Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.30 @ 21:47:48 Player: AlmondRoll Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (168) 840 Value Destroyed (4456) 4456 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (909) 909 TOTAL SCORE: 9505 Bonus ------- High Alert Combat Kills 695 Follower Combat Kills 261 Friendly Fire -47 Cogmind --------- Core Integrity 0/850 Matter 213/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (9) ------ Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Armored Huge Wheel Advanced Heat Sink Advanced Terrain Scanner Force Field Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Shock Rifle Improved Heavy Laser Improved Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Force Rifle Force Rifle > --- INVENTORY -------- Enhanced Nuclear Core Coolant Injector Advanced Weight Redist. System Experimental Targeting Computer Energy Filter Medium Armor Plating Hardened Medium Armor Plating Force Field Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Force Rifle Force Rifle Force Rifle Force Rifle Heavy Missile Launcher Plasma Cutter [Rating: 66] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 7 | . . 2 1 2 2 Weapon . | . . . . . . Parts Attached 169 | 2 20 32 24 31 60 Power 14 | . 3 2 2 3 4 Engine 9 | . 3 2 2 1 1 Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 36 | 2 4 10 3 7 10 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 32 | 2 4 10 3 4 9 Hover 2 | . . . . 2 . Flight 1 | . . . . 1 . Utility 58 | . 3 7 5 17 26 Device 31 | . 1 2 2 12 14 Storage 3 | . 2 . . . 1 Processor 4 | . . 3 . . 1 Hackware 8 | . . 1 . 1 6 Protection 12 | . . 1 3 4 4 Artifact . | . . . . . . Weapon 61 | . 10 13 14 4 20 Energy Gun 48 | . 8 8 13 4 15 Energy Cannon 5 | . 2 2 1 . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 14 | . . 1 5 5 3 Corrupted Parts 3 | . . 1 2 . . System Corruption 8 | . . 1 7 . . Parts Lost 55 | . 6 14 5 2 28 Power 10 | . 1 2 1 1 5 Propulsion 15 | . 2 5 1 . 7 Utility 12 | . . 1 2 1 8 Weapon 18 | . 3 6 1 . 8 Highest Loss Streak 11 | . 5 6 2 1 11 Average Slot Usage (%) 93 | . 94 93 97 91 92 Engine 8 | . 13 11 17 3 1 Core 5 | . . . . 9 9 Wheel 14 | . 26 18 16 9 8 Device 16 | . 11 10 12 23 18 Storage 8 | . 14 11 9 7 6 Processor 3 | . . 20 . . 1 Hackware 12 | . . . 9 14 28 Protection 4 | . . . 14 6 3 Energy Gun 15 | . 18 15 17 15 11 Energy Cannon 1 | . 3 3 . . . Ballistic Gun 1 | . 5 1 . . . Naked Turns . | . . . . . . Heaviest Build 91 | 12 54 61 75 76 91 Greatest Support 41 | 32 32 32 32 37 41 Greatest Overweight (x) 5 | . 1 5 4 4 4 Average Overweight (x) 1 | . . 1 2 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 8 11 20 20 20 20 Most Carried 20 | 6 16 20 20 20 20 Average Carried 16 | 4 9 16 18 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 5 16 18 20 20 15 Class Distribution -------------------- 40% | Mutant 39% | Hacker-Mutant 16% | Scavenger-Mutant 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1822 | 224 228 299 314 300 457 Remotely . | . . . . . . Salvage Created 6990 | 64 907 1675 1578 883 1883 Parts 384 | 3 65 105 84 27 100 Haulers Intercepted 13 | . 2 3 4 3 1 Recyclers Shooed 6 | 1 2 . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 100 | . 15 28 20 13 24 Guns 80 | . 14 17 18 12 19 Cannons 7 | . 1 6 . . . AOE 9 | . . 3 2 . 4 Classes Destroyed 14 | 1 7 1 1 3 1 Worker 12 | . 1 2 5 1 3 Builder 11 | . 2 3 4 1 1 Tunneler 1 | . . . . . 1 Hauler 13 | . 2 3 4 3 1 Recycler 14 | 1 2 4 4 1 2 Operator 8 | . 4 3 1 . . Watcher 9 | . 3 3 2 . 1 Swarmer 24 | . 6 8 6 . 4 Grunt 52 | . 9 16 11 7 9 Duelist 1 | . . . . 1 . Sentry 14 | . . 4 2 2 6 Demolisher 1 | . . . . 1 . Hunter 3 | . . . 1 . 2 Programmer 5 | . . . . 2 3 Best Kill Streak 10 | 1 6 10 8 6 9 Combat Bots Only 7 | . 4 7 5 5 5 Max Kills in Single Turn 3 | 1 1 1 2 2 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6958 | . 587 1206 804 720 3641 Core 1382 | . 93 249 90 93 857 Absorbed by Shields 304 | . . . . . 304 Core Remaining (%) 73 | 100 62 37 83 86 . Volleys Fired 359 | 2 75 88 67 41 86 Largest 2 | 2 2 2 2 2 2 Hottest 160 | 40 96 112 160 160 160 Shots Fired 695 | 4 146 162 133 82 168 Gun 635 | 4 141 111 133 82 164 Cannon 50 | . 5 45 . . . Launcher 4 | . . . . . 4 Special 6 | . . 6 . . . Kinetic 95 | 4 66 25 . . . Thermal 309 | . . 6 57 82 164 Explosive 4 | . . . . . 4 Electromagnetic 287 | . 80 131 76 . . Robot Hit Streak 16 | 3 11 16 14 14 15 Robot Miss Streak 10 | . 6 3 10 7 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 529 | 3 91 115 116 74 130 Core Hits 292 | 2 42 55 77 52 64 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 6 | . . . . . 6 Critical Strikes 11 | . 1 2 . . 8 Destroy 7 | . 1 . . . 6 Corrupt 1 | . . 1 . . . Sever 3 | . . 1 . . 2 Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing 8 | . . . . . 8 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12155 | 27 1196 2513 2368 1746 4305 Guns 9418 | 27 1029 1367 2114 1746 3135 Cannons 837 | . 47 790 . . . Explosions 1500 | . 118 304 254 . 824 Melee 346 | . . . . . 346 Ramming 14 | . 2 12 . . . Kinetic 661 | 27 344 290 . . . Thermal 7303 | . 118 344 1398 1746 3697 Explosive 262 | . . . . . 262 Electromagnetic 3569 | . 732 1867 970 . . Impact . | . . . . . . Slashing 346 | . . . . . 346 Piercing . | . . . . . . Highest Corruption 8 | . . 1 8 1 2 Average Corruption 4 | . . 1 7 1 1 Corruption Purged . | . . . . . . Effects 27 | . . . 24 1 2 Message Errors 4 | . . . 4 . . Matter Fused 6 | . . . 6 . . Heat Flow Errors 4 | . . . 3 . 1 Energy Discharges 2 | . . . 1 1 . Data Loss (minor) 7 | . . . 6 . 1 Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 131 | . . 38 22 . 71 Projectiles 12 | . . 12 . . . Explosions 116 | . . 26 22 . 68 Melee 3 | . . . . . 3 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 432 | . 1 177 33 . 221 Shots 10 | . . 5 1 . 4 Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 371 | . 26 33 371 212 285 Average Temperature 68 | . 8 10 72 49 105 Received Heat Transfer 2114 | . 282 264 324 234 1010 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Fried 19 | . 2 13 4 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 39 | . . . 4 9 26 Heat Transferred 12353 | . 100 698 2975 3575 5005 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 15 | . 2 8 5 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 975 | 5 400 676 690 529 975 Initial 256 | . 3 74 232 256 213 Average 370 | 2 191 459 418 370 400 Maximum Alert Level 3 | . 2 2 2 2 3 Low Security (%) 21 | 100 40 7 . 8 44 Level 1 36 | . 56 17 52 52 10 Level 2 34 | . 3 74 47 38 16 Level 3 7 | . . . . . 28 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 5 6 4 8 7 Investigation 5 | . 1 2 1 . 1 Extermination 3 | . . . . 1 2 Reinforcement 18 | . 4 4 3 4 3 Assault 1 | . . . . . 1 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 3 | . . 1 . 1 1 Haulers Reinforced 3 | . . . . 3 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 8 | . 1 2 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 166 | . 31 43 29 21 42 Peak Tracking Total 7 | . 5 7 5 3 7 Tactical Retreats 3 | . 2 . . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 11 | . 5 1 1 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 14 | . 1 4 2 . 7 Max in Single Turn 4 | . 1 2 2 . 4 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 32 | . 4 3 6 9 10 Terminals 20 | . 3 3 4 4 6 Fabricators 3 | . . . . 1 2 Repair Stations 2 | . . . . 2 . Recycling Units 4 | . 1 . . 1 2 Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . 1 . . Total Hacks 147 | . 11 10 26 39 61 Successful 87 | . 5 4 15 24 39 Failed 60 | . 6 6 11 15 22 Catastrophic 7 | . . . 1 1 5 Database Lockouts . | . . . . . . Manual 90 | . 9 10 21 14 36 Terminals 93 | . 9 10 22 12 40 Fabricators 21 | . . . . 11 10 Repair Stations 6 | . . . . 6 . Recycling Units 21 | . 2 . . 8 11 Scanalyzers 5 | . . . 3 2 . Garrison Access 1 | . . . 1 . . Terminal Hacks 31 | . 2 2 7 3 17 Part Schematic 5 | . . . . . 5 Robot Analysis 11 | . 2 2 5 . 2 Level Access Points 2 | . . . . 1 1 Branch Access Points 1 | . . . . 1 . Terminal Index 3 | . . . 1 1 1 Repair Station Index 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Unreport Threat 3 | . . . . . 3 Locate Traps 1 | . . . . . 1 Recall Extermination 1 | . . . . . 1 Recall Reinforcements 1 | . . . 1 . . Registered Components 1 | . . . . . 1 Fabricator Hacks 11 | . . . . 6 5 Network Status 1 | . . . . 1 . Load Schematic 2 | . . . . 1 1 Build 8 | . . . . 4 4 Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks 4 | . 1 . . 1 2 Retrieve Components 4 | . 1 . . 1 2 Scanalyzer 5 | . . . 3 2 . Insert Component 2 | . . . 1 1 . Analyze 3 | . . . 2 1 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 31 | . 2 2 4 8 15 Terminals 16 | . 2 2 4 2 6 Track 1 | . . . . . 1 Assimilate 1 | . . . 1 . . Botnet 11 | . 2 2 2 1 4 Operators 3 | . . . 1 1 1 Fabricators 5 | . . . . 2 3 Report 1 | . . . . . 1 Prioritize 2 | . . . . 1 1 Siphon 1 | . . . . 1 . Haulers 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 10 | . . . . 4 6 Monitor 2 | . . . . 1 1 Reject 3 | . . . . 1 2 Recyclers 2 | . . . . 1 1 Mask 3 | . . . . 1 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 28 | . 4 3 5 8 8 Full Trace Events 7 | . 3 2 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 1 1 5 Parts Built 8 | . . . . 4 4 Matter 1284 | . . . . 436 848 Time 275 | . . . . 144 131 Total Part Build Rating 36 | . . . . 12 24 Parts Repaired 2 | . . . . 2 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 18 | . 10 . . 2 6 Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 4 | . . . 1 3 . Largest Group 3 | . . . 1 3 . Highest-Rated Group 93 | . . . 10 93 . Highest-Rated Ally 31 | . . . 10 31 . Total Orders . | . . . . . . Ally Attacks 56 | . . . . 56 . Total Damage 890 | . . . . 890 . Kills 8 | . . . . 8 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 11 | . 2 2 5 . 2 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5621 | 14 918 905 919 1445 1420 Spaces Moved 2977 | 5 588 424 469 804 687 Core . | . . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2977 | 5 588 424 469 804 687 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 100 100 110 120 115 115 Average Speed 123 | 100 104 121 134 129 127 Slowest Speed 160 | 100 115 155 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 78 43 38 20 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 30 | . . . . . 30 Terrain Destroyed 111 | . 5 20 23 . 63 Melee 1 | . . . . . 1 Projectile 1 | . . . . . 1 AOE 109 | . 5 20 23 . 61 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4192 | 11 761 649 615 1111 1045 Wait 451 | . 37 52 22 192 148 Move 2972 | 4 587 423 468 803 687 Hop . | . . . . . . Pick Up 119 | 1 26 32 15 15 30 Fast Attach 56 | . 10 9 10 16 11 Attach 62 | 2 5 16 10 5 24 Detach 7 | . . . 3 3 1 Swap 51 | . 5 7 4 10 25 Drop 105 | 2 15 21 16 26 25 Fire 359 | 2 75 88 67 41 86 Melee 8 | . . . . . 8 Ram 2 | . 1 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 5 exits: Fac x4 / [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 15 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Lost 5 parts (1p2n2w) 305 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 9) 500 | -10/Materials | Discovered new exit (range 12) 682 | -10/Materials | Discovered new exit (range 15) 925 | -10/Materials | Discovered new exit (range 6) 933 | -10/Materials | Entered another Materials area 933 | -9/Materials | Evolved 2 slots: Utility x2 1057 | -9/Materials | Destroyed 7 combat bots 1122 | -9/Materials | Lost 6 parts (1p2n3w) 1130 | -9/Materials | Destroyed 7 combat bots 1240 | -9/Materials | Discovered new exit (range 16) 1503 | -9/Materials | Core integrity fell below 50% 1517 | -9/Materials | Lost 3 parts (1n1u1w) 1784 | -9/Materials | Discovered new exit (range 10) 1838 | -9/Materials | Entered another Materials area 1838 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2092 | -8/Materials | Discovered new exit (range 15) 2691 | -8/Materials | Build established: Scavenger-Mutant 2757 | -8/Materials | Entered Factory 2757 | -7/Factory | Evolved 2 slots: Utility x2 2794 | -7/Factory | Discovered new exit (range 16) 2818 | -7/Factory | Allied Derelicts emerged from ambush trap array 2993 | -7/Factory | Repaired Med. Armor Plating 3348 | -7/Factory | Discovered new exit (range 14) 3520 | -7/Factory | Build established: Hacker-Mutant 3521 | -7/Factory | Garrison activated, responded to threat 3559 | -7/Factory | Identified exit to Lower Caves 3610 | -7/Factory | Repaired Gatling Laser 3638 | -7/Factory | Identified exit to Factory 3834 | -7/Factory | Fabricated System Shield (x1) 3870 | -7/Factory | Fabricated System Shield (x1) 3906 | -7/Factory | Fabricated System Shield (x1) 3944 | -7/Factory | Fabricated System Shield (x1) 4202 | -7/Factory | Entered another Factory area 4202 | -6/Factory | Evolved 2 slots: Utility x2 4314 | -6/Factory | Found Prototype Processor 4328 | -6/Factory | Identified exit to Factory 4456 | -6/Factory | Discovered new exit (range 9) 4734 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 4760 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 4786 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 4812 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 4917 | -6/Factory | Local fabrication network quarantined 5077 | -6/Factory | Cargo convoy interrupted 5103 | -6/Factory | Lost 4 parts (1p1n1u1w) 5271 | -6/Factory | Lost 8 parts (2n4u2w) 5287 | -6/Factory | Identified Exp. Targeting Computer 5466 | -6/Factory | Core integrity fell below 50% 5532 | -6/Factory | Core integrity fell below 20% 5602 | -6/Factory | First assault squad dispatched 5614 | -6/Factory | Lost 11 parts (2p3n2u4w) 5622 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05572_ >> MONITOR: Recycling Unit F006 accepting Imp. Heat Sink(90%). 05575_ >> MONITOR: Recycling Unit F006 accepting Relay Coupler [Sentry](100%). 05583_ Adv. Heat Sink destroyed. 05588_ >> MONITOR: Recycling Unit F006 accepting Adv. Heat Sink(22%). 05591_ >> MONITOR: Recycling Unit F006 accepting Gravmag System(75%). 05594_ >> MONITOR: Recycling Unit F006 accepting Imp. Ion Engine(97%). 05597_ >> MONITOR: Recycling Unit F006 accepting Relay Coupler [Brawler](100%). 05597_ Dropped Com. Wheel. 05598_ Acquired Arm. Huge Wheel. 05600_ >> MONITOR: Recycling Unit F006 accepting Antigrav System(43%). 05602_ ALERT: Significant disruption in Zone 6M, assault force dispatched. 05603_ >> MONITOR: Recycling Unit F006 accepting Target Analyzer(100%). 05608_ >> MONITOR: Recycling Unit F001 accepting Phase Shifter(82%). 05611_ >> MONITOR: Recycling Unit F001 accepting Prototype Device(100%). 05617_ >> MONITOR: Recycling Unit F001 accepting Prototype Storage(100%). 05620_ >> MONITOR: Recycling Unit F001 accepting Targeting Computer(80%). 05620_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ######### #??????????????????????????????????? | | !!%=["" #??????????????????????????????????? | | [*[ "T #??????????????????????????????????? | | = #???????????????????????? ?????????? | | ######### [ #??????????????????????? ????????? | | ????????#######??????????????????????? ?????????? | | ????????????????????????????????????? ??????????? | | ???????????????????????????????????? ???????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????##########+####+#???????? | | ?????????????????????????# ????????? | | ?????????????????????????# ??????????? | | ?????????????????????????# ????????????? | | ?????????????????????????# ??????????????? | | ?????????????????????????# ????????????????? | | ?????????????????????????# g #?????????????????? | | ?????????????????????????# g#?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# ##############????? | | ?????????????????????????# l g #????? | | ?????????????????????????# # #????? | | ?????????????????????????# # #????? | | ?????????????????????????# # #????? | | ???????????###+########### # #????? | | ???#####???# k # = #????? | | ?? ???# @ # #????? | | ? ???# g #????? | | ? ?### # #????? | | ? + R u uu u u # #????? | | ? ######R##########u u # ! #????? | | ?? # #??# # #????? | | ? # #??# ##############????? | | ? " [ ! ##?# #?????????????????? | | ???#####" % #?# #?????????????????? | | ??????## !! ##?# A#?????????????????? | | ?????## !! #??# #?????????????????? | | ?????# #??# #?????????????????? | | ??##### !%[ #??# #?????????????????? | | ######### % #??# #?????????????????? | | [% #??# #?????????????????? | | # """ #??# #?????????????????? | | = ## """T""" #??# +?????????????????? | | # ##########??# #?????????????????? | | # ######?????????# #?????????????????? | | ! # #?????????????# #?????????????????? | | ####?????????????? ?????????????????? | | #????????????????? ??????????????????? | | #????????????????? ????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 65 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 50 Defensive Hacking 30 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed System Shield | -7/Factory | Scanalyzed Adv. Hacking Suite | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Cld. VTOL Module | -6/Factory | Hacked Sml. Storage Unit | -6/Factory | Hacked Med. Storage Unit | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryMediumRecalibrator Manual? 0 Play Time 01:14:32 Cumulative 301.8 hours Start 2021.07.30 @ 20:27:36 End 2021.07.30 @ 21:47:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 79 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d24ea08d-221e-43ea-a80b-7327bdbac3f4