Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.29 @ 13:07:41 Player: Bonuslord Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (499) 499 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2704 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 442/550 Matter 260/300 Energy 238/240 System Corruption 0% Temperature Cool (2) Movement Flying (34) Location -8/Garrison Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- Flight Unit Improved VTOL Module > --- UTILITY (4) ------ Medium Storage Unit Weight Redist. System Improved Signal Interpreter Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Disposable Heat Sink System Shield Pulse Rifle Pulse Rifle Advanced Beam Cannon Ion Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Improved Signal Interpreter Transport Network Coupler > --- WEAPON ----------- Pulse Rifle Ion Cannon > --- INVENTORY -------- Hover Unit Disposable Heat Sink System Shield Pulse Rifle Advanced Beam Cannon Datajack [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Signal Interpreter Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 29 | 6 6 6 8 3 Power 4 | 1 . 1 2 . Engine 3 | 1 . 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 2 4 2 1 3 Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 5 | . 2 2 1 . Flight 5 | . 2 . . 3 Utility 5 | 1 2 1 1 . Device 2 | 1 . . 1 . Storage 1 | . . 1 . . Processor 2 | . 2 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 . 2 4 . Energy Gun 2 | . . 1 1 . Energy Cannon 4 | . . 1 3 . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 5 | . 1 1 1 2 Power . | . . . . . Propulsion 5 | . 1 1 1 2 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . 1 1 1 1 Average Slot Usage (%) 87 | . 96 83 91 86 Engine 11 | . 14 11 12 6 Core 1 | . . . 1 9 Hover 14 | . 2 18 23 5 Flight 6 | . 22 . . 15 Device 2 | . . . 9 9 Storage 7 | . . 10 9 9 Processor 21 | . 26 22 18 18 Energy Gun 4 | . . 4 9 6 Energy Cannon 6 | . . 9 9 6 Ballistic Gun 10 | . 28 8 . . Naked Turns . | . . . . . Heaviest Build 31 | 6 6 21 31 31 Greatest Support 24 | 20 20 18 24 20 Greatest Overweight (x) 3 | . 1 3 1 2 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 8 | 4 4 8 8 8 Average Capacity 6 | 4 4 7 8 8 Most Carried 8 | 3 4 7 8 8 Average Carried 4 | . 3 4 6 6 Final Capacity 8 | 4 4 8 8 8 Final Carried 8 | 2 4 7 6 8 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 560 | 258 121 97 35 49 Remotely . | . . . . . Salvage Created 943 | 49 193 477 175 49 Parts 59 | 2 16 27 4 10 Haulers Intercepted 7 | . 2 4 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 17 | 1 4 6 2 4 Guns 14 | 1 4 5 . 4 Cannons 3 | . . 1 2 . Classes Destroyed 6 | 1 2 2 1 . Hauler 7 | . 2 4 1 . Watcher 1 | . . . 1 . Swarmer 7 | . 3 . . 4 Grunt 8 | 1 1 4 2 . Duelist 1 | . . 1 . . Sentry 1 | . . 1 . . Best Kill Streak 4 | 1 3 3 2 4 Combat Bots Only 4 | 1 3 3 1 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 939 | 24 205 264 119 327 Core 268 | 24 61 75 . 108 Absorbed by Shields 19 | . . . . 19 Core Remaining (%) 79 | 90 66 81 . . Volleys Fired 93 | 4 28 35 19 7 Largest 2 | 2 2 2 2 2 Hottest 123 | 40 40 105 123 123 Shots Fired 182 | 8 56 70 34 14 Gun 137 | 8 56 51 15 7 Cannon 45 | . . 19 19 7 Launcher . | . . . . . Special . | . . . . . Kinetic 106 | 8 56 42 . . Thermal 67 | . . 19 34 14 Explosive . | . . . . . Electromagnetic 9 | . . 9 . . Robot Hit Streak 48 | 2 11 48 18 3 Robot Miss Streak 2 | 1 2 2 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 143 | 5 43 60 29 6 Core Hits 50 | 3 13 23 7 4 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1666 | 50 338 628 581 69 Guns 1111 | 50 338 418 236 69 Cannons 555 | . . 210 345 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 689 | 50 338 301 . . Thermal 860 | . . 210 581 69 Explosive . | . . . . . Electromagnetic 117 | . . 117 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . . . 15 . Projectiles 15 | . . . 15 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 462 | 6 60 324 429 462 Average Temperature 114 | 6 22 94 149 203 Received Heat Transfer 420 | 18 141 126 90 45 Effects 5 | . . . 3 2 Shutdowns 3 | . . . 2 1 Energy Bleed 1 | . . . 1 . Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1665 | . . 444 1073 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 296 | 20 146 130 91 296 Initial 52 | . 11 52 . 51 Average 84 | 2 96 68 55 226 Maximum Alert Level 1 | . . . . 1 Low Security (%) 92 | 100 100 100 100 29 Level 1 7 | . . . . 70 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 2 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | 1 8 6 6 16 Peak Tracking Total 10 | 1 3 3 2 10 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . . 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 12 | . 6 4 2 . Terminals 8 | . 5 3 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 33 | . 17 14 2 . Successful 27 | . 17 8 2 . Failed 6 | . . 6 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 1 4 . . Terminals 26 | . 16 10 . . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Terminal Hacks 21 | . 16 5 . . Record 9 | . 6 3 . . Prototype ID Bank 1 | . 1 . . . Terminal Index 1 | . . 1 . . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . 2 . . . Transport Status 1 | . . 1 . . Investigation Status 1 | . 1 . . . Hauler Manifests 3 | . 3 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 3 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1662 | 112 331 808 238 173 Spaces Moved 1350 | 84 585 411 147 123 Core 18 | 18 . . . . Treads . | . . . . . Legs 73 | 66 7 . . . Wheels . | . . . . . Hover 638 | . 48 411 147 32 Flight 621 | . 530 . . 91 Fastest Speed 32 | 50 37 56 58 32 Average Speed 86 | 105 39 154 82 73 Slowest Speed 240 | 120 130 240 124 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . 1 . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 8 69 30 15 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1687 | 101 637 522 234 193 Wait 130 | . 6 61 44 19 Move 1344 | 83 582 410 146 123 Hop 1 | . 1 . . . Pick Up 32 | 8 7 6 8 3 Fast Attach 6 | . 3 3 . . Attach 19 | 6 2 2 6 3 Detach 7 | . 1 1 2 3 Swap 4 | . 1 1 2 . Drop 18 | . 6 3 7 2 Fire 93 | 4 28 35 19 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 33 | . . . . 33 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Garrison (discovered 1 exit: *Mat) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 11) 217 | -10/Materials | Identified exit to Mines 292 | -10/Materials | Discovered new exit (range 3) 293 | -10/Materials | Identified exit to Materials 335 | -10/Materials | Build established: Mutant 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 994 | -9/Materials | Repaired Hover Unit 1119 | -9/Materials | Discovered new exit (range 3) 1120 | -9/Materials | Identified exit to Materials 1252 | -9/Materials | Entered another Materials area 1252 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1319 | -8/Materials | Garrison activated, responded to threat 1489 | -8/Materials | Identified exit to Garrison 1490 | -8/Materials | Entered Garrison 1626 | -8/Garrison | Triggered checkpoint 1626 | -8/Garrison | Triggered checkpoint 1651 | -8/Garrison | Discovered new exit (range 8) 1653 | -8/Garrison | Identified exit to Materials 1658 | -8/Garrison | Triggered checkpoint 1663 | -8/Garrison | Self-destructed Last Messages --------------- 01635_ Field strength at 90. 01636_ Field strength at 83. 01637_ Field strength at 78. 01638_ Field strength at 71. 01639_ Field strength at 66. 01640_ Field strength at 61. 01641_ Field strength at 54. 01642_ Field strength at 48. 01643_ Field strength at 41. 01644_ Field strength at 36. 01645_ Field strength at 29. 01646_ Field strength at 20. 01647_ Field strength at 15. 01648_ Field strength at 8. 01649_ Field strength at 1. 01650_ Stasis field depleted. 01651_ Critical hit. 01651_ Flight Unit destroyed. 01651_ EXIT=FOUND 01653_ EXIT=IDENTIFIED: MATERIALS Map ----- +----------------------------------------------------+ | ???????????????????# "????????????? 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| | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupWeightMace Manual? 0 Play Time 00:41:30 Cumulative 7.9 hours Start 2021.12.27 @ 23:04:32 End 2021.12.29 @ 13:07:41 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a87f210b-34a8-4c17-8436-f7df4b10004e