Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 18:34:39 Player: LordVenom1 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (140) 700 Value Destroyed (4261) 4261 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 8547 Bonus ------- High Alert Combat Kills 306 Cogmind --------- Core Integrity 0/850 Matter 170/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Energy Filter Improved Heavy Armor Plating Phase Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Improved Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Heavy Rocket Launcher > --- INVENTORY -------- Deuterium Engine Nuclear Core Improved Deuterium Engine Light Treads Flexi-carbon Leg Armored Leg Compact Wheel Advanced Heat Sink Advanced Signal Interpreter Targeting Computer Improved Target Analyzer Energy Filter Particle Charger Kinecellerator Improved Light Armor Plating Improved Heavy Armor Plating Heavy Laser Gatling Laser Plasma Rifle Phase Cannon Autogun Gauss Rifle Flak Gun [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 7 | . . 1 2 2 2 . Weapon 1 | . . 1 . . . . Parts Attached 152 | 5 14 17 55 4 50 7 Power 18 | 1 2 1 6 1 7 . Engine 14 | 1 2 1 4 1 5 . Core 4 | . . . 2 . 2 . Reactor . | . . . . . . . Propulsion 28 | 2 4 5 4 . 7 6 Treads 15 | . 2 5 4 . 2 2 Leg 10 | 2 2 . . . 4 2 Wheel 3 | . . . . . 1 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 1 3 5 10 3 15 . Device 14 | . . 2 3 1 8 . Storage 9 | 1 3 3 2 . . . Processor 5 | . . . 1 . 4 . Hackware . | . . . . . . . Protection 9 | . . . 4 2 3 . Artifact . | . . . . . . . Weapon 69 | 1 5 6 35 . 21 1 Energy Gun 24 | . 3 4 11 . 6 . Energy Cannon 4 | . . . 4 . . . Ballistic Gun 32 | 1 2 2 14 . 13 . Ballistic Cannon 3 | . . . 3 . . . Launcher 6 | . . . 3 . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 71 | . 9 3 15 . 34 10 Power 7 | . 2 . 2 . 3 . Propulsion 14 | . 2 1 3 . 6 2 Utility 20 | . . . 5 . 10 5 Weapon 30 | . 5 2 5 . 15 3 Highest Loss Streak 13 | . 4 1 4 . 13 8 Average Slot Usage (%) 91 | . 89 96 95 100 83 77 Engine 7 | . 11 11 6 7 4 4 Core 1 | . . . 2 . . . Treads 14 | . 12 20 17 15 7 8 Leg 3 | . 13 . . . 4 . Device 9 | . . 9 9 23 11 9 Storage 21 | . 27 23 19 23 20 15 Processor 5 | . . . 6 . 10 18 Protection 3 | . . . 5 7 3 4 Energy Gun 10 | . 11 23 7 15 5 4 Energy Cannon 2 | . . . 7 7 . . Ballistic Gun 8 | . 11 7 8 . 11 7 Naked Turns . | . . . . . . . Heaviest Build 98 | 8 45 57 89 97 98 98 Greatest Support 50 | 20 40 46 46 40 40 50 Greatest Overweight (x) 25 | . 14 2 4 2 25 4 Average Overweight (x) 1 | . 1 1 1 2 2 . Largest Inventory Capacity 24 | 6 14 16 24 24 24 24 Average Capacity 18 | 5 13 14 18 24 24 18 Most Carried 24 | 5 12 16 24 24 24 24 Average Carried 16 | 3 7 13 17 23 18 18 Final Capacity 24 | 6 14 16 24 24 24 4 Final Carried 24 | 5 12 15 24 24 23 4 Class Distribution -------------------- 27% | Scavenger-Gunner 19% | Mutant 17% | Gunner 13% | Hauler-Gunner 10% | Scavenger-Mutant 7% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 3397 | 184 479 193 956 289 1270 26 Remotely . | . . . . . . . Salvage Created 5857 | . 628 690 1926 102 1953 558 Parts 256 | . 34 40 101 6 71 4 Haulers Intercepted 3 | . . 2 1 . . . Recyclers Shooed 16 | . 3 . 5 . 8 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 98 | . 14 12 40 2 28 2 Guns 69 | . 12 12 20 1 24 . Cannons 15 | . . . 13 1 1 . AOE 14 | . 2 . 7 . 3 2 Classes Destroyed 16 | . 4 4 6 . 1 1 Worker 9 | . . 2 . . 7 . Builder 2 | . . . 1 . 1 . Tunneler 1 | . . . 1 . . . Hauler 3 | . . 2 1 . . . Recycler 15 | . 1 2 8 . 4 . Operator 3 | . . 1 2 . . . Watcher 9 | . 3 2 4 . . . Swarmer 22 | . 3 6 8 . 5 . Grunt 52 | . 11 4 22 2 13 . Brawler 3 | . . . 2 . 1 . Duelist 2 | . . . 1 . 1 . Protector 1 | . . . 1 . . . Sentry 9 | . . 2 5 . 2 . Hunter 6 | . . . 1 . 5 . Programmer 1 | . . . . . 1 . Compactor 2 | . . . . . . 2 Best Kill Streak 10 | . 3 6 9 2 10 2 Combat Bots Only 8 | . 3 4 8 2 8 2 Max Kills in Single Turn 4 | . 1 2 4 1 3 1 Gunslinging . | . . . . . . . Exploded 4 | . 1 . 4 . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 8966 | . 1241 611 2336 18 4242 518 Core 1309 | . 197 86 113 18 697 198 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 21 78 79 97 . . Volleys Fired 387 | . 80 45 116 3 138 5 Largest 3 | . 2 3 3 3 3 1 Hottest 193 | . 90 168 193 193 193 39 Shots Fired 896 | . 143 133 314 9 292 5 Gun 774 | . 143 133 206 6 286 . Cannon 105 | . . . 98 3 4 . Launcher 17 | . . . 10 . 2 5 Special . | . . . . . . . Kinetic 453 | . 97 23 155 . 178 . Thermal 318 | . 6 102 99 9 102 . Explosive 17 | . . . 10 . 2 5 Electromagnetic 108 | . 40 8 50 . 10 . Robot Hit Streak 17 | . 16 8 17 2 14 3 Robot Miss Streak 7 | . 6 6 5 3 7 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 4 | . . 2 . . 2 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 614 | . 104 63 211 4 229 3 Core Hits 347 | . 39 26 130 4 144 4 Critical Hits 4 | . . . 1 . 3 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . . . 1 . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12493 | . 1263 921 4646 130 4601 932 Guns 7916 | . 1023 921 1908 102 3962 . Cannons 1523 | . . . 1439 28 56 . Explosions 3054 | . 240 . 1299 . 583 932 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4351 | . 545 72 1631 . 2103 . Thermal 4066 | . 289 769 1150 130 1728 . Explosive 2688 | . . . 1173 . 583 932 Electromagnetic 1388 | . 429 80 692 . 187 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 4 Average Corruption 4 | . . . . . 4 4 Corruption Purged . | . . . . . . . Effects 41 | . . . . . 36 5 Message Errors 9 | . . . . . 6 3 Matter Fused 8 | . . . . . 7 1 Heat Flow Errors 6 | . . . . . 5 1 Energy Discharges 5 | . . . . . 5 . Data Loss (minor) 3 | . . . . . 3 . Targeting Errors 8 | . . . . . 8 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 219 | . 27 . 145 . 47 . Projectiles 54 | . . . 54 . . . Explosions 165 | . 27 . 91 . 47 . Melee . | . . . . . . . Knockbacks 20 | . . . 20 . . . Impact . | . . . . . . . Kinetic 17 | . . . 17 . . . Secondary 3 | . . . 3 . . . Self-Inflicted Damage 410 | . 89 . 110 . 24 187 Shots 14 | . 3 . 5 . 1 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 552 | . 246 552 342 48 244 183 Average Temperature 97 | . 52 137 91 27 113 95 Received Heat Transfer 2355 | . 543 168 954 9 681 . Effects 9 | . . 9 . . . . Shutdowns 2 | . . 2 . . . . Energy Bleed 2 | . . 2 . . . . Interference 3 | . . 3 . . . . Short Circuit 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 . 1 . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 1 4 5 . 1 . Heat Transferred 8078 | . 398 1961 2042 222 3455 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 4 . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 828 | . 175 248 828 395 308 80 Average Influence 243 | . 74 108 478 364 153 43 Maximum Alert Level 3 | . . 1 3 1 1 . Low Security (%) 58 | 100 100 88 10 6 77 100 Level 1 20 | . . 11 20 93 22 . Level 2 12 | . . . 42 . . . Level 3 7 | . . . 25 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 1 4 8 . 11 . Investigation 6 | . 1 2 2 . 1 . Extermination 1 | . . . . . 1 . Reinforcement 9 | . . 2 4 . 3 . Assault 2 | . . . 2 . . . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 6 | . 2 1 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 162 | . 26 22 68 2 39 5 Peak Tracking Total 8 | . 6 3 8 1 6 3 Tactical Retreats 12 | . 2 1 6 . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 8 | . 3 2 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 7 | . 1 . 3 1 2 . Max in Single Turn 2 | . 1 . 1 1 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 10 | . 5 1 3 . 1 . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access . | . . . . . . . Total Hacks 28 | . 10 6 7 . 5 . Successful 20 | . 8 4 6 . 2 . Failed 8 | . 2 2 1 . 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 8 . 5 . . . Fabricators . | . . . . . . . Repair Stations 8 | . 2 6 . . . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . . 2 . 5 . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 6 . 4 . . . Record 2 | . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 4 . . . . Scan Component 3 | . 1 2 . . . . Repair 3 | . 1 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 2 . 2 . Insert Component 2 | . . . 1 . 1 . Analyze 2 | . . . 1 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 5 | . 1 1 2 . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 2 . . . . Time 84 | . 26 58 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 7 | . . . . . . 7 Total Damage 150 | . . . . . . 150 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 5666 | 65 854 953 1723 430 1474 167 Spaces Moved 2089 | 48 322 348 606 205 467 93 Core 15 | 9 1 . . . 3 2 Treads 1716 | . 158 348 606 205 343 56 Legs 325 | 39 163 . . . 121 2 Wheels 33 | . . . . . . 33 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 180 200 180 50 Average Speed 186 | 106 178 180 188 200 202 151 Slowest Speed 1300 | 120 750 200 240 200 1300 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 67 36 46 7 12 32 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 196 | . 14 . 125 1 21 35 Melee . | . . . . . . . Projectile 18 | . . . 17 1 . . AOE 178 | . 14 . 108 . 21 35 Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 3168 | 61 479 591 950 222 753 112 Wait 288 | . 40 120 97 . 25 6 Move 2084 | 47 321 347 605 204 467 93 Hop . | . . . . . . . Pick Up 182 | 9 22 40 50 6 54 1 Fast Attach 4 | 1 . 1 1 . . 1 Attach 89 | 4 12 9 20 2 39 3 Detach . | . . . . . . . Swap 59 | . 2 7 34 2 11 3 Drop 75 | . 2 22 27 5 19 . Fire 387 | . 80 45 116 3 138 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Lost 3 parts (1p1n1w) 294 | -10/Materials | Repaired Hcp. Matter Pod 315 | -10/Materials | Build established: Mutant 456 | -10/Materials | Core integrity fell below 50% 511 | -10/Materials | Lost 4 parts (1p1n2w) 538 | -10/Materials | Discovered new exit (range 10) 833 | -10/Materials | Discovered new exit (range 14) 920 | -10/Materials | Entered another Materials area 920 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1496 | -9/Materials | Repaired Hcp. Storage Unit 1565 | -9/Materials | Repaired Imp. Treads 1810 | -9/Materials | Discovered new exit (range 10) 1873 | -9/Materials | Entered another Materials area 1873 | -8/Materials | Evolved 2 slots: Utility x2 2611 | -8/Materials | Lost 3 parts (1p2w) 3073 | -8/Materials | First assault squad dispatched 3176 | -8/Materials | Lost 4 parts (1p2u1w) 3188 | -8/Materials | Destroyed 8 combat bots 3580 | -8/Materials | Discovered new exit (range 9) 3596 | -8/Materials | Build established: Hauler-Gunner 3596 | -8/Materials | Entered Factory 3596 | -7/Factory | Evolved 2 slots: Utility x2 3885 | -7/Factory | Discovered new exit (range 12) 4026 | -7/Factory | Entered another Factory area 4026 | -6/Factory | Evolved 2 slots: Utility x2 4226 | -6/Factory | Garrison activated, responded to threat 4326 | -6/Factory | Lost 13 parts (1p2n6u4w) 4611 | -6/Factory | Garrison activated, responded to threat 4628 | -6/Factory | Core integrity fell below 50% 4697 | -6/Factory | Discovered new exit (range 20) 4825 | -6/Factory | Lost 11 parts (1p3n3u4w) 4841 | -6/Factory | Destroyed 8 combat bots 4961 | -6/Factory | Core integrity fell below 20% 4991 | -6/Factory | Lost 3 parts (1p2w) 5500 | -6/Factory | Sucked down chute 5500 | -6/Factory | Entered Waste 5501 | -6/Waste | Met a frightened Derelict 5514 | -6/Waste | Spotted C-40 Crusher 5528 | -6/Waste | Spotted C-40 Crusher 5560 | -6/Waste | Spotted C-40 Crusher 5589 | -6/Waste | Destroyed C-40 Crusher 5609 | -6/Waste | Destroyed C-40 Crusher 5610 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5616 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5619 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5622 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5625 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5628 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5642 | -6/Waste | Spotted C-40 Crusher 5650 | -6/Waste | Spotted C-40 Crusher 5659 | -6/Waste | Lost 8 parts (1n4u3w) 5667 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5667 | -6/Waste | Crushed by Compactor (1 part destroyed) 5667 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05628_ Autogun crushed. 05628_ Targeting Computer crushed. 05628_ Lrg. Storage Unit crushed. 05628_ Lrn. Terrain Scanner crushed. 05630_ Acquired Com. Wheel. 05631_ Lrg. Storage Unit crushed. 05631_ Adv. Signal Interpreter crushed. 05631_ Kinecellerator crushed. 05631_ Imp. Deuterium Engine crushed. 05633_ Hvy. Laser crushed. 05633_ Lgt. Treads crushed. 05633_ Angular Momentum Engine crushed. 05637_ Deuterium Engine crushed. 05642_ N6F WW9PDKF YR,ID/,QPYR>8D76WWYMJ, 05643_ The unstable cave ceiling collapses. 05662_ Nanoactuators crushed. 05667_ System corrupted: Matter fused (-10). 05667_ Com. Wheel crushed. 05667_ Adv. Terrain Scan Processor crushed. 05667_ Imp. Armor Integrity Analyzer crushed. 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