Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 19:52:57 Player: Sam Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (223) 223 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 1507 Bonus ------- Follower Combat Kills 134 Cogmind --------- Core Integrity 326/400 Matter 300/300 Energy 47/100 System Corruption 0% Temperature Cool (0) Movement Flying (32) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (2) ------ Experimental Sensor Array Core Shielding > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (5) ---- Ion Engine Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Experimental Sensor Array Core Shielding > --- WEAPON ----------- Beam Rifle Improved Datajack > --- INVENTORY -------- Aluminum Leg Aluminum Leg [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage Large Matter Pod Processor Targeting Computer Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Cannon Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Parts Attached 20 | 6 2 7 5 Power 2 | 1 . 1 . Engine 1 | 1 . . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 8 | 3 . 1 4 Treads 1 | 1 . . . Leg 4 | 2 . 1 1 Wheel . | . . . . Hover . | . . . . Flight 3 | . . . 3 Utility 4 | . 1 3 . Device 1 | . . 1 . Storage 1 | . . 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 6 | 2 1 2 1 Energy Gun 4 | 2 1 1 . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 5 | . 2 . 3 Power 1 | . . . 1 Propulsion 2 | . 1 . 1 Utility . | . . . . Weapon 2 | . 1 . 1 Highest Loss Streak 3 | . 2 . 3 To Critical Strikes . | . . . . Average Backups 2 | 1 . 3 2 Power . | . . . . Propulsion . | . . . 1 Utility . | . . . . Weapon . | . . 1 . Tool/Special . | . . . . Unused Backups 5 | 2 . 1 2 Power 1 | 1 . . . Propulsion 1 | 1 . . . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Tool/Special . | . . . . Average Slot Usage (%) 87 | . 71 94 88 Engine 10 | . 14 11 5 Core 3 | . . 2 10 Leg 18 | . 19 22 5 Flight 4 | . . . 23 Device 9 | . . 13 11 Storage 6 | . . 11 . Processor 3 | . 11 . . Protection 3 | . . 2 11 Energy Gun 15 | . 24 14 10 Ballistic Cannon 8 | . . 13 . Special Melee Weapon 1 | . . . 10 Peak Build Rating 28 | 5 6 18 28 Average Rating 14 | 2 5 14 25 On Entrance 7 | . 5 5 18 Avg Prop Armor Cover (%) 16 | . . 16 . Naked Turns . | . . . . Heaviest Build 16 | 9 9 15 16 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 4 | 1 . 4 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 2 5 5 Average Carried 2 | 1 . 3 2 Final Capacity 5 | 5 5 5 5 Final Carried 4 | . 1 4 1 Class Distribution -------------------- 95% | Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 511 | 231 39 188 53 Remotely . | . . . . Salvage Created 227 | . 86 124 17 Parts 12 | . 3 8 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 5 | . 2 3 . Guns 3 | . 2 1 . Cannons 2 | . . 2 . Classes Destroyed 3 | . 1 1 1 Watcher 1 | . . . 1 Grunt 4 | . 2 2 . Sentry 1 | . . 1 . Best Kill Streak 1 | . 1 1 1 Combat Bots Only 1 | . 1 1 . Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 89 | . 37 13 39 Missed 42 | . 13 9 20 Hits 47 | . 24 4 19 Melee 2 | . . . 2 Projectile 45 | . 24 4 17 Critical Strikes 1 | . 1 . . Damage Taken 688 | . 355 49 284 Core 210 | . 114 22 74 Absorbed by Shields . | . . . . Redirected to Shielding 16 | . . . 16 Core Remaining (%) 72 | 100 . 45 . Volleys Fired 37 | . 14 6 17 Largest 2 | . 2 2 1 Hottest 90 | . 90 80 56 Shots Fired 48 | . 19 12 17 Gun 42 | . 19 6 17 Cannon 6 | . . 6 . Launcher . | . . . . Special . | . . . . Kinetic 6 | . . 6 . Thermal 37 | . 14 6 17 Explosive . | . . . . Electromagnetic 5 | . 5 . . Robot Hit Streak 13 | . 13 2 8 Robot Miss Streak 2 | . 2 1 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 39 | . 15 6 18 Core Hits 13 | . 4 5 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 . 1 Burn 3 | . 2 . 1 Melee Attacks 7 | . . . 7 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 490 | . 192 97 201 Guns 405 | . 191 13 201 Cannons 83 | . . 83 . Explosions . | . . . . Melee . | . . . . Ramming 2 | . 1 1 . Kinetic 83 | . . 83 . Thermal 377 | . 163 13 201 Explosive . | . . . . Electromagnetic 28 | . 28 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 4 | . 2 2 . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 323 | . 115 42 323 Average Temperature 93 | . 47 16 147 Received Heat Transfer 330 | . 210 30 90 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1258 | . 629 37 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 54 | . 20 40 54 Initial . | . . . . Average 5 | . 2 4 14 Influence Increases 249 | . 50 96 103 Destroy 0b10 Robot/C 180 | . 40 80 60 Destroy 0b10 Robot/NC 5 | . . . 5 Destroy Leader 52 | . 10 10 32 Allied During Kill 12 | . . 6 6 Influence Decreases 249 | . 50 96 103 Time Decay 216 | . 40 96 80 Lost Part 13 | . 10 . 3 Lost Ally 20 | . . . 20 Squads Dispatched 2 | . 1 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 6 4 18 Peak Tracking Total 14 | . 3 2 14 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 5 . . Successful 3 | . 3 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Record 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . . 3 Non-combat 1 | . . . 1 Combat 2 | . . . 2 Robot Hacks Applied 3 | . . . 3 parse_system 2 | . . . 2 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 15 | . . 5 10 Total Damage 192 | . . 74 118 Kills 4 | . . 1 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1063 | . . 793 270 Sensors 1063 | . . 793 270 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1491 | 64 316 841 270 Spaces Moved 1059 | 53 230 506 270 Core 85 | 29 . 45 11 Treads . | . . . . Legs 745 | 24 230 461 30 Wheels . | . . . . Hover . | . . . . Flight 229 | . . . 229 Fastest Speed 29 | 50 120 120 29 Average Speed 123 | 91 120 152 78 Slowest Speed 250 | 120 120 250 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 22 86 29 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1206 | 70 250 568 318 Wait 31 | . . 31 . Move 1056 | 52 229 505 270 Hop . | . . . . Pick Up 26 | 8 3 9 6 Fast Attach . | . . . . Attach 22 | 6 2 8 6 Detach 9 | 1 . 4 4 Swap . | . . . . Drop 14 | 3 . 3 8 Fire 37 | . 14 6 17 Melee 7 | . . . 7 Ram 2 | . . 2 . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 7) 178 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 381 | -10/Materials | Entered Mines 419 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 423 | -10/Mines | Found Prototype Device 429 | -10/Mines | Identified Exp. Sensor Array 735 | -10/Mines | Core integrity fell below 50% 873 | -10/Mines | Learned Materials security intel 920 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1201 | -10/Mines | Discovered new exit (range 6) 1222 | -10/Mines | Entered Materials 1222 | -9/Materials | Accompanied by 3 allies 1222 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1492 | -9/Materials | Self-destructed Last Messages --------------- Y-45 Defender heat damages Beam Rifle, Heat Sink, Imp. Ion Engine. M-13 Machinist repairs Y-45 Defender Lgt. Armor Plating. Lgt. Nuclear Core destroyed. M-13 Machinist repairs Y-45 Defender Imp. Ion Engine. Sneak attack on R-06 Scavenger. Jacked R-06 Scavenger... >>no_distress Distress signal routine blocked. [Achievement: Junior Dev] O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Beam Rifle destroyed. Cesium-ion Thruster destroyed. Jacked L-31 Rogue... >>parse_system Reading system data... Jacked L-31 Rogue... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# """ #????????????????????????? | | ?????????????????# """ #????????????????????????? | | ?????????????????# """ #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #??????##+##?????????????? | | ?????????????????####+###??????# ######????????? | | ???????????????????# ######### ????????? | | ???????????????????# @ g #?????????????? | | ???????????????????# ###l g #?????????????? | | ???????????????????#####?# ###########???? | | ??????????????????????####+##+## # #???? | | ??????????????????????# # # #???? | | ??????????????????????# """ ? # # #???? | | ??????????????????????# """ ? # # #???? | | ??????????????????????# """ # # #???? | | ??????????????????????# + # #???? | | ??????????????????????# ? # # #???? | | ??????????????????????# "Y" # ? # #???? | | ??????????????????????# """ # #####+######### | | ??????????????????????# ! # ? | | ??????????????????????########## ? | | ???????????????????????????????# ? " " | | ????????????????################ ?"R" ######## | | ??????????????? ? ? ?""" #??????? | | ??????????????? ? #??????? | | ??????????????? ? #??????? | | ?????????????????###################### #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #?????## | | ??????????????????????????????????????# #??#### | | ??????????????????????????????????????# #?? ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 310 Matter Stores 403 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 61 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Junior Dev Challenges ------------ None Game ------ Seed ChaosChaosStreamer Manual? 0 Play Time 00:23:28 Cumulative 2.6 hours Start 2026.07.07 @ 19:31:57 End 2026.07.07 @ 19:52:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 186370f3-132c-4882-8ad4-862fa63a5076