Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 20:16:41 Player: SUBSUB Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (144) 720 Value Destroyed (4320) 4320 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 7858 Bonus ------- High Alert Combat Kills 118 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 10/100 System Corruption 12% Temperature Cool (9) Movement Treading (320) Ox2 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Shield Generator High-powered Tractor Beam > --- WEAPON (3) ------- Flak Gun Mini Assault Cannon > --- INVENTORY (20) --- Enhanced Nuclear Core Improved Heat Sink Large Matter Pod (150) Improved Targeting Computer Matter Filter Weapon Cycler Precision Beam Rifle Gatling Laser Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Flak Gun Precision Assault Rifle Advanced Assault Cannon Advanced EMP Blaster Rocket Launcher Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Precision Beam Rifle Flak Gun Flak Gun > --- INVENTORY -------- Enhanced Nuclear Core Advanced Treads Improved Heat Sink Improved Heat Sink Large Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Matter Filter Weapon Cycler Improved Medium Armor Plating Shield Generator High-powered Tractor Beam Precision Beam Rifle Heavy Assault Rifle Advanced Assault Cannon Grenade Launcher Rocket Launcher Remote Datajack Mining Laser [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 2 . Weapon 1 | . . . 1 . . Parts Attached 98 | 9 5 24 19 17 24 Power 12 | 1 1 1 5 3 1 Engine 7 | 1 1 1 4 . . Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 31 | 4 2 11 4 4 6 Treads 5 | . . . . 1 4 Leg 22 | 2 . 11 4 3 2 Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 2 1 7 3 6 9 Device 14 | 1 . 4 1 2 6 Storage 4 | 1 1 1 1 . . Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection 7 | . . 2 1 2 2 Artifact . | . . . . . . Weapon 27 | 2 1 5 7 4 8 Energy Gun 3 | 1 . . 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 18 | 1 . 4 5 4 4 Ballistic Cannon 2 | . . . . . 2 Launcher 3 | . 1 1 . . 1 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . 1 . 1 1 3 Parts Lost 21 | . . 1 1 . 19 Power 4 | . . . 1 . 3 Propulsion 8 | . . . . . 8 Utility 7 | . . 1 . . 6 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . 1 1 . 5 To Critical Strikes . | . . . . . . Average Backups 16 | 3 12 14 18 18 18 Power 1 | . 1 1 . . 1 Propulsion 1 | 1 2 1 1 1 . Utility 7 | . 6 6 8 9 7 Weapon 5 | . 1 4 6 5 8 Tool/Special . | . . . . . . Unused Backups 34 | . 3 7 3 6 15 Power 3 | . 1 . . 1 1 Propulsion 1 | . . 1 . . . Utility 15 | . 2 3 3 2 5 Weapon 11 | . . 3 . . 8 Tool/Special 4 | . . . . 3 1 Average Slot Usage (%) 98 | . 100 99 99 99 92 Engine 11 | . 14 10 17 11 . Core 2 | . . . . 3 11 Treads 2 | . . . . 1 10 Leg 22 | . . 31 27 21 10 Wheel 1 | . 28 . . . . Device 12 | . 14 10 9 14 13 Storage 8 | . 14 11 9 7 7 Processor 3 | . . . . 6 7 Protection 7 | . . 10 9 7 5 Energy Gun 4 | . 8 . 5 7 3 Ballistic Gun 15 | . 14 18 21 15 7 Ballistic Cannon 1 | . . . . . 8 Launcher 1 | . 5 3 . . 1 Peak Build Rating 50 | 7 11 17 31 48 50 Average Rating 27 | 4 9 16 25 37 40 On Entrance 18 | . 7 11 17 28 46 Naked Turns . | . . . . . . Heaviest Build 81 | 13 34 42 73 76 81 Greatest Support 60 | 20 32 33 38 40 60 Greatest Overweight (x) 3 | . 1 3 2 3 2 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 18 | 6 14 15 19 20 20 Most Carried 20 | 7 15 15 20 20 20 Average Carried 16 | 3 12 14 18 18 18 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 7 15 15 20 20 18 Class Distribution -------------------- 31% | Mutant 29% | Skirmisher 23% | Tank 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 4247 | 311 132 1012 693 472 1627 Remotely 1247 | . . 191 . . 1056 Salvage Created 4926 | 123 314 1084 1092 724 1589 Parts 316 | 11 20 90 62 46 87 Haulers Intercepted 9 | . 2 4 1 . 2 Recyclers Shooed 5 | . 1 . 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 100 | . 3 28 16 18 35 Guns 67 | . 3 21 16 18 9 Cannons 17 | . . . . . 17 AOE 16 | . . 7 . . 9 Classes Destroyed 15 | 2 3 5 2 2 1 Worker 11 | . 2 1 2 1 5 Builder 6 | . . 3 1 . 2 Tunneler 3 | 2 1 . . . . Hauler 9 | . 2 4 1 . 2 Recycler 8 | 1 2 . 2 1 2 Mechanic 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 5 | . . 1 2 . 2 Swarmer 29 | . 3 8 3 8 7 Grunt 39 | . . 16 7 4 12 Brawler 2 | . . 1 . . 1 Duelist 2 | . . . . 1 1 Sentry 19 | . . 3 5 1 10 Hunter 3 | . . . 1 . 2 Programmer 6 | . . . . 4 2 Best Kill Streak 11 | 3 4 9 5 5 11 Combat Bots Only 9 | . 3 9 3 5 9 Max Kills in Single Turn 3 | 1 1 3 2 2 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 3 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 765 | . 24 125 80 83 453 Missed 253 | . 11 41 23 24 154 Hits 512 | . 13 84 57 59 299 Melee 6 | . . 1 . . 5 Projectile 506 | . 13 83 57 59 294 Critical Strikes 8 | . . . 2 2 4 Damage Taken 5841 | . 104 881 812 735 3309 Core 918 | . 9 146 48 66 649 Absorbed by Shields 125 | . . . . 14 111 Core Remaining (%) 87 | 100 96 63 91 . . Volleys Fired 310 | 7 23 77 67 37 99 Largest 3 | 2 2 2 3 3 3 Hottest 148 | 70 70 56 107 117 148 Shots Fired 720 | 14 43 129 186 108 240 Gun 564 | 14 39 116 180 108 107 Cannon 109 | . . . . . 109 Launcher 40 | . 4 13 . . 23 Special 7 | . . . 6 . 1 Kinetic 556 | 7 20 116 149 73 191 Thermal 124 | 7 19 . 37 35 26 Explosive 25 | . 4 13 . . 8 Electromagnetic 15 | . . . . . 15 Robot Hit Streak 16 | 6 8 12 12 11 16 Robot Miss Streak 12 | 1 3 5 10 12 7 Penetration Max . | . . . . . . Secondary Targets 16 | . 1 9 3 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 465 | 10 28 79 109 80 159 Core Hits 302 | 4 17 53 49 56 123 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 21 | . 2 . 3 5 11 Burn 10 | . 2 . 3 4 1 Destroy 1 | . . . . 1 . Blast 10 | . . . . . 10 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10636 | 132 533 1900 1763 1570 4738 Guns 6401 | 132 337 1127 1720 1570 1515 Cannons 1828 | . . . . . 1828 Explosions 2288 | . 196 755 . . 1337 Melee . | . . . . . . Ramming 119 | . . 18 43 . 58 Kinetic 6574 | 69 198 1127 1330 970 2880 Thermal 1776 | 63 139 . 390 600 584 Explosive 1565 | . 196 755 . . 614 Electromagnetic 602 | . . . . . 602 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 2 5 12 Average Corruption 3 | . . . 2 2 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 59 | . . . 6 16 37 Message Errors 11 | . . . 1 2 8 Matter Fused 19 | . . . 3 5 11 Heat Flow Errors 11 | . . . . 6 5 Energy Discharges 3 | . . . 1 1 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 2 | . . . . 1 1 Misfires 2 | . . . 1 . 1 Alerts 2 | . . . . . 2 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 86 | . . 21 . . 65 Projectiles 3 | . . . . . 3 Explosions 83 | . . 21 . . 62 Melee . | . . . . . . Knockbacks 14 | . . . 1 . 13 Impact 2 | . . . 1 . 1 Kinetic 12 | . . . . . 12 Secondary . | . . . . . . Self-Inflicted Damage 235 | . . 25 . . 210 Shots 11 | . . 1 . . 10 Rammed 4 | . . . . . 4 Targets Rammed 14 | . . 2 7 . 5 Kicked 9 | . . 2 7 . . Crushed 1 | . . . . . 1 Highest Temperature 681 | 36 72 33 346 442 681 Average Temperature 96 | 17 28 8 78 114 137 Received Heat Transfer 1561 | . . 207 333 63 958 Effects 27 | . . . 1 2 24 Shutdowns 6 | . . . . 1 5 Energy Bleed 4 | . . . . 1 3 Interference 8 | . . . . . 8 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . 1 . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 1 5 1 Heat Transferred 4512 | 185 555 . 1073 1480 1219 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . . 6 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 2 | . . 2 1 . 2 Low Security (%) 76 | 100 100 35 99 100 54 Level 1 19 | . . 59 . . 28 Level 2 3 | . . 5 . . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 600 | 10 100 414 200 162 600 Initial 130 | . . 20 130 86 70 Average 119 | 1 39 236 48 45 213 Influence Increases 3464 | 15 236 983 520 537 1173 Destroy 0b10 Robot/C 2000 | . 60 560 320 360 700 Destroy 0b10 Robot/NC 220 | 15 35 45 45 10 70 Destroy Leader 538 | . 14 120 96 90 218 Successful Hack 28 | . 14 5 9 . . Disable Machine 255 | . 15 135 30 . 75 Destroy Structure 228 | . 23 88 5 2 110 Lose Combat Pursuer 195 | . 75 30 15 75 . Influence Decreases 2921 | 15 186 725 637 572 786 Entered New Map 399 | . . 30 178 105 86 Time Decay 2112 | 15 186 535 449 467 460 Lost Part 210 | . . 10 10 . 190 Lost Ally 50 | . . . . . 50 Purge Threat 150 | . . 150 . . . Squads Dispatched 23 | . . 3 4 4 12 Investigation 3 | . . 1 . 1 1 Extermination 5 | . . . . 3 2 Reinforcement 11 | . . 2 4 . 5 Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 . . 2 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 16 | . 1 3 3 3 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 152 | . 10 42 29 27 44 Peak Tracking Total 6 | . 5 6 4 4 5 Tactical Retreats 8 | . 2 2 1 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 6 | . . 2 1 1 2 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 12 | . . 12 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 17 | . 1 9 2 . 5 Max in Single Turn 2 | . 1 1 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 16 | . 3 5 2 4 2 Terminals 14 | . 3 5 2 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 36 | . 10 12 5 6 3 Successful 19 | . 5 8 3 2 1 Failed 16 | . 4 4 2 4 2 Catastrophic 3 | . . 2 . 1 . Database Lockouts 1 | . 1 . . . . Manual 18 | . 6 6 4 . 2 Terminals 34 | . 10 12 5 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 6 1 1 1 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . 3 . . . . Open Door 1 | . . . . . 1 Alert Level 2 | . . 1 . 1 . Unreport Threat 1 | . . 1 . . . Disarm Traps 2 | . . 2 . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 2 2 . . Terminals 6 | . 2 2 2 . . Botnet 6 | . 2 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 13 | . 3 4 1 3 2 Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 1 | . . . . . 1 ROAM 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 5859 | 40 472 1004 1811 2141 391 Sensors 813 | . . 573 . . 240 Terrain 2291 | . . . . 2140 151 Seismic 4905 | 40 472 431 1811 2116 35 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches 15 | . . . . . 15 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 7831 | 132 472 1904 1891 2141 1291 Spaces Moved 2824 | 84 294 819 647 682 298 Core 6 | 6 . . . . . Treads 230 | . . . . . 230 Legs 2248 | 64 . 787 647 682 68 Wheels 340 | 14 294 32 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 115 190 190 160 Average Speed 199 | 108 104 187 209 240 233 Slowest Speed 330 | 120 115 330 260 330 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 45 56 45 13 51 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 24 | . . . 5 . 19 Terrain Destroyed 238 | . 22 84 6 . 126 Melee . | . . . . . . Projectile 42 | . . . 6 . 36 AOE 196 | . 22 84 . . 90 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 4417 | 106 415 1075 1024 1111 686 Wait 993 | . 76 109 250 339 219 Move 2819 | 83 293 818 646 681 298 Hop . | . . . . . . Pick Up 65 | 7 12 13 14 11 8 Fast Attach 26 | 7 . 4 2 2 11 Attach 18 | . . 4 3 3 8 Detach 5 | . . 1 . 1 3 Swap 76 | 2 5 20 19 15 15 Drop 78 | . 6 27 16 18 11 Fire 310 | 7 23 77 67 37 99 Melee . | . . . . . . Ram . | . . . . . . Kick 9 | . . 2 7 . . Crush 5 | . . . . . 5 Escape Stasis 4 | . . . . 4 . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous 7 | . . . . . 7 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 16) 492 | -10/Materials | Central database locked down 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 644 | -9/Materials | Discovered new exit (range 12) 1495 | -9/Materials | Destroyed 9 combat bots 1806 | -9/Materials | Discovered new exit (range 8) 2074 | -9/Materials | Discovered new exit (range 11) 2509 | -9/Materials | Entered another Materials area 2509 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2845 | -8/Materials | Build established: Tank 4255 | -8/Materials | Discovered new exit (range 16) 4400 | -8/Materials | Entered Factory 4400 | -7/Factory | Evolved 2 slots: Utility x2 4726 | -7/Factory | Build established: Skirmisher 6439 | -7/Factory | Discovered new exit (range 12) 6541 | -7/Factory | Entered Storage 6696 | -7/Storage | Lost 14 allies 6718 | -7/Storage | Core integrity fell below 50% 6755 | -7/Storage | Lost 3 parts (1n2u) 6824 | -7/Storage | Garrison activated, responded to threat 6990 | -7/Storage | Destroyed 9 combat bots 6998 | -7/Storage | Lost 3 parts (2n1u) 7366 | -7/Storage | Build established: Scavenger-Tank 7609 | -7/Storage | Core integrity fell below 20% 7729 | -7/Storage | Lost 3 parts (1p1u1w) 7741 | -7/Storage | First assault squad dispatched 7823 | -7/Storage | System corruption reached 10% 7832 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07819_ G-47 Trooper unfolds itself. 07819_ B-48 Gladiator unfolds itself. 07819_ I-36 Angel unfolds itself. 07819_ Lgt. Treads destroyed. 07820_ Acquired 2 matter. 07820_ Destroyed Weight Redist. System. 07820_ Lgt. Treads destroyed. 07820_ Destroyed Lgt. Treads. 07821_ Acquired 11 matter. 07822_ Enh. Nuclear Core destroyed. 07822_ Adv. EMP Blaster destroyed. 07822_ System corrupted by crushing effect (+3). 07822_ System corrupted by crushing effect (+1). 07823_ A-02 Transporter destroyed. 07824_ Acquired 11 matter. 07825_ G-47 Trooper IFF system glitched. 07825_ Critical hit (Burn: +27). 07826_ Imp. Heat Sink destroyed. 07828_ G-50 Soldier IFF system glitched. 07828_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ?????????????####### #######?????????????? | | ????????????? ; /!g # ########## ??? | | ???????????????????# @%g # ^ ?? | | ???????????????????# =!g % ?? | | ???????????????????# *! ; ! ^ ?? | | ???????????????????# # =! #######???????? | | ???????????????????# ## [[##?????????????? | | ???????????????????# # #?????????????? | | ???????????????????########### #?????????????? | | ????????????????????????????## ####??????????? | | ?????????????????????????#### == ###????????? | | ?????????????????????????# = "#????????? | | ?????????????????????????#" % ###????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# = #?????????? | | ?????????????????????????# = ##?????????? | | ?????????????????????????# ## = % #?????????? | | ?????????????????????????# #! #????##???? | | ?????????????????##########[! ###% ##############? | | ????????????????## !* ## | | ????????????????#" ! = "" | | ????????????????#" [ "" | | ????????????????####### " # #####/########### T" | | ????????????????????? "#"# #?# ?# "" | | ???????????????????? ### T## ?# "" | | ???????????????????# #??#"""### # ## | | ?????#?????????????# """" ?????????# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedThiefNanovents Manual? 0 Play Time 01:04:22 Cumulative 41.6 hours Start 2025.05.23 @ 18:32:55 End 2025.05.23 @ 20:16:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9e6b971-f6c6-454c-bd75-e72c8ad49735