Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.02 @ 14:53:45 Player: 3.14 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1605) 1605 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3940 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 182/300 Energy 614/670 System Corruption 0% Temperature Hot (266) Movement Walking (330) Ox3 Location -8/Storage Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Transmission Jammer > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Light Treads Improved Aluminum Leg Terrain Scanner Transmission Jammer Particle Gun Heavy Particle Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Cooled Airjet > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Transmission Jammer > --- WEAPON ----------- Improved EM Shotgun Beam Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Gravmag System Terrain Scanner Transmission Jammer Particle Gun Heavy Particle Cannon Remote Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Weight Redist. System Device Weight Redist. System Storage Huge Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 2 | . . 1 . 1 . Propulsion 1 | . . 1 . . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 68 | 6 9 10 4 34 5 Power 13 | 1 2 1 2 6 1 Engine 12 | 1 2 1 2 5 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 23 | 2 1 5 1 10 4 Treads 1 | . . . . 1 . Leg 15 | 2 1 5 1 3 3 Wheel . | . . . . . . Hover 7 | . . . . 6 1 Flight . | . . . . . . Utility 11 | 1 3 3 . 4 . Device 7 | . 2 2 . 3 . Storage 4 | 1 1 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 21 | 2 3 1 1 14 . Energy Gun 13 | . 3 1 1 8 . Energy Cannon 3 | . . . . 3 . Ballistic Gun 5 | 2 . . . 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . 1 . Parts Lost 17 | . . . . 15 2 Power 4 | . . . . 4 . Propulsion 7 | . . . . 5 2 Utility 1 | . . . . 1 . Weapon 5 | . . . . 5 . Highest Loss Streak 9 | . . . . 9 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 99 100 85 87 Engine 20 | . 14 22 22 20 27 Leg 23 | . 28 33 33 8 8 Hover 5 | . . . . 15 16 Device 11 | . 10 10 11 13 9 Storage 10 | . 14 11 11 9 9 Energy Gun 16 | . 12 22 22 10 9 Ballistic Gun 4 | . 15 . . 3 9 Naked Turns . | . . . . . . Heaviest Build 101 | 12 32 95 96 101 92 Greatest Support 39 | 20 20 39 39 39 30 Greatest Overweight (x) 7 | . 1 2 2 7 5 Average Overweight (x) 1 | . . 1 2 2 3 Largest Inventory Capacity 25 | 8 15 25 25 25 20 Average Capacity 20 | 6 14 19 25 20 20 Most Carried 16 | 5 12 13 13 16 12 Average Carried 9 | 2 7 10 10 11 10 Final Capacity 25 | 8 15 25 25 20 20 Final Carried 12 | 3 11 10 11 12 7 Class Distribution -------------------- 47% | Mutant 42% | Scavenger-Mutant 10% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 1112 | 222 233 90 47 494 26 Remotely . | . . . . . . Salvage Created 2092 | . 369 669 209 796 49 Parts 114 | . 29 37 14 28 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 45 | . 9 13 8 11 4 Guns 41 | . 9 12 7 9 4 Cannons 2 | . . . . 2 . AOE 1 | . . . 1 . . Classes Destroyed 7 | . 3 2 1 1 . Worker 1 | . . 1 . . . Recycler 1 | . . . . 1 . Watcher 5 | . 2 1 . 2 . Swarmer 12 | . 3 . 5 . 4 Grunt 25 | . 6 9 2 8 . Duelist 2 | . . . 1 1 . Sentry 6 | . . 4 . 2 . Best Kill Streak 5 | . 3 5 3 4 4 Combat Bots Only 4 | . 3 4 3 4 4 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 3012 | . 229 313 242 1982 246 Core 700 | . 19 75 52 465 89 Absorbed by Shields 34 | . . 34 . . . Core Remaining (%) 86 | 100 92 . 68 . . Volleys Fired 148 | . 27 33 14 59 15 Largest 2 | . 2 2 2 2 2 Hottest 131 | . 95 106 101 131 79 Shots Fired 266 | . 54 64 23 104 21 Gun 252 | . 54 64 23 90 21 Cannon 14 | . . . . 14 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 78 | . 35 . . 32 11 Thermal 128 | . 14 46 14 44 10 Explosive . | . . . . . . Electromagnetic 60 | . 5 18 9 28 . Robot Hit Streak 28 | . 8 28 20 18 2 Robot Miss Streak 3 | . 3 2 2 3 3 Penetration Max . | . . . . . . Secondary Targets 11 | . 2 3 2 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 194 | . 35 53 16 80 10 Core Hits 97 | . 18 29 12 34 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 3 1 5 1 Burn 8 | . . 3 1 3 1 Corrupt 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3173 | . 508 861 316 1328 160 Guns 2813 | . 508 823 234 1088 160 Cannons 240 | . . . . 240 . Explosions 120 | . . 38 82 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 808 | . 341 . . 380 87 Thermal 1401 | . 85 513 197 533 73 Explosive . | . . . . . . Electromagnetic 964 | . 82 348 119 415 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 37 | . . . 37 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 683 | . 45 324 234 683 549 Average Temperature 214 | . 20 120 87 261 239 Received Heat Transfer 1693 | . 129 175 48 1323 18 Effects 92 | . . 2 . 65 25 Shutdowns 39 | . . . . 30 9 Energy Bleed 8 | . . 1 . 4 3 Interference 17 | . . 1 . 11 5 Matter Decay 5 | . . . . 3 2 Short Circuit 3 | . . . . 1 2 Damage (minor) 6 | . . . . 5 1 Damage (major) 12 | . . . . 10 2 Damage (core) 2 | . . . . 1 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 1 3 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 6 | . . 1 . 4 1 Heat Transferred 4060 | . 223 1641 420 1517 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 533 | . 214 533 274 207 87 Initial 124 | . . 28 124 47 2 Average 166 | . 98 317 181 107 33 Maximum Alert Level 2 | . 1 2 1 1 . Low Security (%) 72 | 100 82 22 82 92 100 Level 1 22 | . 17 54 17 7 . Level 2 5 | . . 23 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 3 . 1 1 Investigation 3 | . 1 1 . 1 . Extermination . | . . . . . . Reinforcement 3 | . . 2 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 2 | . 1 1 . . . Communications Jammed 18 | . . . . 18 . Distress Signals 16 | . . . . 16 . Times Spotted 62 | . 16 16 8 16 6 Peak Tracking Total 4 | . 3 4 3 4 2 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 4 | . 1 1 1 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 14 | . 2 4 1 7 . Successful 11 | . 1 2 1 7 . Failed 3 | . 1 2 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . . . 7 . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 2 1 . . Record 2 | . . 2 . . . Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . . 7 . Insert Component 4 | . . . . 4 . Analyze 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 . 1 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 3000 | 64 546 675 762 835 118 Spaces Moved 1142 | 49 234 280 276 274 29 Core 13 | 13 . . . . . Treads 5 | . . . . 5 . Legs 916 | 36 234 280 276 81 9 Wheels . | . . . . . . Hover 208 | . . . . 188 20 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 260 102 228 Average Speed 210 | 101 184 197 260 210 263 Slowest Speed 470 | 120 190 260 260 470 351 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 40 33 63 25 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . . 50 . 2 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 50 | . . 50 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1488 | 63 296 343 300 434 52 Wait 27 | . 3 . . 24 . Move 1137 | 48 233 279 275 273 29 Hop . | . . . . . . Pick Up 67 | 9 16 10 4 28 . Fast Attach . | . . . . . . Attach 57 | 6 6 8 3 29 5 Detach 8 | . 1 2 . 5 . Swap 11 | . 3 2 1 5 . Drop 33 | . 7 9 3 11 3 Fire 148 | . 27 33 14 59 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 8) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 923 | -9/Materials | Build established: Scavenger-Mutant 1247 | -9/Materials | Discovered new exit (range 16) 1286 | -9/Materials | Entered Mines 1447 | -9/Mines | Met a Derelict bent on vengeance 1462 | -9/Mines | Found the Drone Emporium 1545 | -9/Mines | Discovered new exit (range 8) 1835 | -9/Mines | Discovered new exit (range 9) 2029 | -9/Mines | Build established: Mutant 2048 | -9/Mines | Entered Materials 2048 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2275 | -8/Materials | Lost 6 parts (2p3n1w) 2469 | -8/Materials | Core integrity fell below 50% 2509 | -8/Materials | Lost 9 parts (2p2n1u4w) 2659 | -8/Materials | Core integrity fell below 20% 2767 | -8/Materials | Discovered new exit (range 9) 2810 | -8/Materials | Build established: Infiltrator-Mutant 2883 | -8/Materials | Entered Storage 3001 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02950_ Power failure, Rnf. Deuterium Engine shutdown. 02954_ S-10 Pest destroyed. 02955_ Overheating: System interference. 02955_ Beam Rifle temporarily disabled. 02956_ Power failure, Rnf. Deuterium Engine shutdown. 02956_ Rnf. Deuterium Engine broken. 02956_ Overheating: Short circuit. 02957_ Overheating: Core damaged (-60). 02959_ Gravmag System destroyed. 02962_ Overheating: Cld. Airjet damaged (-22). 02962_ Overheating: Gravmag System damaged (-29). 02963_ S-10 Pest destroyed. 02964_ Power failure, Rnf. Deuterium Engine shutdown. 02964_ Cld. Airjet broken. 02964_ Overheating: Short circuit. 02965_ Dropped Broken Cld. Airjet. 02966_ Dropped Gravmag System. 02966_ Dropped Broken Rnf. Deuterium Engine. 02981_ Acquired 16 matter. 03000_ Overheating: Energy bleed (-93). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????####????# #??????????? | | ?????????????????????????? #????# ##??#####??? | | ????????????????????#????? ##???# ## ??# | | ????????????????????# """ ????# ## # | | ????????????????????# a""" #????# ## """ """ # | | ????????????????????# Y#????# ## """ """ # | | ????????????????????# """ #????# ## """ """ # | | ????????????????????# """ o#????# ## # | | ????????????????????? """ #????# ## ?? | | ??????????????????????? ?????## ##? ???? | | ???????????????????????##@######## ####+###### | | ???????????????????????# *=%[=% # | | ?????????????????# ##### =**[ T # | | ?????????????????+ = # | | ?????????????????################# ########### | | ?????????????????????????????????#######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed MyomerVisualReconfigurator Manual? 0 Play Time 00:30:00 Cumulative 8.0 hours Start 2023.02.02 @ 14:24:42 End 2023.02.02 @ 14:53:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 9 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a2b8667a-d5d9-412d-b46f-899a0de2ddb7