Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.03 @ 12:29:17 Player: JACKBOI Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (2537) 2537 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 5864 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 231 Cogmind --------- Core Integrity 0/700 Matter 43/300 Energy 98/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Improved Shield Generator Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Target Analyzer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Pulse Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Advanced Weight Redist. System Improved Terrain Scanner Reaction Control System Improved Medium Armor Plating Heavy Laser Autogun Flak Gun [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 145 | 7 6 . 14 18 98 2 Power 26 | 1 . . 4 3 18 . Engine 15 | 1 . . 4 3 7 . Core 11 | . . . . . 11 . Reactor . | . . . . . . . Propulsion 19 | 2 2 . 2 4 8 1 Treads 9 | . 2 . 2 4 1 . Leg 6 | . . . . . 6 . Wheel 3 | 2 . . . . 1 . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 48 | 2 2 . 4 8 32 . Device 32 | 1 2 . 3 8 18 . Storage 5 | 1 . . . . 4 . Processor 3 | . . . . . 3 . Hackware . | . . . . . . . Protection 8 | . . . 1 . 7 . Artifact . | . . . . . . . Weapon 52 | 2 2 . 4 3 40 1 Energy Gun 27 | 2 2 . 1 1 21 . Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 16 | . . . 2 1 13 . Ballistic Cannon 5 | . . . . . 5 . Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 26 | . . . 1 . 15 10 Power 5 | . . . . . 4 1 Propulsion 6 | . . . . . 4 2 Utility 7 | . . . . . 3 4 Weapon 8 | . . . 1 . 4 3 Highest Loss Streak 7 | . . . 1 . 7 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 100 100 99 99 89 50 Engine 9 | . 14 14 22 18 6 4 Core 4 | . . . . . 7 . Treads 7 | . 24 28 22 26 . . Leg 7 | . . . . . 11 . Wheel 2 | . 3 . . . 2 7 Device 13 | . 14 14 19 18 12 8 Storage 8 | . 14 14 11 9 7 6 Processor 7 | . . . . . 10 6 Protection 4 | . . . 2 8 5 2 Energy Gun 11 | . 28 28 11 9 9 3 Energy Cannon 1 | . . . 3 8 . . Ballistic Gun 4 | . . . 5 . 5 7 Ballistic Cannon 3 | . . . . . 5 . Naked Turns 5 | . . . . . . 5 Heaviest Build 81 | 15 16 16 25 34 81 78 Greatest Support 84 | 20 40 40 40 84 84 28 Greatest Overweight (x) 10 | 2 . . . . 10 2 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 Average Capacity 10 | 6 8 8 8 8 11 17 Most Carried 19 | 5 8 8 8 8 19 19 Average Carried 9 | 2 7 8 7 7 9 16 Final Capacity 20 | 8 8 8 8 8 20 5 Final Carried 19 | 5 8 8 8 7 19 3 Class Distribution -------------------- 23% | Mutant 21% | Tank 20% | Scavenger-Mutant 13% | Scavenger-Gunner 8% | Scavenger-Skirmisher 8% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 2100 | 241 89 14 291 180 1285 . Remotely . | . . . . . . . Salvage Created 2484 | 30 269 14 365 608 1198 . Parts 131 | 3 14 1 21 19 73 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 47 | . 5 . 6 9 27 . Guns 29 | . 3 . 5 2 19 . Cannons 11 | . . . 1 7 3 . AOE 7 | . 2 . . . 5 . Classes Destroyed 10 | 1 3 . 2 . 4 . Worker 8 | . 1 1 . . 6 . Builder 1 | . . . . . 1 . Tunneler 1 | 1 . . . . . . Recycler 3 | . . . 1 1 1 . Watcher 5 | . 1 . 1 1 2 . Swarmer 7 | . . . . . 7 . Grunt 26 | . 5 . 3 9 9 . Sentry 7 | . . . 3 . 4 . Hunter 1 | . . . . . 1 . Programmer 6 | . . . . . 6 . Best Kill Streak 7 | 1 3 1 3 3 7 . Combat Bots Only 5 | . 2 . 2 3 5 . Max Kills in Single Turn 3 | 1 2 1 1 1 3 . Gunslinging 1 | . . . . . 1 . Exploded 3 | . 1 . . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 4611 | . 175 . 469 332 2995 640 Core 902 | . 24 . 88 65 353 372 Absorbed by Shields 532 | . . . 128 63 341 . Redirected to Shielding 28 | . . . . . 28 . Core Remaining (%) 89 | 100 . 90 78 88 . . Volleys Fired 181 | 1 14 1 21 28 115 1 Largest 3 | 2 2 2 2 2 3 1 Hottest 177 | 80 80 105 105 129 177 33 Shots Fired 399 | 2 28 2 37 56 273 1 Gun 313 | 2 28 2 35 28 217 1 Cannon 84 | . . . 2 28 54 . Launcher 2 | . . . . . 2 . Special . | . . . . . . . Kinetic 141 | . . . 20 . 120 1 Thermal 186 | . 9 1 16 56 104 . Explosive 2 | . . . . . 2 . Electromagnetic 70 | 2 19 1 1 . 47 . Robot Hit Streak 22 | 1 11 12 12 16 22 . Robot Miss Streak 4 | . 2 . 1 2 4 2 Penetration Max 1 | . . . . . 1 1 Secondary Targets 6 | . 1 . 1 . 4 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 221 | 1 20 1 26 48 125 . Core Hits 136 | 1 14 1 12 21 86 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 8 | . . . . 1 7 . Burn 4 | . . . . 1 3 . Destroy 1 | . . . . . 1 . Blast 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5483 | 12 375 12 439 851 3779 15 Guns 2995 | 12 254 12 405 431 1868 13 Cannons 1221 | . . . 34 420 767 . Explosions 1254 | . 121 . . . 1133 . Melee . | . . . . . . . Ramming 13 | . . . . . 11 2 Kinetic 1890 | . . . 241 . 1636 13 Thermal 2249 | . 176 . 198 851 1024 . Explosive 836 | . . . . . 836 . Electromagnetic 495 | 12 199 12 . . 272 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 7 19 Average Corruption 5 | . . . . . 4 12 Corruption Purged 8 | . . . . . 8 . Corruption Blocked . | . . . . . . . Effects 47 | . . . . . 41 6 Message Errors 9 | . . . . . 8 1 Matter Fused 13 | . . . . . 13 . Heat Flow Errors 5 | . . . . . 4 1 Energy Discharges 7 | . . . . . 6 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . . 5 1 Data Loss (major) 2 | . . . . . 1 1 Misfires 1 | . . . . . 1 . Alerts 2 | . . . . . 2 . Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 136 | . . . . . 136 . Projectiles 39 | . . . . . 39 . Explosions 97 | . . . . . 97 . Melee . | . . . . . . . Knockbacks 12 | . . . . . 12 . Impact . | . . . . . . . Kinetic 11 | . . . . . 11 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 378 | . 29 . . . 349 . Shots 10 | . 1 . . . 9 . Rammed 3 | . . . . . 1 2 Targets Rammed 4 | . . . . . 2 2 Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 464 | 18 96 3 106 194 464 256 Average Temperature 95 | 12 46 2 30 82 109 137 Received Heat Transfer 1322 | . 108 . 229 275 710 . Effects 9 | . . . . . 9 . Shutdowns 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 4 | . . . . . 4 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . . 1 4 6 . Heat Transferred 4628 | . 275 . 444 1850 2059 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 2 . . . 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 454 | 5 96 28 276 292 454 20 Initial 35 | . 2 23 9 27 35 . Average 102 | 1 59 23 114 103 114 1 Maximum Alert Level 2 | . . . 1 1 2 . Low Security (%) 83 | 100 100 100 75 82 81 100 Level 1 12 | . . . 24 17 13 . Level 2 3 | . . . . . 5 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . . . 3 14 . Investigation 5 | . . . . 1 4 . Extermination 7 | . . . . . 7 . Reinforcement 5 | . . . . 2 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 9 . 9 17 44 7 Peak Tracking Total 7 | . 3 . 3 5 7 6 Tactical Retreats 10 | . . . 1 1 7 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 6 | . . . . . 6 . Indirectly 4 | . . . . . 4 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 28 | . 1 . . . 27 . Max in Single Turn 7 | . 1 . . . 7 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 12 | . 2 . . 2 8 . Terminals 9 | . 2 . . 2 5 . Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 7 . . 7 19 . Successful 16 | . 6 . . 4 6 . Failed 17 | . 1 . . 3 13 . Catastrophic 4 | . . . . . 4 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 7 . . 7 13 . Fabricators 6 | . . . . . 6 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 6 . . 4 3 . Record 8 | . 3 . . 4 1 . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 3 | . . . . . 3 . Network Status 2 | . . . . . 2 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . . 2 7 . Full Trace Events 6 | . 1 . . 1 4 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 84 | . . . . . 84 . Total Part Build Rating 8 | . . . . . 8 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 3 Highest-Rated Group 93 | . . . . . 93 85 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 46 | . . . . . 28 18 Total Damage 660 | . . . . . 390 270 Kills 6 | . . . . . 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 5987 | 56 514 179 482 415 4191 150 Spaces Moved 2757 | 46 224 107 251 174 1822 133 Core 80 | 9 . . . . 54 17 Treads 807 | . 209 107 251 174 66 . Legs 928 | . . . . . 928 . Wheels 933 | 37 15 . . . 774 107 Hover 9 | . . . . . . 9 Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 160 160 115 50 Average Speed 144 | 81 154 160 160 160 142 108 Slowest Speed 550 | 150 160 160 160 160 550 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . Exploration Rate (%) 26 | 3 26 25 17 16 28 70 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 68 | . . . . . 68 . Terrain Destroyed 241 | . 7 . . . 234 . Melee . | . . . . . . . Projectile 8 | . . . . . 8 . AOE 233 | . 7 . . . 226 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 4399 | 58 365 113 299 256 3170 138 Wait 1156 | . 106 6 . 23 1021 . Move 2752 | 45 223 106 250 173 1822 133 Hop . | . . . . . . . Pick Up 75 | 5 9 . 5 3 53 . Fast Attach 31 | 7 1 . 1 3 19 . Attach 24 | . 1 . 3 2 16 2 Detach 2 | . . . . . 2 . Swap 90 | . 4 . 10 13 63 . Drop 84 | . 7 . 9 11 57 . Fire 181 | 1 14 1 21 28 115 1 Melee . | . . . . . . . Ram 3 | . . . . . 1 2 Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 10) 571 | -10/Materials | Entered Mines 709 | -10/Mines | Discovered new exit (range 7) 750 | -10/Mines | Entered Materials 750 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1205 | -9/Materials | Discovered new exit (range 11) 1232 | -9/Materials | Entered another Materials area 1232 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1255 | -8/Materials | Build established: Scavenger-Mutant 1594 | -8/Materials | Discovered new exit (range 11) 1647 | -8/Materials | Entered Factory 1647 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1797 | -7/Factory | Fabricated Flak Gun (x2) 1950 | -7/Factory | Build established: Scavenger-Skirmisher 3232 | -7/Factory | Build established: Scavenger-Gunner 3854 | -7/Factory | Lost 7 parts (2p3n2u) 4715 | -7/Factory | Build established: Tank 4792 | -7/Factory | Allied Derelicts emerged from ambush trap array 4868 | -7/Factory | Crushed by falling debris 5136 | -7/Factory | Crushed by falling debris 5136 | -7/Factory | Core integrity fell below 50% 5838 | -7/Factory | Sucked down chute 5838 | -7/Factory | Entered Waste 5853 | -7/Waste | EMP discharged 5853 | -7/Waste | System corruption reached 10% 5871 | -7/Waste | Spotted C-40 Crusher 5878 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5885 | -7/Waste | 3 allies followed down the chute 5888 | -7/Waste | Spotted C-40 Crusher 5897 | -7/Waste | Spotted C-40 Crusher 5898 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5901 | -7/Waste | Crushed by Compactor (1 part destroyed) 5907 | -7/Waste | Spotted C-40 Crusher 5909 | -7/Waste | Spotted C-40 Crusher 5914 | -7/Waste | Spotted C-40 Crusher 5920 | -7/Waste | Crushed by Compactor (1 part destroyed) 5951 | -7/Waste | Lost 5 parts (1p1u3w) 5953 | -7/Waste | EMP discharged 5962 | -7/Waste | Crushed by Compactor (1 part destroyed) 5972 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5980 | -7/Waste | Crushed by Compactor (1 part destroyed) 5981 | -7/Waste | Core integrity fell below 20% 5988 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05963_ Imp. Heat Sink crushed. 05963_ Adv. Weight Redist. System crushed. 05963_ Hyp. Gauss Rifle crushed. 05963_ Shock Rifle crushed. 05963_ Lgt. Angular Momentum Engine crushed. 05964_ System corrupted: Heat flow error (+290). 05965_ Power Shielding crushed. 05965_ Imp. Targeting Computer crushed. 05965_ Hvy. Rocket Launcher crushed. 05966_ Target Analyzer crushed. 05966_ Weapon Cycler crushed. 05966_ Gauss Cannon crushed. 05968_ Slammed into C-40 Crusher. 05968_ Med. Treads crushed. 05969_ Slammed into C-40 Crusher. 05970_ Adv. ECM Suite crushed. 05972_ Hvy. Rocket Launcher crushed. 05975_ Hyp. Gauss Rifle crushed. 05980_ Gravmag System crushed. 05983_ Arm. Huge Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# CC #???????????????????? | | ????????????????????#CC CC #???????????????????? | | ????????????????????#CC CC #???????????????????? | | ????????????????????# CCCC #???????????????????? | | ????????????????????# CC #???????????????????? | | ????????????????????# CC #???????????????????? | | ????????????????????# CC ] #???????????????????? | | ????????????????????### ###???????????????????? | | ???????? ???????# #?????????????????????? | | #??????# #??????#CC #?????????????????????? | | #??????# #??????#CC@ #?????????????????????? | | ! ####?### ######## ###???????????????????? | | ? #???????????????????? | | ?? #???????????????????? | | ??? #???????????????????? | | ???? #???????????????????? | | #?????##! ######## ###???????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## ######## ###???????????????????? | | #???????????????????? | | #???????????????????? | | * #???????????????????? | | #???????????????????? | | ######## !######## ###???????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ?????? #??????# ?????????????????????? | | ???? #??????# ????????????????????? | | ?? #??????# ???????????????????? | | #??????# ??????????????????? | | ######## #??????# #### ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 2 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 59 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Flak Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningDisposableWarhead Manual? 0 Play Time 00:59:30 Cumulative 101.2 hours Start 2022.07.03 @ 06:49:00 End 2022.07.03 @ 12:29:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcd26cbf-b4f7-441b-9ec8-2e13d18adf2f