Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 06:22:50 Player: MOPO3 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (869) 869 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 2434 Bonus ------- Follower Combat Kills 85 Cogmind --------- Core Integrity 0/400 Matter 296/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Core (1500) Ox29 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (4) ------- Light Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Light Ion Engine Carbon-fiber Leg Improved Heat Sink Small Storage Unit Large Storage Unit High-capacity Matter Pod (102) Structural Scanner Improved Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Mini Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Small Storage Unit High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Light Armor Plating EM Pulse Gun EM Pulse Gun Light Assault Rifle Mini Grenade Launcher [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Signal Interpreter Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 33 | 7 5 6 9 6 Power 5 | 1 1 1 1 1 Engine 4 | 1 1 1 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 7 | 2 . 3 2 . Treads 5 | 2 . 1 2 . Leg 2 | . . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 2 . . 1 Device 1 | 1 . . . . Storage 3 | 1 1 . . 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 2 2 6 4 Energy Gun 3 | . . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 13 | 2 2 2 5 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 15 | . . 4 3 8 Power 2 | . . 1 . 1 Propulsion 4 | . . 2 . 2 Utility . | . . . . . Weapon 9 | . . 1 3 5 Highest Loss Streak 6 | . . 3 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 100 99 99 82 Engine 8 | . 14 14 3 1 Core 3 | . . . 7 6 Treads 19 | . 28 21 11 13 Leg 4 | . . 6 10 . Device 2 | . 12 . . . Storage 12 | . 14 14 11 11 Processor 9 | . 1 14 11 11 Energy Gun 2 | . . . 1 10 Ballistic Gun 30 | . 28 27 42 26 Peak Build Rating 16 | 9 10 11 16 14 Average Rating 10 | 7 9 8 13 11 On Entrance 8 | . 9 8 11 14 Naked Turns . | . . . . . Heaviest Build 93 | 12 29 28 32 93 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 30 | . . 1 1 30 Average Overweight (x) . | . . . . 4 Largest Inventory Capacity 25 | 8 15 15 15 25 Average Capacity 16 | 7 14 15 15 24 Most Carried 17 | 2 13 15 15 17 Average Carried 12 | 1 7 13 14 16 Final Capacity 25 | 8 15 15 15 25 Final Carried 15 | 2 13 15 14 15 Class Distribution -------------------- 60% | Mutant 27% | Scavenger-Gunner 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1200 | 322 124 246 360 148 Remotely . | . . . . . Salvage Created 1420 | 121 412 294 445 148 Parts 71 | 13 17 18 18 5 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | 1 . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 25 | . 6 8 8 3 Guns 25 | . 6 8 8 3 Classes Destroyed 8 | 3 2 1 1 1 Worker 2 | 1 . 1 . . Builder 2 | . . 2 . . Tunneler 2 | 2 . . . . Recycler 5 | 1 3 . 1 . Swarmer 6 | . 3 3 . . Grunt 16 | . 3 5 6 2 Duelist 1 | . . . . 1 Sentry 2 | . . . 2 . Best Kill Streak 5 | 2 4 3 5 2 Combat Bots Only 5 | . 3 2 5 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 221 | . 38 69 49 65 Missed 60 | . 13 19 8 20 Damage Taken 2056 | . 275 555 617 609 Core 546 | . 73 67 148 258 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 . 44 . . Volleys Fired 153 | 13 21 61 28 30 Largest 4 | 2 2 2 4 3 Hottest 108 | 40 40 40 103 108 Shots Fired 338 | 26 42 118 102 50 Gun 338 | 26 42 118 102 50 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 327 | 26 42 118 99 42 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 11 | . . . 3 8 Robot Hit Streak 16 | 3 8 16 10 5 Robot Miss Streak 5 | 3 2 5 4 3 Penetration Max . | . . . . . Secondary Targets 5 | . . . 4 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 195 | 16 23 73 55 28 Core Hits 87 | 6 19 28 27 7 Critical Kills 2 | 2 . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 3 | 2 . 1 . . Destroy 3 | 2 . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2044 | 152 279 634 627 352 Guns 1965 | 152 279 634 548 352 Cannons . | . . . . . Explosions 79 | . . . 79 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1877 | 152 279 634 520 292 Thermal . | . . . . . Explosive 79 | . . . 79 . Electromagnetic 88 | . . . 28 60 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 . 1 Average Corruption 2 | . 2 3 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . 1 15 . . Message Errors 2 | . . 2 . . Matter Fused 4 | . . 4 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 3 | . . 3 . . Data Loss (minor) 2 | . 1 1 . . Data Loss (major) 1 | . . 1 . . Weapon Failures 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 88 | . . . 88 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 429 | . 49 161 429 66 Average Temperature 113 | . 23 51 179 21 Received Heat Transfer 912 | . 135 264 321 192 Effects 5 | . . . 5 . Shutdowns 1 | . . . 1 . Interference 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 339 | 20 183 157 339 64 Initial 59 | . 13 17 59 54 Average 76 | 7 90 77 125 38 Maximum Alert Level 1 | . . . 1 . Low Security (%) 98 | 100 100 100 92 100 Level 1 1 | . . . 7 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 2 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 11 16 8 7 Peak Tracking Total 5 | . 4 5 3 4 Tactical Retreats 5 | . 1 4 . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 6 | . 3 . 3 . Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 10 . 12 . Successful 6 | . 5 . 1 . Failed 16 | . 5 . 11 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 18 | . 6 . 12 . Terminals 14 | . 2 . 12 . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 3 . Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . 7 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 9 | . . 9 . . Total Damage 170 | . . 170 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2296 | 151 481 690 447 527 Spaces Moved 951 | 66 249 325 204 107 Core 12 | 2 . . . 10 Treads 757 | 64 249 229 118 97 Legs 182 | . . 96 86 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 160 160 Average Speed 190 | 156 160 152 172 428 Slowest Speed 1550 | 160 160 240 190 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 36 56 19 41 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 40 | . . . 40 . Melee . | . . . . . Projectile . | . . . . . AOE 40 | . . . 40 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1197 | 87 292 418 253 147 Wait 24 | . 9 15 . . Move 947 | 65 248 324 203 107 Hop . | . . . . . Pick Up 29 | 2 8 8 8 3 Fast Attach 11 | 7 . 1 . 3 Attach 10 | . . 3 5 2 Detach . | . . . . . Swap 12 | . 5 2 4 1 Drop 11 | . 1 4 5 1 Fire 153 | 13 21 61 28 30 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 15) 555 | -10/Materials | Discovered new exit (range 16) 626 | -10/Materials | Identified exit to Mines 633 | -10/Materials | Entered Mines 1031 | -10/Mines | Met a Derelict testing a Signal Generator 1133 | -10/Mines | Core integrity fell below 50% 1161 | -10/Mines | Lost 3 parts (1p2n) 1314 | -10/Mines | Discovered new exit (range 8) 1322 | -10/Mines | Identified exit to Materials 1323 | -10/Mines | Entered Materials 1323 | -9/Materials | Evolved 2 slots: Weapon x2 1747 | -9/Materials | Discovered new exit (range 14) 1751 | -9/Materials | Build established: Scavenger-Gunner 1770 | -9/Materials | Entered Mines 2072 | -9/Mines | Discovered new exit (range 10) 2093 | -9/Mines | Core integrity fell below 50% 2104 | -9/Mines | Core integrity fell below 20% 2135 | -9/Mines | Lost 6 parts (1p2n3w) 2297 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Lgt. Treads destroyed. L-31 Rogue destroyed. Switching to secondary target: G-34 Mercenary. Hvy. EM Pulse Gun destroyed. G-34 Mercenary destroyed. G-34 Mercenary misfires. G-34 Mercenary destroyed. Acquired Lgt. Assault Rifle. Acquired 50 matter. Acquired Corrupted Imp. Ion Engine. Integrated Corrupted Imp. Ion Engine (+1). R-06 Scavenger collects Heat Sink. R-06 Scavenger collects Aluminum Leg. R-06 Scavenger collects Sml. Laser. Acquired 49 matter. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. EM Pulse Gun destroyed. Acquired 49 matter. Autogun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????####++## ##?????????????????????????? | | ????????????## ####??????????????????????? | | ????????????# ####???????????????????? | | ????????????# ##??????????????????? | | ????????????# #??????????????????? | | ????????????# #??????????????????? | | ???????????# #### #??????#???????????? | | ?????????# < ????### @ ##????? #???????????? | | ?????????# # ???????## ##???? #????????????? | | ???????????#??????????## ##?? #########????? | | ???????????????????????#### s## #????? | | ??????????????????????????## s% ???? | | ?????????????????????####### ss ####??????????? | | ?????????????????????# ##?????????????? | | ?????????????????????# ##### ##??????????????? | | ?????????????????????# #???## #???????????????? | | ?????????????????????# ####### #???????????????? | | ?????????????????????# ##? #???????????????? | | ????????????????????## ## #???????????????? | | ???????????????????## # ### ????????????? | | ??????????????????## ???????????? | | ??????????????????# ???????????? | | ?????????????????## ???????????? | | ?????????????????# ???????????? | | ??############???# ???????????? | | ??# ##### ### ????????????? | | ??# #??### ##### ????????????? | | ??# ##### ##?????## #??????????????????? | | ??# """ """ #???# #???????? #??????????????????? | | ??# """ """ #???# #????????? ?????????????????? | | ??# """ """ #???# ##???????? ????????????????? | | ???###########??## #?????###?####???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugChipClaws Manual? 0 Play Time 00:16:26 Cumulative 20.9 hours Start 2024.08.31 @ 06:05:41 End 2024.08.31 @ 06:22:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cbd13bf7-549a-4d71-8b19-73fb96f1460b