Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 17:00:04

Player: Nalzok

Result: Destroyed by as-82795 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (70)      350
Value Destroyed (1241)     1241
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (2469)               2469
              TOTAL SCORE: 8120

 Bonus
-------
Follower Combat Kills      259
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -390

 Cogmind 
---------
Core Integrity             0/700
Matter                     12/300
Energy                     484/1100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (1200) Ox23
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
      Assembled Alloy Leg
>               --- UTILITY (6) ------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
      Assembled Biocell Array
                GOLEM Unit
>               --- WEAPON (4) -------
          Heavy Battle Rifle
>               --- INVENTORY (20) ---
   Experimental Heat Sink
       Improved Cooling System
                Kinecellerator
        Zionite Weapon Casing
        Zionite Weapon Casing
                Mobile Refinery Mk. CCLXVII
                Hacking Drone Bay (1/1)
        Zionite Laser-M
       Advanced Assault Cannon
                Proton Missile Launcher
                Chainsword
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
      Assembled Biocell Array
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
      Assembled Focal Cannon
          Heavy Battle Rifle
       Advanced Assault Cannon
>               --- INVENTORY --------
                Deuterium Engine
       Improved Deuterium Engine
   Experimental Heat Sink
       Improved Cooling System
                Kinecellerator
        Zionite Weapon Casing
        Zionite Weapon Casing
                Mobile Refinery Mk. CCLXVII
                Hacking Drone Bay
        Zionite Laser-S
        Zionite Laser-S
        Zionite Laser-M
          Heavy Battle Rifle
                AWS/Gauss
       Advanced Assault Cannon
                Slug Cannon
                Proton Missile Launcher
                Chainsword
                CR-A16's Pointy Stick
[Rating: 83]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Zionite Glidesys I
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Phase Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   
Parts Attached             119  | .   4   5   .   .   17  23  2   19  49  
  Power                    9    | .   .   1   .   .   1   .   .   .   7   
    Engine                 6    | .   .   1   .   .   1   .   .   .   4   
    Core                   2    | .   .   .   .   .   .   .   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               19   | .   1   1   .   .   4   2   .   5   6   
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   
    Leg                    17   | .   1   1   .   .   4   2   .   5   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | .   3   1   .   .   5   6   .   6   21  
    Device                 12   | .   2   .   .   .   2   1   .   4   3   
    Storage                4    | .   1   .   .   .   .   .   .   1   2   
    Processor              1    | .   .   1   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             24   | .   .   .   .   .   3   4   .   1   16  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | .   .   2   .   .   7   15  2   8   15  
    Energy Gun             16   | .   .   .   .   .   .   8   .   3   5   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          17   | .   .   1   .   .   6   3   .   3   4   
    Ballistic Cannon       9    | .   .   1   .   .   .   3   1   1   3   
    Launcher               2    | .   .   .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   .   .   2   7   
Parts Lost                 32   | .   .   .   .   .   .   2   .   .   30  
  Power                    6    | .   .   .   .   .   .   .   .   .   6   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   3   
  Utility                  9    | .   .   .   .   .   .   2   .   .   7   
  Weapon                   14   | .   .   .   .   .   .   .   .   .   14  
  Highest Loss Streak      12   | .   .   .   .   .   .   1   .   .   12  
Average Slot Usage (%)     98   | .   95  100 100 100 99  99  100 100 93  
  Engine                   7    | .   14  14  14  14  9   7   7   7   2   
  Leg                      17   | .   28  28  28  28  18  15  15  15  14  
  Device                   10   | .   9   7   .   .   8   10  15  9   14  
  Storage                  12   | .   14  14  14  14  9   7   7   13  19  
  Processor                6    | .   .   6   14  14  9   7   7   7   .   
  Protection               10   | .   .   .   .   .   9   18  15  14  7   
  Energy Gun               10   | .   14  8   .   .   .   8   15  15  13  
  Ballistic Gun            7    | .   14  14  14  14  21  12  .   .   2   
  Ballistic Cannon         10   | .   .   5   14  14  9   8   14  14  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 11  40  45  45  45  60  85  85  116 118 
  Greatest Support         40   | 20  20  27  27  27  34  37  35  40  40  
  Greatest Overweight (x)  30   | .   1   1   1   1   2   2   2   3   30  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   2   2   2   
Largest Inventory Capacity 20   | 6   12  12  12  12  12  12  12  20  20  
  Average Capacity         15   | 6   6   12  12  12  12  12  12  18  20  
  Most Carried             20   | 5   8   12  12  12  12  12  12  20  20  
  Average Carried          14   | 2   4   11  11  12  11  11  12  16  18  
  Final Capacity           20   | 6   12  12  12  12  12  12  12  20  20  
  Final Carried            20   | 2   8   12  12  12  12  12  12  20  12  

 Class Distribution 
--------------------
 29% | Mutant
 25% | Hauler-Mutant
 12% | Skirmisher
 11% | Scavenger-Tank
 10% | Hauler-Tank
  7% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
     Skirmisher | -8/Materials
         Mutant | -7/Factory
           Tank | -7/Lower Caves
  Hauler-Mutant | -6/Zion
 Scavenger-Tank | -6/Deep Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Zio Dee 
Matter Collected           2047 | 200 43  161 .   .   271 473 29  349 521 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1560 | .   155 51  .   .   311 342 54  .   647 
  Parts                    73   | .   6   6   .   .   19  17  2   .   23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   3   .   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   2   7   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Dee 
Combat Hostiles Destroyed  61   | .   1   3   .   .   9   5   3   .   40  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   
  Guns                     12   | .   1   2   .   .   5   .   2   .   2   
  Cannons                  13   | .   .   1   .   .   4   2   .   .   6   
  AOE                      33   | .   .   .   .   .   .   .   1   .   32  
Classes Destroyed          13   | .   3   2   .   .   3   1   .   .   4   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   .   3   .   .   .   .   3   .   .   
  Grunt                    5    | .   1   .   .   .   4   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   4   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   1   
  Assembler                2    | .   .   .   .   .   .   .   .   .   2   
  Assembled                38   | .   .   .   .   .   .   .   .   .   38  
  Golem                    1    | .   .   .   .   .   .   .   .   .   1   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           32   | .   2   4   .   .   2   1   3   .   32  
  Combat Bots Only         32   | .   1   3   .   .   2   1   3   .   32  
Max Kills in Single Turn   8    | .   1   1   .   .   2   1   2   .   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   .   .   .   .   .   1   .   8   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  
Damage Taken               6535 | .    33   131  .    .    521  772  60   .    5018 
  Core                     824  | .    10   32   .    .    44   44   .    .    694  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    .    .    83   92   .    .    .    .    
Volleys Fired              124  | .    11   9    .    .    22   21   2    .    59   
  Largest                  4    | .    2    2    .    .    4    4    4    .    4    
  Hottest                  293  | .    70   69   .    .    169  213  253  .    293  
Shots Fired                408  | .    22   18   .    .    88   59   9    1    211  
  Gun                      268  | .    22   9    .    .    54   46   3    1    133  
  Cannon                   131  | .    .    9    .    .    34   13   5    .    70   
  Launcher                 9    | .    .    .    .    .    .    .    1    .    8    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  262  | .    11   18   .    .    76   35   5    .    117  
  Thermal                  132  | .    11   .    .    .    12   19   3    1    86   
  Explosive                9    | .    .    .    .    .    .    .    1    .    8    
  Electromagnetic          5    | .    .    .    .    .    .    5    .    .    .    
  Robot Hit Streak         12   | .    9    2    .    .    12   11   2    .    11   
  Robot Miss Streak        8    | .    1    8    .    .    8    4    1    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
  Autonomous               50   | .    .    .    .    .    .    .    .    .    50   
Shots Hit Robots           261  | .    17   10   .    .    57   42   2    .    133  
  Core Hits                172  | .    5    4    .    .    21   15   3    .    124  
  Critical Hits            6    | .    .    .    .    .    2    .    .    .    4    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    1    .    .    .    4    
Melee Attacks              6    | .    .    .    .    .    .    4    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    4    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9574 | .    212  151  .    .    1197 776  180  .    7058 
  Guns                     3903 | .    212  105  .    .    721  606  72   .    2187 
  Cannons                  1832 | .    .    46   .    .    370  141  .    .    1275 
  Explosions               3683 | .    .    .    .    .    106  .    108  .    3469 
  Melee                    127  | .    .    .    .    .    .    .    .    .    127  
  Ramming                  29   | .    .    .    .    .    .    29   .    .    .    
  Kinetic                  3573 | .    99   151  .    .    916  390  .    .    2017 
  Thermal                  2150 | .    113  .    .    .    175  345  72   .    1445 
  Explosive                3683 | .    .    .    .    .    106  .    108  .    3469 
  Electromagnetic          12   | .    .    .    .    .    .    12   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 127  | .    .    .    .    .    .    .    .    .    127  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    1    5    5    5    .    
  Average Corruption       3    | .    .    .    .    .    1    3    5    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    4    18   9    2    .    
    Message Errors         8    | .    .    .    .    .    2    5    1    .    .    
    Matter Fused           3    | .    .    .    .    .    .    2    1    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    3    2    .    .    
    Energy Discharges      3    | .    .    .    .    .    1    1    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    3    2    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    .    .    
    Misfires               5    | .    .    .    .    .    .    2    2    1    .    
    Targeting Errors       2    | .    .    .    .    .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            245  | .    .    .    .    .    57   .    22   .    166  
  Projectiles              63   | .    .    .    .    .    14   .    .    .    49   
  Explosions               182  | .    .    .    .    .    43   .    22   .    117  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    1    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    1    .    .    .    6    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      206  | .    .    .    .    .    58   7    .    .    141  
  Shots                    5    | .    .    .    .    .    1    .    .    .    4    
  Rammed                   3    | .    .    .    .    .    .    3    .    .    .    
Targets Rammed             6    | .    .    .    .    .    .    6    .    .    .    
  Kicked                   3    | .    .    .    .    .    .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        258  | .    81   81   .    .    102  207  250  4    258  
  Average Temperature      61   | .    33   41   .    .    36   44   103  3    90   
  Received Heat Transfer   1036 | .    18   .    .    .    225  132  .    .    661  
  Effects                  2    | .    .    .    .    .    .    .    2    .    .    
    Interference           2    | .    .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    4    .    .    .    
  Heat Transferred         3109 | .    333  .    .    .    259  660  111  .    1746 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Dee 
Peak Influence             178  | .   42  75  .   .   178 99  .   .   .   
  Initial                  21   | .   .   .   .   .   .   21  .   .   .   
  Average                  42   | .   16  12  .   .   63  52  .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   1   .   .   2   4   .   .   .   
  Investigation            2    | .   .   1   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   
  Reinforcement            2    | .   .   .   .   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Zio Dee 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   2   3   .   .   12  10  3   .   90  
  Peak Tracking Total      37   | .   1   2   .   .   3   2   3   .   37  
  Tactical Retreats        11   | .   .   .   .   .   1   .   .   .   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Dee 
Traps Triggered            4    | .   .   1   .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Zio Dee 
Machines Disabled          5    | .   .   .   .   .   2   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Zio Dee 
Machines Accessed          17   | .   3   2   2   .   2   7   1   .   .   
  Terminals                8    | .   3   .   .   .   2   3   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                46   | .   11  2   2   .   9   21  1   .   .   
  Successful               24   | .   5   2   2   .   5   9   1   .   .   
  Failed                   22   | .   6   .   .   .   4   12  .   .   .   
    Catastrophic           4    | .   1   .   .   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   11  .   1   .   8   10  .   7   .   
  Terminals                32   | .   11  .   .   .   9   12  .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   1   2   2   .   3   2   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   
  Open Door                3    | .   .   2   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   .   .   2   3   .   .   .   
  Terminals                9    | .   4   .   .   .   2   3   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   .   .   1   2   .   .   .   
    Operators              3    | .   1   .   .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   .   .   2   6   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   .   .   .   
    Matter                 153  | .   .   .   .   .   .   153 .   .   .   
    Time                   40   | .   .   .   .   .   .   40  .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   1   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   
    Matter                 234  | .   .   .   .   .   .   234 .   .   .   
    Time                   58   | .   .   .   .   .   .   58  .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   14  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  
Total Allies               8    | .    .    .    .    .    .    1    .    7    .    
  Largest Group            7    | .    .    .    .    .    .    1    .    7    7    
  Highest-Rated Group      309  | .    .    .    .    .    .    10   .    309  309  
  Highest-Rated Ally       94   | .    .    .    .    .    .    10   .    94   94   
Total Orders               2    | .    .    .    .    .    .    1    .    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    1    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    1    .    
Ally Attacks               85   | .    .    .    .    .    .    .    .    .    85   
  Total Damage             2360 | .    .    .    .    .    .    .    .    .    2360 
  Kills                    10   | .    .    .    .    .    .    .    .    .    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   2   .   .   1   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  
Turns Passed               10546 | 7    336  672  432  260  1152 1547 513  3446 2181 
Spaces Moved               5022  | 5    217  265  278  153  520  774  269  1611 930  
  Core                     1     | .    .    .    .    .    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     5021  | 5    217  265  278  153  520  774  269  1611 929  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  150  155  155  155  155  185  185  185  
  Average Speed            182   | 120  123  152  155  155  170  168  185  205  193  
  Slowest Speed            1550  | 120  150  155  155  155  185  185  185  215  1550 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 2    30   47   69   23   36   23   25   87   68   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    1    1    .    .    .    .    2    .    
  Known Exits Taken        2     | .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    1    1    .    
Scrap Searched             5     | .    .    1    .    2    .    .    .    2    .    
Spaces Dug                 4     | .    .    .    .    .    .    4    .    .    .    
Terrain Destroyed          90    | .    .    4    .    .    49   7    13   .    17   
  Melee                    4     | .    .    .    .    .    .    4    .    .    .    
  Projectile               44    | .    .    4    .    .    15   3    5    .    17   
  AOE                      42    | .    .    .    .    .    34   .    8    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  
Total                      6186 | 8    264  519  280  179  743  969  279  1745 1200 
  Wait                     731  | .    22   219  .    23   145  109  7    93   113  
  Move                     5013 | 4    216  264  277  152  519  773  268  1610 930  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82   | .    7    12   1    2    16   11   .    15   18   
  Fast Attach              25   | .    1    .    .    .    4    8    .    1    11   
  Attach                   24   | .    .    .    .    .    5    2    .    .    17   
  Detach                   3    | .    .    .    .    .    2    .    .    .    1    
  Swap                     70   | .    3    5    .    .    8    13   2    18   21   
  Drop                     102  | 4    4    10   2    2    22   22   .    8    28   
  Fire                     124  | .    11   9    .    .    22   21   2    .    59   
  Melee                    6    | .    .    .    .    .    .    4    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    .    .    .    .    6    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 3)
     8 | -11/Scrapyard  | Entered Materials
    63 | -10/Materials  | Discovered new exit (range 15)
   321 | -10/Materials  | Build established: Mutant
   344 | -10/Materials  | Entered Mines
   357 | -10/Mines      | Met a Derelict shopkeep closing up shop
   527 | -10/Mines      | Learned location of Mines (-9)
   583 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
   834 | -10/Mines      | Discovered new exit (range 8)
  1010 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1010 | -10/Mines      | Discovered new exit (range 5)
  1016 | -10/Mines      | Entered Exiles
  1037 | -10/Exiles     | Discovered new exit (range 17)
  1055 | -10/Exiles     | Met 8R-AWN
  1082 | -10/Exiles     | Met EX-HEX
  1147 | -10/Exiles     | Met EX-DEC
  1184 | -10/Exiles     | Learned location of Zion (-6)
  1210 | -10/Exiles     | Met EX-BIN
  1235 | -10/Exiles     | Aligned with FarCom system
  1237 | -10/Exiles     | Given EX-Vault access code
  1272 | -10/Exiles     | Opened EX-Vault
  1293 | -10/Exiles     | Found AWS/Gauss
  1328 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1435 | -10/Exiles     | Discovered new exit (range 10)
  1448 | -10/Exiles     | Left Exiles lab with AWS/Gauss
  1448 | -10/Exiles     | Entered Mines
  1535 | -9/Mines       | Met a Derelict bent on vengeance
  1547 | -9/Mines       | Learned 2 Materials zone layouts
  1553 | -9/Mines       | Learned 8 Materials zone layouts
  1568 | -9/Mines       | Discovered new exit (range 7)
  1708 | -9/Mines       | Entered Materials
  1708 | -8/Materials   | Evolved 4 slots: Utility x2, Weapon x2
  1709 | -8/Materials   | Identified exit to Factory
  1992 | -8/Materials   | Build established: Skirmisher
  2860 | -8/Materials   | Entered Factory
  2860 | -7/Factory     | Evolved 2 slots: Utility x2
  3307 | -7/Factory     | Build established: Scavenger-Tank
  3322 | -7/Factory     | Identified exit to Lower Caves
  3422 | -7/Factory     | Fabricated Phase Gun (x2)
  3767 | -7/Factory     | Build established: Mutant
  3911 | -7/Factory     | Fabricated A-02 Transporter (x1)
  3938 | -7/Factory     | P-60 Hacker assimilated allied Transporter 4a
  4407 | -7/Factory     | Entered Lower Caves
  4502 | -7/Lower Caves | Build established: Tank
  4541 | -7/Lower Caves | Learned Factory trap positions
  4914 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
  4920 | -7/Lower Caves | Entered Zion
  5020 | -6/Zion        | System corruption cleaned by Quarantine Array
  5167 | -6/Zion        | Build established: Mutant
  5229 | -6/Zion        | Visited the Megawrench Repair Shop
  5348 | -6/Zion        | Given A8's code to call for help
  5525 | -6/Zion        | Received a hallucinogenic algorithm
  5622 | -6/Zion        | Given the Hacking Drone Bay
  5626 | -6/Zion        | Found Prototype Device
  5626 | -6/Zion        | Identified Hacking Drone Bay
  5939 | -6/Zion        | Build established: Hauler-Mutant
  5967 | -6/Zion        | Rebuked by Imprinter
  6135 | -6/Zion        | Learned location of Armory (-3)
  6167 | -6/Zion        | Found Prototype Device
  6168 | -6/Zion        | Identified Mobile Refinery Mk. CCLXVII
  6279 | -6/Zion        | Found CR-A16's Pointy Stick
  7508 | -6/Zion        | Gained Derelict followers
  7532 | -6/Zion        | Discovered new exit (range 17)
  7557 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
  7999 | -6/Zion        | Megawrench repaired 11 parts
  8199 | -6/Zion        | Opened final containment barrier to the Deep Caves
  8230 | -6/Zion        | Discovered new exit (range 3)
  8230 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
  8265 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
  8268 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
  8287 | -6/Zion        | Build established: Hauler-Tank
  8366 | -6/Zion        | Entered Deep Caves
  8366 | -6/Deep Caves  | Accompanied by 7 allies
  8518 | -6/Deep Caves  | Attacked by Z-Imprinter
  8531 | -6/Deep Caves  | Destroyed Z-Imprinter
  8572 | -6/Deep Caves  | Found Prototype Protection
  8572 | -6/Deep Caves  | Identified Zio. Weapon Casing
  8613 | -6/Deep Caves  | Found Zio. Weapon Casing
  8737 | -6/Deep Caves  | Z-Facility disabled
  8762 | -6/Deep Caves  | Found Zio. Weapon Casing
  8785 | -6/Deep Caves  | Found Zio. Weapon Casing
  8822 | -6/Deep Caves  | Found Zio. Weapon Casing
  8860 | -6/Deep Caves  | Found Zio. Weapon Casing
  9542 | -6/Deep Caves  | Spotted as-21686
  9578 | -6/Deep Caves  | Exposed GOLEM chamber
  9600 | -6/Deep Caves  | Destroyed as-21686
  9616 | -6/Deep Caves  | Lost 11 parts (2p1n4u4w)
  9816 | -6/Deep Caves  | Found Zio. Weapon Casing
  9856 | -6/Deep Caves  | Found Zio. Weapon Casing
  9871 | -6/Deep Caves  | Found Zio. Weapon Casing
 10174 | -6/Deep Caves  | Found GOLEM Unit
 10186 | -6/Deep Caves  | Triggered Deep Caves wall
 10200 | -6/Deep Caves  | Spotted AS-49944
 10225 | -6/Deep Caves  | Destroyed 32 combat bots
 10237 | -6/Deep Caves  | Lost 3 parts (1p1u1w)
 10375 | -6/Deep Caves  | Destroyed AS-49944
 10408 | -6/Deep Caves  | Spotted AS-75346
 10418 | -6/Deep Caves  | Destroyed AS-75346
 10458 | -6/Deep Caves  | Spotted as-82795
 10462 | -6/Deep Caves  | Core integrity fell below 50%
 10502 | -6/Deep Caves  | Core integrity fell below 20%
 10547 | -6/Deep Caves  | Destroyed by as-82795 with Assembled Focal Cannon

 Last Messages 
---------------
10489_ GOLEM Unit springs to life.
10490_ as-19917 GOLEM Unit beginning Asb. Alloy Leg integration.
10501_ Slug penetrates as-82795.
10501_ Flexi-carbon Leg destroyed.
10503_ Slug penetrates as-82795.
10504_ Zio. Laser-S destroyed.
10505_ Slug penetrates as-82795.
10508_ as-82795 suffers critical hit.
10508_ Destroyed Asb. Alloy Leg.
10509_ as-82795 GOLEM Unit beginning Asb. Alloy Leg integration.
10509_ Zio. Laser-S destroyed.
10510_ Slug penetrates as-82795.
10510_ Slug penetrates U4-YF8(g).
10510_ Destroyed Beamcaster.
10514_ Slug penetrates as-82795. <x4>
10522_ Slug Cannon destroyed.
10523_ Slug penetrates as-82795. <x3>
10534_ AWS/Gauss suddenly breaks down.
10540_ Broken AWS/Gauss destroyed.
10547_ Imp. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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|                  ??"""""            G!*!     ##    |
|                  ??????###        == ! !!    #?#   |
|                  ??????#         =   ! !     #??#  |
|                  ??????#        = h     !    #???# |
|                  ??????#                     #???# |
|                  ??????#"           !  !=    ##??# |
|                  ???????"              !      #??? |
|                  ???????##!!!]                #??? |
|                  ????????"    !       =       #??# |
|                  ????????"                    #### |
|                  ????????"                         |
|                  ????????"""     !                 |
|                  ????????"                         |
|                  ????????""                     #  |
|                  ????????"                    #### |
|                  ????????""                  ##??? |
|                  ????????"             # #   #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          27
Energy Capacity            1310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             550
Resistance: KI             20
Power Shielding            66
Weapon Shielding           100
Evasion (%)                40
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
        Phase Gun | x2 | -7/Factory | Preloaded
 A-02 Transporter | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearTacticalMantle
  Manual?         0
Play Time         01:13:14
  Cumulative      289.1 hours
  Start           2020.10.22 @ 20:57:54
  End             2020.10.25 @ 17:00:04
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          435
  Rogue           434
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          81
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/Cog
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: c069f8ba-cd3f-489c-a7d3-431b504f6b4a