Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.19 @ 10:33:28 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (4906) 4906 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1010) 1010 TOTAL SCORE: 11306 Bonus ------- Pacifist 200 High Alert Combat Kills 810 Cogmind --------- Core Integrity 204/1150 Matter 10/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Centrium Wheel Improved Core Analyzer Tesla Rifle Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Advanced Targeting Computer Advanced Force Booster Advanced Transmission Jammer > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Centrium Wheel Improved Core Analyzer Tesla Rifle [Rating: 118] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . 1 . 1 . Utility 5 | . . 1 1 2 . 1 . . Weapon 4 | . . 1 . . 1 1 1 . Parts Attached 136 | 6 . 17 19 14 5 47 6 22 Power 12 | 1 . . 2 . 2 4 . 3 Engine 4 | 1 . . 1 . . 2 . . Core 5 | . . . 1 . 2 2 . . Reactor 3 | . . . . . . . . 3 Propulsion 33 | 2 . 3 5 6 1 10 1 5 Treads 11 | 2 . 3 . . 1 3 . 2 Leg 15 | . . . 5 6 . 3 . 1 Wheel 3 | . . . . . . 1 . 2 Hover . | . . . . . . . . . Flight 4 | . . . . . . 3 1 . Utility 27 | 1 . 4 3 5 . 9 . 5 Device 16 | . . 1 . 4 . 6 . 5 Storage 6 | 1 . 3 1 . . 1 . . Processor 3 | . . . 2 1 . . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 2 . . Artifact . | . . . . . . . . . Weapon 64 | 2 . 10 9 3 2 24 5 9 Energy Gun 22 | 1 . 4 4 . . 11 . 2 Energy Cannon 17 | . . 4 1 . 1 5 1 5 Ballistic Gun 13 | 1 . . 1 2 1 3 4 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 10 | . . 2 3 1 . 4 . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 . . 2 1 2 Parts Lost 63 | . . . 7 . . 45 1 10 Power 6 | . . . 1 . . 4 . 1 Propulsion 11 | . . . 1 . . 8 1 1 Utility 11 | . . . . . . 11 . . Weapon 35 | . . . 5 . . 22 . 8 Highest Loss Streak 14 | . . . 3 . . 14 1 5 Average Slot Usage (%) 87 | . 85 99 91 99 99 82 45 50 Engine 4 | . 14 11 7 7 1 . . . Core 2 | . . . 1 . 4 4 5 . Treads 8 | . 28 22 13 . 5 4 . 4 Leg 10 | . . . 7 23 20 12 . . Device 14 | . . 10 9 22 20 17 . 6 Storage 9 | . 14 22 18 7 6 3 . . Processor 8 | . . . 8 14 13 11 10 9 Energy Gun 6 | . 14 18 11 1 . 4 . . Energy Cannon 6 | . . 10 8 5 6 4 . 10 Ballistic Gun 6 | . 14 1 1 9 20 5 13 8 Launcher 2 | . . 3 5 4 . 2 . . Naked Turns 25 | . . . . . . . . 25 Heaviest Build 69 | 12 12 26 26 25 33 49 31 69 Greatest Support 155 | 40 40 40 40 56 56 100 45 155 Greatest Overweight (x) 6 | . . . 2 . . 3 . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 6 6 6 4 4 4 Most Carried 6 | 4 6 6 6 6 6 6 4 4 Average Carried 4 | 2 4 5 5 5 5 3 3 3 Final Capacity 6 | 6 6 6 6 6 6 4 4 4 Final Carried 6 | 4 6 6 6 6 6 4 4 4 Class Distribution -------------------- 33% | Mutant 29% | Skirmisher 28% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Sprinter | -4/Factory Gunner | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 2649 | 207 . 272 267 335 168 1198 . 202 Remotely . | . . . . . . . . . Salvage Created 4663 | . . 872 622 609 168 2061 19 312 Parts 261 | . . 64 41 42 7 89 3 15 Haulers Intercepted 8 | . . 3 1 1 1 2 . . Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 88 | . . 14 20 10 2 37 . 5 Guns 34 | . . 9 7 2 . 13 . 3 Cannons 19 | . . 2 5 3 2 5 . 2 AOE 34 | . . 2 8 5 . 19 . . Classes Destroyed 13 | . . 8 1 1 . 3 . . Worker 7 | . . 4 . . . 3 . . Builder 9 | . . 3 1 1 . 3 1 . Hauler 8 | . . 3 1 1 1 2 . . Recycler 1 | . . . . . . 1 . . Mechanic 2 | . . . . . . 2 . . Operator 5 | . . 1 1 . . 2 . 1 Watcher 6 | . . 2 1 1 . 2 . . Swarmer 21 | . . 6 8 2 . 5 . . Grunt 39 | . . 3 10 4 . 20 . 2 Duelist 2 | . . . . . . 2 . . Sentry 10 | . . 5 1 2 1 1 . . Hunter 7 | . . . 1 . . 4 . 2 Programmer 9 | . . . . 2 1 5 . 1 Best Kill Streak 9 | . . 9 8 4 1 6 1 3 Combat Bots Only 6 | . . 3 6 3 1 6 . 3 Max Kills in Single Turn 4 | . . 3 3 2 1 4 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 2 2 . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Damage Taken 10562 | . . 516 938 436 228 5418 147 2879 Core 2176 | . . 70 157 28 . 975 . 946 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 100 82 71 96 100 2 . . Volleys Fired 296 | . . 45 46 23 9 130 6 37 Largest 5 | . . 3 3 3 4 5 3 5 Hottest 410 | . . 191 193 156 155 358 105 410 Shots Fired 690 | . . 97 96 68 36 301 16 76 Gun 412 | . . 63 47 46 27 174 15 40 Cannon 205 | . . 23 36 14 9 88 1 34 Launcher 71 | . . 11 13 8 . 39 . . Special 2 | . . . . . . . . 2 Kinetic 249 | . . 5 4 44 27 122 15 32 Thermal 231 | . . 11 40 16 9 110 1 44 Explosive 52 | . . . 13 . . 39 . . Electromagnetic 158 | . . 81 39 8 . 30 . . Robot Hit Streak 23 | . . 16 7 9 12 23 3 13 Robot Miss Streak 6 | . . 4 5 3 6 4 2 3 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 406 | . . 63 65 27 20 183 1 47 Core Hits 269 | . . 32 62 24 8 126 1 16 Critical Hits 15 | . . . 1 1 . 10 . 3 Critical Kills 7 | . . . 1 1 . 4 . 1 Critical Parts Destroyed 8 | . . . . . . 6 . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13907 | . . 1369 2052 994 509 7349 50 1584 Guns 4463 | . . 531 524 384 320 2047 50 607 Cannons 4022 | . . 241 605 177 189 1863 . 947 Explosions 5385 | . . 597 923 433 . 3432 . . Melee . | . . . . . . . . . Ramming 37 | . . . . . . 7 . 30 Kinetic 2805 | . . 9 60 384 320 1576 50 406 Thermal 5945 | . . 232 471 276 189 3629 . 1148 Explosive 2796 | . . . 891 . . 1905 . . Electromagnetic 2324 | . . 1128 630 334 . 232 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 2 . . 2 1 9 . 8 Average Corruption 5 | . 2 . . 1 1 7 . 5 Corruption Purged . | . . . . . . . . . Effects 53 | . 3 . . 2 . 40 . 8 Message Errors 15 | . 3 . . 1 . 8 . 3 Matter Fused 6 | . . . . . . 5 . 1 Heat Flow Errors 3 | . . . . . . 3 . . Energy Discharges 2 | . . . . . . 2 . . Parts Rejected 2 | . . . . . . 1 . 1 Data Loss (minor) 7 | . . . . . . 6 . 1 Data Loss (major) 1 | . . . . . . 1 . . Misfires 5 | . . . . . . 4 . 1 Targeting Errors 12 | . . . . 1 . 10 . 1 Overload Shots 5 | . . . . . . 5 . . Overflow Damage 415 | . . 14 87 22 . 264 . 28 Projectiles 134 | . . 6 29 . . 71 . 28 Explosions 281 | . . 8 58 22 . 193 . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . 4 . 1 Impact 1 | . . . . . . . . 1 Kinetic 3 | . . . . . . 3 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 457 | . . 59 88 . . 298 . 12 Shots 15 | . . 3 4 . . 8 . . Rammed 7 | . . . . . . 3 . 4 Targets Rammed 7 | . . . . . . 3 . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 578 | . . 199 199 64 136 401 370 578 Average Temperature 111 | . . 78 90 26 58 120 87 208 Received Heat Transfer 1707 | . . 108 315 135 30 945 18 156 Effects 10 | . . . . . . 2 . 8 Shutdowns 5 | . . . . . . 1 . 4 Energy Bleed 2 | . . . . . . 1 . 1 Interference 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 Siege Activations 1 | . . . . . . 1 . . Total Turns 27 | . . . . . . 27 . . Longest Duration 27 | . . . . . . 27 . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 13 | . . 11 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . 3 . . Heat Transferred 7704 | . . 448 770 396 350 4704 . 1036 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . . 4 1 3 . 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Peak Influence 1832 | . 14 304 509 350 171 1832 1058 620 Initial 897 | . . 5 105 231 119 21 897 518 Average 340 | . 7 98 301 259 94 582 951 504 Maximum Alert Level 5 | . . 1 2 1 . 5 3 2 Low Security (%) 42 | 100 100 86 11 9 100 36 . . Level 1 29 | . . 13 70 90 . 12 . . Level 2 15 | . . . 18 . . 15 . 99 Level 3 5 | . . . . . . 13 100 . Level 4 6 | . . . . . . 20 . . Level 5 . | . . . . . . 2 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 34 | . . 1 4 6 1 17 1 4 Investigation 8 | . . . . 4 . 2 1 1 Extermination 8 | . . . . 2 1 3 . 2 Reinforcement 11 | . . 1 4 . . 5 . 1 Assault 3 | . . . . . . 3 . . Garrison 4 | . . . . . . 4 . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . 2 . . 2 . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 6 | . . 1 1 . . 3 . 1 Communications Jammed 11 | . . . . . . . . 11 Distress Signals 11 | . . . . . . . . 11 Times Spotted 217 | . . 25 31 17 2 99 9 34 Peak Tracking Total 22 | . . 3 6 4 1 21 7 22 Tactical Retreats 18 | . . 1 2 1 . 12 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 5 | . 1 . . 2 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 46 | . . 3 3 6 . 29 4 1 Max in Single Turn 15 | . . 1 1 2 . 15 2 1 Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 24 | . 4 6 2 4 1 5 1 1 Terminals 15 | . 3 5 1 2 1 1 1 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . . . 1 . 1 . . Recycling Units 3 | . 1 1 . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . Total Hacks 68 | . 13 21 7 11 1 11 2 2 Successful 33 | . 7 10 6 7 1 2 . . Failed 35 | . 6 11 1 4 . 9 2 2 Catastrophic 7 | . . 1 . . . 3 2 1 Database Lockouts . | . . . . . . . . . Manual 36 | . 6 17 4 3 . 3 2 1 Terminals 48 | . 12 18 5 5 1 3 2 2 Fabricators 2 | . . . . 2 . . . . Repair Stations 7 | . . . . 4 . 3 . . Recycling Units 5 | . 1 3 . . . 1 . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 4 | . . . . . . 4 . . Terminal Hacks 13 | . 4 3 2 3 1 . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . 1 1 . . . . . Locate Traps 3 | . 1 . . 2 . . . . Zone Layout 7 | . 2 2 1 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . Scan Component 2 | . . . . 1 . 1 . . Repair 2 | . . . . 1 . 1 . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 12 | . 2 6 2 2 . . . . Terminals 11 | . 2 6 2 1 . . . . Track 6 | . 2 3 1 . . . . . Botnet 4 | . . 2 1 1 . . . . Operators 1 | . . 1 . . . . . . Fabricators 1 | . . . . 1 . . . . Download 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 5 2 4 . 4 1 1 Full Trace Events 6 | . 1 . . 1 . 2 1 1 Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . . Time 60 | . . . . 16 . 44 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . 2 9 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . Machine Destruction 2 | . . . . . . 2 . . Programmers 4 | . . . . . . 4 . . Robots Rewired 2 | . . . . 1 . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total Allies 2 | . . . . 1 . . . 1 Largest Group 1 | . . . . 1 . . . 1 Highest-Rated Group 30 | . . . . 12 . . . 30 Highest-Rated Ally 30 | . . . . 12 . . . 30 Total Orders 1 | . . . . . . . . 1 GUARD 1 | . . . . . . . . 1 Ally Attacks 6 | . . . . 1 . . . 5 Total Damage 181 | . . . . 13 . . . 168 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 7131 | 89 244 1351 692 1229 551 2267 79 629 Spaces Moved 4193 | 49 138 589 330 805 415 1349 150 368 Core 135 | 1 . . . . . 90 . 44 Treads 1346 | 48 138 589 250 . . 79 . 242 Legs 2401 | . . . 80 805 415 1099 . 2 Wheels 69 | . . . . . . . . 69 Hover . | . . . . . . . . . Flight 242 | . . . . . . 81 150 11 Fastest Speed 26 | 50 160 160 120 120 123 28 26 28 Average Speed 127 | 157 160 160 151 121 123 119 31 126 Slowest Speed 210 | 160 160 160 180 125 123 210 32 152 Overloaded Moves 61 | . . . . . . 36 17 8 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 26 50 26 21 11 33 7 24 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 80 | . . . 9 . . 71 . . Terrain Destroyed 488 | . . 14 56 13 . 369 26 10 Melee . | . . . . . . . . . Projectile 25 | . . . . . . 13 2 10 AOE 463 | . . 14 56 13 . 356 24 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total 5479 | 58 162 922 434 1015 439 1820 170 459 Wait 726 | . 21 250 23 148 3 273 2 6 Move 4185 | 48 137 588 329 804 414 1348 149 368 Hop . | . . . . . . . . . Pick Up 39 | 4 3 4 5 8 3 9 2 1 Fast Attach 89 | 6 . 7 12 3 3 35 4 19 Attach 27 | . . 5 4 2 1 11 2 2 Detach 19 | . . 6 2 1 1 4 2 3 Swap 20 | . . 5 3 9 1 1 . 1 Drop 55 | . 1 12 10 12 4 6 3 7 Fire 296 | . . 45 46 23 9 130 6 37 Melee . | . . . . . . . . . Ram 4 | . . . . . . 1 . 3 Kick . | . . . . . . . . . Crush 3 | . . . . . . 2 . 1 Escape Stasis . | . . . . . . . . . Rewire 16 | . . . . 5 . . . 11 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 628 | -9/Materials | Build established: Gunner 1645 | -9/Materials | Discovered new exit (range 10) 1685 | -9/Materials | Entered another Materials area 1685 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2200 | -8/Materials | Lost 3 parts (1n2w) 2372 | -8/Materials | Discovered new exit (range 3) 2376 | -8/Materials | Identified exit to Factory 2377 | -8/Materials | Entered Factory 2377 | -7/Factory | Evolved 2 slots: Utility x2 2441 | -7/Factory | Repaired EMP Blaster 2935 | -7/Factory | Build established: Skirmisher 3557 | -7/Factory | Discovered new exit (range 3) 3582 | -7/Factory | Identified exit to Factory 3606 | -7/Factory | Entered another Factory area 3606 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4125 | -6/Factory | Discovered new exit (range 14) 4153 | -6/Factory | Identified exit to Factory 4157 | -6/Factory | Entered another Factory area 4157 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4291 | -5/Factory | Repaired Plasma Cannon 4455 | -5/Factory | Garrison activated, responded to threat 4791 | -5/Factory | Lost 5 parts (3u2w) 5046 | -5/Factory | Build established: Mutant 5336 | -5/Factory | Lost 13 parts (2p3n1u7w) 5445 | -5/Factory | Lost 5 parts (1u4w) 6184 | -5/Factory | Lost 3 parts (1u2w) 6257 | -5/Factory | First assault squad dispatched 6332 | -5/Factory | Core integrity fell below 50% 6391 | -5/Factory | Core integrity fell below 20% 6393 | -5/Factory | Lost 14 parts (2p2n4u6w) 6421 | -5/Factory | Discovered new exit (range 8) 6423 | -5/Factory | Identified exit to Factory 6424 | -5/Factory | Entered another Factory area 6424 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6496 | -4/Factory | Discovered new exit (range 9) 6502 | -4/Factory | Identified exit to Armory 6503 | -4/Factory | Entered Armory 6935 | -4/Armory | Lost 5 parts (1p4w) 7060 | -4/Armory | Found Adv. Force Booster 7099 | -4/Armory | Released all parts (9) 7108 | -4/Armory | Core integrity fell below 50% 7120 | -4/Armory | Released all parts (2) 7130 | -4/Armory | Lost 4 parts (1n3w) 7132 | -4/Armory | Core integrity fell below 20% 7132 | -4/Armory | Self-destructed Last Messages --------------- 07102_ Slammed into H-77 Assassin. 07103_ Penetrated by Slug. 07103_ Slug penetrates Wall. 07103_ Slug penetrates Compression Vault. 07103_ Compression Vault explodes. 07103_ Penetrated by Slug. 07103_ Slug penetrates Wall. 07106_ Compression Vault explodes. 07107_ System corrupted: Component data lost. 07107_ Penetrated by Slug. 07112_ Acquired Prototype Energy Gun. 07112_ Identified Enh. Force Rifle. 07118_ Acquired Prototype Energy Cannon. 07118_ Identified Lrn. Phase Cannon. 07120_ Released Enh. Force Rifle. 07120_ Released Lrn. Phase Cannon. 07121_ Slammed into P-70 Sage. 07129_ Connecting with Door Terminal... 07129_ ALERT: Suspicious activity at Terminal A014. 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"" # | | ????????????????????????????????????# +? # | | ????????????????????????????????????# # # | | ????????????????????????????????????# # # | | ????????????????????????????????????# # # | | ????????????????????????????????????# ########### | | ????????????????????????????????????# #???????#!! | | ????????????????????????????????????# #???????#*= | | ????????????????????????????????????? #???????#== | | ????????????????????????????????????? ????????#!! | | ????????????????????????????????????? ????????### | | ????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 25 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 450 Core Shielding 30 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- EMP Blaster | -8/Materials | Scanalyzed Great Axe | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingComponentRegenerator Manual? 0 Play Time 01:32:50 Cumulative 111.4 hours Start 2021.01.18 @ 02:00:35 End 2021.01.19 @ 10:33:28 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 204 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34ffd31c-7098-4d32-8784-9c24eb71e731