Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 14:23:49 Player: ThatBishHoly Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3246) 3246 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1351) 1351 TOTAL SCORE: 8012 Bonus ------- High Alert Combat Kills 577 Follower Combat Kills 465 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -391 Cogmind --------- Core Integrity 0/700 Matter 18/300 Energy 38/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Weapon Cycler Authchip [R/Combat] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [Sentry] (20) Gatling Laser Improved EM Pulse Cannon Flak Gun Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Core Analyzer Improved Particle Charger Improved Medium Armor Plating Relay Coupler [Hunter] Long-range Tractor Beam > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Medium Storage Unit Weapon Cycler Reflective Plating Shock Absorption System Authchip [R/Combat] Relay Coupler [Sentry] Relay Coupler [Hunter] Arc Projector Gatling Laser Precision Grenade Launcher Mining Laser [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Hunter] Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . 2 . . 2 Weapon . | . . . . . . . . Parts Attached 82 | 6 2 5 3 5 26 8 27 Power 10 | 1 . 1 1 . 4 1 2 Engine 5 | 1 . . . . 2 . 2 Core 5 | . . 1 1 . 2 1 . Reactor . | . . . . . . . . Propulsion 24 | 2 . 1 2 2 10 3 4 Treads 10 | 2 . 1 2 2 3 . . Leg 14 | . . . . . 7 3 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 2 1 . 2 8 1 11 Device 10 | . . . . 1 3 1 5 Storage 4 | 1 1 . . . . . 2 Processor 4 | . 1 1 . 1 . . 1 Hackware 4 | . . . . . 3 . 1 Protection 4 | . . . . . 2 . 2 Artifact . | . . . . . . . . Weapon 22 | 2 . 2 . 1 4 3 10 Energy Gun 8 | 2 . . . 1 2 . 3 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 4 | . . . . . . 2 2 Ballistic Cannon 3 | . . 1 . . 1 . 1 Launcher 5 | . . . . . 1 1 3 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 38 | . . . 2 . 11 4 21 Power 5 | . . . 1 . 1 1 2 Propulsion 11 | . . . . . 3 1 7 Utility 14 | . . . . . 4 1 9 Weapon 8 | . . . 1 . 3 1 3 Highest Loss Streak 4 | . . . 1 . 3 2 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 91 100 88 91 94 93 81 Engine 4 | . 14 3 . . 2 7 5 Core 5 | . . 10 9 9 5 1 . Treads 15 | . 28 28 34 33 18 . . Leg 14 | . . . . . 16 35 23 Device 6 | . . . . 8 7 . 13 Storage 9 | . 14 14 11 9 9 9 7 Processor 9 | . 6 14 11 13 14 . 1 Hackware 4 | . . . . . 2 18 6 Protection 2 | . . . . . 1 6 5 Energy Gun 8 | . 28 18 . 7 9 4 3 Energy Cannon 2 | . . 8 10 . . . . Ballistic Gun 2 | . . . . . . 4 7 Ballistic Cannon 2 | . . . 11 9 5 . . Launcher 1 | . . . . . 1 5 2 Naked Turns . | . . . . . . . . Heaviest Build 51 | 14 19 26 26 24 31 36 51 Greatest Support 85 | 40 40 42 82 85 85 52 52 Greatest Overweight (x) 14 | 2 . . . . . . 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 Average Capacity 10 | 6 8 10 10 10 10 10 12 Most Carried 15 | 3 2 9 9 8 10 10 15 Average Carried 8 | . 1 6 6 6 8 9 11 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | . 2 6 7 6 10 7 5 Class Distribution -------------------- 57% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Matter Collected 1994 | 232 28 70 111 23 582 272 676 Remotely 417 | . . . . . . . 417 Salvage Created 2824 | . 156 . 306 105 748 606 903 Parts 184 | . 10 . 19 5 47 31 72 Haulers Intercepted 4 | . . . . . . 2 2 Recyclers Shooed 5 | . . . . 1 . 2 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 73 | . 5 . 7 4 26 12 19 Guns 40 | . 5 . . 1 14 8 12 Cannons 15 | . . . 7 3 3 . 2 AOE 18 | . . . . . 9 4 5 Classes Destroyed 15 | . 2 . 3 . 2 5 3 Worker 1 | . . . . . . . 1 Builder 8 | . . . . . . . 8 Tunneler 1 | . . . . . . 1 . Hauler 4 | . . . . . . 2 2 Recycler 3 | . . . . . . 2 1 Operator 2 | . . . 1 . . . 1 Watcher 1 | . . . . . . 1 . Swarmer 24 | . 3 . . 2 11 4 4 Grunt 30 | . 2 . 4 2 10 4 8 Brawler 3 | . . . . . 2 . 1 Duelist 2 | . . . 1 . 1 . . Sentry 10 | . . . 2 . 2 3 3 Specialist 1 | . . . . . 1 . . Hunter 3 | . . . . . . 2 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 8 | . 3 . 3 4 8 5 5 Combat Bots Only 8 | . 3 . 3 4 8 3 4 Max Kills in Single Turn 5 | . 1 . 1 1 3 2 5 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . . . 3 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Hostile Shots Fired 646 | . 37 6 32 22 151 69 329 Missed 194 | . 12 2 7 2 41 24 106 Damage Taken 6154 | . 269 35 383 231 1441 853 2942 Core 1178 | . 30 . 52 62 181 140 713 Absorbed by Shields 63 | . . . . . 63 . . Ignored by Resistances 35 | . . . . . . . 35 Regen/Repaired (Parts) 59 | . . . . 59 . . . Core Remaining (%) 76 | 100 . 88 87 . . 30 . Volleys Fired 238 | . 20 4 19 8 58 53 76 Largest 2 | . 2 2 2 2 2 2 2 Hottest 160 | . 90 113 107 100 113 92 160 Shots Fired 401 | . 40 8 36 16 99 72 130 Gun 261 | . 40 7 . 8 57 52 97 Cannon 87 | . . 1 36 8 29 . 13 Launcher 51 | . . . . . 13 20 18 Special 2 | . . . . . . . 2 Kinetic 159 | . . . 19 8 29 24 79 Thermal 148 | . 20 4 . 8 57 28 31 Explosive 46 | . . . . . 13 20 13 Electromagnetic 46 | . 20 4 17 . . . 5 Robot Hit Streak 20 | . 4 . 10 10 20 9 8 Robot Miss Streak 9 | . 3 6 7 1 3 5 9 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 6 | . 2 . . . . . 4 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 254 | . 21 . 19 12 63 38 101 Core Hits 215 | . 7 1 10 5 51 37 104 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . 1 . . . 6 3 1 Burn 9 | . 1 . . . 5 3 . Blast 2 | . . . . . 1 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7633 | . 259 10 451 267 1975 1653 3018 Guns 3381 | . 259 . . 101 765 641 1615 Cannons 1324 | . . . 444 166 441 . 273 Explosions 2865 | . . . . . 769 997 1099 Melee . | . . . . . . . . Ramming 63 | . . 10 7 . . 15 31 Kinetic 2512 | . . . 249 166 441 372 1284 Thermal 1903 | . 164 . . 101 765 269 604 Explosive 2496 | . . . . . 769 997 730 Electromagnetic 659 | . 95 . 195 . . . 369 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . 9 9 15 Average Corruption 9 | . . . . . 8 9 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 80 | . . . . . 24 29 27 Message Errors 15 | . . . . . 6 6 3 Matter Fused 16 | . . . . . 5 3 8 Heat Flow Errors 14 | . . . . . 5 3 6 Energy Discharges 8 | . . . . . 1 5 2 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 13 | . . . . . 5 5 3 Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . 2 . Alerts 2 | . . . . . 1 1 . Misdirections 1 | . . . . . . . 1 Weapon Failures 5 | . . . . . 1 2 2 Overload Shots . | . . . . . . . . Overflow Damage 103 | . . . . 13 35 43 12 Projectiles 14 | . . . . 13 1 . . Explosions 89 | . . . . . 34 43 12 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 1 2 Impact 1 | . . . . . . 1 . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 357 | . . . . . 132 190 35 Shots 13 | . . . . . 5 6 2 Rammed 6 | . . 4 1 . . . 1 Targets Rammed 17 | . . 4 1 . . 4 8 Kicked 11 | . . . . . . 4 7 Crushed . | . . . . . . . . Highest Temperature 346 | . 321 57 313 306 302 161 346 Average Temperature 82 | . 145 23 113 162 69 38 78 Received Heat Transfer 2091 | . 99 6 186 90 426 180 1104 Effects 1 | . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 2 . . . 1 3 1 Heat Transferred 4789 | . 555 . . 222 1998 814 1200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Peak Influence 1212 | . 180 186 134 123 1212 1118 637 Initial 590 | . . 70 . 33 79 590 508 Average 436 | . 67 56 50 56 657 887 481 Maximum Alert Level 4 | . . . . . 4 4 2 Low Security (%) 34 | 100 100 100 100 100 5 . . Level 1 5 | . . . . . 3 . 17 Level 2 36 | . . . . . 46 12 82 Level 3 20 | . . . . . 40 73 . Level 4 2 | . . . . . 4 14 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 1 . 1 . 2 7 Investigation 2 | . . 1 . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . . . . . . 2 4 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Distress Signals 7 | . 1 . 1 . . 4 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | . 7 8 10 7 34 27 33 Peak Tracking Total 8 | . 4 3 3 5 8 4 5 Tactical Retreats 3 | . . . . . 1 . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Traps Triggered 3 | . 1 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Disabled 9 | . 2 . . . 2 5 . Max in Single Turn 1 | . 1 . . . 1 1 . Garrison Relay 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Accessed 16 | . . 2 4 2 3 2 3 Terminals 11 | . . 1 3 . 3 1 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . 1 . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 32 | . . 5 7 3 7 3 7 Successful 13 | . . 2 3 3 1 1 3 Failed 19 | . . 3 4 . 6 2 4 Catastrophic 4 | . . 1 . . 3 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 26 | . . 4 6 . 7 2 7 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 2 | . . . 1 . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 8 | . . 2 2 . 1 . 3 Robot Analysis 1 | . . . . . . . 1 Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 Alert Level 1 | . . . . . . . 1 Zone Layout 3 | . . 1 2 . . . . Patrol Navigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . . . 1 . . 1 . Report Inventory 2 | . . . 1 . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 10 | . . 1 1 1 3 1 3 Full Trace Events 4 | . . 1 . . 2 . 1 Feedback Events 1 | . . . . . . . 1 Hackware Fried 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released 7 | . . . . . 7 . . Machine Destruction 7 | . . . . . 7 . . Attached 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 9 | . . . . . 9 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total Allies 12 | . . 3 . . 9 . . Largest Group 6 | . . 3 1 . 6 4 . Highest-Rated Group 79 | . . 40 8 . 79 79 . Highest-Rated Ally 21 | . . 16 8 . 21 21 . Total Orders 2 | . . . . . 2 . . STAY 1 | . . . . . 1 . . FOLLOW 1 | . . . . . 1 . . Ally Attacks 105 | . . 35 9 . 34 27 . Total Damage 1358 | . . 331 67 . 433 527 . Kills 21 | . . 8 1 . 6 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Turns Passed 6980 | 86 240 1351 483 160 2205 709 1746 Spaces Moved 4060 | 62 109 845 267 57 1370 502 848 Core 50 | 37 . . . . . . 13 Treads 1960 | 25 109 845 267 57 657 . . Legs 2050 | . . . . . 713 502 835 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 152 152 156 112 110 50 Average Speed 145 | 115 160 152 154 156 134 111 172 Slowest Speed 750 | 160 160 160 156 156 160 112 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 17 100 29 7 81 43 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 27 | . . . 1 . . 26 . Terrain Destroyed 324 | . . . 5 . 27 205 87 Melee . | . . . . . . . . Projectile 11 | . . . 5 . . 1 5 AOE 313 | . . . . . 27 204 82 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total 4730 | 77 135 894 302 112 1629 578 1003 Wait 150 | 2 . 24 9 38 59 5 13 Move 4053 | 61 108 844 266 56 1369 501 848 Hop . | . . . . . . . . Pick Up 69 | 7 4 9 4 4 21 2 18 Fast Attach 16 | . . . . . 5 3 8 Attach 35 | 6 1 . 3 4 8 3 10 Detach 1 | . . . . . . . 1 Swap 31 | . 1 5 . 1 13 2 9 Drop 37 | 1 1 4 . 1 13 5 12 Fire 238 | . 20 4 19 8 58 53 76 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 11 | . . . . . . 4 7 Crush 5 | . . 4 1 . . . . Escape Stasis . | . . . . . . . . Rewire 83 | . . . . . 83 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 11) 238 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 331 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 399 | -10/Mines | Discovered new exit (range 11) 414 | -10/Mines | Identified exit to Materials 449 | -10/Mines | Discovered exit to Materials (range 9) 459 | -10/Mines | Met a Derelict shopkeep closing up shop 747 | -10/Mines | Learned Materials emergency access door positions 1050 | -10/Mines | Learned location of Zion (-6) 1597 | -10/Mines | Discovered new exit (range 5) 1605 | -10/Mines | Identified exit to Subcaves 1678 | -10/Mines | Entered Materials 1678 | -9/Materials | Accompanied by 1 ally 1678 | -9/Materials | Evolved 2 slots: Propulsion x2 1958 | -9/Materials | Discovered new exit (range 17) 1992 | -9/Materials | Identified exit to Materials 2161 | -9/Materials | Entered another Materials area 2161 | -8/Materials | Evolved 2 slots: Utility x2 2242 | -8/Materials | Repaired Adv. Treads 2272 | -8/Materials | Garrison activated, responded to threat 2319 | -8/Materials | Identified exit to Garrison 2321 | -8/Materials | Entered Garrison 2339 | -8/Garrison | Triggered checkpoint 2345 | -8/Garrison | Triggered checkpoint 2397 | -8/Garrison | Triggered checkpoint 2468 | -8/Garrison | Destroyed 8 combat bots 2629 | -8/Garrison | Triggered checkpoint 2707 | -8/Garrison | Triggered checkpoint 2771 | -8/Garrison | Lost 3 parts (1p1n1w) 3041 | -8/Garrison | Discovered new exit (range 13) 3057 | -8/Garrison | Build established: Scavenger-Mutant 3249 | -8/Garrison | Triggered checkpoint 3305 | -8/Garrison | Discovered new exit (range 13) 3351 | -8/Garrison | Triggered checkpoint 3453 | -8/Garrison | Triggered checkpoint 3492 | -8/Garrison | Lost 3 parts (1n1u1w) 3577 | -8/Garrison | Triggered checkpoint 3671 | -8/Garrison | Discovered new exit (range 11) 3727 | -8/Garrison | Installed Relay Interface Framework 4039 | -8/Garrison | Lost 5 allies 4264 | -8/Garrison | Garrison Relay disabled 4425 | -8/Garrison | Garrison Relay disabled 4526 | -8/Garrison | Entered Materials 4526 | -8/Materials | Accompanied by 4 allies 4616 | -8/Materials | Core integrity fell below 50% 5195 | -8/Materials | Discovered new exit (range 12) 5235 | -8/Materials | Entered Factory 5235 | -7/Factory | Evolved 2 slots: Utility x2 5649 | -7/Factory | Hacking Suite fried by hacking feedback 6272 | -7/Factory | Lost 4 parts (1n3u) 6321 | -7/Factory | System corruption reached 10% 6878 | -7/Factory | Lost 4 parts (1p2n1u) 6932 | -7/Factory | Core integrity fell below 50% 6970 | -7/Factory | Core integrity fell below 20% 6972 | -7/Factory | Lost 4 parts (1p1n1u1w) 6981 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06961_ K-01 Serf collects debris. 06962_ R-06 Scavenger collects Lgt. Ion Engine. 06964_ R-06 Scavenger collects Corrupted Terrain Scan Processor. 06967_ System corrupted: Matter fused (-7). 06967_ R-06 Scavenger collects Weapon Cycler. 06967_ Critical hit (Burn: +37). 06968_ K-01 Serf collects debris. 06969_ G-47 Trooper misfires. 06971_ K-01 Serf collects debris. 06971_ Critical hit (Burn: +37). 06972_ K-01 Serf collects debris. 06973_ Gatling Laser destroyed. 06973_ G-47 Trooper misfires. 06974_ K-01 Serf collects debris. 06975_ G-47 Trooper IFF system glitched. 06979_ Proton Missile Launcher destroyed. 06980_ Dropped Lrg. Storage Unit. 06980_ K-01 Serf collects debris. 06980_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ????????? ??????????????????????????????????? | | ????????# ??????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????? ?????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ????????????#+#+##################### ????????? | | ????????????# g% |!|[k k ????????? | | ??????#?????# % g !! @ a ????????? | | ??????# ##### g ]!%= ????????? | | ??????# % % | ????????? | | ??????# % % gg| ?????????? | | ??????# %#######/################?????????? | | ??????# #!![| ! =% #???????????????????? | | ??????#+####### # ! = #???????????????????? | | ??????????????# #! !! !##??????????????????? | | ??????????????# # ##??????????????????? | | ??????????????# # k #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # """"""" "" #???????????????????? | | ??????????????# # """"""" """#???????????????????? | | ??????????????# # """"""" S"#???????????????????? | | ??????????????# # """"""" """#???????????????????? | | ??????????????# # ?? """#???????????????????? | | ??????????????# # ??? #???????????????????? | | ??????????????# ##???#######?????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ???????????#### ####?????????????????????????????? | | ???????????# # # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Resistance: EX 25 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Force Boost 20 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 12 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberExplosiveFragment Manual? 0 Play Time 01:23:06 Cumulative 44.7 hours Start 2024.07.10 @ 13:00:23 End 2024.07.10 @ 14:23:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 49% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 446c7e0b-4acb-4031-8ff3-fe8eb6d71770