Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.18 @ 17:37:39 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (2318) 2318 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (725) 725 TOTAL SCORE: 5578 Bonus ------- High Alert Combat Kills 143 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 150/300 Energy 112/125 System Corruption 0% Temperature Cool (581) Movement Rolling (130) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (3) ------ Medium Storage Unit High-capacity Storage Unit Makeshift Armor Plating > --- WEAPON (3) ------- Heavy Beamcaster Slug Cannon > --- INVENTORY (16) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Makeshift Transmission Jammer Hacking Suite Makeshift System Shield Mobile Refinery Mk. CCLXVII Trap Extractor Hacking Drone Bay (1/1) Storm Laser Makeshift Shrapnel Gun Phasing Sabre Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Slug Cannon Phasing Sabre > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Makeshift Transmission Jammer Makeshift Armor Plating Hacking Suite Makeshift System Shield Mobile Refinery Mk. CCLXVII Trap Extractor Storm Laser Makeshift Shrapnel Gun Rocket Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device High-powered Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 159 | 7 38 26 61 9 15 3 Power 17 | 1 5 3 6 2 . . Engine 10 | 1 1 2 4 2 . . Core 7 | . 4 1 2 . . . Reactor . | . . . . . . . Propulsion 38 | 2 15 5 12 4 . . Treads 6 | . 5 . 1 . . . Leg 14 | . 1 2 9 2 . . Wheel 18 | 2 9 3 2 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 39 | 1 6 5 17 1 7 2 Device 9 | . . 1 4 . 3 1 Storage 7 | 1 1 1 2 . 2 . Processor 5 | . 1 . 4 . . . Hackware 1 | . . . 1 . . . Protection 17 | . 4 3 6 1 2 1 Artifact . | . . . . . . . Weapon 65 | 3 12 13 26 2 8 1 Energy Gun 24 | 1 7 3 11 1 1 . Energy Cannon 5 | . 2 3 . . . . Ballistic Gun 14 | 2 1 3 7 . 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher 14 | . 2 3 6 . 2 1 Special Weapon 4 | . . 1 2 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . Parts Lost 16 | . 2 3 7 2 . 2 Power 2 | . . . 2 . . . Propulsion 5 | . 1 . 2 1 . 1 Utility 3 | . . 1 2 . . . Weapon 6 | . 1 2 1 1 . 1 Highest Loss Streak 4 | . 1 2 4 1 . 2 Average Slot Usage (%) 99 | . 97 99 98 99 99 98 Engine 8 | . 1 7 9 11 11 11 Core 2 | . 12 6 . . . . Treads 1 | . 9 . . . . . Leg 9 | . 3 5 18 14 . . Wheel 13 | . 14 22 3 7 22 21 Device 3 | . . . 3 . 9 1 Storage 13 | . 14 14 11 11 18 22 Processor 3 | . 3 . 10 . . . Hackware 4 | . . . 4 11 3 . Protection 6 | . 8 12 3 10 1 9 Energy Gun 8 | . 12 11 6 11 3 11 Energy Cannon 1 | . 4 4 . . . . Ballistic Gun 13 | . 8 4 21 16 10 . Launcher 3 | . 2 5 4 . 6 . Special Weapon 2 | . . 1 . 5 3 . Slashing Weapon 1 | . . . . . 7 9 Naked Turns . | . . . . . . . Heaviest Build 63 | 10 31 48 55 27 63 63 Greatest Support 30 | 26 26 26 30 30 20 20 Greatest Overweight (x) 10 | . 10 3 3 1 3 3 Average Overweight (x) 1 | . 1 1 . . 2 2 Largest Inventory Capacity 16 | 6 10 12 12 8 16 16 Average Capacity 10 | 5 8 11 8 8 14 16 Most Carried 16 | 3 10 12 12 8 16 16 Average Carried 9 | 2 6 10 8 7 13 16 Final Capacity 16 | 6 10 12 8 8 16 16 Final Carried 16 | 3 9 12 8 8 16 16 Class Distribution -------------------- 36% | Mutant 34% | Scavenger-Mutant 11% | Gunner 10% | Tank 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 3525 | 288 579 407 1581 576 94 . Remotely 854 | . . . 854 . . . Salvage Created 4489 | 105 864 654 2004 841 . 21 Parts 265 | 2 49 28 132 52 . 2 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 12 | . 5 2 1 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 73 | . 11 5 41 15 . 1 Guns 49 | . 11 . 23 15 . . Cannons 3 | . . 2 . . . 1 AOE 21 | . . 3 18 . . . Classes Destroyed 13 | 2 6 1 2 1 . 1 Worker 12 | . 3 1 7 1 . . Builder 5 | . 1 . 3 1 . . Tunneler 2 | 1 . . 1 . . . Hauler 7 | . 2 . 5 . . . Recycler 23 | 1 4 7 4 7 . . Operator 1 | . . . 1 . . . Watcher 8 | . 3 . 5 . . . Swarmer 34 | . 6 3 13 12 . . Grunt 25 | . 5 . 18 2 . . Brawler 1 | . . . . 1 . . Protector 1 | . . . 1 . . . Sentry 11 | . . 2 9 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 7 | 1 6 3 7 5 . 1 Combat Bots Only 5 | . 3 3 5 4 . 1 Max Kills in Single Turn 4 | 1 2 1 4 2 . 1 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . 1 4 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3438 | . 616 386 1455 464 . 517 Core 590 | . 134 47 211 47 . 151 Absorbed by Shields . | . . . . . . . Core Remaining (%) 63 | 100 . 27 . . . . Volleys Fired 338 | 6 69 42 151 61 . 9 Largest 3 | 2 2 2 3 3 . 3 Hottest 162 | 60 112 116 106 100 . 162 Shots Fired 764 | 12 130 73 385 145 . 19 Gun 675 | 12 121 46 351 136 . 9 Cannon 30 | . 7 15 . . . 8 Launcher 45 | . 2 12 29 . . 2 Special 14 | . . . 5 9 . . Kinetic 431 | 6 63 14 254 86 . 8 Thermal 137 | 6 52 39 22 9 . 9 Explosive 45 | . 2 12 29 . . 2 Electromagnetic 151 | . 13 8 80 50 . . Robot Hit Streak 18 | 8 6 11 18 7 . 4 Robot Miss Streak 9 | 2 5 4 7 9 . 5 Penetration Max . | . . . . . . . Secondary Targets 9 | . 2 . 4 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 428 | 9 70 42 223 77 . 7 Core Hits 193 | 3 34 21 97 35 . 3 Critical Hits 3 | . . . 2 1 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 1 . . Melee Attacks 3 | . . . . . 2 1 Impact . | . . . . . . . Slashing 3 | . . . . . 2 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7775 | 101 1051 1022 4512 929 . 160 Guns 5149 | 101 896 349 2913 845 . 45 Cannons 404 | . 115 238 . . . 51 Explosions 2222 | . 40 435 1599 84 . 64 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2938 | 46 342 135 1897 467 . 51 Thermal 1429 | 55 493 299 453 84 . 45 Explosive 1865 | . 40 435 1326 . . 64 Electromagnetic 1543 | . 176 153 836 378 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 119 | . . 29 71 19 . . Projectiles . | . . . . . . . Explosions 119 | . . 29 71 19 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 297 | . 39 . 219 39 . . Shots 10 | . 2 . 7 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 581 | . 214 406 228 211 . 581 Average Temperature 65 | . 64 104 45 48 . 289 Received Heat Transfer 609 | . 195 63 339 12 . . Effects 10 | . 2 2 1 . . 5 Energy Bleed 3 | . 1 1 1 . . . Interference 2 | . 1 1 . . . . Short Circuit 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . 1 1 2 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 . . 1 . . Heat Transferred 2886 | 125 1140 740 657 150 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 5 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 728 | 10 257 89 728 375 . . Initial 265 | . 6 4 5 265 . . Average 239 | 3 104 37 417 255 . . Maximum Alert Level 3 | . 1 . 3 1 . . Low Security (%) 47 | 100 84 100 18 23 . . Level 1 33 | . 15 . 24 76 . . Level 2 14 | . . . 43 . . . Level 3 4 | . . . 13 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 5 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 3 | . . . 3 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 5 | . . . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 19 7 56 19 . 2 Peak Tracking Total 14 | . 4 14 7 7 . 2 Tactical Retreats 9 | . 1 1 5 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 6 | . 5 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 16 | . 2 1 12 1 . . Max in Single Turn 3 | . 1 1 3 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 27 | . 11 . 15 . 1 . Terminals 19 | . 8 . 11 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 87 | . 35 . 44 . 8 . Successful 62 | . 26 . 28 . 8 . Failed 25 | . 9 . 16 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 59 | . 24 . 34 . 1 . Terminals 55 | . 20 . 35 . . . Fabricators . | . . . . . . . Repair Stations 8 | . 6 . 2 . . . Recycling Units 14 | . 9 . 5 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 4 . 9 . 8 . Part Schematic 8 | . . . . . 8 . Robot Analysis 4 | . . . 4 . . . Prototype ID Bank 2 | . 1 . 1 . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 6 . 2 . . . Scan Component 4 | . 3 . 1 . . . Repair 4 | . 3 . 1 . . . Recycling Unit Hacks 5 | . 3 . 2 . . . Report Inventory 5 | . 3 . 2 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 26 | . 13 . 13 . . . Terminals 19 | . 9 . 10 . . . Assimilate 5 | . 3 . 2 . . . Botnet 12 | . 5 . 7 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 4 . 3 . . . Reject 4 | . 2 . 2 . . . Mask 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 23 | . 11 . 12 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . . 1 . 8 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 3 . 1 . . . Time 122 | . 90 . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . 2 . 1 . 4 . Largest Group 5 | . 2 2 3 2 5 5 Highest-Rated Group 163 | . 20 20 30 20 163 163 Highest-Rated Ally 39 | . 10 10 10 10 39 39 Total Orders 15 | . 4 2 5 2 . 2 STAY 6 | . 2 1 2 1 . . FOLLOW 7 | . 2 1 3 1 . . EXPLORE 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 4 | . . . 4 . . . Derelict Logs Recovered 4 | . . 1 . 2 1 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 9733 | 71 1573 1169 2428 2063 2141 288 Spaces Moved 7348 | 43 983 957 1447 1706 1985 227 Core 2 | 1 1 . . . . . Treads 224 | . 224 . . . . . Legs 2274 | . . 47 1221 1006 . . Wheels 4848 | 42 758 910 226 700 1985 227 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 90 90 90 100 Average Speed 107 | 91 115 101 118 107 100 108 Slowest Speed 550 | 100 550 150 150 150 110 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 73 | 4 95 99 90 99 93 32 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 6 | . . 2 . 2 2 . Spaces Dug 79 | . 13 40 15 9 2 . Terrain Destroyed 428 | . 13 95 282 13 2 23 Melee 2 | . . . . . 2 . Projectile 20 | . . . 5 9 . 6 AOE 406 | . 13 95 277 4 . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 8449 | 59 1293 1073 1843 1790 2141 250 Wait 445 | . 163 35 116 11 110 10 Move 7342 | 42 982 956 1446 1705 1984 227 Hop . | . . . . . . . Pick Up 68 | 3 15 5 29 2 14 . Fast Attach 35 | 6 13 5 8 1 2 . Attach 24 | 1 4 2 10 1 6 . Detach 19 | 1 6 3 5 . 4 . Swap 100 | . 21 19 43 7 7 3 Drop 74 | . 20 6 35 2 11 . Fire 338 | 6 69 42 151 61 . 9 Melee 3 | . . . . . 2 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 12) 321 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 4) 396 | -10/Materials | Core integrity fell below 50% 636 | -10/Materials | Discovered new exit (range 11) 880 | -10/Materials | Discovered new exit (range 9) 1176 | -10/Materials | Discovered new exit (range 15) 1245 | -10/Materials | Identified exit to Materials 1349 | -10/Materials | Repaired Grenade Launcher 1389 | -10/Materials | Repaired Lgt. Nuclear Core 1416 | -10/Materials | Repaired Wheel 1514 | -10/Materials | Identified exit to Mines 1645 | -10/Materials | Entered Mines 1645 | -10/Mines | Accompanied by 2 allies 1723 | -10/Mines | Assembled infested the area 2016 | -10/Mines | Discovered exit to Materials (range 8) 2396 | -10/Mines | Discovered exit to Materials (range 9) 2516 | -10/Mines | Build established: Scavenger-Mutant 2814 | -10/Mines | Entered Materials 2814 | -9/Materials | Accompanied by 2 allies 2814 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2815 | -9/Materials | Identified exit to Storage 3234 | -9/Materials | Discovered new exit (range 13) 3421 | -9/Materials | Build established: Gunner 3426 | -9/Materials | Discovered new exit (range 15) 3565 | -9/Materials | Lost 4 parts (2n1u1w) 4079 | -9/Materials | Discovered new exit (range 12) 4512 | -9/Materials | Discovered new exit (range 15) 4643 | -9/Materials | Identified exit to Materials 4710 | -9/Materials | Identified exit to Mines 4814 | -9/Materials | First assault squad dispatched 4858 | -9/Materials | Discovered exit to Materials (range 11) 4882 | -9/Materials | Core integrity fell below 50% 5063 | -9/Materials | Repaired Med. Armor Plating 5241 | -9/Materials | Build established: Mutant 5242 | -9/Materials | Entered Mines 5242 | -9/Mines | Accompanied by 2 allies 5274 | -9/Mines | Met a Derelict bent on vengeance 5562 | -9/Mines | Discovered exit to Materials (range 5) 5563 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5571 | -9/Mines | Learned Materials emergency access door positions 5625 | -9/Mines | Build established: Tank 5849 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5849 | -9/Mines | Discovered new exit (range 5) 6136 | -9/Mines | Learned location of Zion (-7) 6202 | -9/Mines | Discovered exit to Materials (range 2) 6532 | -9/Mines | Build established: Mutant 6921 | -9/Mines | Build established: Scavenger-Mutant 7305 | -9/Mines | Entered Zion 7305 | -7/Zion | Accompanied by 1 ally 7456 | -7/Zion | Found Prototype Device 7458 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7857 | -7/Zion | Given the Hacking Drone Bay 7858 | -7/Zion | Found Prototype Device 7859 | -7/Zion | Identified Hacking Drone Bay 7971 | -7/Zion | Found Prototype Energy Gun 8305 | -7/Zion | Learned 4 Factory zone layouts 8444 | -7/Zion | Imprinted 8446 | -7/Zion | Declared Zion's savior 9255 | -7/Zion | Discovered new exit (range 14) 9446 | -7/Zion | Entered Proximity Caves 9446 | -6/Proximity Caves | Accompanied by 5 allies 9575 | -6/Proximity Caves | Build established: Derelict-Mutant 9734 | -6/Proximity Caves | Core integrity fell below 20% 9735 | -6/Proximity Caves | Core destroyed Last Messages --------------- 09713_ Rocket Launcher destroyed. 09714_ Slug penetrates Wall. 09714_ H-66 Slayer destroyed. 09717_ Slug penetrates Wall. 09718_ The unstable cave ceiling collapses. 09718_ Slug penetrates Wall. 09722_ The unstable cave ceiling collapses. 09723_ Penetrated by Slug. 09725_ Slug penetrates Wall. 09726_ Targeting Computer fries itself beyond repair. 09727_ Wheel destroyed. 09727_ Penetrated by Slug. 09732_ Overheating: Mak. Armor Plating damaged (-102). 09732_ Overheating: Hcp. Storage Unit damaged (-235). 09732_ Overheating: Hvy. Beamcaster damaged (-2). 09732_ Gauss Rifle fries itself beyond repair. 09733_ Slug Cannon permanently disabled. 09733_ Overheating: Short circuit. 09733_ Penetrated by Slug. 09735_ Overheating: Core damaged (-68). Map ----- +----------------------------------------------------+ | ? ?????? #??????????????????????????????????????? | | ? ?????? ##?????????????????????????????????????? | | # ?????? #???#?????????????????????????????????? | | ?????? #?? ??????????????????????????????????? | | #?????? ## ???????????????????????????????????? | | #??????# ????????????????????????????????????? | | ######## #?????????????????????????????????????? | | # ##$ #?????????????????????????????????????? | | # #?????????????????????????????????????? | | #?????????????????????????????????????? | | ##?????????????? ?????????????????????? | | # #??????????????? ???????????????????? | | # # # #??####????????? ??????????????????? | | # #### ####?????? ??????????????????? | | # # # ## ##????# ???????????????????? | | ## # # #???# ???????????????????? | | ######## # # #??? #???????????????????? | | ##???## # ##??? #???????????????????? | | ##??# ###???? #???#???????????????? | | #??## # ##?????# #?? ##??????????????? | | ##??## #### # ##????# ?? #####??????????? | | # ##??##?#### #???? #? ; ?????????? | | ## ##???## ### ###???? # ;h ?????????? | | ?## # ###?# ### #?????# ;; ????????? | | ??## ### # #####?#%! % % #???????????? | | ???# ## ###@ ;#??????????? | | #??# ### M M ##??????????? | | #??# #### ### o ######???????????? | | #??### ###?## ###?# ####????????????????? | | #????######## # #?# ##???????????????????? | | #????????# #?# #????????????????????? | | ????????# # ######????????????????????? | | ????????# # ##### ##?????????????????????????? | | ????????#######???#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionBurstStorage Manual? 0 Play Time 02:27:22 Cumulative 201.4 hours Start 2020.11.17 @ 21:15:26 End 2020.11.18 @ 17:37:39 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22478b18-6b71-4fef-a4c4-9d3a08fd338d