Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 23:17:27 Player: Alex Ashpool Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2919) 2919 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 8511 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Biometal Leg Medium Storage Unit Advanced Recalibrator Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Terrain Scan Processor Quantum Capacitor > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Long-range Proton Cannon Lance > --- INVENTORY -------- Centrium Wheel Advanced Cooling System Large Storage Unit Advanced Sensor Array Hardened Heavy Armor Plating Improved Reclamation Unit KE Penetrator Enhanced Gauss Cannon [Rating: 95] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 1 1 . 1 . 1 . Utility 7 | . . 1 1 . 1 1 1 2 Weapon 2 | . . . . 2 . . . . Parts Attached 114 | . 3 9 34 13 22 10 23 . Power 14 | . 1 1 4 2 3 2 1 . Engine 5 | . 1 . 1 1 2 . . . Core 9 | . . 1 3 1 1 2 1 . Reactor . | . . . . . . . . . Propulsion 40 | . . 3 15 5 8 2 7 . Treads 10 | . . . 4 1 . . 5 . Leg 26 | . . 3 11 4 8 . . . Wheel 1 | . . . . . . . 1 . Hover 3 | . . . . . . 2 1 . Flight . | . . . . . . . . . Utility 25 | . 1 2 8 1 2 3 8 . Device 11 | . 1 1 2 1 . . 6 . Storage 6 | . . 1 2 . 1 2 . . Processor 4 | . . . 2 . . . 2 . Hackware . | . . . . . . . . . Protection 4 | . . . 2 . 1 1 . . Artifact . | . . . . . . . . . Weapon 35 | . 1 3 7 5 9 3 7 . Energy Gun 6 | . . . . 1 . 1 4 . Energy Cannon 3 | . . . . . 1 1 1 . Ballistic Gun 21 | . 1 3 6 3 7 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 1 1 . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 69 | . 2 2 22 1 24 . 18 . Power 8 | . 1 . 3 . 3 . 1 . Propulsion 28 | . . 1 11 . 9 . 7 . Utility 10 | . . . 4 . 3 . 3 . Weapon 23 | . 1 1 4 1 9 . 7 . Highest Loss Streak 16 | . 2 1 8 1 16 . 8 . Average Slot Usage (%) 78 | . 84 99 89 100 89 14 67 . Engine 3 | . 13 6 1 5 3 . . . Core 4 | . . 4 5 1 2 3 7 . Treads 5 | . . . 3 17 . . 13 . Leg 19 | . 28 33 27 12 30 . . . Hover 1 | . . . . . . 5 7 . Device 10 | . . 12 11 15 11 . 11 . Storage 10 | . 14 20 15 7 12 1 4 . Processor 3 | . . . 5 7 5 . 5 . Energy Gun 3 | . 25 2 . 1 3 . 6 . Ballistic Gun 12 | . 2 19 17 27 15 . 1 . Naked Turns 451 | . . . . . 41 125 48 237 Heaviest Build 62 | 10 13 32 39 38 62 30 55 . Greatest Support 127 | 20 20 30 60 88 87 32 127 3 Greatest Overweight (x) 3 | . . 1 3 3 2 . 3 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 6 6 12 18 10 16 10 10 4 Average Capacity 10 | 6 6 11 11 10 15 5 9 4 Most Carried 16 | 6 6 12 12 10 16 9 10 4 Average Carried 8 | 6 5 8 9 8 10 4 8 3 Final Capacity 12 | 6 6 12 10 10 4 10 4 4 Final Carried 12 | 6 6 12 10 9 4 9 4 4 Class Distribution -------------------- 49% | Mutant 26% | Scavenger-Gunner 18% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2772 | 184 45 558 880 263 439 . 403 . Remotely . | . . . . . . . . . Salvage Created 3128 | . 113 642 899 241 587 . 646 . Parts 199 | . 6 42 70 13 36 . 32 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 66 | . 4 15 24 5 10 . 8 . Melee 3 | . . . . . 1 . 2 . Guns 53 | . 4 15 22 4 4 . 4 . Cannons 1 | . . . . . 1 . . . AOE 7 | . . . 2 1 4 . . . Classes Destroyed 10 | . 3 2 4 . . . 1 . Worker 8 | . 1 4 2 . 1 . . . Builder 6 | . . . 2 . 4 . . . Operator 2 | . . . 1 1 . . . . Watcher 4 | . . 1 1 . 1 . 1 . Swarmer 19 | . 3 4 12 . . . . . Grunt 27 | . 1 10 7 4 5 . . . Duelist 3 | . . 1 . 1 1 . . . Sentry 6 | . . . 4 . . . 2 . Hunter 9 | . . . 1 . 4 . 4 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 9 | . 3 9 4 3 5 . 2 . Combat Bots Only 6 | . 3 6 3 3 4 . 2 . Max Kills in Single Turn 5 | . 1 2 2 1 5 . 1 . Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . . . 2 1 4 . . . Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 12317 | . 180 681 2017 557 3697 . 3878 1307 Core 3501 | . 7 135 292 34 787 . 939 1307 Absorbed by Shields 1 | . . . . . . . . 1 Core Remaining (%) 66 | 100 97 66 46 95 7 100 18 . Volleys Fired 258 | . 15 63 99 16 39 . 26 . Largest 4 | . 2 2 2 4 4 . 3 . Hottest 203 | . 80 60 53 93 203 . 201 . Shots Fired 598 | . 30 126 174 57 150 . 61 . Gun 571 | . 30 126 169 56 140 . 50 . Cannon 21 | . . . . . 10 . 11 . Launcher 6 | . . . 5 1 . . . . Special . | . . . . . . . . . Kinetic 499 | . 4 125 169 56 130 . 15 . Thermal 36 | . 15 1 . . 20 . . . Explosive 6 | . . . 5 1 . . . . Electromagnetic 57 | . 11 . . . . . 46 . Robot Hit Streak 14 | . 4 11 14 14 8 . 10 . Robot Miss Streak 4 | . 2 3 3 1 4 . 4 . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 8 | . . . 4 1 3 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . Capacitor 1 | . . . . . . . 1 . Shots Hit Robots 390 | . 18 76 106 42 94 . 54 . Core Hits 166 | . 6 29 51 20 37 . 22 1 Critical Hits 10 | . . 2 2 . 1 . 5 . Critical Kills 4 | . . 1 1 . . . 2 . Critical Parts Destroyed 6 | . . 1 1 . 1 . 3 . Melee Attacks 29 | . . . . . 7 . 22 . Impact . | . . . . . . . . . Slashing 7 | . . . . . 7 . . . Piercing 22 | . . . . . . . 22 . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7698 | . 207 946 1835 567 2805 . 1327 11 Guns 5143 | . 203 946 1663 462 1331 . 538 . Cannons 398 | . . . . . 203 . 195 . Explosions 1210 | . . . 172 105 933 . . . Melee 914 | . . . . . 320 . 594 . Ramming 33 | . 4 . . . 18 . . 11 Kinetic 4539 | . 37 946 1663 462 1272 . 159 . Thermal 1281 | . 86 . . . 1195 . . . Explosive 206 | . . . 101 105 . . . . Electromagnetic 725 | . 80 . 71 . . . 574 . Impact . | . . . . . . . . . Slashing 320 | . . . . . 320 . . . Piercing 594 | . . . . . . . 594 . Highest Corruption 17 | . . . 2 2 1 . 17 . Average Corruption 7 | . . . 1 2 1 . 13 . Corruption Purged . | . . . . . . . . . Effects 31 | . . . 3 . . . 28 . Message Errors 5 | . . . . . . . 5 . Matter Fused 5 | . . . . . . . 5 . Energy Discharges 3 | . . . 2 . . . 1 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . 1 . . . 3 . Data Loss (major) 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . . 2 . Targeting Errors 10 | . . . . . . . 10 . Overload Shots . | . . . . . . . . . Overflow Damage 338 | . . . . 53 285 . . . Projectiles . | . . . . . . . . . Explosions 257 | . . . . 53 204 . . . Melee 81 | . . . . . 81 . . . Knockbacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 464 | . 2 . 117 138 202 . . 5 Shots 8 | . . . 3 2 3 . . . Rammed 6 | . 1 . . . 2 . . 3 Targets Rammed 7 | . 1 . . . 3 . . 3 Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 196 | . 108 14 44 46 196 . 111 . Average Temperature 45 | . 45 4 8 17 103 . 37 . Received Heat Transfer 1662 | . 42 231 270 126 675 . 186 132 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 8 | . . . 1 . 1 . 6 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 1248 | . 200 . . . 1048 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 448 | . 130 286 448 333 300 33 136 56 Initial 153 | . . 54 120 153 65 11 16 11 Average 146 | . 82 141 303 202 123 23 52 32 Maximum Alert Level 2 | . . 1 2 1 1 . . . Low Security (%) 72 | 100 100 77 15 62 87 100 100 100 Level 1 25 | . . 22 75 37 12 . . . Level 2 1 | . . . 8 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 1 2 8 . 4 1 3 . Investigation 2 | . . . . . . 1 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 10 | . 1 2 2 . 4 . 1 . Assault . | . . . . . . . . . Garrison 6 | . . . 6 . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . 3 . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 9 | . 1 1 3 . 1 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 9 25 33 6 26 1 17 25 Peak Tracking Total 15 | . 4 4 4 3 11 1 6 15 Tactical Retreats 11 | . . 3 4 . 2 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 6 | . . . 1 2 1 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 17 | . . 1 6 3 6 . 1 . Max in Single Turn 5 | . . 1 2 3 5 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 10 | . . 2 2 1 3 2 . . Terminals 8 | . . 2 2 . 2 2 . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . . 2 5 1 5 5 . . Successful 12 | . . . 4 . 3 5 . . Failed 5 | . . 2 . 1 2 . . . Catastrophic 2 | . . 2 . . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 5 | . . . 3 . . 2 . . Terminals 16 | . . 2 5 . 4 5 . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . . 4 . 2 5 . . Record 9 | . . . 2 . 2 5 . . Prototype ID Bank 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . 2 1 . 2 2 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 4352 | 2 216 679 904 463 806 288 757 237 Spaces Moved 3025 | 2 117 295 389 281 533 470 502 436 Core 847 | . . . . . 72 242 97 436 Treads 422 | . . . 58 138 . . 226 . Legs 1349 | 2 117 295 331 143 461 . . . Wheels 4 | . . . . . . . 4 . Hover 403 | . . . . . . 228 175 . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 50 50 50 50 Average Speed 104 | 120 120 140 132 139 120 56 111 50 Slowest Speed 300 | 120 120 150 210 210 180 70 300 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 16 | 2 27 28 30 9 18 14 10 13 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 87 | . . . 19 35 32 . 1 . Melee . | . . . . . . . . . Projectile 6 | . . . . . 5 . 1 . AOE 81 | . . . 19 35 27 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3756 | 1 163 457 632 324 625 495 603 456 Wait 200 | . 22 56 83 4 10 . 25 . Move 3017 | 1 116 294 388 280 532 469 501 436 Hop . | . . . . . . . . . Pick Up 68 | . 4 20 17 3 8 8 4 4 Fast Attach 45 | . 1 1 10 4 6 5 18 . Attach 49 | . 2 4 15 6 12 5 5 . Detach 13 | . . 1 1 2 3 4 2 . Swap 20 | . . 4 9 3 4 . . . Drop 40 | . 2 14 10 6 1 4 . 3 Fire 258 | . 15 63 99 16 39 . 26 . Melee 29 | . . . . . 7 . 22 . Ram 5 | . . . . . 2 . . 3 Kick 2 | . 1 . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 4) 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 322 | -9/Materials | Build established: Mutant 872 | -9/Materials | Discovered new exit (range 8) 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 991 | -8/Materials | Central database locked down 1140 | -8/Materials | Garrison activated, responded to threat 1225 | -8/Materials | Lost 8 parts (1p4n1u2w) 1487 | -8/Materials | Garrison activated, responded to threat 1555 | -8/Materials | Lost 8 parts (1p4n1u2w) 1619 | -8/Materials | Core integrity fell below 50% 1776 | -8/Materials | Discovered new exit (range 8) 1802 | -8/Materials | Entered Factory 1802 | -7/Factory | Evolved 2 slots: Weapon x2 2110 | -7/Factory | Build established: Scavenger-Gunner 2250 | -7/Factory | Discovered new exit (range 11) 2265 | -7/Factory | Entered another Factory area 2265 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2763 | -6/Factory | Lost 8 parts (3n5w) 3007 | -6/Factory | Core integrity fell below 50% 3030 | -6/Factory | Released all parts (4) 3037 | -6/Factory | Core integrity fell below 20% 3061 | -6/Factory | Lost 16 parts (3p6n3u4w) 3062 | -6/Factory | Discovered new exit (range 12) 3071 | -6/Factory | Entered another Factory area 3071 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3268 | -5/Factory | Build established: Mutant 3330 | -5/Factory | Discovered new exit (range 4) 3359 | -5/Factory | Entered another Factory area 3359 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3392 | -4/Factory | Found Quantum Capacitor 3744 | -4/Factory | System corruption reached 10% 3804 | -4/Factory | Lost 5 parts (2n1u2w) 4068 | -4/Factory | Released all parts (7) 4098 | -4/Factory | Lost 8 parts (1p3n1u3w) 4100 | -4/Factory | Core integrity fell below 50% 4109 | -4/Factory | Discovered new exit (range 15) 4115 | -4/Factory | Core integrity fell below 20% 4116 | -4/Factory | Entered Research 4116 | -3/Research | Evolved 2 slots: Utility x2 4213 | -3/Research | Spotted B-86 Titan 4237 | -3/Research | Spotted B-86 Titan 4309 | -3/Research | Core integrity fell below 50% 4349 | -3/Research | Core integrity fell below 20% 4353 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 04326_ Slammed into K-01 Serf. 04327_ C-30 ARC bursts open, deploying its payload. 04327_ G-73 Enforcer unfolds itself. 04327_ G-67 Veteran unfolds itself. 04327_ K-01 Serf collects debris. 04328_ Slug penetrates G-67 Veteran. 04328_ Slug penetrates G-73 Enforcer. 04334_ Slug penetrates Wall. 04340_ Penetrated by Slug. 04340_ Slug penetrates Wall. 04344_ Penetrated by Slug. 04345_ Slug penetrates Wall. 04348_ Slammed into G-67 Veteran. 04348_ Slug penetrates Wall. 04348_ Penetrated by Slug. 04349_ Slammed into G-67 Veteran. 04349_ U-05 Engineer lays Concrete. 04351_ Penetrated by Slug. 04351_ U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | + # #???????????????????????????????? | | ## # =/ #???????????????????????????????? | | ?# # =! #???????????????????????????????? | | ?# # #???????????????????????????????? | | ?# # #???????????????######??????????? | | ?# # #???????????????# ! #??????????? | | ?# #####+###############????#! #??????????? | | #######+## ###### #??????????? | | # #??????????? | | " " #??????????? | | #######+## "%" # #??????????? | | ?????????############### # #??????????? | | ?????????????########### g + !#??????????? | | ?????????????# """ # h ###### ! #??????????? | | ?????????????# """ !# #????######??????????? | | ?????????????# """ # g #????????????????????? | | ?????????????# #hgg^#????????????????????? | | ?????????????# /g g #????????????????????? | | ?????????????# #g #????????????????????? | | ?????????????# #gg #????????????????????? | | ?????????????# ! # #????????????????????? | | ?????????????########### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# u #????????????????????? | | ???????????????????????# @ #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# % #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# k #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# u #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# g ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# g###???????????????????? | | ?????????????????????????g ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 100 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 600 Evasion (%) 52 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Dangerous Findings Novice Programmer Oops Please Form A Line Power Corrupts Serviceable Loadout Streaker System Compromised Challenges ------------ None Game ------ Seed ThunderSkeletonNanovents Manual? 0 Play Time 01:20:56 Cumulative 20.3 hours Start 2020.10.15 @ 01:56:14 End 2020.10.16 @ 23:17:27 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1bbbf90-938b-4e76-b903-ad83913820ec