Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 00:23:03 Player: ILikeVoltron Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1181) 1181 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3796 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 25/100 System Corruption 1% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- Mining Laser > --- INVENTORY (25) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Large Storage Unit Large Battery (200) Large Battery (200) Medium Matter Pod (100) Medium Matter Pod (100) Compact Matter Pod (90) Structural Scanner Sensor Array Improved Terrain Scanner Seismic Detector Improved Targeting Computer ECM Suite Maul Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Particle Gun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Large Storage Unit Large Battery Large Battery Medium Matter Pod Medium Matter Pod Compact Matter Pod Structural Scanner Sensor Array Improved Terrain Scanner Seismic Detector Improved Targeting Computer ECM Suite Small Laser Assault Rifle Rocket Launcher Rocket Launcher Mining Laser Maul Katana [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 52 | 2 6 22 11 11 Power 6 | . 1 4 . 1 Engine 6 | . 1 4 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | . 2 6 3 1 Treads 10 | . 2 6 2 . Leg 1 | . . . 1 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 2 8 3 3 Device 10 | 2 . 5 1 2 Storage 3 | . 2 . 1 . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 16 | . 1 4 5 6 Energy Gun 2 | . . . 1 1 Energy Cannon 2 | . 1 1 . . Ballistic Gun 7 | . . 2 3 2 Ballistic Cannon . | . . . . . Launcher 3 | . . . 1 2 Special Weapon 2 | . . 1 . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 26 | . 2 5 4 15 Power 4 | . 1 1 . 2 Propulsion 7 | . . 1 2 4 Utility 5 | . . 3 . 2 Weapon 10 | . 1 . 2 7 Highest Loss Streak 13 | . 1 3 2 13 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 91 | . 98 98 94 61 Engine 10 | . 13 10 9 3 Treads 26 | . 27 32 30 9 Device 11 | . 14 8 15 8 Storage 11 | . 14 11 11 7 Processor 6 | . . 8 9 13 Protection 1 | . . 4 . . Energy Gun 9 | . 14 11 6 3 Energy Cannon 5 | . 6 9 1 . Ballistic Gun 5 | . 7 1 5 6 Peak Build Rating 31 | 10 12 16 23 31 Average Rating 14 | 6 10 13 20 19 On Entrance 13 | 6 10 12 15 23 Naked Turns . | . . . . . Heaviest Build 100 | 14 89 94 98 100 Greatest Support 80 | 20 40 60 80 12 Greatest Overweight (x) 26 | . 2 2 1 26 Average Overweight (x) 2 | . 1 1 1 9 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 8 21 25 25 25 Most Carried 25 | 8 25 25 25 25 Average Carried 20 | 6 17 24 24 20 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 8 25 25 25 18 Class Distribution -------------------- 63% | Mutant 29% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1114 | 244 147 280 343 100 Remotely . | . . . . . Salvage Created 1439 | 111 507 544 188 89 Parts 113 | 13 44 33 11 12 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 9 10 9 5 Guns 20 | . 8 6 5 1 Cannons 6 | . 1 4 1 . AOE 6 | . . . 3 3 Classes Destroyed 11 | 2 6 3 . . Worker 4 | . 3 1 . . Builder 6 | . 2 . 1 3 Tunneler 3 | 3 . . . . Hauler 2 | . 1 1 . . Recycler 2 | 1 1 . . . Watcher 1 | . 1 . . . Swarmer 11 | . 3 . 4 4 Grunt 13 | . 6 4 3 . Brawler 1 | . . 1 . . Duelist 2 | . . 1 1 . Sentry 6 | . . 4 1 1 Best Kill Streak 7 | 2 4 3 5 7 Combat Bots Only 4 | . 4 3 4 4 Max Kills in Single Turn 3 | 1 2 1 2 3 Gunslinging 1 | . 1 . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 414 | . 42 95 50 227 Missed 116 | . 9 20 10 77 Damage Taken 3794 | . 414 1034 598 1748 Core 1033 | . 115 157 61 700 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 54 60 88 . Volleys Fired 141 | 8 38 52 24 19 Largest 3 | 2 2 2 2 3 Hottest 130 | 60 100 100 100 130 Shots Fired 265 | 16 76 103 40 30 Gun 199 | 16 67 75 28 13 Cannon 40 | . 9 27 4 . Launcher 15 | . . . 8 7 Special 11 | . . 1 . 10 Kinetic 82 | 8 29 25 12 8 Thermal 168 | 8 47 78 20 15 Explosive 15 | . . . 8 7 Electromagnetic . | . . . . . Robot Hit Streak 14 | 5 8 14 10 6 Robot Miss Streak 6 | 1 4 4 4 6 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 176 | 10 48 75 30 13 Core Hits 93 | 5 27 21 24 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2860 | 131 605 960 739 425 Guns 1636 | 131 517 586 291 111 Cannons 508 | . 88 350 70 . Explosions 689 | . . . 378 311 Melee . | . . . . . Ramming 27 | . . 24 . 3 Kinetic 729 | 62 281 181 132 73 Thermal 1415 | 69 324 755 229 38 Explosive 689 | . . . 378 311 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 1 6 . 1 Average Corruption 3 | . 1 5 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . 14 . 3 Message Errors 7 | . . 6 . 1 Matter Fused 3 | . . 1 . 2 Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 2 | . . 2 . . Misfires 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 30 | . . . . 30 Projectiles . | . . . . . Explosions 30 | . . . . 30 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 214 | . . . 52 162 Shots 6 | . . . 2 4 Rammed 7 | . . 3 . 4 Targets Rammed 7 | . . 3 . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 291 | . 154 291 13 14 Average Temperature 71 | . 36 95 5 6 Received Heat Transfer 1116 | . 177 384 225 330 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . . 6 3 . Heat Transferred 3131 | 150 710 1665 519 87 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 321 | 20 235 174 321 103 Initial 68 | . 13 23 68 54 Average 117 | 10 127 105 179 70 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 90 | 100 92 100 62 100 Level 1 9 | . 7 . 37 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . . 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 3 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 19 16 15 6 Peak Tracking Total 6 | . 6 5 5 5 Tactical Retreats 7 | . 3 2 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 2 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 3 4 1 . Terminals 8 | . 3 4 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 3 7 1 . Successful 6 | . 2 3 1 . Failed 5 | . 1 4 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 3 7 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 3 1 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . 1 . . Alert Level 1 | . . . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 3 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2507 | 95 859 688 477 388 Spaces Moved 751 | 31 272 200 159 89 Core 6 | . . . . 6 Treads 606 | . 247 200 159 . Legs 56 | 31 25 . . . Wheels 83 | . . . . 83 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 240 240 195 Average Speed 245 | 120 252 240 240 286 Slowest Speed 1350 | 120 320 320 240 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 19 | 3 50 25 17 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . 1 . 4 Terrain Destroyed 75 | . . 1 17 57 Melee . | . . . . . Projectile 5 | . . 1 . 4 AOE 70 | . . . 17 53 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1096 | 73 371 299 226 127 Wait 82 | 29 29 15 8 1 Move 747 | 30 271 199 158 89 Hop . | . . . . . Pick Up 41 | 2 22 2 13 2 Fast Attach 8 | 2 1 3 2 . Attach 20 | . 1 5 6 8 Detach 3 | 1 . . 2 . Swap 24 | . 4 14 3 3 Drop 23 | 1 5 6 10 1 Fire 141 | 8 38 52 24 19 Melee . | . . . . . Ram 4 | . . . . 4 Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 96 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 899 | -10/Materials | Discovered new exit (range 15) 939 | -10/Materials | Identified exit to Mines 955 | -10/Materials | Entered another Materials area 955 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1195 | -9/Materials | Lost 3 parts (1p2u) 1462 | -9/Materials | Build established: Scavenger-Mutant 1550 | -9/Materials | Discovered new exit (range 11) 1643 | -9/Materials | Entered another Materials area 1643 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2005 | -8/Materials | Discovered new exit (range 3) 2120 | -8/Materials | Entered Factory 2120 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2345 | -7/Factory | Core integrity fell below 50% 2361 | -7/Factory | Core integrity fell below 20% 2364 | -7/Factory | Lost 13 parts (1p3n2u7w) 2509 | -7/Factory | Crushed by falling debris 2509 | -7/Factory | Smashed by cave-in Last Messages --------------- 02380_ The unstable cave ceiling collapses. 02380_ Y-54 Guardian crushed by falling debris. 02380_ Y-54 Guardian destroyed. 02380_ U-05 Engineer lays Concrete. 02382_ U-05 Engineer builds a Wall. 02383_ K-01 Serf collects debris. 02383_ U-05 Engineer lays Concrete. 02383_ K-01 Serf collects debris. 02384_ U-05 Engineer lays Concrete. 02386_ K-01 Serf collects debris. 02386_ U-05 Engineer lays Concrete. 02388_ U-05 Engineer builds a Wall. 02389_ U-05 Engineer lays Concrete. 02404_ System corrupted: Matter fused (-5). 02407_ The unstable cave ceiling collapses. 02407_ K-01 Serf collects debris. 02440_ The unstable cave ceiling collapses. 02440_ K-01 Serf collects debris. 02467_ The unstable cave ceiling collapses. 02509_ Crushed by falling debris. 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