effects                  37   | .    5    2    30   
    Shutdowns              8    | .    1    1    6    
    Energy Bleed           4    | .    1    .    3    
    Interference           8    | .    .    .    8    
    Matter Decay           3    | .    .    .    3    
    Short Circuit          4    | .    .    1    3    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         4    | .    3    .    1    
    Damage (core)          4    | .    .    .    4    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Fried              5    | .    5    .    .    
  Impact Corruptions       3    | .    3    .    .    
Robots Melted              2    | .    1    1    .    
  Combat Hostiles          2    | .    1    1    .    
  Parts Melted             20   | .    9    3    8    
  Heat Transferred         7392 | .    2655 2110 2627 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             506  | .   177 506 487 
  Initial                  192  | .   .   .   192 
  Average                  210  | .   41  330 263 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         40   | 100 100 11  9   
  Level 1                  47   | .   .   57  87  
  Level 2                  11   | .   .   31  2   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          14   | .   4   5   5   
  Investigation            10   | .   3   4   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           9    | .   1   3   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              118  | .   30  35  53  
  Peak Tracking Total      7    | .   3   7   7   
  Tactical Retreats        17   | .   .   2   15  

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            5    | .   .   3   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   3   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          21   | .   9   8   4   
  Terminals                14   | .   7   6   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Total Hacks                80   | .   35  29  16  
  Successful               35   | .   13  17  5   
  Failed                   45   | .   22  12  11  
    Catastrophic           10   | .   6   4   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   14  11  1   
  Terminals                54   | .   30  20  4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          9    | .   5   .   4   
  Scanalyzers              11   | .   .   6   5   
  Garrison Access          3    | .   .   .   3   
Terminal Hacks             20   | .   11  9   .   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   
  Alert Level              4    | .   2   2   .   
  Unreport Threat          2    | .   2   .   .   
  Locate Traps             6    | .   3   3   .   
  Hauler Manifests         1    | .   .   1   .   
  Zone Layout              3    | .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       5    | .   2   .   3   
  Process                  1    | .   .   .   1   
  Report Inventory         3    | .   2   .   1   
  Retrieve Matter          1    | .   .   .   1   
Scanalyzer                 8    | .   .   6   2   
  Insert Component         4    | .   .   3   1   
  Analyze                  4    | .   .   3   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         21   | .   9   8   4   
  Full Trace Events        13   | .   5   5   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   .   3   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     44   | .   .   44  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          118  | .   .   .   118 
  Retrieved Matter         118  | .   .   .   118 
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           4    | .   .   3   1   
  Part Schematics Acquired 4    | .   .   3   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   .   .   2   
  Non-combat               2    | .   .   .   2   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        2    | .   .   .   2   
  no_distress              2    | .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               5652 | 60   1863 1892 1837 
Spaces Moved               2535 | 50   959  846  680  
  Core                     4    | 2    1    .    1    
  Treads                   1992 | .    803  846  343  
  Legs                     305  | .    74   .    231  
  Wheels                   234  | 48   81   .    105  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   95   160  105  
  Average Speed            165  | 87   151  171  184  
  Slowest Speed            700  | 95   160  240  700  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 4    94   61   33   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 30   | .    5    10   15   
Terrain Destroyed          103  | .    5    53   45   
  Melee                    29   | .    5    10   14   
  Projectile               30   | .    .    7    23   
  AOE                      44   | .    .    36   8    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      3485 | 66   1213 1142 1064 
  Wait                     431  | .    121  126  184  
  Move                     2532 | 49   958  845  680  
  Hop                      .    | .    .    .    .    
  Pick Up                  80   | 12   21   21   26   
  Fast Attach              9    | .    1    5    3    
  Attach                   45   | 5    6    10   24   
  Detach                   5    | .    .    2    3    
  Swap                     72   | .    10   42   20   
  Drop                     55   | .    12   21   22   
  Fire                     218  | .    72   60   86   
  Melee                    38   | .    12   10   16   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / Min x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 8)
  738 | -10/Materials | Discovered new exit (range 9)
  903 | -10/Materials | Discovered new exit (range 7)
  969 | -10/Materials | Core integrity fell below 50%
 1080 | -10/Materials | Discovered new exit (range 12)
 1370 | -10/Materials | Discovered new exit (range 18)
 1924 | -10/Materials | Entered another Materials area
 1924 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2816 | -9/Materials  | Discovered new exit (range 15)
 2824 | -9/Materials  | Identified exit to Mines
 3419 | -9/Materials  | Repaired Broken Imp. Treads
 3488 | -9/Materials  | Build established: Scavenger-Mutant
 3551 | -9/Materials  | Discovered new exit (range 13)
 3816 | -9/Materials  | Entered another Materials area
 3816 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4929 | -8/Materials  | Discovered new exit (range 11)
 5034 | -8/Materials  | Garrison activated, responded to threat
 5337 | -8/Materials  | Build established: Mutant
 5634 | -8/Materials  | Core integrity fell below 50%
 5646 | -8/Materials  | Core integrity fell below 20%
 5654 | -8/Materials  | Core destroyed

 Last Messages 
---------------
05643_ Hvy. Ion Cannon destroyed.
05644_ Overheating: Core damaged (-60).
05644_ Lgt. Armor Plating destroyed.
05645_ K-01 Serf collects debris.
05646_ G-47 Trooper destroyed.
05646_ Destroyed Terrain Scanner.
05646_ U-05 Engineer destroyed.
05646_ K-01 Serf destroyed.
05646_ G-47 Trooper destroyed.
05646_ K-01 Serf destroyed.
05648_ Overheating: System interference.
05648_ Rocket Launcher temporarily disabled.
05648_ U-05 Engineer builds a Wall.
05649_ Power failure, Nuclear Core shutdown.
05649_ Arm. Treads broken.
05649_ Overheating: Short circuit.
05649_ Rocket Launcher destroyed.
05650_ Acquired Aluminum Leg.
05652_ K-01 Serf collects debris.
05654_ Overheating: Core damaged (-99).

 Map 
-----
+----------------------------------------------------+
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| ????????????#!    =!#==""S"" #???????????????????? |
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| ????????????????#    %*=%%*g""""" #??????????????? |
| ????????????????#  % =*%=         #??????????????? |
| ????????????????#  k# %[ =        #??????????????? |
| ????????????????#   #     #########??????????????? |
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| ????????????????????????????? ???????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
             Datajack | -9/Materials | Scanalyzed
          Lgt. Treads | -9/Materials | Scanalyzed
 Hvy. Particle Cannon | -9/Materials | Scanalyzed
            ECM Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TowerAbsorptionDoublenader
  Manual?         0
Play Time         01:27:14
  Cumulative      9.1 hours
  Start           2025.02.09 @ 14:27:41
  End             2025.02.10 @ 20:39:20
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ae260d7-c7a7-476c-bf8b-891e5b4226f0