Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.23 @ 23:04:30 Player: Ruxi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (162) 810 Value Destroyed (5473) 5473 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1101) 1101 TOTAL SCORE: 10304 Bonus ------- High Alert Combat Kills 401 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 154/160 System Corruption 12% Temperature Warm (105) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON (2) ------- Pulse Rifle Gauss Rifle > --- INVENTORY (20) --- Reinforced Ion Engine Light Treads Wheel Advanced Visual Processing Unit Hardlight Generator System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] (23) Relay Coupler [NC] (29) Relay Coupler [Hunter] (18) Relay Coupler [Heavy] (14) Relay Coupler [Behemoth] (8) Rocket Launcher Rocket Launcher Mini Grenade Launcher Improved Datajack Plasma Cutter Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Pulse Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Titanium Leg System Shield High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Rocket Launcher Rocket Launcher Mini Grenade Launcher Mining Laser Plasma Cutter Mace Stasis Trap Stasis Trap [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 3 | . . . 1 . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 178 | 6 9 2 44 4 . 9 11 70 23 Power 12 | 1 1 1 3 . . . . 5 1 Engine 9 | 1 . . 3 . . . . 5 . Core 3 | . 1 1 . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 47 | 2 3 . 12 1 . 2 3 20 4 Treads 19 | . 3 . 8 . . . . 7 1 Leg 27 | 2 . . 3 1 . 2 3 13 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . 1 . . . . . . Utility 30 | 1 2 1 8 . . . 3 12 3 Device 10 | . . 1 2 . . . 2 5 . Storage 4 | 1 1 . 1 . . . . . 1 Processor 5 | . . . 2 . . . . 3 . Hackware 4 | . . . 1 . . . . 2 1 Protection 7 | . 1 . 2 . . . 1 2 1 Artifact . | . . . . . . . . . . Weapon 89 | 2 3 . 21 3 . 7 5 33 15 Energy Gun 10 | 1 . . 7 . . 1 . . 1 Energy Cannon 4 | . . . 1 . . . . 1 2 Ballistic Gun 42 | 1 2 . 9 1 . 4 3 18 4 Ballistic Cannon . | . . . . . . . . . . Launcher 10 | . . . 2 2 . 2 . 2 2 Special Weapon 6 | . . . 1 . . . . 3 2 Impact Weapon 16 | . . . 1 . . . 2 9 4 Slashing Weapon 1 | . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 6 . . . . . . Parts Lost 41 | . . 2 5 2 . 1 4 22 5 Power 5 | . . . 1 . . . . 4 . Propulsion 15 | . . . . . . 1 3 9 2 Utility 9 | . . 1 1 . . . . 5 2 Weapon 12 | . . 1 3 2 . . 1 4 1 Highest Loss Streak 6 | . . 1 1 1 . 1 2 6 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 95 93 99 98 100 99 97 97 98 Engine 8 | . 9 . 9 11 11 11 9 8 5 Core 2 | . 4 14 1 . . . . . 3 Treads 14 | . 19 28 21 . . . . 10 24 Leg 15 | . 8 . 11 32 33 32 25 15 1 Device 4 | . . 8 1 . . . 8 12 . Storage 10 | . 14 14 11 11 11 11 9 9 9 Processor 8 | . . . 9 11 11 11 9 6 18 Hackware 7 | . . . 7 11 11 11 9 12 8 Protection 4 | . 9 5 3 . . . 8 2 8 Energy Gun 5 | . . . 13 17 . 6 4 . . Ballistic Gun 11 | . 25 22 7 2 . 12 11 12 5 Launcher 2 | . . . . 1 22 3 . . 2 Impact Weapon 1 | . . . . . . . 2 4 2 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 13 22 22 34 36 36 34 42 44 64 Greatest Support 63 | 20 40 40 63 51 51 49 58 60 60 Greatest Overweight (x) 2 | 1 . . . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 20 Average Capacity 13 | 7 9 10 12 15 15 15 15 15 17 Most Carried 20 | 4 10 10 15 15 15 15 15 15 20 Average Carried 13 | 1 8 9 11 14 15 14 14 14 15 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 20 Final Carried 20 | 4 9 10 15 15 15 15 15 15 20 Class Distribution -------------------- 71% | Mutant 24% | Scavenger-Mutant 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 3754 | 208 371 131 642 61 . 223 445 1175 498 Remotely 224 | . . . 172 . . . . 52 . Salvage Created 5629 | . 515 175 1403 353 . 276 934 1003 970 Parts 362 | . 38 16 100 20 . 26 50 53 59 Haulers Intercepted 8 | . 2 . 6 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 122 | . 8 8 21 8 . 17 18 21 21 Guns 86 | . 8 8 14 7 . 6 18 20 5 Cannons 13 | . . . . . . . . 1 12 AOE 22 | . . . 7 1 . 11 . . 3 Classes Destroyed 13 | . 7 . 3 1 . 1 . 1 . Worker 10 | . 2 . 2 . . 2 2 . 2 Builder 2 | . 1 . . . . 1 . . . Tunneler 3 | . 1 . . . . 2 . . . Hauler 8 | . 2 . 6 . . . . . . Recycler 4 | . . . 2 . . . 2 . . Operator 2 | . . . 1 . . . . . 1 Watcher 11 | . 3 . 5 . . . 3 . . Swarmer 40 | . 3 6 6 1 . 13 6 . 5 Grunt 53 | . 5 2 6 5 . 3 8 12 12 Brawler 2 | . . . . . . . . 2 . Duelist 4 | . . . . 2 . . 1 . 1 Sentry 21 | . . . 9 . . . 3 6 3 Hunter 2 | . . . . . . 1 . 1 . Best Kill Streak 7 | . 4 3 6 3 . 5 7 3 5 Combat Bots Only 5 | . 3 3 5 3 . 4 5 3 4 Max Kills in Single Turn 4 | . 2 1 4 1 . 3 2 1 3 Gunslinging 1 | . . . . . . . 1 . . Exploded 3 | . . . 3 1 . 3 . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Damage Taken 6811 | . 323 317 1111 472 27 295 623 2603 1040 Core 941 | . 30 28 207 51 9 58 48 322 188 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 64 | 100 . 76 . . . 18 . . . Volleys Fired 415 | . 39 24 85 21 5 31 56 103 51 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 125 | . 40 40 90 90 66 86 86 125 97 Shots Fired 733 | . 78 37 153 40 10 38 108 203 66 Gun 666 | . 78 37 144 40 . 29 108 197 33 Cannon 28 | . . . . . . . . 1 27 Launcher 26 | . . . 6 . 10 9 . . 1 Special 13 | . . . 3 . . . . 5 5 Kinetic 486 | . 78 37 62 9 . 11 74 197 18 Thermal 80 | . . . 3 . . 18 34 5 20 Explosive 26 | . . . 6 . 10 9 . . 1 Electromagnetic 141 | . . . 82 31 . . . 1 27 Robot Hit Streak 37 | . 10 11 13 18 . 10 13 37 24 Robot Miss Streak 6 | . 6 2 3 3 . 1 4 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 1 1 1 . . 2 2 . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 . Shots Hit Robots 532 | . 50 27 109 30 . 25 78 157 56 Core Hits 264 | . 26 11 61 17 . 25 41 52 31 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . 1 1 1 1 Critical Strikes 12 | . . . 2 . . 1 4 2 3 Burn 3 | . . . . . . . 3 . . Destroy 4 | . . . . . . 1 1 2 . Corrupt 4 | . . . 2 . . . . . 2 Smash 1 | . . . . . . . . . 1 Melee Attacks 161 | . 11 . 1 . . . 3 120 26 Impact 150 | . . . 1 . . . 3 120 26 Slashing 11 | . 11 . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10268 | . 651 375 2215 627 . 1241 1299 2464 1396 Guns 7636 | . 651 375 1516 536 . 345 1299 2404 510 Cannons 648 | . . . . . . . . . 648 Explosions 1752 | . . . 651 91 . 893 . . 117 Melee 149 | . . . 38 . . . . . 111 Ramming 3 | . . . . . . 3 . . . Kinetic 5306 | . 651 375 512 175 . 88 844 2404 257 Thermal 1571 | . . . 445 91 . 257 455 60 263 Explosive 1123 | . . . 113 . . 893 . . 117 Electromagnetic 2116 | . . . 1107 361 . . . . 648 Impact 149 | . . . 38 . . . . . 111 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 12 12 Average Corruption 12 | . . . . . . . . 12 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . . . . . . . . 42 47 Message Errors 24 | . . . . . . . . 9 15 Matter Fused 19 | . . . . . . . . 7 12 Heat Flow Errors 10 | . . . . . . . . 6 4 Energy Discharges 9 | . . . . . . . . 5 4 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . . 3 5 Data Loss (major) 6 | . . . . . . . . 4 2 Misfires 6 | . . . . . . . . 5 1 Alerts 5 | . . . . . . . . 3 2 Overload Shots . | . . . . . . . . . . Overflow Damage 198 | . . . 70 6 . 71 . . 51 Projectiles 15 | . . . . . . . . . 15 Explosions 147 | . . . 70 6 . 71 . . . Melee 36 | . . . . . . . . . 36 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 382 | . . . 177 57 27 58 . 63 . Shots 11 | . . . 5 2 1 2 . 1 . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked 1 | . . . . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 270 | . 9 12 78 138 . 60 186 265 270 Average Temperature 56 | . 3 6 22 54 . 18 57 69 90 Received Heat Transfer 2385 | . 135 72 264 141 . 54 243 945 531 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 14 | . . . 8 1 . . . . 5 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . 1 1 . 1 Heat Transferred 3142 | . . . 487 150 . 555 1221 137 592 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . 5 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 959 | . 243 100 300 198 . 404 425 959 654 Initial 467 | . . . . 84 . . 67 276 467 Average 269 | . 81 22 126 106 . 259 258 635 448 Maximum Alert Level 3 | . 1 . 1 . . 2 2 3 2 Low Security (%) 47 | 100 87 100 68 100 . 21 24 . . Level 1 23 | . 12 . 31 . . 52 64 10 36 Level 2 21 | . . . . . . 25 11 54 63 Level 3 7 | . . . . . . . . 35 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . 1 . . . 3 . 3 Investigation 3 | . 1 . . . . . 1 . 1 Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 1 . . . 1 . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 6 | . 1 . 2 . . . 2 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 17 8 31 9 . 14 27 27 29 Peak Tracking Total 6 | . 4 3 6 3 . 4 5 4 4 Tactical Retreats 11 | . 1 . 4 . . . . 6 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 7 | . 1 . 1 . . . . 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 2 | . . . . . . . 2 . . Triggered . | . . . . . . . . . . Most Traps Carried 2 | . . . . 2 2 2 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 18 | . 1 . 5 1 3 2 . 6 . Max in Single Turn 2 | . 1 . 2 1 1 1 . 2 . Garrison Relay 4 | . . . . . . . . 4 . Phase Generator 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 35 | . 8 1 13 . 3 . 5 . 5 Terminals 26 | . 8 1 10 . . . 2 . 5 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 3 | . . . 2 . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 119 | . 26 2 50 . 3 . 20 . 18 Successful 53 | . 12 1 21 . 3 . 10 . 6 Failed 66 | . 14 1 29 . . . 10 . 12 Catastrophic 14 | . 1 . 8 . . . 2 . 3 Database Lockouts . | . . . . . . . . . . Manual 107 | . 25 2 45 . . . 17 . 18 Terminals 102 | . 26 2 43 . . . 13 . 18 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 5 | . . . 3 . . . 2 . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access 4 | . . . . . . . 4 . . Terminal Hacks 21 | . 5 1 9 . 3 . 1 . 2 Record 3 | . . . . . 3 . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . Unreport Threat 10 | . 3 1 4 . . . . . 2 Surveillance Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 27 | . 7 . 8 . . . 8 . 4 Terminals 21 | . 7 . 5 . . . 5 . 4 Track 1 | . . . . . . . 1 . . Assimilate 5 | . 3 . 1 . . . 1 . . Botnet 11 | . 3 . 3 . . . 2 . 3 Operators 4 | . 1 . 1 . . . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Mechanics 1 | . . . . . . . 1 . . Recycling Units 4 | . . . 3 . . . 1 . . Monitor 1 | . . . 1 . . . . . . Recyclers 3 | . . . 2 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Eject 1 | . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 7 1 10 . . . 4 . 5 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . 3 15 . Ejected 3 | . . . . . . . 3 . . Machine Destruction 15 | . . . . . . . . 15 . Attached 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 4 | . 2 1 1 . . . . . . Largest Group 2 | . 2 2 1 . . . . . . Highest-Rated Group 31 | . 20 31 31 . . . . . . Highest-Rated Ally 31 | . 10 31 31 . . . . . . Total Orders 1 | . . 1 . . . . . . . STAY 1 | . . 1 . . . . . . . Ally Attacks 3 | . . . 3 . . . . . . Total Damage 22 | . . . 22 . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 11013 | 50 1131 1148 2281 784 737 914 665 2062 1241 Spaces Moved 5937 | 31 602 662 1210 532 556 652 331 864 497 Core 3 | 3 . . . . . . . . . Treads 2620 | . 390 662 711 . . . . 395 462 Legs 3314 | 28 212 . 499 532 556 652 331 469 35 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 130 130 130 126 123 120 160 Average Speed 144 | 120 145 160 147 130 130 126 129 141 183 Slowest Speed 320 | 190 160 160 160 130 130 130 200 240 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 72 | 4 88 98 94 93 90 98 29 97 38 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 2 . . . . . Known Exits Taken 3 | . 1 . . . . 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 73 | . 8 . . . 16 . 2 29 18 Terrain Destroyed 361 | . 8 . 69 6 126 81 2 41 28 Melee 57 | . 8 . . . . . 2 29 18 Projectile . | . . . . . . . . . . AOE 304 | . . . 69 6 126 81 . 12 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total 7362 | 41 754 714 1551 585 560 702 452 1298 705 Wait 498 | 1 80 23 148 20 . 8 43 76 99 Move 5927 | 30 601 661 1209 531 555 651 330 862 497 Hop . | . . . . . . . . . . Pick Up 89 | 4 9 2 30 6 . . 4 28 6 Fast Attach 42 | 6 1 1 8 . . 2 4 15 5 Attach 34 | . 1 . 8 3 . . 3 17 2 Detach 6 | . . . 1 . . 1 1 2 1 Swap 102 | . 7 1 28 1 . 7 4 38 16 Drop 75 | . 5 2 33 3 . 1 2 27 2 Fire 415 | . 39 24 85 21 5 31 56 103 51 Melee 161 | . 11 . 1 . . . 3 120 26 Ram . | . . . . . . . . . . Kick 1 | . . . . . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . Rewire . | . . . . . . . . . . Trap 2 | . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 16) 507 | -10/Materials | Discovered new exit (range 16) 570 | -10/Materials | Discovered new exit (range 15) 899 | -10/Materials | Discovered new exit (range 12) 979 | -10/Materials | Identified exit to Mines 1182 | -10/Materials | Entered Mines 1182 | -10/Mines | Accompanied by 2 allies 1639 | -10/Mines | Discovered new exit (range 11) 1795 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1954 | -10/Mines | Learned Materials stockpile data 1957 | -10/Mines | Discovered new exit (range 7) 2217 | -10/Mines | Received a Mining Laser from a helpful Derelict 2330 | -10/Mines | Entered Materials 2330 | -9/Materials | Accompanied by 1 ally 2330 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2645 | -9/Materials | Discovered new exit (range 11) 3139 | -9/Materials | Discovered new exit (range 10) 3622 | -9/Materials | Discovered new exit (range 3) 3985 | -9/Materials | Identified exit to Materials 4303 | -9/Materials | Core integrity fell below 50% 4611 | -9/Materials | Entered Mines 4632 | -9/Mines | Met a Derelict bent on vengeance 4643 | -9/Mines | Learned location of Zion (-7) 4689 | -9/Mines | Found a hidden stash of uninstalled traps 4735 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4735 | -9/Mines | Discovered new exit (range 5) 4866 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4966 | -9/Mines | Learned location of Storage (-8) 5063 | -9/Mines | Discovered exit to Materials (range 10) 5137 | -9/Mines | Discovered exit to Materials (range 14) 5395 | -9/Mines | Entered Exiles 5395 | -9/Exiles | Found Exiles lab abandoned 6116 | -9/Exiles | Discovered new exit (range 12) 6132 | -9/Exiles | Entered Mines 6300 | -8/Mines | Discovered exit to Materials (range 6) 6801 | -8/Mines | Discovered exit to Materials (range 4) 6808 | -8/Mines | Core integrity fell below 20% 7046 | -8/Mines | Entered Materials 7046 | -8/Materials | Evolved 2 slots: Utility x2 7626 | -8/Materials | Garrison activated, responded to threat 7700 | -8/Materials | Identified exit to Garrison 7711 | -8/Materials | Entered Garrison 7718 | -8/Garrison | Installed Relay Interface Framework 7742 | -8/Garrison | Triggered checkpoint 7786 | -8/Garrison | Garrison Relay disabled 7962 | -8/Garrison | Lost 6 parts (1p2n3u) 8028 | -8/Garrison | Triggered checkpoint 8044 | -8/Garrison | Triggered checkpoint 8052 | -8/Garrison | Triggered checkpoint 8218 | -8/Garrison | Triggered checkpoint 8221 | -8/Garrison | Build established: Scavenger-Mutant 8309 | -8/Garrison | Lost 4 parts (1p3n) 8383 | -8/Garrison | Garrison Relay disabled 8438 | -8/Garrison | Discovered new exit (range 10) 8606 | -8/Garrison | Crushed by falling debris 8606 | -8/Garrison | System corruption reached 10% 8637 | -8/Garrison | Lost 3 parts (1n2u) 8700 | -8/Garrison | Phase Generator disabled 8838 | -8/Garrison | Lost 3 parts (1p2n) 8868 | -8/Garrison | Triggered checkpoint 9008 | -8/Garrison | Core integrity fell below 50% 9065 | -8/Garrison | Lost 3 parts (1p2w) 9090 | -8/Garrison | Triggered checkpoint 9141 | -8/Garrison | Discovered new exit (range 10) 9255 | -8/Garrison | Garrison Relay disabled 9453 | -8/Garrison | Discovered new exit (range 6) 9476 | -8/Garrison | Triggered checkpoint 9528 | -8/Garrison | Garrison Relay disabled 9773 | -8/Garrison | Entered Materials 10076 | -8/Materials | Discovered new exit (range 7) 10865 | -8/Materials | Core integrity fell below 20% 10913 | -8/Materials | Lost 3 parts (2n1w) 10954 | -8/Materials | Build established: Bothacker-Mutant 11014 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10934_ R-06 Scavenger collects Particle Gun. 10935_ System corrupted: Matter fused (-10). 10935_ Acquired 30 matter. 10935_ K-01 Serf collects debris. 10937_ R-06 Scavenger collects Wheel. 10938_ K-01 Serf collects debris. 10940_ Acquired Wheel. 10944_ K-01 Serf collects debris. 10955_ Triggered Alarm Trap. 10955_ An alarm sounds. 10955_ ALERT: Alarm triggered, dispatching investigation squad. 10956_ Y:RZJQGQ/X9UIVQQVH4KBS>4 J0 11010_ G-47 Trooper destroyed. 11010_ Slug penetrates Door. 11012_ Critical hit (Burn: +37). 11013_ System corrupted: Aluminum Leg rejected. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????????# """"""" + # """ # | | ???????????????# " """"" # *%!+ ! # | | ???????????????# % * ######+##########? | | ??????????????## % *%* #??# [[ #????? | | ?????########### ! [%[#??# #????? | | ?????# ] #+#########??# #????? | | ?????# # #??????????# []! #????? | | ?????# """ # #??????????# []! #????? | | ?????# """ # #??????###?# [ #????? | | ?????# """ # #?????## ### ! #????? | | ????## "" # #?##### # # #????? | | ????## S"" # #?# * # #????? | | ?????# "" # #?# [* % ##########????? | | ????######+##### ### ]!! ##????????????? | | ????##### # ]! ##????????????? | | ????????# + ]! ##????????????? | | ????????# # """ #?????????????? | | ????????# !!! # """ #?????????????? | | ????????# !!! # """ #?????????????? | | ????????# !!! # #?????????????? | | ????????# ############???????????? | | ????????# [ #???????????? | | ????????# #???????????? | | ????????# [ % #???????????? | | ????????# #######g#####??????????? | | ????????# ""# =@[= #??????????? | | ?? ?????# """" T"# #??????????? | | ?? ## """" ""# #??????????? | | ? """" %### ! #??????????? | | ? % + #??????????? | | ? o ### #??????????? | | ????########+### #?# #??????????? | | ?????# # #?# #??????????? | | ?????# !== # #?###########??????????? | | ?????# "" != # #?????######???????????? | | ?????# "" != # % #??????????????????????? | | ???? + "T + % #??????????????????????? | | ?????# "" ] #% #??????????????????????? | | ?????# "" ! # #??????????????????????? | | ?????# # #??????????????????????? | | ?????######### # #??????????????????????? | | ?????????????### #???####????###????????? | | ???????????????# #???# ?? #????????? | | ???????????????# #???# ########?? | | ???????????????# #???# """ # #?? | | ???????????????# #???# """"" # """ #?? | | ???????????????# #???# """"" #? """ #?? | | #######????????# #???# """"" #? """ #?? | | #????????# ##### """ #?? #?? | | #????????# + #?? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 40 Authchip Count 3 Item Schematics ----------------- System Shield | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed AlertMetafiberMace Manual? 0 Play Time 02:33:34 Cumulative 75.3 hours Start 2022.05.23 @ 17:53:51 End 2022.05.23 @ 23:04:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 51 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d20a7e1f-d32d-43d6-943a-413ec1623b0e