Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 17:52:59 // Halloween2020/ForbiddenLore Player: Phobos Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (3403) 3403 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (715) 715 TOTAL SCORE: 8003 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 84 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 243/450 Energy 140/140 System Corruption 15% Temperature Cool (9) Movement Walking (270) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Launcher Guidance Computer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (32) --- Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Light Treads Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Compact Matter Pod (150) Compact Matter Pod (134) Compact Matter Pod (0) Cloak of Protection Light Armor Plating Long-range Tractor Beam Heavy EM Pulse Gun Beam Rifle Particle Gun Improved Medium Laser Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Datajack Hammer Flail Signal Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Cloak of Protection > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Matter Pod Hardened Light Armor Plating High-powered Tractor Beam Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Datajack Flail Signal Generator [Rating: 32] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 127 | 2 20 9 12 4 2 15 28 35 Power 13 | . 4 3 . . 1 . 2 3 Engine 12 | . 4 3 . . 1 . 2 2 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 23 | . 3 2 1 . . 1 8 8 Treads 8 | . 3 . . . . . 2 3 Leg 15 | . . 2 1 . . 1 6 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | 1 5 1 3 . 1 8 11 9 Device 16 | 1 . . 1 . 1 4 5 4 Storage 10 | . 3 . 1 . . . 3 3 Processor 5 | . 2 1 . . . . . 2 Hackware 1 | . . . . . . . 1 . Protection 7 | . . . 1 . . 4 2 . Artifact . | . . . . . . . . . Weapon 52 | 1 8 3 8 4 . 6 7 15 Energy Gun 18 | . 3 1 4 1 . 1 3 5 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 14 | 1 3 1 2 1 . 3 1 2 Ballistic Cannon . | . . . . . . . . . Launcher 13 | . 1 1 1 2 . 2 1 5 Special Weapon . | . . . . . . . . . Impact Weapon 6 | . 1 . 1 . . . 1 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 24 | . 1 . 1 . . 2 6 14 Power 2 | . . . . . . . . 2 Propulsion 7 | . . . . . . 1 2 4 Utility 7 | . . . . . . 1 2 4 Weapon 8 | . 1 . 1 . . . 2 4 Highest Loss Streak 5 | . 1 . 1 . . 1 2 5 Average Slot Usage (%) 97 | . 99 100 99 100 100 99 94 88 Engine 10 | . 14 14 11 11 11 11 8 6 Treads 7 | . 27 21 . . . . 2 8 Leg 14 | . . 6 21 22 22 21 15 9 Device 4 | . . . 4 . 4 5 17 4 Storage 23 | . 14 14 22 22 22 22 27 39 Processor 9 | . 13 14 11 11 11 6 . 6 Protection 4 | . . . 6 11 6 10 2 . Energy Gun 8 | . 13 14 9 4 11 2 2 4 Ballistic Gun 10 | . 12 6 12 16 11 12 9 2 Launcher 2 | . . 7 . 1 . 7 1 1 Naked Turns . | . . . . . . . . . Heaviest Build 113 | 14 41 47 70 68 71 70 89 113 Greatest Support 42 | 20 40 40 35 35 35 35 42 42 Greatest Overweight (x) 10 | . 1 3 1 1 2 4 5 10 Average Overweight (x) 1 | . . 1 1 1 1 1 2 3 Largest Inventory Capacity 32 | 6 12 12 18 18 18 18 24 32 Average Capacity 18 | 6 8 12 18 18 18 18 23 31 Most Carried 31 | 6 12 12 18 18 18 18 24 31 Average Carried 17 | 5 8 11 16 17 17 17 21 26 Final Capacity 32 | 6 12 12 18 18 18 18 24 32 Final Carried 31 | 6 12 12 17 18 18 18 23 31 Class Distribution -------------------- 59% | Mutant 23% | Hauler-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 3103 | 240 550 163 303 33 92 339 570 813 Remotely 513 | . . . . . . 242 218 53 Salvage Created 3811 | 92 579 239 963 45 . 516 625 752 Parts 256 | 5 41 14 75 5 . 40 37 39 Haulers Intercepted 6 | . 2 . 4 . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 96 | . 13 6 15 6 . 18 15 23 Melee 3 | . . . . . . . 1 2 Guns 47 | . 8 3 14 . . 3 12 7 AOE 46 | . 5 3 1 6 . 15 2 14 Classes Destroyed 14 | 2 6 . 1 1 . 1 . 3 Worker 3 | . 1 . 1 . . 1 . . Builder 2 | . 1 . . . . 1 . . Tunneler 4 | 2 . . 1 . . 1 . . Hauler 6 | . 2 . 4 . . . . . Recycler 5 | 1 . 1 1 . . 2 . . Watcher 9 | . 3 . 4 . . . 2 . Swarmer 31 | . 5 2 3 3 . 10 5 3 Grunt 41 | . 8 4 8 2 . 4 9 6 Brawler 8 | . . . . . . . . 8 Duelist 3 | . . . . 1 . 2 . . Protector 1 | . . . . . . . . 1 Sentry 6 | . . . 4 . . . 1 1 Demolisher 1 | . . . . . . . . 1 Hunter 5 | . . . . . . 2 . 3 Best Kill Streak 9 | 1 5 2 4 3 . 9 4 6 Combat Bots Only 6 | . 5 2 3 3 . 6 3 6 Max Kills in Single Turn 3 | 1 2 1 2 2 . 3 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 1 1 2 . 2 2 3 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 4372 | . 347 140 277 24 . 631 901 2052 Core 726 | . 44 11 15 1 . 92 148 415 Absorbed by Shields 106 | . . . . . . . 84 22 Core Remaining (%) 83 | 100 . 78 . . . 73 . . Volleys Fired 301 | 12 44 14 53 10 . 40 51 77 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 110 | 70 65 65 98 79 . 79 103 110 Shots Fired 462 | 24 81 23 103 15 . 58 71 87 Gun 376 | 24 76 19 101 10 . 39 57 50 Cannon 13 | . . . . . . . 13 . Launcher 73 | . 5 4 2 5 . 19 1 37 Special . | . . . . . . . . . Kinetic 219 | 12 38 9 59 5 . 21 56 19 Thermal 98 | 12 . . 42 5 . 18 13 8 Explosive 73 | . 5 4 2 5 . 19 1 37 Electromagnetic 72 | . 38 10 . . . . 1 23 Robot Hit Streak 18 | 5 11 11 12 7 . 12 18 11 Robot Miss Streak 3 | 3 3 2 3 2 . 3 3 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . 2 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 296 | 13 51 17 62 7 . 31 54 61 Core Hits 219 | 5 26 13 32 7 . 36 29 71 Critical Hits 4 | . 1 . 1 . . 1 1 . Critical Kills 2 | . 1 . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . Melee Attacks 20 | . 3 . 1 . . . 2 14 Impact 20 | . 3 . 1 . . . 2 14 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9486 | 186 1057 551 1266 614 . 1625 1367 2820 Guns 4364 | 179 806 212 1136 95 . 428 963 545 Cannons 225 | . . . . . . . 225 . Explosions 4573 | . 245 327 114 519 . 1159 159 2050 Melee 225 | . . . . . . . . 225 Ramming 99 | 7 6 12 16 . . 38 20 . Kinetic 2342 | 68 265 46 477 45 . 241 937 263 Thermal 1526 | 111 26 37 659 183 . 187 225 98 Explosive 4377 | . 219 290 114 386 . 1159 159 2050 Electromagnetic 917 | . 541 166 . . . . 26 184 Impact 225 | . . . . . . . . 225 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 3 3 . . . . 2 15 Average Corruption 8 | . 2 3 . . . . 2 14 Corruption Purged . | . . . . . . . . . Effects 89 | . 3 11 . . . . 3 72 Message Errors 19 | . . 4 . . . . 3 12 Matter Fused 16 | . 2 4 . . . . . 10 Heat Flow Errors 7 | . 1 1 . . . . . 5 Energy Discharges 11 | . . 1 . . . . . 10 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 7 | . . 1 . . . . . 6 Data Loss (major) 3 | . . . . . . . . 3 Misfires 4 | . . . . . . . . 4 Misdirections 4 | . . . . . . . . 4 Targeting Errors 15 | . . . . . . . . 15 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 127 | . . 27 . 40 . . 16 44 Projectiles 5 | . . . . . . . 5 . Explosions 122 | . . 27 . 40 . . 11 44 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 596 | . 11 . 3 2 . 45 38 497 Shots 17 | . 1 . . 1 . 1 1 13 Rammed 13 | . 3 2 2 . . 2 4 . Targets Rammed 17 | 2 3 2 3 . . 2 5 . Kicked 4 | 2 . . 1 . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 253 | 110 232 242 245 90 . 162 30 253 Average Temperature 50 | 37 26 70 69 42 . 49 6 84 Received Heat Transfer 1129 | . 135 51 102 . . 72 391 378 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . Heat Transferred 2766 | 333 50 50 1110 261 . 407 333 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 806 | 15 369 276 258 227 . 346 219 806 Initial 143 | . 9 143 33 72 . . 79 118 Average 190 | 8 147 167 113 86 . 200 122 429 Maximum Alert Level 3 | . 1 1 1 1 . 1 1 3 Low Security (%) 64 | 100 76 66 95 90 . 35 97 4 Level 1 25 | . 23 33 4 9 . 64 2 34 Level 2 10 | . . . . . . . . 58 Level 3 . | . . . . . . . . 2 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 1 2 . . 2 7 . Investigation 9 | . 2 . 2 . . 1 4 . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . 1 . . Assault 1 | . . 1 . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 3 | . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 23 7 25 4 . 15 21 21 Peak Tracking Total 6 | . 6 3 3 3 . 4 5 6 Tactical Retreats 2 | . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 10 | . 2 . 1 . . . 3 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . . . . . 5 . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled 9 | . 3 . 3 1 . . 1 1 Max in Single Turn 1 | . 1 . 1 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 23 | . 7 . 10 . 2 1 3 . Terminals 16 | . 6 . 7 . . 1 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 97 | . 24 . 45 . 9 5 14 . Successful 68 | . 17 . 33 . 9 1 8 . Failed 29 | . 7 . 12 . . 4 6 . Catastrophic 2 | . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 45 | . 11 . 28 . 1 3 2 . Terminals 76 | . 22 . 39 . . 5 10 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 . 2 . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 4 | . . . . . . . 4 . Terminal Hacks 49 | . 13 . 20 . 9 1 6 . Record 10 | . . . . . 8 . 2 . Robot Analysis 3 | . 2 . 1 . . . . . Prototype ID Bank 7 | . 3 . 4 . . . . . Branch Access Points 2 | . . . 1 . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . Alert Level 4 | . 1 . 3 . . . . . Unreport Threat 4 | . . . 3 . . . 1 . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . . . . . . . 1 . Surveillance Status 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Transport Status 2 | . . . 2 . . . . . Reinforcement Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Zone Layout 5 | . 1 . 2 . . 1 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 13 | . 4 . 8 . . . 1 . Terminals 11 | . 3 . 7 . . . 1 . Track 1 | . . . 1 . . . . . Assimilate 2 | . . . 1 . . . 1 . Botnet 6 | . 3 . 3 . . . . . Detonate 1 | . . . 1 . . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Mechanics 1 | . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . Reject 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 6 . 8 . . 1 3 . Full Trace Events 8 | . 3 . 2 . . 1 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies 3 | . . 3 . . . . . . Largest Group 2 | . . 2 1 . . . . . Highest-Rated Group 43 | . . 43 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 38 | . . 15 23 . . . . . Total Damage 510 | . . 174 336 . . . . . Kills 4 | . . 1 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 8914 | 104 1442 753 1566 675 1095 1156 759 1364 Spaces Moved 4374 | 53 757 390 793 399 658 578 254 492 Core . | . . . . . . . . . Treads 1289 | . 723 290 . . . . 30 246 Legs 3085 | 53 34 100 793 399 658 578 224 246 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 172 172 Average Speed 174 | 120 162 175 160 160 164 176 211 223 Slowest Speed 420 | 120 180 210 160 160 190 240 270 420 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 5 90 93 56 58 89 92 14 45 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 57 | . 9 . 1 11 . 34 2 . Terrain Destroyed 474 | . 34 26 13 40 . 149 13 199 Melee 6 | . 3 . 1 . . . 2 . Projectile 2 | . . . . . . . 2 . AOE 466 | . 31 26 12 40 . 149 9 199 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 5181 | 70 894 442 992 419 670 648 403 643 Wait 196 | . 33 13 97 6 7 9 30 1 Move 4368 | 53 756 389 792 398 657 577 254 492 Hop . | . . . . . . . . . Pick Up 69 | 1 15 5 19 1 1 3 12 12 Fast Attach 26 | 1 3 2 3 . 1 1 7 8 Attach 26 | . 1 . 3 . 1 2 9 10 Detach 13 | . 1 . 1 . 1 . 7 3 Swap 75 | 1 16 7 6 4 . 12 12 17 Drop 66 | 1 19 10 14 . 2 2 14 4 Fire 301 | 12 44 14 53 10 . 40 51 77 Melee 20 | . 3 . 1 . . . 2 14 Ram . | . . . . . . . . . Kick 11 | 1 . . 3 . . 2 5 . Crush 5 | . 3 2 . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 105 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 15) 834 | -10/Materials | Discovered new exit (range 12) 969 | -10/Materials | Identified exit to Mines 1068 | -10/Materials | Identified exit to Materials 1302 | -10/Materials | Discovered exit to Materials (range 15) 1547 | -10/Materials | Entered Mines 2153 | -10/Mines | Learned location of Storage (-7) 2155 | -10/Mines | Discovered exit to Materials (range 4) 2263 | -10/Mines | Met a Derelict testing a Signal Generator 2278 | -10/Mines | Discovered exit to Materials (range 8) 2286 | -10/Mines | Found Signal Generator 2300 | -10/Mines | Entered Materials 2300 | -9/Materials | Accompanied by 1 ally 2300 | -9/Materials | Evolved 2 slots: Utility x2 2417 | -9/Materials | Build established: Scavenger-Mutant 3140 | -9/Materials | Repaired Carbon-fiber Leg 3573 | -9/Materials | Identified exit to Mines 3627 | -9/Materials | Discovered new exit (range 7) 3866 | -9/Materials | Entered Mines 3866 | -9/Mines | Learned 2 Materials zone layouts 3867 | -9/Mines | Assembled infested the area 3968 | -9/Mines | Build established: Mutant 4106 | -9/Mines | Found a hidden stash of uninstalled traps 4172 | -9/Mines | Discovered new exit (range 5) 4209 | -9/Mines | Discovered new exit (range 7) 4218 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4431 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4541 | -9/Mines | Entered Exiles 4565 | -9/Exiles | Discovered new exit (range 15) 4618 | -9/Exiles | Met 8R-AWN 4647 | -9/Exiles | Met EX-HEX 4709 | -9/Exiles | Met EX-DEC 4763 | -9/Exiles | Visited The Gauntlet 4972 | -9/Exiles | Learned location of Zion (-7) 5034 | -9/Exiles | Met EX-BIN 5057 | -9/Exiles | Aligned with FarCom system 5058 | -9/Exiles | Given EX-Vault access code 5135 | -9/Exiles | Opened EX-Vault 5149 | -9/Exiles | Found Cloak of Protection 5196 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5402 | -9/Exiles | Discovered new exit (range 10) 5636 | -9/Exiles | Left Exiles lab with Cloak of Protection 5636 | -9/Exiles | Entered Mines 5926 | -8/Mines | Discovered new exit (range 8) 6097 | -8/Mines | Discovered new exit (range 12) 6792 | -8/Mines | Entered Materials 6792 | -8/Materials | Evolved 2 slots: Utility x2 7089 | -8/Materials | Build established: Hauler-Mutant 7177 | -8/Materials | Garrison activated, responded to threat 7551 | -8/Materials | Identified exit to Garrison 7551 | -8/Materials | Entered Garrison 7614 | -8/Garrison | System corruption reached 10% 7654 | -8/Garrison | Lost 4 parts (1p2u1w) 7806 | -8/Garrison | Triggered checkpoint 7836 | -8/Garrison | Core integrity fell below 50% 8079 | -8/Garrison | Triggered checkpoint 8190 | -8/Garrison | Triggered checkpoint 8203 | -8/Garrison | Core integrity fell below 20% 8229 | -8/Garrison | Lost 5 parts (2n1u2w) 8673 | -8/Garrison | Discovered new exit (range 14) 8878 | -8/Garrison | Triggered checkpoint 8915 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 08777_ The unstable cave ceiling collapses. 08777_ Cmb. Airjet crushed. 08787_ System corrupted: Component data lost. 08797_ Acquired 10 matter. 08800_ The unstable cave ceiling collapses. 08811_ System corrupted: Matter fused (-8). 08823_ The unstable cave ceiling collapses. 08833_ System corrupted: Heat flow error (+137). 08859_ System corrupted: Substantial component data lost. 08875_ System corrupted: Matter fused (-10). 08878_ Garrison Door breached. 08878_ Beams of light sweep through the air. An alarm sounds. 08882_ S-10 Pest destroyed. 08892_ System corrupted: FCS attempts to trigger Mni. Grenade Launcher. 08892_ Launcher Guidance Computer interrupts firing sequence. 08902_ System corrupted: Mni. Grenade Launcher targeting data glitched. 08903_ The unstable cave ceiling collapses. 08912_ System corrupted: Energy discharge (-36). 08914_ System corrupted: Mni. Grenade Launcher targeting data glitched. 08915_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ##????????????????????? | | ??????????????????????### #???????????######???? | | ???????????# # ## #???????????# #???? | | #??????????# Y @ ##??????????# < #???? | | #??????????# ## =# #?????????## ###?? | | #?????????????????????###= ##????????## ### ##? | | #???????????????????????# ###?????????# #? | | #???????????????????????# #???????????# # ###? | | #???????????????????????# #####???????# ##? | | ##########??????????????# #???????# # # #? | | #??????????????##### #???##### = # #? | | #??????????????????# #???# # = #? | | #??????????????????# #???# ### ## ##? | | ###### #??????????????????# #???# ###?# ##?##?? | | #????# #??????############# ##### ##### #?????? | | #????# #??????# ####??? | | ###### #??????# + #??? | | #??????# ######### ############### #??? | | ###### #??????# #???????# #?????????????# #??? | | #????# ^^#??????# #???????# #?????????????# #??? | | #????# #??????# #???????# #?????????????# #??? | | #????# ######## #???????# #??????????#### #### | | #????# ## ## #???????# #?????????### # # | | #????# ^^## # ###?????# #?????????# ## | | ###### ^^ ######## #?????????## # | | # ^ ############### # | | # #### ^ = = # | | #*#??# ## ## # ################### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 450 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Melee Accuracy 5 Launcher Accuracy 20 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Maximum Efficiency Maybe Next Time I'll Detach My Launcher Packrat Part-time Excavator Quantum Hacking Short-term Sacrifices root@ Challenges ------------ None Game ------ Seed LightningTerrabombReplicator Manual? 0 Play Time 01:41:10 Cumulative 10.2 hours Start 2020.11.04 @ 16:09:27 End 2020.11.04 @ 17:52:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24e6d4ab-4def-44f8-b4c6-8c6680746adc