Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 22:21:45 Player: Heliostats Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (15) 75 Value Destroyed (479) 479 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (689) 689 TOTAL SCORE: 7543 Bonus ------- Follower Combat Kills 396 Met Data Miner 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/1150 Matter 193/300 Energy 130/150 System Corruption 4% Temperature Cool (70) Movement Hovering (131) Ox1 Location -4/Factory Parts ------- > --- POWER (5) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Linear Gravjet Combat Gravmag System > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (3) ------- Wave Gun Dispersion Rifle KE Penetrator > --- INVENTORY (5) ---- Centrium Wheel VTOL Module Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved VTOL Module > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Recoil Nullifier Improved Component Analysis Suite > --- WEAPON ----------- High-powered Shock Rifle Heavy Proton Cannon Improved Assault Rifle > --- INVENTORY -------- Advanced ECM Suite Cloaking Device Improved Proton Missile Launcher Makeshift Hammer [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Sensor Array Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Core Shielding Weapon Improved Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 . . 4 . . . . 2 . . 2 Power 4 | . . . . 1 . . 1 . . . . 1 . . 1 Propulsion 4 | . . . 2 . . . 1 . . . . . . . 1 Utility 3 | . . . . 1 . . 2 . . . . . . . . Weapon 1 | . . . . . . . . . . . . 1 . . . Parts Attached 106 | 5 3 . 10 4 17 1 9 6 6 . 6 5 12 6 16 Power 11 | 1 . . . 3 . . . . 1 . . 2 1 2 1 Engine 5 | 1 . . . 1 . . . . 1 . . . . 1 1 Core 6 | . . . . 2 . . . . . . . 2 1 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 22 | . 2 . 3 . 3 1 1 . 1 . 1 . 3 1 6 Treads 1 | . . . . . . . . . . . . . 1 . . Leg 3 | . . . . . . . . . . . 1 . 1 1 . Wheel . | . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . 1 . 6 Flight 11 | . 2 . 3 . 3 1 1 . 1 . . . . . . Utility 27 | 2 . . . 1 2 . 3 3 2 . 1 2 3 2 6 Device 22 | 2 . . . . 2 . 3 2 1 . 1 2 3 1 5 Storage . | . . . . . . . . . . . . . . . . Processor 2 | . . . . 1 . . . . 1 . . . . . . Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 2 | . . . . . . . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 46 | 2 1 . 7 . 12 . 5 3 2 . 4 1 5 1 3 Energy Gun 10 | . . . . . 1 . 2 1 . . 2 . 2 . 2 Energy Cannon 1 | . . . . . . . . . . . . 1 . . . Ballistic Gun 20 | 2 . . 4 . 7 . 2 1 . . 1 . 1 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 2 . 1 . 1 . 1 . . . . Special Weapon 7 | . 1 . 3 . 2 . . 1 . . . . . . . Impact Weapon 3 | . . . . . . . . . 1 . . . 2 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 . . . . . . 1 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . 1 . Parts Lost 32 | . . . . . . . . 1 1 . 6 . 14 . 10 Power 6 | . . . . . . . . . 1 . 1 . 2 . 2 Propulsion 12 | . . . . . . . . 1 . . 4 . 3 . 4 Utility 8 | . . . . . . . . . . . 1 . 4 . 3 Weapon 6 | . . . . . . . . . . . . . 5 . 1 Highest Loss Streak 11 | . . . . . . . . 1 1 . 6 . 11 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 89 100 100 96 97 100 86 75 73 86 63 67 33 43 25 Engine 3 | . 14 14 11 6 . . . . . 6 6 5 . 3 2 Core 6 | . . . . 12 18 18 13 13 10 6 . 5 2 4 1 Leg 1 | . . . . . . . . . . . 3 5 1 4 1 Flight 15 | . 18 28 44 36 36 36 33 27 26 33 8 5 1 . . Device 14 | . 28 28 22 18 18 18 21 20 20 20 18 17 6 4 2 Processor 9 | . . . . 6 9 9 6 6 6 13 13 11 11 11 7 Energy Gun 2 | . . . . . . . 2 . . . 5 5 3 . . Ballistic Gun 7 | . 22 14 19 18 12 18 4 5 5 . 5 5 1 4 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 53 | 8 8 7 7 14 18 16 22 22 17 17 21 53 53 24 25 Greatest Support 35 | 3 8 8 16 16 17 18 22 22 24 24 24 15 28 20 35 Greatest Overweight (x) 8 | 2 2 . . . 1 . . 1 . . 2 3 8 4 3 Average Overweight (x) . | . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 3 4 4 5 4 4 4 5 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 5 4 5 5 5 5 5 5 4 4 4 5 3 Class Distribution -------------------- 26% | Mutant 24% | Sprinter 15% | Derelict-Mutant 9% | Commander-Sprinter 9% | Derelict-Gunner 7% | Scavenger-Mutant 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Commander-Sprinter | -8/Storage Commander-Sprinter | -8/Recycling Infiltrator-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Gunner | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 1256 | 206 . . 48 . 446 10 . 65 120 . 59 56 154 70 22 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 795 | 25 . . 48 . 66 . . 46 . . . 213 397 . . Parts 30 | 6 . . 3 . 4 . . 1 . . . 1 15 . . Haulers Intercepted 4 | . . . 1 . 1 . . . . . . 2 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . 1 . 3 8 . Prevented 9 | . . . . . . . . . . . 4 . 5 . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 7 | . . . . . . . . 1 . . . . 6 . . Guns 3 | . . . . . . . . 1 . . . . 2 . . Cannons 1 | . . . . . . . . . . . . . 1 . . Classes Destroyed 8 | 1 . . 1 . 1 . . 1 . . . 1 3 . . Worker 1 | . . . . . . . . . . . . 1 . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 4 | . . . 1 . 1 . . . . . . 2 . . . Operator 1 | . . . . . 1 . . . . . . . . . . Sentry 1 | . . . . . . . . . . . . . 1 . . Programmer 2 | . . . . . . . . 1 . . . . 1 . . Thug 1 | . . . . . . . . . . . . . 1 . . Butcher 3 | . . . . . . . . . . . . . 3 . . Best Kill Streak 3 | 2 . . 1 . 1 . . 1 . . . 2 3 . . Combat Bots Only 3 | . . . . . . . . 1 . . . . 3 . . Max Kills in Single Turn 1 | 1 . . 1 . 1 . . 1 . . . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Hostile Shots Fired 308 | . . . 10 6 5 . 9 15 19 . 18 . 80 9 137 Missed 117 | . . . 5 4 1 . 3 4 14 . 9 . 21 2 54 Damage Taken 4076 | . . . 51 39 57 . 33 194 88 . 185 . 1500 84 1845 Core 1865 | . . . 8 . . . 3 44 31 . . . 539 37 1203 Absorbed by Shields 39 | . . . . . . . 15 . . . . . . 15 9 Regen/Repaired (Parts) 23 | . . . . . 23 . . . . . . . . . . Core Remaining (%) 88 | 100 . 100 98 . . 100 . . . . 90 . . 42 . Volleys Fired 92 | 6 1 . 25 . 27 . . 5 . . 3 3 18 . 4 Largest 3 | 2 1 . 2 . 2 . . 2 . . 2 3 3 . 3 Hottest 202 | 40 100 . 100 . 100 . . 108 . . 108 164 176 . 202 Shots Fired 153 | 12 1 . 37 . 39 . . 10 . . 6 9 33 . 6 Gun 127 | 12 . . 31 . 35 . . 10 . . 6 6 21 . 6 Cannon 15 | . . . . . . . . . . . . 3 12 . . Launcher . | . . . . . . . . . . . . . . . . Special 11 | . 1 . 6 . 4 . . . . . . . . . . Kinetic 100 | 12 . . 31 . 35 . . 5 . . 3 3 7 . 4 Thermal 31 | . 1 . 6 . 4 . . 5 . . 3 . 10 . 2 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 22 | . . . . . . . . . . . . 6 16 . . Robot Hit Streak 12 | 3 . . 5 . 12 . . 9 . . 7 8 12 . 2 Robot Miss Streak 2 | 2 . . 2 . 2 . . 1 . . . 1 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 108 | 6 . . 20 . 25 . . 9 . . 6 8 31 . 3 Core Hits 32 | 3 . . 4 . 6 . . 2 . . . 6 9 . 2 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . Critical Strikes 3 | . . . . . . . . . . . 2 . 1 . . Burn 2 | . . . . . . . . . . . 2 . . . . Destroy 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 2 | . . . . . . . . . . . . . 2 . . Impact 2 | . . . . . . . . . . . . . 2 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2124 | 68 . . 155 . 265 . . 185 . . 104 300 918 . 129 Guns 1439 | 68 . . 155 . 265 . . 185 . . 104 115 467 . 80 Cannons 511 | . . . . . . . . . . . . 115 396 . . Explosions 70 | . . . . . . . . . . . . 70 . . . Melee 51 | . . . . . . . . . . . . . 51 . . Ramming 53 | . . . . . . . . . . . . . 4 . 49 Kinetic 811 | 68 . . 155 . 265 . . 97 . . 44 44 85 . 53 Thermal 542 | . . . . . . . . 88 . . 60 70 297 . 27 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 667 | . . . . . . . . . . . . 186 481 . . Impact 51 | . . . . . . . . . . . . . 51 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 1 1 . . . . . . 5 6 4 Average Corruption 2 | . . . . . 1 1 . . . . . . 3 5 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 16 | . . . . . 1 . . . . . . . 6 5 4 Message Errors 2 | . . . . . . . . . . . . . 2 . . Matter Fused 4 | . . . . . . . . . . . . . 2 1 1 Heat Flow Errors 3 | . . . . . 1 . . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . . 1 1 1 Alerts 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 11 | . . . . . . . . . . . . 8 3 . . Projectiles 8 | . . . . . . . . . . . . 8 . . . Explosions . | . . . . . . . . . . . . . . . . Melee 3 | . . . . . . . . . . . . . 3 . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . . . . . . . 2 . 24 Shots . | . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . 1 . 4 Targets Rammed 5 | . . . . . . . . . . . . . 1 . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 322 | . 30 . 46 3 322 122 51 275 . . . 168 236 131 141 Average Temperature 64 | . 17 . 16 2 60 67 20 101 . . . 74 104 72 43 Received Heat Transfer 640 | . . . 9 . 18 . 12 18 27 . 12 . 243 12 289 Effects 4 | . . . . . 1 . . 2 . . . . 1 . . Energy Bleed 2 | . . . . . 1 . . . . . . . 1 . . Interference 2 | . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . 1 3 . . Combat Hostiles 3 | . . . . . . . . . . . . . 3 . . Parts Fried 4 | . . . . . . . . . . . . 1 3 . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 2 . . . 1 . . . Heat Transferred 1020 | . . . . . . . . 200 . . 350 100 333 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Peak Influence 471 | 10 7 2 133 70 471 177 155 . . . . 17 . . 95 Initial 169 | . 6 2 . 55 29 169 140 . . . . . . . . Average 79 | 2 6 2 37 60 206 148 142 . . . . 5 . . 35 Maximum Alert Level 2 | . . . . . 2 . . . . . . . . . . Low Security (%) 87 | 100 100 100 100 100 47 100 100 . . . . 100 . . 100 Level 1 8 | . . . . . 34 . . . . . . . . . . Level 2 4 | . . . . . 18 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 7 | . . . . . 2 . . . . . . 2 . . 3 Investigation 2 | . . . . . . . . . . . . 2 . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 5 | . . . . . 2 . . . . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 3 | . . . 3 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 94 | . . . 13 3 14 . 1 12 17 . 2 . 13 3 16 Peak Tracking Total 12 | . . . 12 3 5 . 2 10 12 . 1 . 7 2 8 Tactical Retreats 13 | . . . 2 . 1 . . 2 3 . . . . . 5 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 4 | . . . . . . . 2 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . . 1 Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 2 | . . . . . 2 . . . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 19 | . . . . . 4 6 1 . . 4 . 3 1 . . Terminals 5 | . . . . . 2 2 . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units 6 | . . . . . 1 4 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Total Hacks 59 | . . . . . 8 10 1 . . 28 . 11 1 . . Successful 45 | . . . . . 7 6 1 . . 28 . 2 1 . . Failed 14 | . . . . . 1 4 . . . . . 9 . . . Catastrophic 1 | . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 5 | . . . . . 3 2 . . . . . . . . . Terminals 17 | . . . . . 4 6 . . . . . 7 . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . . Recycling Units 6 | . . . . . 1 4 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Terminal Hacks 35 | . . . . . 3 2 . . . 28 . 1 1 . . Record 11 | . . . . . . . . . . 11 . . . . . Part Schematic 10 | . . . . . 1 . . . . 9 . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . Open Door 2 | . . . . . 1 . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 1 4 1 . . . . . . . . Report Inventory 6 | . . . . . 1 4 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . . 2 2 . . . . . 2 . . . Full Trace Events 5 | . . . . . 1 2 . . . . . 2 . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 . . . . 9 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies 12 | . . . . . 11 . . . . . 1 . . . . Largest Group 10 | . . . . . 10 5 . . . . 1 1 . . . Highest-Rated Group 173 | . . . . . 173 164 . . . . 96 96 . . . Highest-Rated Ally 100 | . . . . . 100 100 . . . . 96 96 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 121 | . . . . . 93 9 . . . . 16 3 . . . Total Damage 2395 | . . . . . 1320 127 . . . . 803 145 . . . Kills 18 | . . . . . 17 . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 1 . 2 . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 3916 | 85 64 16 231 29 511 153 99 280 150 20 661 542 456 202 417 Spaces Moved 4758 | 65 100 23 482 54 343 243 213 856 512 81 506 213 380 110 577 Core 556 | 65 14 . . . . . . . . . . . 310 12 155 Treads 32 | . . . . . . . . . . . . . 32 . . Legs 578 | . . . . . . . . . . . 233 213 21 98 13 Wheels . | . . . . . . . . . . . . . . . . Hover 426 | . . . . . . . . . . . . . 17 . 409 Flight 3166 | . 86 23 482 54 343 243 213 856 512 81 273 . . . . Fastest Speed 23 | 50 32 32 26 26 26 26 23 23 24 24 24 190 50 50 40 Average Speed 59 | 92 49 32 28 26 27 26 23 25 26 24 125 236 86 170 56 Slowest Speed 450 | 150 150 32 29 26 106 26 23 103 29 24 190 330 450 250 210 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . 1 . 7 3 . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 21 9 35 9 56 57 5 78 65 69 73 5 56 17 14 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . . . . Known Exits Taken 8 | . . . . . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . . . . . . Scrap Searched 17 | . . . . . . . . 2 10 . 2 . 2 1 . Spaces Dug 9 | . 1 . 6 . 2 . . . . . . . . . . Terrain Destroyed 13 | . 1 . 6 . 2 . . . . . . 4 . . . Melee . | . . . . . . . . . . . . . . . . Projectile 9 | . 1 . 6 . 2 . . . . . . . . . . AOE 4 | . . . . . . . . . . . . 4 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Total 5644 | 78 110 30 525 68 709 329 261 906 526 80 525 245 471 122 659 Wait 593 | . . 8 4 7 314 88 . 30 3 . 10 22 54 6 47 Move 4721 | 64 99 22 479 53 329 237 212 853 511 80 505 212 379 109 577 Hop 10 | . . . 1 . 6 2 . 1 . . . . . . . Pick Up 24 | 3 5 . 4 1 2 . 1 2 1 . . 1 1 1 2 Fast Attach 68 | 3 2 . . 1 11 1 5 3 5 . 3 3 11 6 14 Attach 18 | 2 . . 2 1 2 . 1 3 1 . 1 2 1 . 2 Detach 10 | . . . . . 2 . 2 3 2 . . 1 . . . Swap 20 | . 1 . 8 2 4 . 3 . . . 2 . . . . Drop 48 | . 2 . 2 3 12 1 4 6 3 . 1 1 4 . 9 Fire 92 | 6 1 . 25 . 27 . . 5 . . 3 3 18 . 4 Melee 2 | . . . . . . . . . . . . . 2 . . Ram 5 | . . . . . . . . . . . . . 1 . 4 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . 33 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / Ext) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 9) 150 | -10/Materials | Entered Mines 156 | -10/Mines | Discovered new exit (range 6) 166 | -10/Mines | Entered Materials 166 | -9/Materials | Evolved 2 slots: Propulsion x2 394 | -9/Materials | Discovered new exit (range 7) 397 | -9/Materials | Entered another Materials area 397 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 414 | -8/Materials | Discovered new exit (range 4) 426 | -8/Materials | Entered Storage 433 | -8/Storage | Build established: Sprinter 581 | -8/Storage | Identified exit to Recycling 650 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 722 | -8/Storage | Repaired VTOL Module 889 | -8/Storage | Met 01-MTF 937 | -8/Storage | Entered Recycling 937 | -8/Recycling | Accompanied by 5 allies (01-MTF) 943 | -8/Recycling | 01-MTF left 950 | -8/Recycling | Build established: Commander-Sprinter 994 | -8/Recycling | Discovered new exit (range 17) 1088 | -8/Recycling | Lost 4 allies 1090 | -8/Recycling | Entered Factory 1090 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1146 | -6/Factory | Discovered new exit (range 7) 1189 | -6/Factory | Entered Lower Caves 1192 | -6/Lower Caves | Encountered a Warlord checkpoint 1316 | -6/Lower Caves | Identified exit to Lower Caves 1429 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1469 | -6/Lower Caves | Entered another Lower Caves area 1551 | -6/Lower Caves | Build established: Sprinter 1616 | -6/Lower Caves | Discovered new exit (range 10) 1618 | -6/Lower Caves | Identified exit to Data Miner 1619 | -6/Lower Caves | Entered Data Miner 1619 | -6/Data Miner | Discovered new exit (range 6) 1624 | -6/Data Miner | Met Data Miner 1629 | -6/Data Miner | Learned location of Section 7 (-2) 1629 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1633 | -6/Data Miner | Received God Mode back door access code from Data Miner 1638 | -6/Data Miner | Identified exit to Proximity Caves 1639 | -6/Data Miner | Entered Proximity Caves 1665 | -5/Proximity Caves | Spotted B-75 Beast 1687 | -5/Proximity Caves | Escorted by Enhanced Grunt 1719 | -5/Proximity Caves | Allies destroyed B-75 Beast 1748 | -5/Proximity Caves | Lost 6 parts (1p4n1u) 2198 | -5/Proximity Caves | Build established: Derelict-Mutant 2249 | -5/Proximity Caves | Learned Factory emergency access door positions 2275 | -5/Proximity Caves | Discovered new exit (range 14) 2298 | -5/Proximity Caves | Identified exit to Factory 2300 | -5/Proximity Caves | Entered Factory 2300 | -5/Factory | Accompanied by 1 ally 2300 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2548 | -5/Factory | Incoming investigation squad redirected 2621 | -5/Factory | Discovered new exit (range 15) 2677 | -5/Factory | Identified exit to Upper Caves 2842 | -5/Factory | Entered Upper Caves 2844 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2851 | -5/Upper Caves | Build established: Derelict-Gunner 2896 | -5/Upper Caves | P-70 Sage assimilated allied 4V-P19(r) 2914 | -5/Upper Caves | Ambushed by wild Derelicts 2982 | -5/Upper Caves | Identified exit to Upper Caves 3051 | -5/Upper Caves | Lost 11 parts (2p2n3u4w) 3233 | -5/Upper Caves | Build established: Mutant 3288 | -5/Upper Caves | Core integrity fell below 50% 3298 | -5/Upper Caves | Entered another Upper Caves area 3299 | -5/Upper Caves | Encountered a Warlord checkpoint 3397 | -5/Upper Caves | Discovered new exit (range 14) 3401 | -5/Upper Caves | Learned 4 Factory zone layouts 3493 | -5/Upper Caves | Spotted B-75 Beast 3499 | -5/Upper Caves | Identified exit to Factory 3500 | -5/Upper Caves | Entered Factory 3500 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3501 | -4/Factory | Identified exit to Extension 3502 | -4/Factory | Identified exit to Research 3631 | -4/Factory | Lost 5 parts (2p2n1w) 3640 | -4/Factory | Core integrity fell below 50% 3689 | -4/Factory | Core integrity fell below 20% 3917 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 03800_ Acquired Centrium Wheel. 03815_ System corrupted: Matter fused (-8). 03830_ Acquired Cmb. Gravmag System. 03839_ Connecting with Scanalyzer... 03848_ Acquired Imp. Antigrav System. 03852_ Slug penetrates Fusion Modulator. 03856_ Slug penetrates W-44 Eye. 03858_ Slug penetrates Fusion Modulator. 03866_ Acquired Wave Gun. 03885_ System corrupted: Component data lost. 03888_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03889_ Imp. Antigrav System destroyed. 03893_ Knocked back. 03898_ Acquired Dispersion Rifle. 03914_ Knocked back. 03915_ Acquired 5 matter. 03916_ H-71 Marshal calls for reinforcements. 03916_ ALERT: Hostile activity reported, dispatching reinforcements to area. 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"" # #??????### #???????? | | ??????????????? # #??????????????????? | | ??????????????######## #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#"" """""????????????????????????????????????? | | ????#" """""????????????????????????????????????? | | ????#"F """""????????????????????????????????????? | | ????#"" """""????????????????????????????????????? | | ????# ????????????????????????????????????? | | ????# ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 41 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 6 Kinecelleration 30 Defensive Hacking 14 Item Schematics ----------------- Mace | -8/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed Shatter Manual? 1 Play Time 01:00:32 Cumulative 19.1 hours Start 2024.06.10 @ 21:22:23 End 2024.06.10 @ 22:21:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 19 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d41e4011-479f-49d0-bc8b-bdf57f2d1299