Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.14 @ 15:48:35

Player: VR-DUX

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (497)      497
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 1091

 Bonus
-------
High Alert Combat Kills    49

 Cogmind 
---------
Core Integrity             0/250
Matter                     50/300
Energy                     232/250
System Corruption          8%
Temperature                Cool (45)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (2) ---
         Light Treads
         Light Treads
>              --- UTILITY (2) ------
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON (2) -------
               EM Pulse Gun
         Light Cannon
>              --- INVENTORY (15) ---
               Ion Engine
         Light Nuclear Core
       Compact Wheel
               Flight Unit
         Small Storage Unit
        Medium Storage Unit
         Small Matter Pod (50)
         Large Matter Pod (150)
               Signal Interpreter
               Assault Rifle
               Battle Cannon
               Bore Cannon
               Rocket Launcher
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               EM Pulse Gun
         Light Cannon
>              --- INVENTORY --------
               Ion Engine
         Light Nuclear Core
       Compact Wheel
               Flight Unit
         Small Storage Unit
        Medium Storage Unit
         Small Matter Pod
         Large Matter Pod
               Signal Interpreter
               Assault Rifle
               Bore Cannon
               Rocket Launcher
               Rocket Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | .   9   10  
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   2   2   
    Treads                 4    | .   2   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   3   2   
    Device                 3    | .   1   2   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | .   3   6   
    Energy Gun             3    | .   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   1   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               3    | .   .   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 4    | .   2   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   92  95  
  Engine                   14   | .   14  14  
  Treads                   23   | .   20  27  
  Leg                      4    | .   7   .   
  Device                   9    | .   9   10  
  Storage                  15   | .   15  14  
  Energy Gun               16   | .   19  11  
  Ballistic Gun            5    | .   4   6   
  Ballistic Cannon         1    | .   .   4   
  Launcher                 2    | .   .   6   
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 14  30  33  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  9    | .   9   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 8   13  15  
  Most Carried             15   | 6   14  15  
  Average Carried          11   | 6   10  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            14   | 6   14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           676  | 200 345 131 
  Remotely                 .    | .   .   .   
Salvage Created            652  | .   580 72  
  Parts                    57   | .   53  4   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  15   | .   10  5   
  Guns                     10   | .   9   1   
  AOE                      5    | .   1   4   
Classes Destroyed          9    | .   7   2   
  Worker                   1    | .   1   .   
  Builder                  2    | .   2   .   
  Tunneler                 1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   1   1   
  Watcher                  3    | .   3   .   
  Swarmer                  7    | .   3   4   
  Grunt                    7    | .   7   .   
  Demolisher               1    | .   .   1   
Best Kill Streak           5    | .   5   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   1   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               839  | .   334 505 
  Core                     256  | .   104 152 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              79   | .   63  16  
  Largest                  2    | .   2   2   
  Hottest                  90   | .   90  75  
Shots Fired                137  | .   106 31  
  Gun                      114  | .   106 8   
  Cannon                   4    | .   .   4   
  Launcher                 19   | .   .   19  
  Special                  .    | .   .   .   
  Kinetic                  18   | .   12  6   
  Thermal                  18   | .   18  .   
  Explosive                19   | .   .   19  
  Electromagnetic          82   | .   76  6   
  Robot Hit Streak         11   | .   11  4   
  Robot Miss Streak        6    | .   6   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           68   | .   55  13  
  Core Hits                44   | .   30  14  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         3    | .   3   .   
    Burn                   2    | .   2   .   
    Corrupt                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1387 | .   898 489 
  Guns                     838  | .   776 62  
  Cannons                  48   | .   .   48  
  Explosions               501  | .   122 379 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  170  | .   95  75  
  Thermal                  309  | .   273 36  
  Explosive                343  | .   .   343 
  Electromagnetic          565  | .   530 35  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         8    | .   8   8   
  Average Corruption       5    | .   4   8   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  34   | .   14  20  
    Message Errors         10   | .   4   6   
    Matter Fused           5    | .   2   3   
    Heat Flow Errors       2    | .   1   1   
    Energy Discharges      4    | .   1   3   
    Data Loss (minor)      7    | .   2   5   
    Data Loss (major)      1    | .   1   .   
    Misfires               2    | .   1   1   
    Alerts                 1    | .   1   .   
    Weapon Failures        2    | .   1   1   
Overload Shots             .    | .   .   .   
Overflow Damage            23   | .   .   23  
  Projectiles              .    | .   .   .   
  Explosions               23   | .   .   23  
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      107  | .   74  33  
  Shots                    3    | .   2   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        335  | .   335 93  
  Average Temperature      67   | .   78  20  
  Received Heat Transfer   147  | .   147 .   
  Effects                  4    | .   4   .   
    Shutdowns              1    | .   1   .   
    Energy Bleed           1    | .   1   .   
    Interference           2    | .   2   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         842  | .   792 50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      4    | .   3   1   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             739  | .   739 394 
  Initial                  288  | .   .   288 
  Average                  397  | .   429 343 
Maximum Alert Level        3    | .   3   1   
  Low Security (%)         20   | 100 30  2   
  Level 1                  36   | .   1   97  
  Level 2                  40   | .   62  .   
  Level 3                  3    | .   4   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   20  7   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            5    | .   5   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          8    | .   7   1   
  Terminals                7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   21  1   
  Successful               8    | .   7   1   
  Failed                   13   | .   13  .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        1    | .   1   .   
  Manual                   16   | .   16  .   
  Terminals                19   | .   18  1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   3   1   
  Robot Analysis           1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Assimilate             1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   6   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1737 | 2    1106 629  
Spaces Moved               862  | 2    566  294  
  Core                     1    | .    1    .    
  Treads                   717  | .    423  294  
  Legs                     144  | 2    142  .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  160  
  Average Speed            159  | 120  159  160  
  Slowest Speed            500  | 120  500  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       57   | 2    98   73   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          134  | .    13   121  
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      134  | .    13   121  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1087 | 1   664 422 
  Wait                     106  | .   10  96  
  Move                     860  | 1   565 294 
  Hop                      .    | .   .   .   
  Pick Up                  13   | .   10  3   
  Fast Attach              7    | .   6   1   
  Attach                   4    | .   1   3   
  Detach                   2    | .   1   1   
  Swap                     8    | .   2   6   
  Drop                     8    | .   6   2   
  Fire                     79   | .   63  16  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 1)
    3 | -11/Junkyard  | Entered Materials
  324 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Discovered new exit (range 12)
  501 | -10/Materials | Discovered new exit (range 9)
  661 | -10/Materials | Discovered new exit (range 8)
  837 | -10/Materials | Discovered new exit (range 10)
  852 | -10/Materials | Central database locked down
 1109 | -10/Materials | Entered Mines
 1365 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1368 | -10/Mines     | Found Prototype Device
 1368 | -10/Mines     | Identified Exp. Sensor Array
 1381 | -10/Mines     | Assembled infested the area
 1386 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1387 | -10/Mines     | Learned location of 1 exit from Materials
 1528 | -10/Mines     | Core integrity fell below 50%
 1536 | -10/Mines     | Core integrity fell below 20%
 1681 | -10/Mines     | Learned Materials terminal intel
 1705 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1738 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01571_ The unstable cave ceiling collapses. <x4>
01575_ U-05 Engineer lays Concrete.
01576_ The unstable cave ceiling collapses.
01577_ Acquired Bore Cannon.
01585_ The unstable cave ceiling collapses.
01595_ System corrupted: Component data lost.
01614_ System corrupted: Matter fused (-6).
01653_ |L71IXJO1ZYJIYKRGR=YWF>WF75VAR6OKD,,E|1
01662_ K-01 Serf collects debris. <x2>
01667_ Acquired 10 matter.
01674_ U-05 Engineer lays Concrete. <x5>
01680_ System corrupted: Matter fused (-7).
01681_ Acquired derelict log, extracted data.
Data stored: Materials terminal intel.
01694_ Acquired 45 matter.
01705_ A Battle Cannon has been hastily shoved under some rubble with a
  note attached: "To battle!"
01709_ Acquired Battle Cannon.
01735_ S-10 Pest knocked back.
01738_ S-10 Pest destroyed.

 Map 
-----
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|                   ?# ?????????#      ???     #???? |
|                   ?# ?????????#       ??    ##???? |
|                   ?#??????????##       ?  ###????? |
|                   ?????????????##      #  ???????? |
|                   ??????????????########  ???????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
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|                   ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveMomentumTendrils
  Manual?         0
Play Time         00:20:15
  Cumulative      142.4 hours
  Start           2023.09.14 @ 15:29:59
  End             2023.09.14 @ 15:48:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             48
Gallery%          47
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c4d56191-ddeb-4caa-ac82-e769af0cec75